// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class PlayTile { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):PlayTile { this.bb_pos = i; this.bb = bb; return this; } static getRootAsPlayTile(bb:flatbuffers.ByteBuffer, obj?:PlayTile):PlayTile { return (obj || new PlayTile()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsPlayTile(bb:flatbuffers.ByteBuffer, obj?:PlayTile):PlayTile { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new PlayTile()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } row():number { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; } col():number { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; } letter():number { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0; } blank():boolean { const offset = this.bb!.__offset(this.bb_pos, 10); return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false; } static startPlayTile(builder:flatbuffers.Builder) { builder.startObject(4); } static addRow(builder:flatbuffers.Builder, row:number) { builder.addFieldInt32(0, row, 0); } static addCol(builder:flatbuffers.Builder, col:number) { builder.addFieldInt32(1, col, 0); } static addLetter(builder:flatbuffers.Builder, letter:number) { builder.addFieldInt8(2, letter, 0); } static addBlank(builder:flatbuffers.Builder, blank:boolean) { builder.addFieldInt8(3, +blank, +false); } static endPlayTile(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createPlayTile(builder:flatbuffers.Builder, row:number, col:number, letter:number, blank:boolean):flatbuffers.Offset { PlayTile.startPlayTile(builder); PlayTile.addRow(builder, row); PlayTile.addCol(builder, col); PlayTile.addLetter(builder, letter); PlayTile.addBlank(builder, blank); return PlayTile.endPlayTile(builder); } }