// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class YourTurnEvent { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):YourTurnEvent { this.bb_pos = i; this.bb = bb; return this; } static getRootAsYourTurnEvent(bb:flatbuffers.ByteBuffer, obj?:YourTurnEvent):YourTurnEvent { return (obj || new YourTurnEvent()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsYourTurnEvent(bb:flatbuffers.ByteBuffer, obj?:YourTurnEvent):YourTurnEvent { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new YourTurnEvent()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } gameId():string|null gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null gameId(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } deadlineUnix():bigint { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0'); } opponentName():string|null opponentName(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null opponentName(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } lastAction():string|null lastAction(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null lastAction(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } lastWord():string|null lastWord(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null lastWord(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 12); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } scoreLine():string|null scoreLine(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null scoreLine(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } moveCount():number { const offset = this.bb!.__offset(this.bb_pos, 16); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; } static startYourTurnEvent(builder:flatbuffers.Builder) { builder.startObject(7); } static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) { builder.addFieldOffset(0, gameIdOffset, 0); } static addDeadlineUnix(builder:flatbuffers.Builder, deadlineUnix:bigint) { builder.addFieldInt64(1, deadlineUnix, BigInt('0')); } static addOpponentName(builder:flatbuffers.Builder, opponentNameOffset:flatbuffers.Offset) { builder.addFieldOffset(2, opponentNameOffset, 0); } static addLastAction(builder:flatbuffers.Builder, lastActionOffset:flatbuffers.Offset) { builder.addFieldOffset(3, lastActionOffset, 0); } static addLastWord(builder:flatbuffers.Builder, lastWordOffset:flatbuffers.Offset) { builder.addFieldOffset(4, lastWordOffset, 0); } static addScoreLine(builder:flatbuffers.Builder, scoreLineOffset:flatbuffers.Offset) { builder.addFieldOffset(5, scoreLineOffset, 0); } static addMoveCount(builder:flatbuffers.Builder, moveCount:number) { builder.addFieldInt32(6, moveCount, 0); } static endYourTurnEvent(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createYourTurnEvent(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, deadlineUnix:bigint, opponentNameOffset:flatbuffers.Offset, lastActionOffset:flatbuffers.Offset, lastWordOffset:flatbuffers.Offset, scoreLineOffset:flatbuffers.Offset, moveCount:number):flatbuffers.Offset { YourTurnEvent.startYourTurnEvent(builder); YourTurnEvent.addGameId(builder, gameIdOffset); YourTurnEvent.addDeadlineUnix(builder, deadlineUnix); YourTurnEvent.addOpponentName(builder, opponentNameOffset); YourTurnEvent.addLastAction(builder, lastActionOffset); YourTurnEvent.addLastWord(builder, lastWordOffset); YourTurnEvent.addScoreLine(builder, scoreLineOffset); YourTurnEvent.addMoveCount(builder, moveCount); return YourTurnEvent.endYourTurnEvent(builder); } }