// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type CheckWordRequest struct { _tab flatbuffers.Table } func GetRootAsCheckWordRequest(buf []byte, offset flatbuffers.UOffsetT) *CheckWordRequest { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &CheckWordRequest{} x.Init(buf, n+offset) return x } func FinishCheckWordRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsCheckWordRequest(buf []byte, offset flatbuffers.UOffsetT) *CheckWordRequest { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &CheckWordRequest{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedCheckWordRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *CheckWordRequest) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *CheckWordRequest) Table() flatbuffers.Table { return rcv._tab } func (rcv *CheckWordRequest) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *CheckWordRequest) Word(j int) byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { a := rcv._tab.Vector(o) return rcv._tab.GetByte(a + flatbuffers.UOffsetT(j*1)) } return 0 } func (rcv *CheckWordRequest) WordLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func (rcv *CheckWordRequest) WordBytes() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *CheckWordRequest) MutateWord(j int, n byte) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { a := rcv._tab.Vector(o) return rcv._tab.MutateByte(a+flatbuffers.UOffsetT(j*1), n) } return false } func CheckWordRequestStart(builder *flatbuffers.Builder) { builder.StartObject(2) } func CheckWordRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0) } func CheckWordRequestAddWord(builder *flatbuffers.Builder, word flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(word), 0) } func CheckWordRequestStartWordVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(1, numElems, 1) } func CheckWordRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }