// Pure mapping from a game view (for the viewer) to a status/result badge: a label key // and a place-based emoji. Used by the lobby lists. import type { GameView } from './model'; import type { MessageKey } from './i18n/catalog'; export interface ResultBadge { key: MessageKey; emoji: string; } export function resultBadge(game: GameView, myId: string): ResultBadge { const me = game.seats.find((s) => s.accountId === myId); if (game.status === 'active' || game.status === 'open') { return game.toMove === me?.seat ? { key: 'result.yourMove', emoji: '🟢' } : { key: 'result.oppMove', emoji: '⏳' }; } if (me?.isWinner) return { key: 'result.victory', emoji: '🏆' }; if (!game.seats.some((s) => s.isWinner)) return { key: 'result.draw', emoji: '🏅' }; // Someone else won and it is not me, so I did not win — even when scores are level (a // win by resignation or timeout can leave the winner at or below my score). The winner // takes rank 1; place me among the remaining seats by score, starting at rank 2. const ahead = game.seats.filter((s) => !s.isWinner && s.accountId !== myId && s.score > (me?.score ?? 0)).length; const rank = 2 + ahead; if (rank === 2) return game.players === 2 ? { key: 'result.defeat', emoji: '🥈' } : { key: 'result.place2', emoji: '🥈' }; if (rank === 3) return { key: 'result.place3', emoji: '🥉' }; return { key: 'result.place4', emoji: '🏅' }; }