# Scrabble Game — Functional spec Per-domain user stories: what each user-visible operation does. This is the starting point for any change request that touches behaviour. The English version is authoritative; [`FUNCTIONAL_ru.md`](FUNCTIONAL_ru.md) is a mirror for the project owner — mirror every point edit in the same patch (translate only the changed paragraphs). Sections deepen as stages land; *(Stage N)* marks where the detail is authored. ## Domains ### Identity & sessions *(Stage 1 / 6)* A player arrives from a platform (Telegram first), via email login, or as an ephemeral guest. The gateway validates the credential once and mints a thin session token; the backend resolves it to an internal `user_id`. Guests are session-only with restricted features (auto-match only; no friends, stats or history). ### Accounts, linking & merge *(Stage 1 / 10)* First platform contact auto-provisions a durable account. From the profile a player links additional platform identities or an email via a confirm flow; linking an identity that already has history merges it into the current account (stats summed, games/friends transferred). ### Lobby & matchmaking *(Stage 4)* Bottom tab menu: **my games**, **profile**. Auto-match (always 2 players) joins a `(variant, language)` pool; after 10 s with no human, the robot substitutes. Friend games (2–4) are formed by friend list, internal ID, or deep-link. ### Playing a game *(Stage 3)* Place tiles, pass, exchange, or resign. A play is validated against the game's dictionary at submit time and scored; an unlimited preview reports what a tentative move would score and whether it is legal. The dictionary check tool is unlimited and offers a complaint on any result. Hints are governed per game — whether they are allowed and how many each player starts with — and draw on a personal hint wallet once the per-game allowance is spent. The game ends when the bag empties and a player clears their rack, after 6 consecutive scoreless turns, by resignation, or by the per-game move timeout (5 minutes to 24 hours, default 24 hours): a missed turn auto-resigns, except while the player is inside their daily away window. A resignation or timeout gives the win to the other player and the leaver keeps their score (two-player games; multi-player drop-out-and-continue arrives with the lobby in Stage 4). ### Robot opponent *(Stage 5)* Indistinguishable-from-human substitute in auto-match. Decides once whether to play to win (~40%), targets a small score margin, plays with human-like timing and a night sleep window, and nudges/answers nudges like a person. ### Social: friends, block, chat, nudge *(Stage 4)* Add friends; block chat and/or friend requests independently; per-game chat; nudge the awaited opponent at most once per hour (platform-native push). ### Profile & settings *(Stage 4)* Language (en/ru), display name, linked accounts, email binding, timezone, block toggles. ### History & statistics *(Stage 3)* Finished games are archived in a dictionary-independent form and exportable to GCG. Statistics (durable accounts only): wins, losses, draws, max points in a game, and max points for a single move (the best play, which already includes every word it formed plus the all-tiles bonus). ### Administration *(Stage 9)* Admin (Basic Auth at the gateway) reviews word complaints, manages dictionary versions, and inspects users/games.