// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type GameList struct { _tab flatbuffers.Table } func GetRootAsGameList(buf []byte, offset flatbuffers.UOffsetT) *GameList { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &GameList{} x.Init(buf, n+offset) return x } func FinishGameListBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsGameList(buf []byte, offset flatbuffers.UOffsetT) *GameList { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &GameList{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedGameListBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *GameList) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *GameList) Table() flatbuffers.Table { return rcv._tab } func (rcv *GameList) Games(obj *GameView, j int) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := rcv._tab.Vector(o) x += flatbuffers.UOffsetT(j) * 4 x = rcv._tab.Indirect(x) obj.Init(rcv._tab.Bytes, x) return true } return false } func (rcv *GameList) GamesLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func GameListStart(builder *flatbuffers.Builder) { builder.StartObject(1) } func GameListAddGames(builder *flatbuffers.Builder, games flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(games), 0) } func GameListStartGamesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func GameListEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }