// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type OpponentMovedEvent struct { _tab flatbuffers.Table } func GetRootAsOpponentMovedEvent(buf []byte, offset flatbuffers.UOffsetT) *OpponentMovedEvent { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &OpponentMovedEvent{} x.Init(buf, n+offset) return x } func FinishOpponentMovedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsOpponentMovedEvent(buf []byte, offset flatbuffers.UOffsetT) *OpponentMovedEvent { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &OpponentMovedEvent{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedOpponentMovedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *OpponentMovedEvent) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *OpponentMovedEvent) Table() flatbuffers.Table { return rcv._tab } func (rcv *OpponentMovedEvent) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *OpponentMovedEvent) Seat() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *OpponentMovedEvent) MutateSeat(n int32) bool { return rcv._tab.MutateInt32Slot(6, n) } func (rcv *OpponentMovedEvent) Action() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *OpponentMovedEvent) Score() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *OpponentMovedEvent) MutateScore(n int32) bool { return rcv._tab.MutateInt32Slot(10, n) } func (rcv *OpponentMovedEvent) Total() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *OpponentMovedEvent) MutateTotal(n int32) bool { return rcv._tab.MutateInt32Slot(12, n) } func OpponentMovedEventStart(builder *flatbuffers.Builder) { builder.StartObject(5) } func OpponentMovedEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0) } func OpponentMovedEventAddSeat(builder *flatbuffers.Builder, seat int32) { builder.PrependInt32Slot(1, seat, 0) } func OpponentMovedEventAddAction(builder *flatbuffers.Builder, action flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(action), 0) } func OpponentMovedEventAddScore(builder *flatbuffers.Builder, score int32) { builder.PrependInt32Slot(3, score, 0) } func OpponentMovedEventAddTotal(builder *flatbuffers.Builder, total int32) { builder.PrependInt32Slot(4, total, 0) } func OpponentMovedEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }