package social import ( "context" "fmt" "slices" "github.com/google/uuid" "scrabble/backend/internal/notify" ) // RobotBlock is one per-game block of a disguised-robot opponent: the row id (used to // unblock it), the game name the player saw, and the game + seat it was blocked in. type RobotBlock struct { ID uuid.UUID DisplayName string GameID uuid.UUID Seat int } // BlockInGame blocks blockedID for blockerID from within gameID. A human is blocked // normally (the blocks table, via Block). A disguised-robot opponent is instead recorded // per-game in robot_blocks — never the shared robot account — so the matchmaker keeps // robots free and the same robot stays unblocked in the blocker's other games (under its // other names); the row snapshots the seat and the name the player saw so the blocked list // and the in-game card can show it. It is the entry point for the in-game block control; // the settings-screen block (no game) goes through Block directly. func (svc *Service) BlockInGame(ctx context.Context, blockerID, blockedID, gameID uuid.UUID) error { if blockerID == blockedID { return ErrSelfRelation } isRobot, err := svc.accounts.IsRobot(ctx, blockedID) if err != nil { return err } if !isRobot { return svc.Block(ctx, blockerID, blockedID) } if gameID == uuid.Nil { return ErrNotParticipant } seats, _, _, err := svc.games.Participants(ctx, gameID) if err != nil { return err } seat := slices.Index(seats, blockedID) if seat < 0 { return ErrNotParticipant } name, _ := svc.games.SeatName(ctx, gameID, blockedID) if err := svc.store.insertRobotBlock(ctx, blockerID, gameID, seat, blockedID, name); err != nil { return err } svc.pub.Publish(notify.NotificationAccount(blockerID, notify.NotifyUserBlocked, svc.accountRef(ctx, blockedID))) return nil } // ListRobotBlocks returns blockerID's per-game disguised-robot blocks, newest first. func (svc *Service) ListRobotBlocks(ctx context.Context, blockerID uuid.UUID) ([]RobotBlock, error) { return svc.store.listRobotBlocks(ctx, blockerID) } // insertRobotBlock records a per-game robot block; a duplicate (same blocker, game, seat) // is ignored. func (s *Store) insertRobotBlock(ctx context.Context, blocker, gameID uuid.UUID, seat int, robotID uuid.UUID, name string) error { id, err := uuid.NewV7() if err != nil { return fmt.Errorf("social: new robot block id: %w", err) } const q = `INSERT INTO backend.robot_blocks (id, blocker_id, game_id, seat, robot_id, display_name) VALUES ($1, $2, $3, $4, $5, $6) ON CONFLICT (blocker_id, game_id, seat) DO NOTHING` if _, err := s.db.ExecContext(ctx, q, id, blocker, gameID, int16(seat), robotID, name); err != nil { return fmt.Errorf("social: insert robot block: %w", err) } return nil } // deleteRobotBlock removes blocker's robot block by its row id, reporting whether a row // matched (so the caller can fall back to a human block). func (s *Store) deleteRobotBlock(ctx context.Context, blocker, id uuid.UUID) (bool, error) { const q = `DELETE FROM backend.robot_blocks WHERE id = $2 AND blocker_id = $1` res, err := s.db.ExecContext(ctx, q, blocker, id) if err != nil { return false, fmt.Errorf("social: delete robot block: %w", err) } n, err := res.RowsAffected() if err != nil { return false, fmt.Errorf("social: delete robot block rows: %w", err) } return n > 0, nil } // listRobotBlocks returns blocker's robot blocks, newest first. func (s *Store) listRobotBlocks(ctx context.Context, blocker uuid.UUID) ([]RobotBlock, error) { const q = `SELECT id, display_name, game_id, seat FROM backend.robot_blocks WHERE blocker_id = $1 ORDER BY created_at DESC` rows, err := s.db.QueryContext(ctx, q, blocker) if err != nil { return nil, fmt.Errorf("social: list robot blocks: %w", err) } defer rows.Close() var out []RobotBlock for rows.Next() { var rb RobotBlock var seat int16 if err := rows.Scan(&rb.ID, &rb.DisplayName, &rb.GameID, &seat); err != nil { return nil, fmt.Errorf("social: scan robot block: %w", err) } rb.Seat = int(seat) out = append(out, rb) } return out, rows.Err() }