package robot import ( "math" "sort" "testing" "time" "scrabble/backend/internal/engine" ) // TestPlayToWinDistribution checks the once-per-game decision is fixed per seed // and lands near the 40% target over many games. func TestPlayToWinDistribution(t *testing.T) { const n = 20000 wins := 0 for seed := int64(1); seed <= n; seed++ { if playToWin(seed) { wins++ } if playToWin(seed) != playToWin(seed) { t.Fatalf("playToWin not deterministic for seed %d", seed) } } pct := float64(wins) / float64(n) * 100 if pct < 37 || pct > 43 { t.Errorf("play-to-win rate = %.1f%%, want ~40%% (37-43)", pct) } } // TestMoveDelayBoundsAndDeterminism checks every sampled delay stays in the hard // bounds [1min, 90min] and is reproducible for a (seed, moveCount). func TestMoveDelayBoundsAndDeterminism(t *testing.T) { for seed := int64(1); seed <= 200; seed++ { for mc := 0; mc < 50; mc++ { d := moveDelay(seed, mc) if d < 1*time.Minute || d > 90*time.Minute { t.Fatalf("delay %s out of [1m,90m] for seed=%d mc=%d", d, seed, mc) } if moveDelay(seed, mc) != d { t.Fatalf("delay not deterministic for seed=%d mc=%d", seed, mc) } } } } // TestMoveDelayGrowsWithMoveCount checks the delay band shifts up over a game: the // first move lives in the short [1,5]min band, a late move in the long [10,90]min // band, so the median think time rises with the move count. func TestMoveDelayGrowsWithMoveCount(t *testing.T) { median := func(mc int) float64 { const n = 4000 xs := make([]float64, n) for s := 0; s < n; s++ { xs[s] = moveDelay(int64(s+1), mc).Minutes() } sort.Float64s(xs) return xs[n/2] } for s := int64(1); s <= 500; s++ { if d := moveDelay(s, 0).Minutes(); d < 3 || d > 10 { t.Fatalf("first-move delay %.2f out of [3,10] for seed %d", d, s) } if d := moveDelay(s, 40).Minutes(); d < 10 || d > 90 { t.Fatalf("late-move delay %.2f out of [10,90] for seed %d", d, s) } } if early, late := median(0), median(30); early >= late { t.Errorf("median should grow with move count: move0=%.1f move30=%.1f", early, late) } } // TestMoveDelaySkew checks the late-game distribution is right-skewed at a fixed move // count: short delays are frequent (median near the band floor) and the mean sits // above the median, with a tail toward the cap. func TestMoveDelaySkew(t *testing.T) { const n = 20000 mins := make([]float64, 0, n) var sum float64 for s := 0; s < n; s++ { m := moveDelay(int64(s+1), 28).Minutes() // late band [10,90] mins = append(mins, m) sum += m } sort.Float64s(mins) median := mins[n/2] mean := sum / float64(n) if median < 12 || median > 20 { t.Errorf("late median delay = %.1f min, want ~15 (12-20)", median) } if mean <= median { t.Errorf("mean %.1f should exceed median %.1f (right skew)", mean, median) } } // TestSelectMovePlayToWinKeepsLeadSmall checks the winning robot prefers an // in-band move with the smallest resulting lead. func TestSelectMovePlayToWinKeepsLeadSmall(t *testing.T) { cands := plays(50, 20, 5, 2) // margins 50,20,5,2 with scores even d := selectMove(cands, 100, 100, true, marginBand{1, 30}, nil, 0) if d.kind != decidePlay || d.move.Score != 2 { t.Errorf("got kind=%d score=%d, want play score=2 (smallest in-band lead)", d.kind, d.move.Score) } } // TestSelectMovePlayToLoseKeepsDeficitSmall checks the losing robot prefers the // in-band move with the smallest deficit. func TestSelectMovePlayToLoseKeepsDeficitSmall(t *testing.T) { cands := plays(50, 20, 15, 5) // myScore 80, opp 100 → margins 30,0,-5,-15 d := selectMove(cands, 80, 100, false, marginBand{1, 30}, nil, 0) if d.kind != decidePlay || d.move.Score != 15 { t.Errorf("got kind=%d score=%d, want play score=15 (smallest deficit in band)", d.kind, d.move.Score) } } // TestSelectMoveFallbackBehind checks that when even the best play cannot reach // the band the winning robot takes the highest-scoring move (best catch-up). func TestSelectMoveFallbackBehind(t *testing.T) { cands := plays(10, 5) // myScore 50, opp 100 → margins -40,-45, both below band d := selectMove(cands, 50, 100, true, marginBand{1, 30}, nil, 0) if d.move.Score != 10 { t.Errorf("got score=%d, want 10 (closest to band from below)", d.move.Score) } } // TestSelectMoveFallbackOvershoot checks that when every play overshoots the band // the winning robot takes the lowest-scoring move (keeps the lead near the cap). func TestSelectMoveFallbackOvershoot(t *testing.T) { cands := plays(40, 10) // myScore 100, opp 50 → margins 90,60, both above band d := selectMove(cands, 100, 50, true, marginBand{1, 30}, nil, 0) if d.move.Score != 10 { t.Errorf("got score=%d, want 10 (closest to band from above)", d.move.Score) } } // TestSelectMoveNoPlay checks the exchange-or-pass fallback. func TestSelectMoveNoPlay(t *testing.T) { rack := []string{"A", "B", "C"} if d := selectMove(nil, 0, 0, true, defaultBand, rack, 5); d.kind != decideExchange || len(d.exchange) != 3 { t.Errorf("with a refillable bag want exchange of 3, got kind=%d n=%d", d.kind, len(d.exchange)) } if d := selectMove(nil, 0, 0, true, defaultBand, rack, 2); d.kind != decidePass { t.Errorf("with a short bag want pass, got kind=%d", d.kind) } if d := selectMove(nil, 0, 0, true, defaultBand, nil, 9); d.kind != decidePass { t.Errorf("with an empty rack want pass, got kind=%d", d.kind) } } // TestSleepDriftBounds checks the drift stays within ±3h and is deterministic. func TestSleepDriftBounds(t *testing.T) { for seed := int64(1); seed <= 5000; seed++ { d := sleepDrift(seed) if d < -3*time.Hour || d > 3*time.Hour { t.Fatalf("drift %s out of ±3h for seed %d", d, seed) } if sleepDrift(seed) != d { t.Fatalf("drift not deterministic for seed %d", seed) } } } // TestAsleep covers the window, the drift shift, a real timezone and the // midnight wrap. func TestAsleep(t *testing.T) { at := func(tz string, y int, mo time.Month, d, h int) time.Time { loc, err := time.LoadLocation(tz) if err != nil { t.Fatalf("load %s: %v", tz, err) } return time.Date(y, mo, d, h, 0, 0, 0, loc) } cases := []struct { name string tz string drift time.Duration now time.Time want bool }{ {"utc night", "UTC", 0, at("UTC", 2024, 1, 1, 3), true}, {"utc day", "UTC", 0, at("UTC", 2024, 1, 1, 12), false}, {"utc edge end", "UTC", 0, at("UTC", 2024, 1, 1, 7), false}, {"drift+3 shifts earlier", "UTC", 3 * time.Hour, at("UTC", 2024, 1, 1, 22), true}, {"drift+3 awake midday", "UTC", 3 * time.Hour, at("UTC", 2024, 1, 1, 5), false}, {"drift-3 shifts later", "UTC", -3 * time.Hour, at("UTC", 2024, 1, 1, 9), true}, {"tokyo asleep", "Asia/Tokyo", 0, at("UTC", 2024, 1, 1, 18), true}, // 03:00 JST {"tokyo awake", "Asia/Tokyo", 0, at("UTC", 2024, 1, 1, 0), false}, // 09:00 JST {"bad tz falls back to utc", "Nowhere/Bad", 0, at("UTC", 2024, 1, 1, 3), true}, } for _, c := range cases { if got := asleep(c.tz, c.drift, c.now); got != c.want { t.Errorf("%s: asleep = %v, want %v", c.name, got, c.want) } } } // TestMixDeterministic checks the mixer is stable (across calls, and so across // restarts) and salt-sensitive. func TestMixDeterministic(t *testing.T) { if mix(7, "win") != mix(7, "win") { t.Error("mix not stable for the same inputs") } if mix(7, "win") == mix(7, "delay") { t.Error("mix should differ by salt") } if mix(7, "delay", 1) == mix(7, "delay", 2) { t.Error("mix should differ by move index") } } // TestNextMoveAt checks the exported schedule used by the admin ETA: the instant is never // earlier than the sampled think-time delay, and it never lands while the robot is asleep // (a delay that would fall in the sleep window is deferred to the wake time). func TestNextMoveAt(t *testing.T) { base := time.Date(2026, 1, 1, 0, 0, 0, 0, time.UTC) for seed := int64(1); seed <= 500; seed++ { for _, h := range []int{0, 2, 6, 9, 14, 23} { // turn starts across the day start := base.Add(time.Duration(h) * time.Hour) at := NextMoveAt(seed, 3, start, "UTC") if at.Before(start.Add(moveDelay(seed, 3))) { t.Fatalf("seed %d h %d: ETA %s earlier than the scheduled delay", seed, h, at) } if asleep("UTC", sleepDrift(seed), at) { t.Fatalf("seed %d h %d: ETA %s lands in the sleep window", seed, h, at) } } } } // TestPlayToWinExport checks the exported decision matches the internal one and the target. func TestPlayToWinExport(t *testing.T) { for seed := int64(1); seed <= 200; seed++ { if PlayToWin(seed) != playToWin(seed) { t.Fatalf("PlayToWin(%d) != playToWin", seed) } } if PlayToWinTargetPercent != playToWinPercent { t.Errorf("PlayToWinTargetPercent = %d, want %d", PlayToWinTargetPercent, playToWinPercent) } } // TestDeviateProbTaper checks the deviation probability is deviateMaxProb while the // bag holds at least deviateTaperTiles tiles, halves at the taper midpoint, is 0 // once the bag is empty, and stays within [0, deviateMaxProb] and non-decreasing. func TestDeviateProbTaper(t *testing.T) { if p := deviateProb(0); p != 0 { t.Errorf("deviateProb(0) = %v, want 0 (strict endgame)", p) } if p := deviateProb(deviateTaperTiles); p != deviateMaxProb { t.Errorf("deviateProb(%d) = %v, want %v", deviateTaperTiles, p, deviateMaxProb) } if p := deviateProb(deviateTaperTiles + 50); p != deviateMaxProb { t.Errorf("deviateProb above the taper = %v, want %v (capped)", p, deviateMaxProb) } if p := deviateProb(deviateTaperTiles / 2); math.Abs(p-deviateMaxProb/2) > 1e-9 { t.Errorf("deviateProb at half taper = %v, want ~%v", p, deviateMaxProb/2) } prev := -1.0 for bag := 0; bag <= deviateTaperTiles+5; bag++ { p := deviateProb(bag) if p < 0 || p > deviateMaxProb { t.Fatalf("deviateProb(%d) = %v out of [0,%v]", bag, p, deviateMaxProb) } if p < prev { t.Fatalf("deviateProb not non-decreasing: bag %d gives %v after %v", bag, p, prev) } prev = p } } // TestDeviatesNeverInEndgame checks the robot never deviates once the bag is empty, // for every seed and move count, so the endgame follows the chosen strategy strictly. func TestDeviatesNeverInEndgame(t *testing.T) { for seed := int64(1); seed <= 5000; seed++ { for mc := 0; mc < 40; mc++ { if deviates(seed, mc, 0) { t.Fatalf("deviates with an empty bag for seed=%d mc=%d", seed, mc) } } } } // TestDeviatesDeterministic checks the per-turn deviation draw is reproducible for a // (seed, moveCount, bagLen), so the driver recomputes the same decision on every scan. func TestDeviatesDeterministic(t *testing.T) { for seed := int64(1); seed <= 500; seed++ { for mc := 0; mc < 30; mc++ { got := deviates(seed, mc, deviateTaperTiles) if deviates(seed, mc, deviateTaperTiles) != got { t.Fatalf("deviates not deterministic for seed=%d mc=%d", seed, mc) } } } } // TestDeviatesDistribution checks the deviation rate over many games lands near // deviateMaxProb while the bag is full (above the taper), at a fixed move count. func TestDeviatesDistribution(t *testing.T) { const n = 20000 hits := 0 for seed := int64(1); seed <= n; seed++ { if deviates(seed, 3, deviateTaperTiles+20) { hits++ } } pct := float64(hits) / float64(n) * 100 want := deviateMaxProb * 100 if pct < want-2 || pct > want+2 { t.Errorf("deviation rate = %.1f%%, want ~%.0f%% (±2)", pct, want) } } // TestProactiveNudgeGap checks the proactive-nudge schedule: the first gap (refIdle 0) is // ~60-90 min, every gap stays within [60 min, 6 h] and is deterministic, and the gap lengthens // as the idle grows (the median at 12 h idle exceeds the median at the start). func TestProactiveNudgeGap(t *testing.T) { for seed := int64(1); seed <= 1000; seed++ { if first := proactiveNudgeGap(0, seed); first < 9*time.Hour || first > 12*time.Hour { t.Fatalf("first gap %s out of [9h,12h] for seed %d", first, seed) } for _, idle := range []time.Duration{0, time.Hour, 3 * time.Hour, 6 * time.Hour, 12 * time.Hour, 24 * time.Hour} { g := proactiveNudgeGap(idle, seed) if g < 9*time.Hour || g > 12*time.Hour { t.Fatalf("gap %s out of [9h,12h] for seed %d idle %s", g, seed, idle) } if proactiveNudgeGap(idle, seed) != g { t.Fatalf("gap not deterministic for seed %d idle %s", seed, idle) } } } median := func(idle time.Duration) float64 { const n = 4000 xs := make([]float64, n) for s := 0; s < n; s++ { xs[s] = proactiveNudgeGap(idle, int64(s+1)).Minutes() } sort.Float64s(xs) return xs[n/2] } // The window is flat: the gap distribution does not lengthen with idle time, so the median // stays near the band centre (10.5 h) and barely moves between a fresh turn and a long-idle one. early, late := median(0), median(12*time.Hour) for _, m := range []float64{early, late} { if m < 9*60 || m > 12*60 { t.Fatalf("median gap %.0f min out of [540,720]", m) } } if diff := math.Abs(early - late); diff > 30 { t.Errorf("median gap should not shift with idle (flat window): idle0=%.0f idle12h=%.0f", early, late) } } // TestEndgamePassDelayBoundsAndAnchor checks the shortened endgame think time: it always // lands in [30s, 8min], collapses a slow human to the cap, floors a fast human, tracks a // mid human inside [0.8,1.5]*oppLast, floors a clock-skew negative gap, and is // deterministic per (seed, moveCount). func TestEndgamePassDelayBoundsAndAnchor(t *testing.T) { const floor = 30 * time.Second const ceil = 8 * time.Minute cases := []struct { name string oppLast time.Duration lo, hi time.Duration // expected inclusive output range }{ {"clock-skew negative floors", -time.Hour, floor, floor}, {"zero floors", 0, floor, floor}, {"very fast floors", 3 * time.Second, floor, floor}, // [2.4s,4.5s] → floor {"fast tracks above floor", 30 * time.Second, floor, 45 * time.Second}, // [24s,45s] → [30s,45s] {"mid tracks in band", 2 * time.Minute, 96 * time.Second, 3 * time.Minute}, // [1.6m,3m] {"at cap boundary", 8 * time.Minute, 384 * time.Second, ceil}, // [6.4m,12m] → [6.4m,8m] {"slow caps", 3 * time.Hour, ceil, ceil}, // [2.4h,4.5h] → cap } for _, c := range cases { t.Run(c.name, func(t *testing.T) { t.Parallel() for seed := int64(1); seed <= 2000; seed++ { d := endgamePassDelay(seed, 30, c.oppLast) if d < floor || d > ceil { t.Fatalf("oppLast=%s seed=%d: delay %s out of hard [%s,%s]", c.oppLast, seed, d, floor, ceil) } if d < c.lo || d > c.hi { t.Fatalf("oppLast=%s seed=%d: delay %s out of expected [%s,%s]", c.oppLast, seed, d, c.lo, c.hi) } if endgamePassDelay(seed, 30, c.oppLast) != d { t.Fatalf("oppLast=%s seed=%d: not deterministic", c.oppLast, seed) } } }) } } // TestEndgamePassDelayShrinksLateGame checks the endgame think time is always shorter than // the normal late-game schedule (band floor 10min vs the 8min cap), so taking the min in the // driver actually speeds the robot up rather than ever slowing it down. func TestEndgamePassDelayShrinksLateGame(t *testing.T) { for seed := int64(1); seed <= 1000; seed++ { for mc := 28; mc <= 40; mc++ { eg := endgamePassDelay(seed, mc, 3*time.Hour) // worst case: a slow human, caps at 8min if nd := moveDelay(seed, mc); eg >= nd { t.Fatalf("seed=%d mc=%d: endgame %s not shorter than normal %s", seed, mc, eg, nd) } } } } // plays builds candidate plays carrying only the given scores (ranked as passed). func plays(scores ...int) []engine.MoveRecord { out := make([]engine.MoveRecord, len(scores)) for i, s := range scores { out[i] = engine.MoveRecord{Action: engine.ActionPlay, Score: s} } return out }