// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; import { GameView } from '../scrabblefb/game-view.js'; export class GameList { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):GameList { this.bb_pos = i; this.bb = bb; return this; } static getRootAsGameList(bb:flatbuffers.ByteBuffer, obj?:GameList):GameList { return (obj || new GameList()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsGameList(bb:flatbuffers.ByteBuffer, obj?:GameList):GameList { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new GameList()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } games(index: number, obj?:GameView):GameView|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? (obj || new GameView()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; } gamesLength():number { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } atGameLimit():boolean { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false; } static startGameList(builder:flatbuffers.Builder) { builder.startObject(2); } static addGames(builder:flatbuffers.Builder, gamesOffset:flatbuffers.Offset) { builder.addFieldOffset(0, gamesOffset, 0); } static createGamesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (let i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]!); } return builder.endVector(); } static startGamesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); } static addAtGameLimit(builder:flatbuffers.Builder, atGameLimit:boolean) { builder.addFieldInt8(1, +atGameLimit, +false); } static endGameList(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createGameList(builder:flatbuffers.Builder, gamesOffset:flatbuffers.Offset, atGameLimit:boolean):flatbuffers.Offset { GameList.startGameList(builder); GameList.addGames(builder, gamesOffset); GameList.addAtGameLimit(builder, atGameLimit); return GameList.endGameList(builder); } }