// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; import { MoveRecord } from '../scrabblefb/move-record.js'; export class History { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):History { this.bb_pos = i; this.bb = bb; return this; } static getRootAsHistory(bb:flatbuffers.ByteBuffer, obj?:History):History { return (obj || new History()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsHistory(bb:flatbuffers.ByteBuffer, obj?:History):History { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new History()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } gameId():string|null gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null gameId(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } moves(index: number, obj?:MoveRecord):MoveRecord|null { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? (obj || new MoveRecord()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; } movesLength():number { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } static startHistory(builder:flatbuffers.Builder) { builder.startObject(2); } static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) { builder.addFieldOffset(0, gameIdOffset, 0); } static addMoves(builder:flatbuffers.Builder, movesOffset:flatbuffers.Offset) { builder.addFieldOffset(1, movesOffset, 0); } static createMovesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (let i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]!); } return builder.endVector(); } static startMovesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); } static endHistory(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createHistory(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, movesOffset:flatbuffers.Offset):flatbuffers.Offset { History.startHistory(builder); History.addGameId(builder, gameIdOffset); History.addMoves(builder, movesOffset); return History.endHistory(builder); } }