// Code generated by the FlatBuffers compiler. DO NOT EDIT. package scrabblefb import ( flatbuffers "github.com/google/flatbuffers/go" ) type SubmitPlayRequest struct { _tab flatbuffers.Table } func GetRootAsSubmitPlayRequest(buf []byte, offset flatbuffers.UOffsetT) *SubmitPlayRequest { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &SubmitPlayRequest{} x.Init(buf, n+offset) return x } func FinishSubmitPlayRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsSubmitPlayRequest(buf []byte, offset flatbuffers.UOffsetT) *SubmitPlayRequest { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &SubmitPlayRequest{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedSubmitPlayRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *SubmitPlayRequest) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *SubmitPlayRequest) Table() flatbuffers.Table { return rcv._tab } func (rcv *SubmitPlayRequest) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *SubmitPlayRequest) Dir() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *SubmitPlayRequest) Tiles(obj *TileRecord, j int) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { x := rcv._tab.Vector(o) x += flatbuffers.UOffsetT(j) * 4 x = rcv._tab.Indirect(x) obj.Init(rcv._tab.Bytes, x) return true } return false } func (rcv *SubmitPlayRequest) TilesLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func SubmitPlayRequestStart(builder *flatbuffers.Builder) { builder.StartObject(3) } func SubmitPlayRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0) } func SubmitPlayRequestAddDir(builder *flatbuffers.Builder, dir flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(dir), 0) } func SubmitPlayRequestAddTiles(builder *flatbuffers.Builder, tiles flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(tiles), 0) } func SubmitPlayRequestStartTilesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func SubmitPlayRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }