import { expect, test, type Page } from './fixtures'; // Stage 8 social / account / history surfaces against the mock transport (no backend). // The mock profile is a durable account, so friends, invitations, stats and the GCG // export are reachable from the seeded fixture. async function loginLobby(page: Page): Promise { await page.goto('/'); await page.getByRole('button', { name: /guest/i }).click(); await expect(page.getByText('Your turn')).toBeVisible(); } async function openFriends(page: Page): Promise { await page.locator('.burger').first().click(); await page.getByRole('button', { name: /Friends/ }).click(); } test('friends: issue a code, accept an incoming request, redeem a code', async ({ page }) => { await loginLobby(page); await openFriends(page); // Issue a one-time code — it is shown to share, with a copy control. await page.getByRole('button', { name: /Show my code/i }).click(); await expect(page.getByTestId('friend-code')).toContainText('246813'); await expect(page.getByRole('button', { name: 'Copy' })).toBeVisible(); // The seeded incoming request (Rick) can be accepted; the requests section clears. await expect(page.getByText('Friend requests')).toBeVisible(); await page.getByRole('button', { name: /^Accept$/ }).click(); await expect(page.getByText('Friend requests')).toBeHidden(); // Redeeming a code adds a new friend to the list. await page.locator('.codein').fill('111111'); await page.getByRole('button', { name: /^Add$/ }).click(); await expect(page.locator('.who', { hasText: 'Friend 111111' })).toBeVisible(); }); test('invitations: the lobby shows an invitation and accepting clears it', async ({ page }) => { await loginLobby(page); await expect(page.getByText('Invitations')).toBeVisible(); await expect(page.getByText(/From Kaya/)).toBeVisible(); await page.getByRole('button', { name: /^Accept$/ }).click(); await expect(page.getByText(/From Kaya/)).toBeHidden(); }); test('stats screen shows the metrics', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Stats/ }).click(); await expect(page.getByText('Win rate')).toBeVisible(); await expect(page.getByText('Best move')).toBeVisible(); }); test('profile edit saves a new display name', async ({ page }) => { await loginLobby(page); await page.locator('.burger').first().click(); await page.getByRole('button', { name: /Profile/ }).click(); await page.locator('.edit input').first().fill('Kaya Test'); await page.getByRole('button', { name: /^Save$/ }).click(); await expect(page.locator('.name')).toHaveText('Kaya Test'); }); test('GCG export appears only for a finished game', async ({ page }) => { await loginLobby(page); // The finished game vs Kaya exposes the export; the menu carries the item. await page.getByRole('button', { name: /Kaya/ }).click(); await page.locator('.burger').first().click(); await expect(page.getByRole('button', { name: /Export GCG/ })).toBeVisible(); }); test('GCG export is hidden for an active game', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Ann/ }).click(); await page.locator('.burger').first().click(); await expect(page.getByRole('button', { name: /Export GCG/ })).toHaveCount(0); }); test('finished game draws an inert footer and trims the live-only menu', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Kaya/ }).click(); // finished game vs Kaya await expect(page.locator('[data-cell]').first()).toBeVisible(); // The footer (tab bar) is drawn but its controls are disabled in a finished game. await expect(page.locator('.tab').first()).toBeDisabled(); // The menu drops Check word and Drop game once the game is over. await page.locator('.burger').first().click(); await expect(page.getByRole('button', { name: 'Check word' })).toHaveCount(0); await expect(page.getByRole('button', { name: 'Drop game' })).toHaveCount(0); }); test('lobby hamburger shows the pending notification count', async ({ page }) => { await loginLobby(page); // One incoming friend request (Rick) + one invitation (Kaya) = 2. await expect(page.getByTestId('menu-badge')).toHaveText('2'); }); test('play with friends: a game type is required to send an invitation', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /New/ }).click(); // lobby tab bar await page.getByRole('button', { name: 'Play with friends' }).click(); const send = page.getByRole('button', { name: 'Send invitation' }); await expect(send).toBeDisabled(); await page.getByRole('checkbox').first().check(); // pick a friend await expect(send).toBeDisabled(); // still no game type await page.locator('.field select').first().selectOption('english'); await expect(send).toBeEnabled(); await send.click(); // the mock creates it and returns to the lobby await expect(page.getByText('Your turn')).toBeVisible(); }); test('game: add-to-friends flips to a disabled "request sent"', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Ann/ }).click(); // active game vs Ann await page.locator('.burger').first().click(); await page.getByRole('button', { name: /Add to friends: Ann/ }).click(); // Reopening the menu shows the item as a disabled "request sent". await page.locator('.burger').first().click(); const sent = page.getByRole('button', { name: 'Request sent' }); await expect(sent).toBeVisible(); await expect(sent).toBeDisabled(); }); test('game: an opponent who is already a friend shows a disabled "in friends"', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Kaya/ }).click(); // the finished game vs Kaya, a seeded friend await page.locator('.burger').first().click(); // The in-game friend item is derived from the server's friend list (Stage 17): a friend reads // a disabled "✓ in friends", not the addable "Add to friends". const inFriends = page.getByRole('button', { name: /in friends/i }); await expect(inFriends).toBeVisible(); await expect(inFriends).toBeDisabled(); await expect(page.getByRole('button', { name: /Add to friends: Kaya/ })).toHaveCount(0); }); test('profile edit disables Save and flags an invalid display name', async ({ page }) => { await loginLobby(page); await page.locator('.burger').first().click(); await page.getByRole('button', { name: /Profile/ }).click(); const name = page.locator('.edit input').first(); const save = page.getByRole('button', { name: /^Save$/ }); await name.fill('Bad__Name'); // adjacent specials — invalid await expect(save).toBeDisabled(); await expect(name).toHaveClass(/invalid/); await name.fill('Good Name'); await expect(save).toBeEnabled(); }); test('link account: a taken email opens the irreversible merge confirmation', async ({ page }) => { await loginLobby(page); await page.locator('.burger').first().click(); await page.getByRole('button', { name: /Profile/ }).click(); // The linking section is shown to everyone (guests upgrade by linking). await expect(page.getByRole('heading', { name: 'Link an account' })).toBeVisible(); // An address containing "merge" stands in (in the mock) for one already owned by // another account, so the confirm step reveals a required merge. await page.locator('.emailbox input[type="email"]').fill('merge@example.com'); await page.getByRole('button', { name: 'Send code' }).click(); await page.locator('.emailbox .codein').fill('123456'); await page.getByRole('button', { name: 'OK' }).click(); // The reveal happens only after the code, and names the other account. await expect(page.getByText('Merge accounts?')).toBeVisible(); await expect(page.getByText(/Ann/)).toBeVisible(); await page.getByRole('button', { name: 'Merge' }).click(); await expect(page.getByText('Merge accounts?')).toBeHidden(); }); test('link account: the Telegram web sign-in control is offered in a browser', async ({ page }) => { await loginLobby(page); await page.locator('.burger').first().click(); await page.getByRole('button', { name: /Profile/ }).click(); await expect(page.getByRole('button', { name: 'Link Telegram' })).toBeVisible(); }); test('chat: the message field shows on your turn, the nudge replaces it otherwise', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Ann/ }).click(); // g1: your turn await page.locator('.burger').first().click(); await page.getByRole('button', { name: 'Chat' }).click(); // On your turn the message field + Send are shown and the nudge is hidden (Stage 17); // chat and nudge are mutually exclusive by turn. Icon-only controls expose their action // through the aria-label. await expect(page.getByRole('button', { name: 'Send' })).toBeVisible(); await expect(page.getByRole('button', { name: 'Nudge' })).toHaveCount(0); });