// Package lobby forms games: an in-memory matchmaking pool that pairs two humans // for an auto-match, and friend-game invitations (invite -> accept) that start a // 2-4 player game once every invitee has accepted. Both produce a game through the // game domain (a GameCreator); neither imports the engine. The matchmaking pool // is in-memory and lost on restart (players re-queue); the robot that substitutes // for a missing human after a short wait is added in a later stage. package lobby import ( "context" "errors" "github.com/google/uuid" "scrabble/backend/internal/game" ) // GameCreator is the slice of the game domain the lobby needs: starting a seated // game. game.Service satisfies it. type GameCreator interface { Create(ctx context.Context, params game.CreateParams) (game.Game, error) } // RobotProvider supplies a robot account to substitute for a missing human in // auto-match. robot.Service satisfies it; it returns an error when no robot is // available so the matchmaker can defer substitution. type RobotProvider interface { Pick() (uuid.UUID, error) } // Blocker reports whether two accounts have a block between them (either // direction). social.Service satisfies it; the lobby uses it to refuse // invitations between blocked accounts. type Blocker interface { IsBlocked(ctx context.Context, a, b uuid.UUID) (bool, error) } // Auto-match defaults: a casual two-player game on the longest move clock with one // hint per player (docs/ARCHITECTURE.md ยง6). The drop-out tile disposition is moot // for two players, so the engine default (remove) applies. const ( autoMatchHintsAllowed = true autoMatchHintsPerPlayer = 1 ) // Sentinel errors returned by the lobby. var ( // ErrAlreadyQueued is returned when an account already waits in a pool. ErrAlreadyQueued = errors.New("lobby: account already in the matchmaking pool") // ErrInvalidInvitation is returned for a malformed invitation (bad player // count, duplicate or self invitee, or unacceptable settings). ErrInvalidInvitation = errors.New("lobby: invalid invitation") // ErrInvitationBlocked is returned when a block stands between the inviter and // an invitee. ErrInvitationBlocked = errors.New("lobby: invitation blocked between accounts") // ErrInvitationNotFound is returned when no invitation matches the lookup. ErrInvitationNotFound = errors.New("lobby: invitation not found") // ErrInvitationNotPending is returned when an invitation is no longer open. ErrInvitationNotPending = errors.New("lobby: invitation is not pending") // ErrInvitationExpired is returned when an invitation has passed its deadline. ErrInvitationExpired = errors.New("lobby: invitation has expired") // ErrNotInvited is returned when an account is not an invitee of the invitation. ErrNotInvited = errors.New("lobby: account was not invited") // ErrAlreadyResponded is returned when an invitee has already accepted or declined. ErrAlreadyResponded = errors.New("lobby: invitee has already responded") // ErrNotInviter is returned when a non-inviter tries to cancel an invitation. ErrNotInviter = errors.New("lobby: only the inviter may cancel") )