// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type YourTurnEvent struct { _tab flatbuffers.Table } func GetRootAsYourTurnEvent(buf []byte, offset flatbuffers.UOffsetT) *YourTurnEvent { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &YourTurnEvent{} x.Init(buf, n+offset) return x } func FinishYourTurnEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsYourTurnEvent(buf []byte, offset flatbuffers.UOffsetT) *YourTurnEvent { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &YourTurnEvent{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedYourTurnEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *YourTurnEvent) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *YourTurnEvent) Table() flatbuffers.Table { return rcv._tab } func (rcv *YourTurnEvent) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *YourTurnEvent) DeadlineUnix() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *YourTurnEvent) MutateDeadlineUnix(n int64) bool { return rcv._tab.MutateInt64Slot(6, n) } func (rcv *YourTurnEvent) OpponentName() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *YourTurnEvent) LastAction() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *YourTurnEvent) LastWord() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *YourTurnEvent) ScoreLine() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *YourTurnEvent) MoveCount() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *YourTurnEvent) MutateMoveCount(n int32) bool { return rcv._tab.MutateInt32Slot(16, n) } func YourTurnEventStart(builder *flatbuffers.Builder) { builder.StartObject(7) } func YourTurnEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0) } func YourTurnEventAddDeadlineUnix(builder *flatbuffers.Builder, deadlineUnix int64) { builder.PrependInt64Slot(1, deadlineUnix, 0) } func YourTurnEventAddOpponentName(builder *flatbuffers.Builder, opponentName flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(opponentName), 0) } func YourTurnEventAddLastAction(builder *flatbuffers.Builder, lastAction flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(lastAction), 0) } func YourTurnEventAddLastWord(builder *flatbuffers.Builder, lastWord flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(lastWord), 0) } func YourTurnEventAddScoreLine(builder *flatbuffers.Builder, scoreLine flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(scoreLine), 0) } func YourTurnEventAddMoveCount(builder *flatbuffers.Builder, moveCount int32) { builder.PrependInt32Slot(6, moveCount, 0) } func YourTurnEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }