// Offline word-check fallback for an online game. An online game's dictionary check normally goes to // the gateway (game.check_word); while disconnected that call fails, so the check falls back to the // game's own pinned dictionary read locally. Using the game's pinned (variant, version) means the // answer matches the server's — no divergence — as long as that dawg is available on-device; if it // is not cached/bundled offline, the check is simply unavailable (null). The membership test mirrors // the local engine's dictionaryHas (encode to alphabet indices, then Dawg.indexOf). import { getDawg } from './loader'; import { indexForLetter } from '../alphabet'; import type { Variant } from '../model'; /** * localWordCheck reports whether word is in the (variant, version) dictionary using the on-device * dawg, or null when that dawg cannot be obtained (offline and neither cached nor bundled). word * must already be sanitised to the variant's alphabet (as the check panel does). */ export async function localWordCheck( variant: Variant, version: string, word: string, ): Promise { const dawg = await getDawg(variant, version); if (!dawg) return null; const idx = Array.from(word, (ch) => indexForLetter(variant, ch)); return dawg.indexOf(idx) >= 0; }