// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type PlayTile struct { _tab flatbuffers.Table } func GetRootAsPlayTile(buf []byte, offset flatbuffers.UOffsetT) *PlayTile { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &PlayTile{} x.Init(buf, n+offset) return x } func FinishPlayTileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsPlayTile(buf []byte, offset flatbuffers.UOffsetT) *PlayTile { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &PlayTile{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedPlayTileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *PlayTile) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *PlayTile) Table() flatbuffers.Table { return rcv._tab } func (rcv *PlayTile) Row() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *PlayTile) MutateRow(n int32) bool { return rcv._tab.MutateInt32Slot(4, n) } func (rcv *PlayTile) Col() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *PlayTile) MutateCol(n int32) bool { return rcv._tab.MutateInt32Slot(6, n) } func (rcv *PlayTile) Letter() byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.GetByte(o + rcv._tab.Pos) } return 0 } func (rcv *PlayTile) MutateLetter(n byte) bool { return rcv._tab.MutateByteSlot(8, n) } func (rcv *PlayTile) Blank() bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetBool(o + rcv._tab.Pos) } return false } func (rcv *PlayTile) MutateBlank(n bool) bool { return rcv._tab.MutateBoolSlot(10, n) } func PlayTileStart(builder *flatbuffers.Builder) { builder.StartObject(4) } func PlayTileAddRow(builder *flatbuffers.Builder, row int32) { builder.PrependInt32Slot(0, row, 0) } func PlayTileAddCol(builder *flatbuffers.Builder, col int32) { builder.PrependInt32Slot(1, col, 0) } func PlayTileAddLetter(builder *flatbuffers.Builder, letter byte) { builder.PrependByteSlot(2, letter, 0) } func PlayTileAddBlank(builder *flatbuffers.Builder, blank bool) { builder.PrependBoolSlot(3, blank, false) } func PlayTileEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }