package engine import ( "testing" "scrabble-solver/scrabble" ) // blankCellFlag is the bit board cells set for a blank tile (board.go encoding). const blankCellFlag byte = 0x80 // TestDecodeBlankPlayAndReplay places "cat" with the C drawn from a blank, then // checks the decoded record keeps the concrete letter and the blank flag, and // that ReplayBoard — using only the ruleset, no dictionary — reproduces the // blank on the board. func TestDecodeBlankPlayAndReplay(t *testing.T) { g := newEnglishGame(t, 1) rs := g.rules row, col := centre(rs) idx := func(s string) byte { t.Helper() i, err := rs.Alphabet.Index(s) if err != nil { t.Fatalf("index %q: %v", s, err) } return i } ps := []scrabble.Placement{ {Row: row, Col: col, Letter: idx("c"), Blank: true}, {Row: row, Col: col + 1, Letter: idx("a")}, {Row: row, Col: col + 2, Letter: idx("t")}, } move, err := g.solver.ValidatePlay(g.board, scrabble.Horizontal, ps) if err != nil { t.Fatalf("validate: %v", err) } rec := g.recordPlay(0, move) if rec.Action != ActionPlay || len(rec.Tiles) != 3 { t.Fatalf("record = %+v, want a 3-tile play", rec) } if blank := rec.Tiles[0]; blank.Letter != "c" || !blank.Blank { t.Errorf("blank tile = %+v, want letter \"c\" with Blank=true", blank) } if rec.Tiles[1].Blank || rec.Tiles[1].Letter != "a" { t.Errorf("second tile = %+v, want plain \"a\"", rec.Tiles[1]) } if len(rec.Words) == 0 || rec.Words[0] != "cat" { t.Errorf("words = %v, want main word \"cat\"", rec.Words) } rs2, err := Ruleset(VariantEnglish) if err != nil { t.Fatalf("ruleset: %v", err) } b, err := ReplayBoard(rs2, []MoveRecord{rec}) if err != nil { t.Fatalf("replay: %v", err) } if b.At(row, col)&blankCellFlag == 0 { t.Error("replayed centre cell lost its blank flag") } if !b.Filled(row, col+1) || b.At(row, col+1)&blankCellFlag != 0 { t.Error("replayed \"a\" cell should be a filled, non-blank tile") } }