import { expect, test, type Page } from '@playwright/test'; // Stage 8 social / account / history surfaces against the mock transport (no backend). // The mock profile is a durable account, so friends, invitations, stats and the GCG // export are reachable from the seeded fixture. async function loginLobby(page: Page): Promise { await page.goto('/'); await page.getByRole('button', { name: /guest/i }).click(); await expect(page.getByText('Active games')).toBeVisible(); } async function openFriends(page: Page): Promise { await page.locator('.burger').first().click(); await page.getByRole('button', { name: /Friends/ }).click(); } test('friends: issue a code, accept an incoming request, redeem a code', async ({ page }) => { await loginLobby(page); await openFriends(page); // Issue a one-time code — it is shown to share, with a copy control. await page.getByRole('button', { name: /Show my code/i }).click(); await expect(page.getByTestId('friend-code')).toContainText('246813'); await expect(page.getByRole('button', { name: 'Copy' })).toBeVisible(); // The seeded incoming request (Rick) can be accepted; the requests section clears. await expect(page.getByText('Friend requests')).toBeVisible(); await page.getByRole('button', { name: /^Accept$/ }).click(); await expect(page.getByText('Friend requests')).toBeHidden(); // Redeeming a code adds a new friend to the list. await page.locator('.codein').fill('111111'); await page.getByRole('button', { name: /^Add$/ }).click(); await expect(page.locator('.who', { hasText: 'Friend 111111' })).toBeVisible(); }); test('invitations: the lobby shows an invitation and accepting clears it', async ({ page }) => { await loginLobby(page); await expect(page.getByText('Invitations')).toBeVisible(); await expect(page.getByText(/From Kaya/)).toBeVisible(); await page.getByRole('button', { name: /^Accept$/ }).click(); await expect(page.getByText(/From Kaya/)).toBeHidden(); }); test('stats screen shows the metrics', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Stats/ }).click(); await expect(page.getByText('Win rate')).toBeVisible(); await expect(page.getByText('Best move')).toBeVisible(); }); test('profile edit saves a new display name', async ({ page }) => { await loginLobby(page); await page.locator('.burger').first().click(); await page.getByRole('button', { name: /Profile/ }).click(); await page.getByRole('button', { name: /Edit profile/ }).click(); await page.locator('.edit input').first().fill('Kaya Test'); await page.getByRole('button', { name: /^Save$/ }).click(); await expect(page.locator('.name')).toHaveText('Kaya Test'); }); test('GCG export appears only for a finished game', async ({ page }) => { await loginLobby(page); // The finished game vs Kaya exposes the export; the menu carries the item. await page.getByRole('button', { name: /Kaya/ }).click(); await page.locator('.burger').first().click(); await expect(page.getByRole('button', { name: /Export GCG/ })).toBeVisible(); }); test('GCG export is hidden for an active game', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Ann/ }).click(); await page.locator('.burger').first().click(); await expect(page.getByRole('button', { name: /Export GCG/ })).toHaveCount(0); }); test('finished game draws an inert footer and trims the live-only menu', async ({ page }) => { await loginLobby(page); await page.getByRole('button', { name: /Kaya/ }).click(); // finished game vs Kaya await expect(page.locator('[data-cell]').first()).toBeVisible(); // The footer (tab bar) is drawn but its controls are disabled in a finished game. await expect(page.locator('.tab').first()).toBeDisabled(); // The menu drops Check word and Drop game once the game is over. await page.locator('.burger').first().click(); await expect(page.getByRole('button', { name: 'Check word' })).toHaveCount(0); await expect(page.getByRole('button', { name: 'Drop game' })).toHaveCount(0); });