syntax = "proto3"; // Package scrabble.telegram.v1 is the RPC contract of the Telegram platform // side-service (the "connector"). The connector holds the bot token and is the // only component that talks to the Telegram Bot API; gateway and backend reach it // over plain gRPC on the trusted internal network (ARCHITECTURE.md §1, §12). // // The generic delivery methods (Notify, SendToUser, SendToGameChannel) are // platform-agnostic: they address a recipient by the identity external_id (as in // the backend identities table), so a future VK / MAX connector can implement the // same service. ValidateInitData is the one Telegram-specific method (it parses // Telegram Web App launch data); it is kept here for now. package scrabble.telegram.v1; option go_package = "scrabble/pkg/proto/telegram/v1;telegramv1"; // Telegram is the connector RPC surface. service Telegram { // ValidateInitData verifies Telegram Mini App launch data (HMAC) and returns // the authenticated user. The gateway calls it during the auth.telegram edge // operation, then provisions the session through the backend internal API. rpc ValidateInitData(ValidateInitDataRequest) returns (ValidateInitDataResponse); // ValidateLoginWidget verifies Telegram Login Widget authorization data (the web // sign-in flow, HMAC under SHA-256(bot_token)) and returns the authenticated // user. The gateway calls it during the link.telegram edge operation to attach a // Telegram identity to an existing account. rpc ValidateLoginWidget(ValidateLoginWidgetRequest) returns (ValidateLoginWidgetResponse); // Notify delivers an out-of-app notification for a backend push event. The // gateway calls it only for a recipient with no live in-app stream (so the // platform push never duplicates in-app delivery). The connector renders a // localized message with a Mini App deep-link button from the FlatBuffers // payload; unrenderable kinds are skipped (delivered=false). rpc Notify(NotifyRequest) returns (NotifyResponse); // SendToUser sends an arbitrary text message to one user through the bot the // request selects by language (admin use). delivered is false // when the user has not started that bot. rpc SendToUser(SendToUserRequest) returns (SendResponse); // SendToGameChannel posts an arbitrary text message to the game channel of the // bot the request selects by language (admin use); the channel // ids live only in the connector configuration. rpc SendToGameChannel(SendToGameChannelRequest) returns (SendResponse); } // ValidateInitDataRequest carries the raw Telegram Web App initData string. message ValidateInitDataRequest { string init_data = 1; } // ValidateInitDataResponse is the validated identity. external_id is the Telegram // user id used as the identities external_id; language_code seeds a new account's // preferred (interface) language. service_language (en/ru) is the language tag of // the bot that validated the launch data; it is persisted per account and routes // the user's out-of-app push back through the right bot (it is NOT the game's // language). supported_languages is that bot's set of offered game languages // (subset of {en, ru}, at least one — a singleton for a single-language bot); the // UI gates the New Game variant choice by it. message ValidateInitDataResponse { string external_id = 1; string username = 2; string first_name = 3; string language_code = 4; string service_language = 5; repeated string supported_languages = 6; } // ValidateLoginWidgetRequest carries the Login Widget result serialized as a URL // query string (the widget fields plus the hash, e.g. "auth_date=...&id=...&hash=..."). message ValidateLoginWidgetRequest { string data = 1; } // ValidateLoginWidgetResponse is the validated identity. external_id is the // Telegram user id used as the identities external_id. The Login Widget carries no // language_code (unlike Mini App initData). message ValidateLoginWidgetResponse { string external_id = 1; string username = 2; string first_name = 3; } // NotifyRequest addresses a push event to one recipient. kind is the backend push // catalog kind (your_turn, nudge, match_found, notify); payload is the FlatBuffers // scrabblefb.* body for that kind; language (en/ru) is the recipient's service // language (from their last ValidateInitData) — it both selects the delivering bot // and the message template. message NotifyRequest { string external_id = 1; string kind = 2; bytes payload = 3; string language = 4; } // NotifyResponse reports whether a message was actually sent (false when the kind // is not rendered out-of-app or the user has not started the bot). message NotifyResponse { bool delivered = 1; } // SendToUserRequest is an admin text message to one user by external_id. language // (en/ru) selects which bot delivers it — an operator choice in the admin console, // unrelated to the user's service language. message SendToUserRequest { string external_id = 1; string text = 2; string language = 3; } // SendToGameChannelRequest is an admin text message to a game channel. language // (en/ru) selects which bot's configured channel receives it — an operator choice // in the admin console. message SendToGameChannelRequest { string text = 1; string language = 2; } // SendResponse reports whether the message was sent. message SendResponse { bool delivered = 1; }