// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class RobotFriendRef { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):RobotFriendRef { this.bb_pos = i; this.bb = bb; return this; } static getRootAsRobotFriendRef(bb:flatbuffers.ByteBuffer, obj?:RobotFriendRef):RobotFriendRef { return (obj || new RobotFriendRef()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsRobotFriendRef(bb:flatbuffers.ByteBuffer, obj?:RobotFriendRef):RobotFriendRef { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new RobotFriendRef()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } id():string|null id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null id(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } displayName():string|null displayName(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null displayName(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } gameId():string|null gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null gameId(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } seat():number { const offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; } static startRobotFriendRef(builder:flatbuffers.Builder) { builder.startObject(4); } static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) { builder.addFieldOffset(0, idOffset, 0); } static addDisplayName(builder:flatbuffers.Builder, displayNameOffset:flatbuffers.Offset) { builder.addFieldOffset(1, displayNameOffset, 0); } static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) { builder.addFieldOffset(2, gameIdOffset, 0); } static addSeat(builder:flatbuffers.Builder, seat:number) { builder.addFieldInt32(3, seat, 0); } static endRobotFriendRef(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createRobotFriendRef(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, displayNameOffset:flatbuffers.Offset, gameIdOffset:flatbuffers.Offset, seat:number):flatbuffers.Offset { RobotFriendRef.startRobotFriendRef(builder); RobotFriendRef.addId(builder, idOffset); RobotFriendRef.addDisplayName(builder, displayNameOffset); RobotFriendRef.addGameId(builder, gameIdOffset); RobotFriendRef.addSeat(builder, seat); return RobotFriendRef.endRobotFriendRef(builder); } }