import { expect, test, type Page } from './fixtures'; // Social / account / history surfaces against the mock transport (no backend). // The mock profile is a durable account, so friends, invitations, stats and the GCG // export are reachable from the seeded fixture. async function loginLobby(page: Page): Promise { await page.goto('/'); await page.getByRole('button', { name: /guest/i }).click(); await expect(page.getByText('Your turn')).toBeVisible(); } // The Settings hub (the lobby ⚙️ tab) hosts Settings / Profile / Friends / About as in-place // tabs; the back control always returns to the lobby. Tabs are icon-only with an aria-label. async function openSettingsTab(page: Page, tab: 'Profile' | 'Friends' | 'Info'): Promise { await page.getByRole('button', { name: /Settings/ }).click(); // lobby ⚙️ tab await expect(page.locator('.pane')).toHaveCount(1); // let the slide settle await page.getByRole('button', { name: tab, exact: true }).click(); } function openFriends(page: Page): Promise { return openSettingsTab(page, 'Friends'); } function openProfile(page: Page): Promise { return openSettingsTab(page, 'Profile'); } test('friends: issue a code, accept an incoming request, redeem a code', async ({ page }) => { await loginLobby(page); await openFriends(page); // Issue a one-time code — it is shown to share, with a copy control. await page.getByRole('button', { name: /Show my code/i }).click(); await expect(page.getByTestId('friend-code')).toContainText('246813'); await expect(page.getByRole('button', { name: 'Copy' })).toBeVisible(); // The seeded incoming request (Rick) can be accepted; the requests section clears. await expect(page.getByText('Friend requests')).toBeVisible(); await page.getByRole('button', { name: /^Accept$/ }).click(); await expect(page.getByText('Friend requests')).toBeHidden(); // Redeeming a code adds a new friend to the list. await page.locator('.codein').fill('111111'); await page.getByRole('button', { name: /^Add$/ }).click(); await expect(page.locator('.who', { hasText: 'Friend 111111' })).toBeVisible(); }); test('friends: the row kebab reveals block/remove and an outside tap closes it', async ({ page }) => { await loginLobby(page); await openFriends(page); // A friend row slides open on its kebab (like the lobby), exposing two icon actions. const kaya = page.locator('.rowwrap', { hasText: 'Kaya' }); await kaya.locator('.kebab').click(); await expect(kaya).toHaveClass(/revealed/); await expect(kaya.locator('.acts').getByRole('button', { name: 'Block' })).toBeVisible(); await expect(kaya.locator('.acts').getByRole('button', { name: 'Remove' })).toBeVisible(); // A tap anywhere outside the action buttons collapses the row again. await page.getByRole('heading', { name: 'Your friends' }).click(); await expect(kaya).not.toHaveClass(/revealed/); }); test('friends: blocking from the list confirms (naming the friend) and moves them to Blocked', async ({ page }) => { await loginLobby(page); await openFriends(page); const kaya = page.locator('.rowwrap', { hasText: 'Kaya' }); await kaya.locator('.kebab').click(); await kaya.locator('.acts').getByRole('button', { name: 'Block' }).click(); // The confirmation keeps a generic title and names the friend in the body. const dialog = page.getByRole('dialog'); await expect(dialog.getByText('Block this player?')).toBeVisible(); await expect(dialog.locator('.confirm-name')).toHaveText('Kaya'); await dialog.getByRole('button', { name: 'Block' }).click(); // The block applied: Kaya leaves the friends list and shows under Blocked players. await expect(page.getByText('No friends yet.')).toBeVisible(); const blocked = page.locator('.rowwrap', { hasText: 'Kaya' }); await expect(blocked.getByRole('button', { name: 'Unblock' })).toBeVisible(); }); test('friends: removing from the list confirms (naming the friend) and drops them', async ({ page }) => { await loginLobby(page); await openFriends(page); const kaya = page.locator('.rowwrap', { hasText: 'Kaya' }); await kaya.locator('.kebab').click(); await kaya.locator('.acts').getByRole('button', { name: 'Remove' }).click(); const dialog = page.getByRole('dialog'); await expect(dialog.getByText('Remove from friends?')).toBeVisible(); await expect(dialog.locator('.confirm-name')).toHaveText('Kaya'); await dialog.getByRole('button', { name: 'Remove' }).click(); // Unfriending just drops the friendship — Kaya is gone and not blocked. await expect(page.getByText('No friends yet.')).toBeVisible(); await expect(page.locator('.rowwrap', { hasText: 'Kaya' })).toHaveCount(0); }); test('invitations: the lobby shows an invitation and accepting clears it', async ({ page }) => { await loginLobby(page); await expect(page.getByText('Invitations')).toBeVisible(); await expect(page.getByText(/From Kaya/)).toBeVisible(); await expect(page.getByText('One word per turn')).toBeVisible(); // the single-word-rule line on the card await page.getByRole('button', { name: /^Accept$/ }).click(); await expect(page.getByText(/From Kaya/)).toBeHidden(); }); test('stats screen shows the metrics and the per-variant best move', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Stats/ }).click(); await expect(page.getByText('Win rate')).toBeVisible(); await expect(page.getByText('Best move')).toBeVisible(); // The Moves count and the derived Hint share (12 hints / 248 plays = 4.8%, one decimal). await expect(page.getByText('Moves', { exact: true })).toBeVisible(); await expect(page.getByText('Hint share')).toBeVisible(); await expect(page.getByText('4.8%')).toBeVisible(); // The best move breaks down per played variant, each row labelled by the variant and // ending in the play's score (the word itself renders as game tiles). await expect(page.getByText('Scrabble', { exact: true })).toBeVisible(); await expect(page.getByText('134')).toBeVisible(); }); test('settings hub: tabs switch in place and back returns to the lobby', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Settings/ }).click(); // lobby ⚙️ tab await expect(page.locator('.pane')).toHaveCount(1); await expect(page.locator('.seg').first()).toBeVisible(); // default Settings tab // Switching tabs is in place (no navigation): the Friends body appears, still one pane. await page.getByRole('button', { name: 'Friends', exact: true }).click(); await expect(page.getByText('Friend requests')).toBeVisible(); await expect(page.locator('.pane')).toHaveCount(1); await page.getByRole('button', { name: 'Info', exact: true }).click(); await expect(page.getByText(/Version/)).toBeVisible(); // Back returns to the lobby from any tab. await page.locator('.back').click(); await expect(page.getByText('Your turn')).toBeVisible(); }); test('profile edit saves a new display name', async ({ page }) => { await loginLobby(page); await openProfile(page); await page.locator('.edit input').first().fill('Kaya Test'); await page.getByRole('button', { name: /^Save$/ }).click(); await expect(page.locator('.name')).toHaveText('Kaya Test'); }); test('GCG export appears only for a finished game', async ({ page }) => { await loginLobby(page); // The finished game vs Kaya exposes export 📤 in the history header. await page.getByRole('button', { name: /Kaya/ }).click(); await page.locator('.scoreboard').click(); // open the history await expect(page.getByRole('button', { name: 'Export game' })).toBeVisible(); }); test('GCG export is hidden for an active game', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Ann/ }).click(); await page.locator('.scoreboard').click(); // open the history (shows 🏁 leave, not 📤 export) await expect(page.getByRole('button', { name: 'Export game' })).toHaveCount(0); }); test('finished game draws an inert footer and trims live-only controls', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Kaya/ }).click(); // finished game vs Kaya await expect(page.locator('[data-cell]').first()).toBeVisible(); // The footer (tab bar) is drawn but its controls are disabled in a finished game. await expect(page.locator('.tab').first()).toBeDisabled(); // The history header offers Export GCG, not Drop game, once the game is over. await page.locator('.scoreboard').click(); await expect(page.getByRole('button', { name: 'Export game' })).toBeVisible(); await expect(page.getByRole('button', { name: 'Drop game' })).toHaveCount(0); // The comms hub offers Chat only — the Dictionary tab is hidden for a finished game. await page.getByRole('button', { name: 'Chat' }).click(); // 💬 await expect(page.locator('.pane')).toHaveCount(1); await expect(page.getByRole('button', { name: 'Dictionary' })).toHaveCount(0); // A finished game is read-only: neither the message field nor the nudge is offered. await expect(page.getByRole('button', { name: 'Send' })).toHaveCount(0); await expect(page.getByRole('button', { name: 'Nudge' })).toHaveCount(0); }); test('lobby: hiding a finished game removes it (kebab → ❌), keeping the others', async ({ page }) => { await loginLobby(page); // Both seeded finished games are listed; the active row carries the inert chevron, not a kebab. await expect(page.locator('.rowwrap', { hasText: 'Kaya' })).toBeVisible(); await expect(page.locator('.rowwrap', { hasText: 'Rick' })).toBeVisible(); const annRow = page.locator('.rowwrap', { hasText: 'Ann' }); await expect(annRow.locator('.kebab')).toHaveCount(0); await expect(annRow.locator('.chev')).toBeVisible(); // The kebab reveals the delete action in place (no dropdown menu); tapping ❌ hides the game. const kayaRow = page.locator('.rowwrap', { hasText: 'Kaya' }); await kayaRow.locator('.kebab').click(); await expect(kayaRow).toHaveClass(/revealed/); await kayaRow.locator('.del').click(); // The hidden game is gone from the list; the other finished game remains. await expect(page.locator('.rowwrap', { hasText: 'Kaya' })).toHaveCount(0); await expect(page.locator('.rowwrap', { hasText: 'Rick' })).toBeVisible(); }); test('lobby: the active-row chevron opens the game (not a no-op)', async ({ page }) => { await loginLobby(page); // The inert-looking '>' on an active row is a tap target that opens the game, like the row. await page.locator('.rowwrap', { hasText: 'Ann' }).locator('.chev').click(); await expect(page.locator('[data-cell]').first()).toBeVisible(); }); test('lobby ⚙️ tab shows the pending friend-request count', async ({ page }) => { await loginLobby(page); // The ⚙️ badge counts incoming friend requests only (Rick = 1); invitations have their // own lobby section, so they are not summed into it. await expect(page.getByRole('button', { name: /Settings/ }).locator('.badge')).toHaveText('1'); }); test('play with friends: a game type is required to send an invitation', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /🎲/ }).click(); // lobby tab bar (New Game tab, by its 🎲 icon — the label is themeable) await page.getByRole('button', { name: 'Play with friends' }).click(); const send = page.getByRole('button', { name: 'Send invitation' }); await expect(send).toBeDisabled(); await page.getByRole('checkbox').first().check(); // pick a friend await expect(send).toBeDisabled(); // still no game type await page.locator('.field select').first().selectOption('scrabble_en'); await expect(send).toBeEnabled(); await send.click(); // the mock creates it and returns to the lobby await expect(page.getByText('Your turn')).toBeVisible(); }); test('game: the add-friend 🤝 confirms with a tap and then reads as sent', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Ann/ }).click(); // active game vs Ann await page.locator('.scoreboard').click(); // open the history -> 🤝 appears on Ann's card const add = page.getByRole('button', { name: 'Add to friends' }); await add.click(); // arm: 🤝 -> a fading ✅ await add.click(); // tap the ✅ to confirm within the window // The request is sent, so the control is now disabled. await expect(add).toBeDisabled(); }); test('game: the block ✖️ confirms in red, then hides both controls and strikes the name', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Ann/ }).click(); // active game vs Ann await page.locator('.scoreboard').click(); // open the history -> 🤝 and ✖️ appear on Ann's card const block = page.getByRole('button', { name: 'Block player' }); await expect(block).toBeVisible(); await block.click(); // arm: ✖️ -> a fading ✅, the score caption turns to a red "Block?" await expect(page.locator('.sc.blockprompt')).toHaveText('Block?'); // While confirming a block the add-friend control is hidden so the two never overlap. await expect(page.getByRole('button', { name: 'Add to friends' })).toHaveCount(0); await block.click(); // confirm within the window // The block applied (optimistically): both controls disappear and the name is struck. await expect(page.getByRole('button', { name: 'Block player' })).toHaveCount(0); await expect(page.getByRole('button', { name: 'Add to friends' })).toHaveCount(0); await expect(page.locator('.nm.struck')).toBeVisible(); // The chat composer is hidden for a blocked opponent — only the log remains, as in a // finished game. await page.getByRole('button', { name: 'Chat' }).click(); // 💬 -> comms hub await expect(page.getByRole('button', { name: 'Send' })).toHaveCount(0); await expect(page.getByRole('button', { name: 'Nudge' })).toHaveCount(0); }); test('game: an opponent who is already a friend shows no add-friend 🤝', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Kaya/ }).click(); // finished game vs Kaya, a seeded friend await page.locator('.scoreboard').click(); // open the history // Kaya is already a friend, so no add-friend control is offered on her card. await expect(page.getByRole('button', { name: 'Add to friends' })).toHaveCount(0); }); test('profile edit disables Save and flags an invalid display name', async ({ page }) => { await loginLobby(page); await openProfile(page); const name = page.locator('.edit input').first(); const save = page.getByRole('button', { name: /^Save$/ }); await name.fill('Bad__Name'); // adjacent specials — invalid await expect(save).toBeDisabled(); await expect(name).toHaveClass(/invalid/); await name.fill('Good Name'); await expect(save).toBeEnabled(); }); // The profile's sign-in-methods matrix (email add/change + provider link/unlink). The mock // profile is a durable account already holding an email, so the email control is the change // flow; a new address containing "taken" stands in (in the mock) for one owned by another // account, driving the non-disclosing refusal. test('change email: a taken address is refused without disclosure', async ({ page }) => { await loginLobby(page); await openProfile(page); await expect(page.getByText('you@example.com')).toBeVisible(); await page.getByRole('button', { name: 'Change' }).click(); await page.getByPlaceholder('New email address').fill('taken@example.com'); await page.getByRole('button', { name: 'Send code' }).click(); await page.locator('.accounts .codein').fill('123456'); await page.getByRole('button', { name: 'OK' }).click(); // The neutral message never reveals the other account. await expect(page.getByText('Check the address or contact support.')).toBeVisible(); await expect(page.getByText(/belongs to another account/)).toHaveCount(0); await expect(page.getByText('you@example.com')).toBeVisible(); }); test('change email: a free address replaces the current one', async ({ page }) => { await loginLobby(page); await openProfile(page); await page.getByRole('button', { name: 'Change' }).click(); await page.getByPlaceholder('New email address').fill('fresh@example.com'); await page.getByRole('button', { name: 'Send code' }).click(); await page.locator('.accounts .codein').fill('123456'); await page.getByRole('button', { name: 'OK' }).click(); await expect(page.getByText('fresh@example.com')).toBeVisible(); await expect(page.getByText('you@example.com')).toHaveCount(0); }); // The add-email confirmation can complete out of band: the recipient taps the one-tap link in the // email, which confirms in another browser/session. A backgrounded Mini App misses the live // 'profile' event (the stream is single-shot, no replay), so the open code form falls back to // polling the profile until the address lands. The mock attaches the email WITHOUT emitting an // event, so only the poll can surface it. test('add email: an out-of-band confirmation surfaces on the open form via polling', async ({ page }) => { await loginLobby(page); await openProfile(page); // Drop the seeded email so the sign-in section offers the add-email flow. await page.evaluate(() => (window as unknown as { __mock: { clearEmail(): void } }).__mock.clearEmail()); const emailInput = page.locator('.accounts input[type="email"]'); await expect(emailInput).toBeVisible(); await emailInput.fill('linked@example.com'); await page.getByRole('button', { name: 'Send code' }).click(); await expect(page.locator('.accounts .codein')).toBeVisible(); // Confirmed elsewhere via the one-tap link, with no live event delivered: only the poll surfaces it. await page.evaluate(() => ( window as unknown as { __mock: { confirmEmailOutOfBand(email: string): void } } ).__mock.confirmEmailOutOfBand('linked@example.com'), ); // The confirmed address surfaces as the email row, and the code form is gone. await expect(page.locator('.acctrow').filter({ hasText: 'linked@example.com' })).toBeVisible({ timeout: 10000 }); await expect(page.locator('.accounts .codein')).toHaveCount(0); }); test('link then unlink Telegram from the sign-in methods', async ({ page }) => { await loginLobby(page); await openProfile(page); // On the web the Telegram login-widget control is offered; the mock links it instantly. await page.getByRole('button', { name: 'Link Telegram' }).click(); const tgRow = page.locator('.acctrow').filter({ hasText: 'Telegram' }); await expect(tgRow).toBeVisible(); // With email + Telegram two methods remain, so Unlink is offered; confirm it in the dialog. await tgRow.getByRole('button', { name: 'Unlink' }).click(); await expect(page.getByText('Unlink account?')).toBeVisible(); await page.getByRole('dialog').getByRole('button', { name: 'Unlink' }).click(); await expect(page.locator('.acctrow').filter({ hasText: 'Telegram' })).toHaveCount(0); await expect(page.getByRole('button', { name: 'Link Telegram' })).toBeVisible(); }); test('account deletion: the mailed-code step-up leads to the terminal deleted screen', async ({ page }) => { await loginLobby(page); await openProfile(page); // The mock profile holds an email, so deletion asks for the mailed code. await page.getByRole('button', { name: 'Delete account' }).click(); await expect(page.getByText('Delete your account?')).toBeVisible(); await page.getByRole('dialog').locator('.codein').fill('123456'); await page.getByRole('dialog').getByRole('button', { name: 'Delete permanently' }).click(); // The app swaps to the terminal account-deleted screen. await expect(page.getByText('Account deleted')).toBeVisible(); }); test('chat: one message per turn — the field shows, then a caption replaces it after sending', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Ann/ }).click(); // g1: your turn await page.locator('.scoreboard').click(); // open the history await page.getByRole('button', { name: 'Chat' }).click(); // 💬 -> comms hub await expect(page.locator('.pane')).toHaveCount(1); // On your turn the message field + Send are shown and the nudge is hidden; // chat and nudge are mutually exclusive by turn. Icon-only controls expose their action // through the aria-label. await expect(page.getByRole('button', { name: 'Send' })).toBeVisible(); await expect(page.getByRole('button', { name: 'Nudge' })).toHaveCount(0); // The limit is one message per turn: after sending, the field is hidden behind a caption. // It is still your turn, so the nudge does not appear either. await page.getByPlaceholder(/Quick message/).fill('hi there'); await page.getByRole('button', { name: 'Send' }).click(); await expect(page.getByText('You can write again next turn.')).toBeVisible(); await expect(page.getByRole('button', { name: 'Send' })).toHaveCount(0); await expect(page.getByRole('button', { name: 'Nudge' })).toHaveCount(0); });