package engine import ( "gitea.iliadenisov.ru/developer/scrabble-solver/board" "gitea.iliadenisov.ru/developer/scrabble-solver/scrabble" ) // resolveDirection infers a play's orientation from the placed tiles and the // board, so a caller need not declare it (docs/ARCHITECTURE.md §5). Two or more // tiles fix the orientation by the line they share: a common row reads // horizontally, otherwise vertically (a non-linear placement is left for // Evaluate to reject). A single tile is ambiguous on its own — it may extend a // word down a column or across a row — so the orientation is the axis along // which it abuts existing tiles, preferring the axis that yields the longer word // and horizontal on a tie. A tile that abuts nothing falls back to horizontal // and is rejected downstream as disconnected (or, on the first move, as too // short). func resolveDirection(b *board.Board, placements []scrabble.Placement) scrabble.Direction { if len(placements) >= 2 { row := placements[0].Row for _, p := range placements[1:] { if p.Row != row { return scrabble.Vertical } } return scrabble.Horizontal } if len(placements) == 1 { p := placements[0] h := runLength(b, p.Row, p.Col, scrabble.Horizontal) v := runLength(b, p.Row, p.Col, scrabble.Vertical) if v >= 2 && v > h { return scrabble.Vertical } if h >= 2 { return scrabble.Horizontal } if v >= 2 { return scrabble.Vertical } } return scrabble.Horizontal } // runLength returns how many cells the word through (row, col) along dir would // span once a tile is placed on the empty target square: the square itself plus // the runs of filled cells immediately before and after it along dir. A result // below two means the tile forms no word on that axis. Filled treats // off-board coordinates as empty, so the walks stop at the board edge. func runLength(b *board.Board, row, col int, dir scrabble.Direction) int { dr, dc := 0, 1 if dir == scrabble.Vertical { dr, dc = 1, 0 } n := 1 for r, c := row-dr, col-dc; b.Filled(r, c); r, c = r-dr, c-dc { n++ } for r, c := row+dr, col+dc; b.Filled(r, c); r, c = r+dr, c+dc { n++ } return n }