// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class GameActionRequest { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):GameActionRequest { this.bb_pos = i; this.bb = bb; return this; } static getRootAsGameActionRequest(bb:flatbuffers.ByteBuffer, obj?:GameActionRequest):GameActionRequest { return (obj || new GameActionRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsGameActionRequest(bb:flatbuffers.ByteBuffer, obj?:GameActionRequest):GameActionRequest { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new GameActionRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } gameId():string|null gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null gameId(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } static startGameActionRequest(builder:flatbuffers.Builder) { builder.startObject(1); } static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) { builder.addFieldOffset(0, gameIdOffset, 0); } static endGameActionRequest(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createGameActionRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset):flatbuffers.Offset { GameActionRequest.startGameActionRequest(builder); GameActionRequest.addGameId(builder, gameIdOffset); return GameActionRequest.endGameActionRequest(builder); } }