// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; export class CheckWordRequest { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):CheckWordRequest { this.bb_pos = i; this.bb = bb; return this; } static getRootAsCheckWordRequest(bb:flatbuffers.ByteBuffer, obj?:CheckWordRequest):CheckWordRequest { return (obj || new CheckWordRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsCheckWordRequest(bb:flatbuffers.ByteBuffer, obj?:CheckWordRequest):CheckWordRequest { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new CheckWordRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } gameId():string|null gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null gameId(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } word(index: number):number|null { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; } wordLength():number { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } wordArray():Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; } static startCheckWordRequest(builder:flatbuffers.Builder) { builder.startObject(2); } static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) { builder.addFieldOffset(0, gameIdOffset, 0); } static addWord(builder:flatbuffers.Builder, wordOffset:flatbuffers.Offset) { builder.addFieldOffset(1, wordOffset, 0); } static createWordVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (let i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]!); } return builder.endVector(); } static startWordVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); } static endCheckWordRequest(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createCheckWordRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, wordOffset:flatbuffers.Offset):flatbuffers.Offset { CheckWordRequest.startCheckWordRequest(builder); CheckWordRequest.addGameId(builder, gameIdOffset); CheckWordRequest.addWord(builder, wordOffset); return CheckWordRequest.endCheckWordRequest(builder); } }