// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type MoveResult struct { _tab flatbuffers.Table } func GetRootAsMoveResult(buf []byte, offset flatbuffers.UOffsetT) *MoveResult { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &MoveResult{} x.Init(buf, n+offset) return x } func FinishMoveResultBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsMoveResult(buf []byte, offset flatbuffers.UOffsetT) *MoveResult { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &MoveResult{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedMoveResultBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *MoveResult) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *MoveResult) Table() flatbuffers.Table { return rcv._tab } func (rcv *MoveResult) Move(obj *MoveRecord) *MoveRecord { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := rcv._tab.Indirect(o + rcv._tab.Pos) if obj == nil { obj = new(MoveRecord) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func (rcv *MoveResult) Game(obj *GameView) *GameView { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { x := rcv._tab.Indirect(o + rcv._tab.Pos) if obj == nil { obj = new(GameView) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func (rcv *MoveResult) Rack(j int) byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { a := rcv._tab.Vector(o) return rcv._tab.GetByte(a + flatbuffers.UOffsetT(j*1)) } return 0 } func (rcv *MoveResult) RackLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func (rcv *MoveResult) RackBytes() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *MoveResult) MutateRack(j int, n byte) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { a := rcv._tab.Vector(o) return rcv._tab.MutateByte(a+flatbuffers.UOffsetT(j*1), n) } return false } func (rcv *MoveResult) BagLen() int32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetInt32(o + rcv._tab.Pos) } return 0 } func (rcv *MoveResult) MutateBagLen(n int32) bool { return rcv._tab.MutateInt32Slot(10, n) } func MoveResultStart(builder *flatbuffers.Builder) { builder.StartObject(4) } func MoveResultAddMove(builder *flatbuffers.Builder, move flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(move), 0) } func MoveResultAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(game), 0) } func MoveResultAddRack(builder *flatbuffers.Builder, rack flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(rack), 0) } func MoveResultStartRackVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(1, numElems, 1) } func MoveResultAddBagLen(builder *flatbuffers.Builder, bagLen int32) { builder.PrependInt32Slot(3, bagLen, 0) } func MoveResultEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }