# Erudit app-icon — brand book The single source of truth for **how the Erudit icon is constructed**. It is written to be reproducible *from words alone*: a designer with this document and the Spectral font can rebuild the icon exactly, at any size, without pixel-matching anything. Two rules make that possible: 1. **The icon is a square.** Every size and position below is a **fraction of the square's side** (equivalently, a percentage). Nothing is in pixels. Draw the square at whatever resolution you need and scale each value to it. 2. **The origin is the top-left corner.** `x` grows right, `y` grows down. So "center `48.1% / 49.2%`" means a point `0.481·side` from the left and `0.492·side` from the top. The companion generator in [`../assets/icons/brand/`](../assets/icons/brand/) is the machine version of this exact spec (`build-icon.mjs`, where each constant is the same fraction printed here). The `docs/ICONS.md` map covers the *opposite* concern — which files/sizes we slice this master into for each platform. ## Anatomy ![Construction scheme](../assets/icons/brand/icon-construction.png) Bottom-to-top the icon is six layers: **tile → wood grain → light sheen → shadow → letter «Э» → star ✻**. The letter and star are always drawn last, at full ink colour; the grain and the two gradients only ever touch the background. ## Palette The icon ships as a **light** and a **dark** variant (a matched pair — the light tile carries dark ink, the dark tile carries light ink). Each variant uses four colours. | Role | Light | Dark | |------|-------|------| | **Tile** — the wooden body | `#e6b053` | `#4a3316` | | **Ink** — the «Э» and the ✻ | `#5a3a12` | `#f2d9a0` | | **Grain** — the vertical stripes | `#d8a54e` | `#432e14` | | **Sheen** — diagonal light | white, α 0 → 15 % | white, α 0 → 15 % | | **Shadow** — diagonal dark | black, α 15 → 0 % | black, α 15 → 0 % | The grain colour is intentionally close to the tile — a hair darker — so the stripes read as wood texture, not as stripes. ## 1 — Tile A **square with rounded corners**, corner radius **17 %** of the side, filled with the **Tile** colour. This is the whole background; there is no separate outer frame or border. Corners are baked at 17 %; platform masks (iOS/Android) may round further on top. ## 2 — Wood grain Subtle vertical planks over the tile: - Divide the width into **6 equal columns** (each `1/6` of the side wide). - On the **right edge of each column**, draw one **vertical stripe**, width **`1/32` of the side** (≈ 3.1 %), running the full height. - Move the **whole set of six stripes left** by **`1/16` of the side** (= two stripe widths). - **Tilt every stripe 4°** (clockwise, about its own centre). - Draw the stripes **past the top and bottom edges** so the tilt leaves no empty corners, then **clip the whole set to the tile** (so the rounded corners stay clean). - Colour: **Grain**. ## 3 — Light sheen · 4 — Shadow Two linear gradients along the **same diagonal**, from the **bottom-left corner to the top-right corner**, each clipped to the tile and sitting **above the grain, below the letter**: - **Sheen** — white. Fully transparent at the bottom-left, rising to **15 % opacity** at the top-right. Brightens the top-right. - **Shadow** — black. **15 % opacity** at the bottom-left, fading to transparent at the top-right. Deepens the bottom-left. Together they give the tile a lit-from-the-top-right, resting-in-shadow-at-the-bottom-left sense of depth. Both percentages are a tuning knob (`--sheen`, `--shade`). ## 5 — The letter «Э» - Typeface: **Spectral, Bold** (SIL OFL; pinned in the brand folder). - Glyph: the Cyrillic capital **«Э»** (U+042D). - Size: scale the glyph so its **ink bounding box is 60.5 % of the side tall** (its width then follows the font — about 53.2 %). - Position: place the **center of that bounding box** at **48.1 % / 49.2 %** (just up and left of the icon center). - Colour: **Ink**. ## 6 — The star ✻ A **six-spoke teardrop asterisk** (the "score" mark that replaces a tile's point number): - Each spoke tapers to a **point at the center** and ends in a **round bulb**; a central disc equal to a bulb fuses the six spokes. - Outer diameter: **17.3 % of the side**. - Bulb radius (and the central disc): **22 % of the star's radius**. - Position: center at **78.8 % / 78.8 %** — tucked to the lower-right of the «Э», like a subscript, with a clear gap from the letter. - Colour: **Ink**. Spectral has no ✻ glyph, so the star is **drawn geometrically**, not set as type. The exact construction is in `build-icon.mjs` (`starPath`). ## Composition intent The «Э» and the ✻ are treated as **one group**. Its combined bounding box measures about **65.9 % × 68.6 %** of the side, and it is placed so its **bottom-right corner sits at 87.5 % / 87.5 %** of the icon (the lower-right corner of an inner `12.5 % … 87.5 %` safe square). That is what pushes the composition down-and-right and leaves the star room in the corner. When re-deriving positions, this is the anchor to preserve. > This bottom-right bias suits a **full-bleed** icon (iOS / PWA / favicon, which show > almost the whole square). Android crops more, so it uses a **separate two-layer build** > — see the next section. The master itself is never moved for Android. ## Android adaptive icon (two layers) Android icons are **108×108 dp** and the OS applies its own mask (circle, squircle, rounded square…). Only the **inner 66 dp = 61 % of the side, centred** is guaranteed visible under every mask; the outer ~1/6 ring is used for the mask and motion effects. So Android is **not** the full-bleed master — it is built as two layers: - **Background** — the tile with wood grain and the light/shadow gradients, **full-bleed and square** (no rounded corners; the OS supplies the shape). It fills the whole 108 dp layer, so the sacrificial outer ring is just more wood. - **Foreground** — **only the «Э» + ✻**, transparent, **re-placed** to sit safely inside the mask. The whole mark is the master's optical placement (nudged right 8 % / down 3 %) scaled **0.75 about the icon centre** — **25 % smaller**, its «Э» ↔ ✻ arrangement unchanged — so the ✻ that used to graze the round mask now sits well inside the **61 % safe zone** with margin to spare: - «Э»: box height **40.4 %**, box center **51.8 % / 49.6 %**. - ✻: outer diameter **9.9 %** (smaller than the master's), center **69.7 % / 67.0 %**, tucked closer to the letter. Everything else (palette, grain, gradients, star construction) is identical to the master. ## Variants in use The **light** variant is the primary icon (launcher, favicon, apple-touch, PWA). The **dark** variant is shipped in addition wherever the platform can pick by appearance (e.g. an SVG favicon via `prefers-color-scheme`). Where a platform allows only one icon, use **light**. ## Reproduce ```sh cd assets/icons/brand npm i opentype.js # full master (iOS / PWA / favicon), either variant: node build-icon.mjs --variant light --layer full > icon-light.svg # Android adaptive layers: node build-icon.mjs --variant light --layer background > icon-light-android-background.svg node build-icon.mjs --variant light --layer foreground > icon-light-android-foreground.svg # the construction figure: node build-icon.mjs --variant light --scheme > icon-construction.svg node render-png.mjs icon-light.svg icon-light.png 1024 # any size ``` `--layer` is `full` (default), `background`, or `foreground`. All outputs are committed alongside the generator in [`../assets/icons/brand/`](../assets/icons/brand/). ## Masters | | Light | Dark | |-|-------|------| | **Full** (iOS / PWA / favicon) | ![light](../assets/icons/brand/icon-light.png) | ![dark](../assets/icons/brand/icon-dark.png) | | **Android background** | ![lbg](../assets/icons/brand/icon-light-android-background.png) | ![dbg](../assets/icons/brand/icon-dark-android-background.png) | | **Android foreground** | ![lfg](../assets/icons/brand/icon-light-android-foreground.png) | ![dfg](../assets/icons/brand/icon-dark-android-foreground.png) |