package game import ( "context" "slices" "testing" "time" "github.com/google/uuid" "scrabble/backend/internal/engine" "scrabble/backend/internal/notify" fb "scrabble/pkg/fbs/scrabblefb" ) // recordingPublisher captures every published intent for assertions. type recordingPublisher struct{ intents []notify.Intent } func (p *recordingPublisher) Publish(in ...notify.Intent) { p.intents = append(p.intents, in...) } // TestEmitMoveNotifiesActor checks a committed move sends opponent_moved to every // seat — including the actor's own account, so the mover's other devices refresh — // and your_turn only to the next mover. func TestEmitMoveNotifiesActor(t *testing.T) { actor, opp := uuid.New(), uuid.New() pub := &recordingPublisher{} svc := &Service{pub: pub} g := Game{ ID: uuid.New(), Status: StatusActive, ToMove: 1, TurnStartedAt: time.Now(), TurnTimeout: time.Hour, Seats: []Seat{{Seat: 0, AccountID: actor, Score: 19}, {Seat: 1, AccountID: opp, Score: 13}}, } svc.emitMove(context.Background(), g, engine.MoveRecord{Player: 0, Action: engine.ActionPlay, Words: []string{"HELLO"}, Score: 10, Total: 19}, 80) kinds := map[uuid.UUID][]string{} var yourTurn notify.Intent for _, in := range pub.intents { kinds[in.UserID] = append(kinds[in.UserID], in.Kind) if in.UserID == opp && in.Kind == notify.KindYourTurn { yourTurn = in } } if !slices.Contains(kinds[actor], notify.KindOpponentMoved) { t.Errorf("actor should get opponent_moved, got %v", kinds[actor]) } if !slices.Contains(kinds[opp], notify.KindOpponentMoved) { t.Errorf("opponent should get opponent_moved, got %v", kinds[opp]) } if !slices.Contains(kinds[opp], notify.KindYourTurn) { t.Errorf("next mover should get your_turn, got %v", kinds[opp]) } if slices.Contains(kinds[actor], notify.KindYourTurn) { t.Errorf("actor is not next to move, should not get your_turn") } // The your_turn push is enriched: the last move's action and word, and a recipient-first // score line (the next mover, seat 1, first). The opponent name needs the account store and // is left empty by this store-less unit (covered at the render layer). yt := fb.GetRootAsYourTurnEvent(yourTurn.Payload, 0) if got := string(yt.LastAction()); got != "play" { t.Errorf("your_turn last_action = %q, want play", got) } if got := string(yt.LastWord()); got != "HELLO" { t.Errorf("your_turn last_word = %q, want HELLO", got) } if got := string(yt.ScoreLine()); got != "13:19" { // seat 1 (recipient) first, then seat 0 t.Errorf("your_turn score_line = %q, want 13:19", got) } // Routed out-of-app by the game's language (the default Variant is English). if yourTurn.Language != "en" { t.Errorf("your_turn language = %q, want en", yourTurn.Language) } } // TestEmitMoveAnnouncesGameOver checks the closing move sends a game_over push to every seat, // each with its own outcome and a recipient-first final score. func TestEmitMoveAnnouncesGameOver(t *testing.T) { winner, loser := uuid.New(), uuid.New() pub := &recordingPublisher{} svc := &Service{pub: pub} g := Game{ ID: uuid.New(), Status: StatusFinished, Players: 2, EndReason: "out_of_tiles", Seats: []Seat{{Seat: 0, AccountID: winner, Score: 120, IsWinner: true}, {Seat: 1, AccountID: loser, Score: 95}}, } svc.emitMove(context.Background(), g, engine.MoveRecord{Player: 0, Action: engine.ActionPlay, Total: 120}, 0) over := map[uuid.UUID]notify.Intent{} for _, in := range pub.intents { if in.Kind == notify.KindGameOver { over[in.UserID] = in } } if len(over) != 2 { t.Fatalf("game_over should reach both seats, got %d", len(over)) } w := fb.GetRootAsGameOverEvent(over[winner].Payload, 0) if string(w.Result()) != "won" || string(w.ScoreLine()) != "120:95" { t.Errorf("winner game_over = %q / %q, want won / 120:95", w.Result(), w.ScoreLine()) } l := fb.GetRootAsGameOverEvent(over[loser].Payload, 0) if string(l.Result()) != "lost" || string(l.ScoreLine()) != "95:120" { t.Errorf("loser game_over = %q / %q, want lost / 95:120", l.Result(), l.ScoreLine()) } if over[winner].Language != "en" || over[loser].Language != "en" { t.Errorf("game_over languages = %q/%q, want en/en", over[winner].Language, over[loser].Language) } }