# Icon & logo asset map > Single reference for every icon/logo format the project ships, and the > single-master workflow a rebrand should follow. Goal: one vector master → > regenerate every target, miss nothing. The iOS / iPadOS rows are **future** > (no iOS shell exists yet) but are listed so a rebrand covers them in one pass. ## Current state — three drifting sources The «Э» mark is emitted today by three independent pipelines that visually drift (the favicon is a rounded bordered tile, the maskable is a full-bleed square, the Android launcher is an upscale). The rebrand collapses them onto one master. 1. **Web favicon set** — `assets/icons/build/generate.js` composes SVG from font glyph outlines (`assets/icons/build/glyphs.json`) and rasterises with the `ui` package's Playwright chromium → `ui/public/{favicon.svg, favicon.ico, apple-touch-icon.png, og-image.png}`. 2. **PWA icons** — `ui/public/{icon-192, icon-512, icon-maskable-512}.png` are hand-placed and covered by **no** generator (the main drift source). 3. **Android** — `capacitor-assets generate --android` (`pnpm android:assets`) expands `ui/assets/icon.png` into the launcher + splash matrix under `ui/android/app/src/main/res/`. ## Source masters (author once; commit) The minimum set the designer supplies so every target below regenerates: | Master | Size | Format | Background | Need | Drives | |---|---|---|---|---|---| | Vector mark | — | SVG | transparent | required | `favicon.svg`; the canonical shape | | App icon | 1024×1024 | PNG | opaque | required | Android legacy, PWA raster, iOS, store icons | | Adaptive foreground | 1024×1024 | PNG | transparent | recommended | Android/iOS adaptive foreground — mark inside the ~66 % safe area (outer third is masked) | | Adaptive background | 1024×1024 | PNG | opaque | recommended | Android/iOS adaptive background layer | | Maskable | 512×512 | PNG | opaque | recommended | PWA `maskable` (mark inside the maskable safe zone) | | Splash | 2732×2732 (+ a `-dark` variant) | PNG | opaque | optional | Android/iOS splash / launch screen | | OG card | 1200×630 | PNG | opaque | optional | link-preview card (mark **plus** wordmark text) | Capacitor reads the adaptive/splash masters from `ui/assets/`: `icon.png`, `icon-foreground.png`, `icon-background.png`, `splash.png`, `splash-dark.png`. Without the foreground/background pair it insets the single `icon.png` into the adaptive safe zone (today's poorer look). ## Generated targets (full coverage) ### Web — `ui/public/`, via `node assets/icons/build/generate.js` | File | Size | Note | |---|---|---| | `favicon.svg` | vector | canonical vector output | | `favicon.ico` | 32×32 | PNG-in-ICO; answers the blind `/favicon.ico` probe | | `apple-touch-icon.png` | 180×180 | opaque full-bleed; iOS Safari home-screen (iOS masks its own corners) | | `og-image.png` | 1200×630 | link-preview card; has the wordmark, referenced by absolute URL | ### PWA — `ui/public/`, referenced by `manifest.webmanifest` | File | Size | `purpose` | |---|---|---| | `icon-192.png` | 192×192 | `any` | | `icon-512.png` | 512×512 | `any` | | `icon-maskable-512.png` | 512×512 | `maskable` | ### Android — `ui/android/app/src/main/res/`, via `pnpm android:assets` Generated per density mdpi→xxxhdpi (exact px tool-managed); **do not hand-edit**: - `mipmap-*/ic_launcher.png` — legacy square (48 / 72 / 96 / 144 / 192) - `mipmap-*/ic_launcher_round.png` — legacy round - `mipmap-*/ic_launcher_foreground.png` + `ic_launcher_background.png` — adaptive layers - `mipmap-anydpi-v26/ic_launcher.xml` + `ic_launcher_round.xml` — adaptive descriptors - `drawable*/splash.png` — splash (portrait/landscape × light/night × density) ### iOS / iPhone / iPad — FUTURE, via `capacitor-assets generate --ios` No iOS shell today; listed so the rebrand covers it. Same masters produce `App/App/Assets.xcassets/AppIcon.appiconset`: - Modern (Xcode 14+): a single **1024×1024** marketing icon; Xcode derives the rest. - Full asset-catalog px (if a full set is emitted): 20, 29, 40, 58, 60, 76, 80, 87, 120, 152, 167, 180, 1024 — iPhone {40, 58, 60, 80, 87, 120, 180}, iPad {20, 29, 40, 76, 152, 167}, App Store marketing {1024}. - Splash: `splash-2732x2732.png` (+ dark) → the launch storyboard. - iOS icons are **opaque, no alpha, no rounded corners** (the OS applies the mask). ### Store-listing art — uploaded by hand (outside the repo) | Store | Asset | Spec | |---|---|---| | RuStore (now) | app icon | 512×512 PNG | | RuStore | screenshots | phone, per the RuStore listing spec | | RuStore | promo / feature graphic | per the RuStore listing spec | | App Store (future) | marketing icon | 1024×1024 | | App Store (future) | screenshots | per device class | | Google Play (future) | icon / feature graphic | 512×512 / 1024×500 | ## Regenerate ```sh cd assets/icons && node build/generate.js # web favicon set + og card -> ui/public/ cd ui && pnpm android:assets # Android launcher + splash cd ui && node_modules/.bin/capacitor-assets generate --ios # future, once the iOS shell exists ``` ## Open items for the rebrand - Decide how the new vector master feeds `assets/icons/` — retarget the generator onto the supplied vector, or drop in the output files and keep the generator for the OG card only. - Bring `icon-192 / icon-512 / icon-maskable-512` under a generator (today hand-placed — the main drift source). - Add `ui/assets/icon-foreground.png` + `icon-background.png` for a proper adaptive icon (today a single inset `icon.png`).