// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type GameActionRequest struct { _tab flatbuffers.Table } func GetRootAsGameActionRequest(buf []byte, offset flatbuffers.UOffsetT) *GameActionRequest { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &GameActionRequest{} x.Init(buf, n+offset) return x } func FinishGameActionRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsGameActionRequest(buf []byte, offset flatbuffers.UOffsetT) *GameActionRequest { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &GameActionRequest{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedGameActionRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *GameActionRequest) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *GameActionRequest) Table() flatbuffers.Table { return rcv._tab } func (rcv *GameActionRequest) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func GameActionRequestStart(builder *flatbuffers.Builder) { builder.StartObject(1) } func GameActionRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0) } func GameActionRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }