// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type RobotBlockRef struct { _tab flatbuffers.Table } func GetRootAsRobotBlockRef(buf []byte, offset flatbuffers.UOffsetT) *RobotBlockRef { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &RobotBlockRef{} x.Init(buf, n+offset) return x } func FinishRobotBlockRefBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsRobotBlockRef(buf []byte, offset flatbuffers.UOffsetT) *RobotBlockRef { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &RobotBlockRef{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedRobotBlockRefBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *RobotBlockRef) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *RobotBlockRef) Table() flatbuffers.Table { return rcv._tab } func (rcv *RobotBlockRef) Id() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *RobotBlockRef) DisplayName() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *RobotBlockRef) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *RobotBlockRef) Seat() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *RobotBlockRef) MutateSeat(n int32) bool { return rcv._tab.MutateInt32Slot(10, n) } func RobotBlockRefStart(builder *flatbuffers.Builder) { builder.StartObject(4) } func RobotBlockRefAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0) } func RobotBlockRefAddDisplayName(builder *flatbuffers.Builder, displayName flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(displayName), 0) } func RobotBlockRefAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(gameId), 0) } func RobotBlockRefAddSeat(builder *flatbuffers.Builder, seat int32) { builder.PrependInt32Slot(3, seat, 0) } func RobotBlockRefEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }