//go:build integration package inttest import ( "context" "errors" "testing" "time" "github.com/google/uuid" "scrabble/backend/internal/account" "scrabble/backend/internal/engine" "scrabble/backend/internal/game" "scrabble/backend/internal/notify" "scrabble/backend/internal/social" ) // TestBlockInstantReadsExistingUnread checks that blocking marks read any chat the blocked // user had left unread for the blocker in their shared games, so no stale unread badge // lingers for someone the blocker no longer sees. func TestBlockInstantReadsExistingUnread(t *testing.T) { ctx := context.Background() svc := newSocialService() gameID, seats := newGameWithSeats(t, 2) sender, viewer := seats[0], seats[1] // seat 0 moves first, so it may chat if _, err := svc.PostMessage(ctx, gameID, sender, "good luck", ""); err != nil { t.Fatalf("post: %v", err) } if unread, _ := svc.HasUnread(ctx, gameID, viewer); !unread { t.Fatal("viewer should have the message unread before blocking") } if err := svc.Block(ctx, viewer, sender); err != nil { t.Fatalf("block: %v", err) } if unread, _ := svc.HasUnread(ctx, gameID, viewer); unread { t.Error("blocking should instant-read the blocked sender's prior unread message") } } // TestChatFromBlockedIsBornReadAndNotDelivered checks the store-but-hide path for chat: a // message the blocked user sends is stored and visible to themselves, but is born read for // the blocker, never delivered to them, and hidden from their view. func TestChatFromBlockedIsBornReadAndNotDelivered(t *testing.T) { ctx := context.Background() svc := newSocialService() pub := &capturePublisher{} svc.SetNotifier(pub) gameID, seats := newGameWithSeats(t, 2) blocked, blocker := seats[0], seats[1] // seat 0 moves first, so the blocked user may chat if err := svc.Block(ctx, blocker, blocked); err != nil { t.Fatalf("block: %v", err) } if _, err := svc.PostMessage(ctx, gameID, blocked, "hello there", ""); err != nil { t.Fatalf("blocked user's post = %v, want nil (it must look ordinary to them)", err) } if unread, _ := svc.HasUnread(ctx, gameID, blocker); unread { t.Error("the blocked sender's message must be born read for the blocker") } if pub.delivered(blocker, notify.KindChatMessage) { t.Error("the blocked sender's message must not be delivered to the blocker") } if msgs, _ := svc.Messages(ctx, gameID, blocker); len(msgs) != 0 { t.Errorf("blocker still sees the blocked sender's message: %+v", msgs) } if msgs, _ := svc.Messages(ctx, gameID, blocked); len(msgs) != 1 { t.Errorf("the blocked sender should see their own message, got %+v", msgs) } } // TestChatToBlockedIsRejected checks the blocker-side guard: a player cannot post when their // only opponent is someone they have blocked (the composer is hidden client-side too). func TestChatToBlockedIsRejected(t *testing.T) { ctx := context.Background() svc := newSocialService() gameID, seats := newGameWithSeats(t, 2) blocker, blocked := seats[0], seats[1] // blocker moves first, so it is the one trying to chat if err := svc.Block(ctx, blocker, blocked); err != nil { t.Fatalf("block: %v", err) } if _, err := svc.PostMessage(ctx, gameID, blocker, "hi", ""); !errors.Is(err, social.ErrRecipientBlocked) { t.Fatalf("chat to blocked opponent = %v, want ErrRecipientBlocked", err) } } // TestNudgeFromBlockedIsBornReadAndNotDelivered checks the store-but-hide path for nudge: a // nudge the blocked user sends is recorded (so their once-per-hour cooldown applies, looking // ordinary to them) but is born read and never delivered to the blocker. func TestNudgeFromBlockedIsBornReadAndNotDelivered(t *testing.T) { ctx := context.Background() svc := newSocialService() pub := &capturePublisher{} svc.SetNotifier(pub) gameID, seats := newGameWithSeats(t, 2) blocker, blocked := seats[0], seats[1] // seat 0 awaited; the blocked seat-1 player nudges it if err := svc.Block(ctx, blocker, blocked); err != nil { t.Fatalf("block: %v", err) } if _, err := svc.Nudge(ctx, gameID, blocked); err != nil { t.Fatalf("blocked user's nudge = %v, want nil (it must look ordinary to them)", err) } if unread, _ := svc.HasUnread(ctx, gameID, blocker); unread { t.Error("the blocked sender's nudge must be born read for the blocker") } if pub.delivered(blocker, notify.KindNudge) { t.Error("the blocked sender's nudge must not be delivered to the blocker") } // The nudge is still recorded, so the cooldown applies (the blocked user notices nothing). if _, ok, _ := svc.LastNudgeAt(ctx, gameID, blocked); !ok { t.Error("the suppressed nudge should still be recorded") } } // TestNudgeToBlockedIsRejected checks the blocker-side guard: a player cannot nudge the // awaited opponent when they have blocked them. func TestNudgeToBlockedIsRejected(t *testing.T) { ctx := context.Background() svc := newSocialService() gameID, seats := newGameWithSeats(t, 2) blocked, blocker := seats[0], seats[1] // seat 0 awaited; the blocker (seat 1) tries to nudge it if err := svc.Block(ctx, blocker, blocked); err != nil { t.Fatalf("block: %v", err) } if _, err := svc.Nudge(ctx, gameID, blocker); !errors.Is(err, social.ErrRecipientBlocked) { t.Fatalf("nudge to blocked opponent = %v, want ErrRecipientBlocked", err) } } // TestBlockPublishesToBlockerOnly checks that block and unblock confirm to the blocker (so // their other sessions update in place) and never reach the blocked user. func TestBlockPublishesToBlockerOnly(t *testing.T) { ctx := context.Background() svc := newSocialService() pub := &capturePublisher{} svc.SetNotifier(pub) blocker, blocked := provisionAccount(t), provisionAccount(t) if err := svc.Block(ctx, blocker, blocked); err != nil { t.Fatalf("block: %v", err) } if !pub.notified(blocker, notify.NotifyUserBlocked) { t.Error("the blocker should receive a user_blocked event") } if pub.notified(blocked, notify.NotifyUserBlocked) { t.Error("the blocked user must never receive a user_blocked event") } if err := svc.Unblock(ctx, blocker, blocked); err != nil { t.Fatalf("unblock: %v", err) } if !pub.notified(blocker, notify.NotifyUserUnblocked) { t.Error("the blocker should receive a user_unblocked event") } if pub.notified(blocked, notify.NotifyUserUnblocked) { t.Error("the blocked user must never receive a user_unblocked event") } } // TestMatchmakingExcludesBlockedPlayers checks auto-match never pairs two players with a // block between them (either direction), while an unblocked third player still joins. func TestMatchmakingExcludesBlockedPlayers(t *testing.T) { ctx := context.Background() clearOpenGames(t) mm := newMatchmaker(t, newRobotService(t, newGameService()), 90*time.Second, 90*time.Second) soc := newSocialService() mm.SetBlocker(soc) a, b, c := provisionAccount(t), provisionAccount(t), provisionAccount(t) if err := soc.Block(ctx, a, b); err != nil { t.Fatalf("block: %v", err) } // The block is seen from both sides — the exclusion set unions both directions. if !contains(blockedWith(t, soc, a), b) || !contains(blockedWith(t, soc, b), a) { t.Fatal("a block must appear in BlockedWith for both the blocker and the blocked") } // b opens a game awaiting an opponent. r1, err := mm.Enqueue(ctx, b, engine.VariantEnglish, true) if err != nil { t.Fatalf("enqueue b: %v", err) } if r1.Matched { t.Fatal("first enqueue must open a game, not match") } // a must not join b's game (a blocked b): it opens its own instead. r2, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true) if err != nil { t.Fatalf("enqueue a: %v", err) } if r2.Matched || r2.Game.ID == r1.Game.ID { t.Fatalf("a joined the blocked player's game %s (matched %v), want a fresh game", r1.Game.ID, r2.Matched) } // A third, unblocked player joins b's still-open game (the oldest), proving the exclusion // is specific to the blocked pair, not a blanket refusal. r3, err := mm.Enqueue(ctx, c, engine.VariantEnglish, true) if err != nil { t.Fatalf("enqueue c: %v", err) } if !r3.Matched || r3.Game.ID != r1.Game.ID { t.Fatalf("unblocked c = (game %s, matched %v), want it to join b's open game %s", r3.Game.ID, r3.Matched, r1.Game.ID) } } // TestAdminSocialLists checks the admin user card's blocks / blocked-by / friends queries // return the full truth in both directions, including a friendship that a block overrides but // does not delete. func TestAdminSocialLists(t *testing.T) { ctx := context.Background() svc := newSocialService() _, seats := newGameWithSeats(t, 2) a, b := seats[0], seats[1] if err := svc.SendFriendRequest(ctx, a, b); err != nil { t.Fatalf("request: %v", err) } if err := svc.RespondFriendRequest(ctx, b, a, true); err != nil { t.Fatalf("accept: %v", err) } if err := svc.Block(ctx, a, b); err != nil { t.Fatalf("block: %v", err) } blocks, err := svc.AdminBlocksBy(ctx, a) if err != nil { t.Fatalf("admin blocks by: %v", err) } if len(blocks) != 1 || blocks[0].AccountID != b || blocks[0].At.IsZero() { t.Errorf("a's blocks = %v, want [b] with a date", blocks) } blockedBy, err := svc.AdminBlockedBy(ctx, b) if err != nil { t.Fatalf("admin blocked by: %v", err) } if len(blockedBy) != 1 || blockedBy[0].AccountID != a { t.Errorf("b's blocked-by = %v, want [a]", blockedBy) } // The friendship survives the block, so it still shows on both admin friend lists. friendsA, err := svc.AdminFriends(ctx, a) if err != nil { t.Fatalf("admin friends: %v", err) } if len(friendsA) != 1 || friendsA[0].AccountID != b || friendsA[0].At.IsZero() { t.Errorf("a's admin friends = %v, want [b] with a date", friendsA) } if friendsB, err := svc.AdminFriends(ctx, b); err != nil || len(friendsB) != 1 || friendsB[0].AccountID != a { t.Errorf("b's admin friends = %v (err %v), want [a]", friendsB, err) } } // TestRobotBlockIsPerGameAndMatchmakerImmune checks that blocking a disguised-robot opponent // is recorded per-game in robot_blocks — never in the blocks table or against the shared robot // account — so the matchmaker keeps the robot free, and that unblocking by the row id removes it. func TestRobotBlockIsPerGameAndMatchmakerImmune(t *testing.T) { ctx := context.Background() svc := newSocialService() accs := account.NewStore(testDB) human := provisionAccount(t) robot, err := accs.ProvisionRobot(ctx, "robot-block-"+uuid.NewString(), "Robbie") if err != nil { t.Fatalf("provision robot: %v", err) } g, err := newGameService().Create(ctx, game.CreateParams{ Variant: engine.VariantEnglish, Seats: []uuid.UUID{human, robot.ID}, TurnTimeout: 24 * time.Hour, Seed: openingSeed(t), }) if err != nil { t.Fatalf("create game: %v", err) } if err := svc.BlockInGame(ctx, human, robot.ID, g.ID); err != nil { t.Fatalf("block robot: %v", err) } rbs, err := svc.ListRobotBlocks(ctx, human) if err != nil { t.Fatalf("list robot blocks: %v", err) } if len(rbs) != 1 || rbs[0].GameID != g.ID { t.Fatalf("robot blocks = %v, want one for game %s", rbs, g.ID) } if bl, _ := svc.ListBlocks(ctx, human); len(bl) != 0 { t.Errorf("blocks table must stay empty for a robot block, got %v", bl) } if yes, _ := svc.IsBlocked(ctx, human, robot.ID); yes { t.Error("the shared robot account must never be blocked") } // Matchmaking immunity: the robot is never in the caller's exclusion set, so the matchmaker // keeps giving robots and the player can never be starved by blocking them. if with, _ := svc.BlockedWith(ctx, human); contains(with, robot.ID) { t.Error("a robot block must not put the robot in BlockedWith") } // Unblock by the robot_blocks row id removes it. if err := svc.Unblock(ctx, human, rbs[0].ID); err != nil { t.Fatalf("unblock robot: %v", err) } if rbs, _ := svc.ListRobotBlocks(ctx, human); len(rbs) != 0 { t.Errorf("robot block not removed by unblock: %v", rbs) } } // blockedWith reads the both-direction block set for id. func blockedWith(t *testing.T, soc *social.Service, id uuid.UUID) []uuid.UUID { t.Helper() ids, err := soc.BlockedWith(context.Background(), id) if err != nil { t.Fatalf("blocked with: %v", err) } return ids } // contains reports whether ids includes want. func contains(ids []uuid.UUID, want uuid.UUID) bool { for _, id := range ids { if id == want { return true } } return false }