// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type GameOverEvent struct { _tab flatbuffers.Table } func GetRootAsGameOverEvent(buf []byte, offset flatbuffers.UOffsetT) *GameOverEvent { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &GameOverEvent{} x.Init(buf, n+offset) return x } func FinishGameOverEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsGameOverEvent(buf []byte, offset flatbuffers.UOffsetT) *GameOverEvent { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &GameOverEvent{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedGameOverEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *GameOverEvent) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *GameOverEvent) Table() flatbuffers.Table { return rcv._tab } func (rcv *GameOverEvent) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *GameOverEvent) Result() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *GameOverEvent) ScoreLine() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *GameOverEvent) Game(obj *GameView) *GameView { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { x := rcv._tab.Indirect(o + rcv._tab.Pos) if obj == nil { obj = new(GameView) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func GameOverEventStart(builder *flatbuffers.Builder) { builder.StartObject(4) } func GameOverEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0) } func GameOverEventAddResult(builder *flatbuffers.Builder, result flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(result), 0) } func GameOverEventAddScoreLine(builder *flatbuffers.Builder, scoreLine flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(scoreLine), 0) } func GameOverEventAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(game), 0) } func GameOverEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }