// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; import { GameView } from '../scrabblefb/game-view.js'; import { MoveRecord } from '../scrabblefb/move-record.js'; export class OpponentMovedEvent { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):OpponentMovedEvent { this.bb_pos = i; this.bb = bb; return this; } static getRootAsOpponentMovedEvent(bb:flatbuffers.ByteBuffer, obj?:OpponentMovedEvent):OpponentMovedEvent { return (obj || new OpponentMovedEvent()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsOpponentMovedEvent(bb:flatbuffers.ByteBuffer, obj?:OpponentMovedEvent):OpponentMovedEvent { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new OpponentMovedEvent()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } gameId():string|null gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null gameId(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } move(obj?:MoveRecord):MoveRecord|null { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? (obj || new MoveRecord()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } game(obj?:GameView):GameView|null { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? (obj || new GameView()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } bagLen():number { const offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; } static startOpponentMovedEvent(builder:flatbuffers.Builder) { builder.startObject(4); } static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) { builder.addFieldOffset(0, gameIdOffset, 0); } static addMove(builder:flatbuffers.Builder, moveOffset:flatbuffers.Offset) { builder.addFieldOffset(1, moveOffset, 0); } static addGame(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset) { builder.addFieldOffset(2, gameOffset, 0); } static addBagLen(builder:flatbuffers.Builder, bagLen:number) { builder.addFieldInt32(3, bagLen, 0); } static endOpponentMovedEvent(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } }