// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; import { TileRecord } from '../scrabblefb/tile-record.js'; export class EvalRequest { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):EvalRequest { this.bb_pos = i; this.bb = bb; return this; } static getRootAsEvalRequest(bb:flatbuffers.ByteBuffer, obj?:EvalRequest):EvalRequest { return (obj || new EvalRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsEvalRequest(bb:flatbuffers.ByteBuffer, obj?:EvalRequest):EvalRequest { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new EvalRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } gameId():string|null gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null gameId(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } dir():string|null dir(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null dir(optionalEncoding?:any):string|Uint8Array|null { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; } tiles(index: number, obj?:TileRecord):TileRecord|null { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? (obj || new TileRecord()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; } tilesLength():number { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } static startEvalRequest(builder:flatbuffers.Builder) { builder.startObject(3); } static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) { builder.addFieldOffset(0, gameIdOffset, 0); } static addDir(builder:flatbuffers.Builder, dirOffset:flatbuffers.Offset) { builder.addFieldOffset(1, dirOffset, 0); } static addTiles(builder:flatbuffers.Builder, tilesOffset:flatbuffers.Offset) { builder.addFieldOffset(2, tilesOffset, 0); } static createTilesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (let i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]!); } return builder.endVector(); } static startTilesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); } static endEvalRequest(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createEvalRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, dirOffset:flatbuffers.Offset, tilesOffset:flatbuffers.Offset):flatbuffers.Offset { EvalRequest.startEvalRequest(builder); EvalRequest.addGameId(builder, gameIdOffset); EvalRequest.addDir(builder, dirOffset); EvalRequest.addTiles(builder, tilesOffset); return EvalRequest.endEvalRequest(builder); } }