// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type MoveRecord struct { _tab flatbuffers.Table } func GetRootAsMoveRecord(buf []byte, offset flatbuffers.UOffsetT) *MoveRecord { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &MoveRecord{} x.Init(buf, n+offset) return x } func FinishMoveRecordBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsMoveRecord(buf []byte, offset flatbuffers.UOffsetT) *MoveRecord { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &MoveRecord{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedMoveRecordBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *MoveRecord) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *MoveRecord) Table() flatbuffers.Table { return rcv._tab } func (rcv *MoveRecord) Player() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *MoveRecord) MutatePlayer(n int32) bool { return rcv._tab.MutateInt32Slot(4, n) } func (rcv *MoveRecord) Action() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *MoveRecord) Dir() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *MoveRecord) MainRow() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *MoveRecord) MutateMainRow(n int32) bool { return rcv._tab.MutateInt32Slot(10, n) } func (rcv *MoveRecord) MainCol() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *MoveRecord) MutateMainCol(n int32) bool { return rcv._tab.MutateInt32Slot(12, n) } func (rcv *MoveRecord) Tiles(obj *TileRecord, j int) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { x := rcv._tab.Vector(o) x += flatbuffers.UOffsetT(j) * 4 x = rcv._tab.Indirect(x) obj.Init(rcv._tab.Bytes, x) return true } return false } func (rcv *MoveRecord) TilesLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func (rcv *MoveRecord) Words(j int) []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { a := rcv._tab.Vector(o) return rcv._tab.ByteVector(a + flatbuffers.UOffsetT(j*4)) } return nil } func (rcv *MoveRecord) WordsLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func (rcv *MoveRecord) Count() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(18)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *MoveRecord) MutateCount(n int32) bool { return rcv._tab.MutateInt32Slot(18, n) } func (rcv *MoveRecord) Score() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(20)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *MoveRecord) MutateScore(n int32) bool { return rcv._tab.MutateInt32Slot(20, n) } func (rcv *MoveRecord) Total() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(22)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *MoveRecord) MutateTotal(n int32) bool { return rcv._tab.MutateInt32Slot(22, n) } func MoveRecordStart(builder *flatbuffers.Builder) { builder.StartObject(10) } func MoveRecordAddPlayer(builder *flatbuffers.Builder, player int32) { builder.PrependInt32Slot(0, player, 0) } func MoveRecordAddAction(builder *flatbuffers.Builder, action flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(action), 0) } func MoveRecordAddDir(builder *flatbuffers.Builder, dir flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(dir), 0) } func MoveRecordAddMainRow(builder *flatbuffers.Builder, mainRow int32) { builder.PrependInt32Slot(3, mainRow, 0) } func MoveRecordAddMainCol(builder *flatbuffers.Builder, mainCol int32) { builder.PrependInt32Slot(4, mainCol, 0) } func MoveRecordAddTiles(builder *flatbuffers.Builder, tiles flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(tiles), 0) } func MoveRecordStartTilesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func MoveRecordAddWords(builder *flatbuffers.Builder, words flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(6, flatbuffers.UOffsetT(words), 0) } func MoveRecordStartWordsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func MoveRecordAddCount(builder *flatbuffers.Builder, count int32) { builder.PrependInt32Slot(7, count, 0) } func MoveRecordAddScore(builder *flatbuffers.Builder, score int32) { builder.PrependInt32Slot(8, score, 0) } func MoveRecordAddTotal(builder *flatbuffers.Builder, total int32) { builder.PrependInt32Slot(9, total, 0) } func MoveRecordEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }