// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; import { GameView } from '../scrabblefb/game-view.js'; import { MoveRecord } from '../scrabblefb/move-record.js'; export class MoveResult { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):MoveResult { this.bb_pos = i; this.bb = bb; return this; } static getRootAsMoveResult(bb:flatbuffers.ByteBuffer, obj?:MoveResult):MoveResult { return (obj || new MoveResult()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsMoveResult(bb:flatbuffers.ByteBuffer, obj?:MoveResult):MoveResult { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new MoveResult()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } move(obj?:MoveRecord):MoveRecord|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? (obj || new MoveRecord()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } game(obj?:GameView):GameView|null { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? (obj || new GameView()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } rack(index: number):number|null { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; } rackLength():number { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } rackArray():Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } bagLen():number { const offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; } static startMoveResult(builder:flatbuffers.Builder) { builder.startObject(4); } static addMove(builder:flatbuffers.Builder, moveOffset:flatbuffers.Offset) { builder.addFieldOffset(0, moveOffset, 0); } static addGame(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset) { builder.addFieldOffset(1, gameOffset, 0); } static addRack(builder:flatbuffers.Builder, rackOffset:flatbuffers.Offset) { builder.addFieldOffset(2, rackOffset, 0); } static createRackVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (let i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]!); } return builder.endVector(); } static startRackVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); } static addBagLen(builder:flatbuffers.Builder, bagLen:number) { builder.addFieldInt32(3, bagLen, 0); } static endMoveResult(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } }