// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type StateView struct { _tab flatbuffers.Table } func GetRootAsStateView(buf []byte, offset flatbuffers.UOffsetT) *StateView { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &StateView{} x.Init(buf, n+offset) return x } func FinishStateViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsStateView(buf []byte, offset flatbuffers.UOffsetT) *StateView { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &StateView{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedStateViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *StateView) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *StateView) Table() flatbuffers.Table { return rcv._tab } func (rcv *StateView) Game(obj *GameView) *GameView { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := rcv._tab.Indirect(o + rcv._tab.Pos) if obj == nil { obj = new(GameView) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func (rcv *StateView) Seat() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *StateView) MutateSeat(n int32) bool { return rcv._tab.MutateInt32Slot(6, n) } func (rcv *StateView) Rack(j int) []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { a := rcv._tab.Vector(o) return rcv._tab.ByteVector(a + flatbuffers.UOffsetT(j*4)) } return nil } func (rcv *StateView) RackLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func (rcv *StateView) BagLen() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *StateView) MutateBagLen(n int32) bool { return rcv._tab.MutateInt32Slot(10, n) } func (rcv *StateView) HintsRemaining() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *StateView) MutateHintsRemaining(n int32) bool { return rcv._tab.MutateInt32Slot(12, n) } func StateViewStart(builder *flatbuffers.Builder) { builder.StartObject(5) } func StateViewAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(game), 0) } func StateViewAddSeat(builder *flatbuffers.Builder, seat int32) { builder.PrependInt32Slot(1, seat, 0) } func StateViewAddRack(builder *flatbuffers.Builder, rack flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(rack), 0) } func StateViewStartRackVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func StateViewAddBagLen(builder *flatbuffers.Builder, bagLen int32) { builder.PrependInt32Slot(3, bagLen, 0) } func StateViewAddHintsRemaining(builder *flatbuffers.Builder, hintsRemaining int32) { builder.PrependInt32Slot(4, hintsRemaining, 0) } func StateViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }