fix(engine): make .seed_version marker authoritative (no boot refusal) #93

Merged
developer merged 1 commits from feature/dict-seed-marker-wins into development 2026-06-20 18:25:12 +00:00
9 changed files with 119 additions and 69 deletions
+1 -1
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@@ -38,7 +38,7 @@ the edge before prod. Each phase maps back to the owner's raw pre-release TODO l
| BX | Asymmetric per-user block + in-game controls: a block now silently suppresses everything **from** the blocked user (chat, nudge, friend requests, invitations are kept but never delivered/surfaced, born-read) while they notice nothing, **without** deleting the friendship (unblock restores it); auto-match excludes a block-related pair (either direction); in-game opponent card gains a ✖️ **block** control (mirroring 🤝, red "Block?" confirm, mutual-hide, struck name + hidden chat composer when blocked); optimistic apply + `user_blocked`/`user_unblocked` event confirm + rollback; admin user card gains **blocks / blocked-by / friends** cross-linked lists. Blocking a disguised-robot opponent is recorded per-game in a separate **`robot_blocks`** table (migration `00011`), keyed on game+seat with the seen name — never the shared robot account — so the matchmaker keeps giving robots; it shows in the blocked list and re-marks the in-game card | owner ad-hoc | **done** |
| FM | First-move tile draw (official rules): each seated player draws a tile, the one closest to "A" leads (a blank beats every letter), ties re-drawing until a single leader; **honest per-draw `crypto/rand` entropy**, not the bag seed, so the **record** (`game_setup_draws`, migration `00013`) — not a seed — is the only account of the outcome, kept for future **tournaments** (designed as a discrete per-tile "player N draws" step). Friend/AI draws at create; **auto-match draws at *open*** against a synthetic `uuid.Nil` opponent whose draw rows are back-filled on join, so the opener's seat is fixed up front and the existing open-game pre-move is preserved (no reseating, no play-gating). Admin `/_gm/games/:id` gains the recorded draw list + a simple **step-by-step board replay** (`ReplayTimeline`). | owner ad-hoc | **done** |
| SB | Single Telegram bot + per-user variant preferences: the two per-language bots collapse into **one** (drop `accounts.service_language`, `supported_languages`, the `*_EN`/`*_RU` env vars and game-language push routing — the single bot renders in the recipient's `preferred_language`); New Game variant gating moves to a profile **`variant_preferences`** set (default Erudit only, Erudit-first, server-enforced on the caller's auto-match/vs-AI/invitation-create paths, an invited friend may accept any variant); env vars collapse to unsuffixed `TELEGRAM_BOT_TOKEN`/`TELEGRAM_GAME_CHANNEL_ID`/`VITE_TELEGRAM_LINK`/`VITE_TELEGRAM_GAME_CHANNEL_NAME` and `GATEWAY_DEFAULT_SUPPORTED_LANGUAGES` is removed; wire drops `service_language`/`supported_languages` (Session, ValidateInitDataResponse) + the push `language` routing field and adds `variant_preferences` to Profile/UpdateProfile. | owner ad-hoc | **done** |
| DV | Dictionary version hygiene: CI + image/compose seed track the current release (`v1.2.1`); a **seed-drift guard** records the flat dir's seed in a `.seed_version` marker and refuses to boot when a bumped build seed would relabel a live volume (silently serving the wrong dictionary + voiding games pinned to the prior label); `DICT_VERSION` is the fresh-volume seed only, a live contour migrates through the admin console | owner ad-hoc | **done** |
| DV | Dictionary version hygiene: CI + image/compose seed track the current release (`v1.2.1`); a **seed-drift guard** records the flat dir's seed in an authoritative `.seed_version` marker so a bumped build seed on a live volume is ignored (it can't relabel live bytes — which would mis-serve the dictionary + void games pinned to the prior label); `DICT_VERSION` is the fresh-volume seed only, a live contour migrates through the admin console | owner ad-hoc | **done** |
| → | Stage 18 — prod contour deploy | — | see [`PLAN.md`](PLAN.md) |
## Key findings (these reshaped the raw list — read before starting a phase)
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@@ -190,7 +190,7 @@ internal/ratewatch/ # gateway rate-limit reports: episode window for the consol
| `BACKEND_OTEL_TRACES_EXPORTER` | `none` | `none`, `stdout` or `otlp` (gRPC; endpoint from the standard `OTEL_EXPORTER_OTLP_*`). |
| `BACKEND_OTEL_METRICS_EXPORTER` | `none` | `none`, `stdout` or `otlp`. |
| `BACKEND_DICT_DIR` | — | **Required.** Directory of committed `.dawg` dictionaries. |
| `BACKEND_DICT_VERSION` | `v1` | Seed dictionary version new games pin (the flat dir's label). Recorded in a `.seed_version` marker on first boot; the backend refuses to start if a later value drifts from it — the seed-drift guard (ARCHITECTURE.md §5). |
| `BACKEND_DICT_VERSION` | `v1` | Version label for the flat dictionary dir. Recorded in a `.seed_version` marker on first boot and authoritative after: on a seeded volume a changed value is ignored (it seeds only a fresh volume) — the seed-drift guard (ARCHITECTURE.md §5). |
| `BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL` | `1m` | How often the turn-timeout sweeper runs. |
| `BACKEND_GAME_CACHE_TTL` | `24h` | Idle window before a live game is evicted from cache. |
| `BACKEND_LOBBY_ROBOT_WAIT` | `10s` | Auto-match wait before a robot is substituted for a missing human. |
@@ -255,9 +255,10 @@ repo (one semver per set); the engine loads them by `(variant, dict_version)` fr
labelled `BACKEND_DICT_VERSION`; uploaded versions live in `<version>/`
subdirectories the admin console writes and a restart re-loads. Because the DAWGs
carry no embedded version, the first boot records the seed in a `.seed_version`
marker and a later boot **refuses to start** if `BACKEND_DICT_VERSION` no longer
matches it (the seed-drift guard), so a live contour's dictionary is changed through
the console, never by bumping the build seed (ARCHITECTURE.md §5).
marker that is authoritative after: on a seeded volume a changed `BACKEND_DICT_VERSION`
is ignored (it seeds only a fresh volume) — the seed-drift guard so a live contour's
dictionary is changed through the console, never by bumping the build seed
(ARCHITECTURE.md §5).
## Tests
+14 -12
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@@ -70,20 +70,22 @@ func Open(dir, version string, variants ...Variant) (*Registry, error) {
// immediate subdirectory of dir: a subdirectory named V contributes, under
// version V, the variants whose committed DAWG it carries. This is the
// restart-side of the admin dictionary reload — a version reloaded into dir/<V>/
// at runtime is resident again after a restart. A subdirectory named like the
// boot version is skipped (the flat dir already is the boot version). It records
// and enforces a seed-version marker on the flat dir (see checkSeedMarker), failing
// when the build seed was bumped on an already-seeded volume. A partially loaded
// at runtime is resident again after a restart. The flat dir's version is resolved
// from its .seed_version marker (see resolveSeedVersion): a fresh dir records
// bootVersion, an already-seeded dir keeps its recorded label and ignores bootVersion,
// so a bumped build seed never relabels live bytes. A subdirectory named like the
// resolved seed version is skipped (the flat dir already is it). A partially loaded
// registry is closed before any error is returned.
func OpenWithVersions(dir, bootVersion string) (*Registry, error) {
r, err := Open(dir, bootVersion)
// Resolve the flat dir's version from its seed marker first: on an already-seeded
// volume the marker wins and bootVersion is ignored, so a bumped build seed cannot
// relabel live bytes (see resolveSeedVersion).
seed, err := resolveSeedVersion(dir, bootVersion)
if err != nil {
return nil, err
}
// Guard the seed-drift footgun before scanning for additional versions: refuse
// to boot when the flat dir was seeded under a different version than bootVersion.
if err := checkSeedMarker(dir, bootVersion); err != nil {
_ = r.Close()
r, err := Open(dir, seed)
if err != nil {
return nil, err
}
entries, err := os.ReadDir(dir)
@@ -92,9 +94,9 @@ func OpenWithVersions(dir, bootVersion string) (*Registry, error) {
return nil, fmt.Errorf("engine: scan dictionary dir %s: %w", dir, err)
}
for _, e := range entries {
// Skip non-directories, the boot version (already loaded as the flat dir)
// and dot-prefixed directories (the upload staging area, dir/.staging/).
if !e.IsDir() || e.Name() == bootVersion || strings.HasPrefix(e.Name(), ".") {
// Skip non-directories, the resolved seed version (already loaded as the flat
// dir) and dot-prefixed directories (the upload staging area, dir/.staging/).
if !e.IsDir() || e.Name() == seed || strings.HasPrefix(e.Name(), ".") {
continue
}
if _, err := r.LoadAvailable(filepath.Join(dir, e.Name()), e.Name()); err != nil {
+51 -7
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@@ -146,23 +146,67 @@ func TestOpenWithVersionsRecordsSeedMarker(t *testing.T) {
_ = reg2.Close()
}
// TestOpenWithVersionsRejectsSeedDrift verifies the guard refuses to boot a directory
// seeded as one version when BACKEND_DICT_VERSION (bootVersion) names another — the
// seed-drift footgun a bumped build seed on a live volume would cause.
func TestOpenWithVersionsRejectsSeedDrift(t *testing.T) {
// TestOpenWithVersionsMarkerWinsOverBoot verifies the recorded .seed_version marker
// is authoritative: once a directory is seeded, a different bootVersion
// (BACKEND_DICT_VERSION) is ignored — the flat dir keeps its recorded label — so a
// bumped build seed on a live volume cannot relabel the already-seeded bytes.
func TestOpenWithVersionsMarkerWinsOverBoot(t *testing.T) {
dir := t.TempDir()
for _, v := range Variants() {
copyDawg(t, testDictDir(), dir, v)
}
reg, err := OpenWithVersions(dir, "v1")
reg, err := OpenWithVersions(dir, "v1") // seeds the marker = v1
if err != nil {
t.Fatalf("seed open: %v", err)
}
_ = reg.Close()
if _, err := OpenWithVersions(dir, "v2"); err == nil {
t.Fatal("open after seed bump: want error, got nil")
// Reboot with a bumped boot version: the marker (v1) wins, no error, v2 ignored.
reg2, err := OpenWithVersions(dir, "v2")
if err != nil {
t.Fatalf("reboot with bumped boot version: %v", err)
}
defer func() { _ = reg2.Close() }()
if got := reg2.Versions(VariantEnglish); len(got) != 1 || got[0] != "v1" {
t.Errorf("versions = %v, want [v1] (marker wins, v2 ignored)", got)
}
if _, err := reg2.Solver(VariantEnglish, "v2"); !errors.Is(err, ErrUnknownVersion) {
t.Errorf("v2 must not be resident: got %v", err)
}
data, _ := os.ReadFile(filepath.Join(dir, seedMarkerFile))
if got := strings.TrimSpace(string(data)); got != "v1" {
t.Errorf("marker = %q, want v1 (unchanged)", got)
}
}
// TestOpenWithVersionsBumpedBootKeepsSubdir mirrors the live-contour case: a volume
// seeded as v1 with a v2 subdirectory (uploaded via the console), booted with a bumped
// build seed bootVersion=v2. The marker (v1) wins for the flat dir, and the v2
// subdirectory is still loaded — not skipped as "the boot version" — so both versions
// stay resident. (Skipping it would silently leave only the flat v1 bytes under v2.)
func TestOpenWithVersionsBumpedBootKeepsSubdir(t *testing.T) {
dir := t.TempDir()
for _, v := range Variants() {
copyDawg(t, testDictDir(), dir, v)
}
reg0, err := OpenWithVersions(dir, "v1") // seed marker = v1
if err != nil {
t.Fatalf("seed: %v", err)
}
_ = reg0.Close()
copyDawg(t, testDictDir(), filepath.Join(dir, "v2"), VariantEnglish) // console upload
reg, err := OpenWithVersions(dir, "v2") // bumped build seed
if err != nil {
t.Fatalf("boot v2: %v", err)
}
defer func() { _ = reg.Close() }()
if _, err := reg.Solver(VariantEnglish, "v1"); err != nil {
t.Errorf("flat v1 must stay resident: %v", err)
}
if _, err := reg.Solver(VariantEnglish, "v2"); err != nil {
t.Errorf("v2 subdir must be resident (not skipped): %v", err)
}
}
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@@ -13,40 +13,41 @@ import (
// version scan skips it (like the .staging upload area).
const seedMarkerFile = ".seed_version"
// checkSeedMarker reconciles the flat dictionary directory's recorded seed version
// with bootVersion, guarding the seed-drift footgun.
// resolveSeedVersion returns the version label the flat dictionary directory is
// addressed by, recording it on first use.
//
// The contour's dictionary lives on a named volume seeded from the image once and
// never re-seeded (deploy/docker-compose.yml). The flat directory's DAWG files carry
// no embedded version, so their version is only the label BACKEND_DICT_VERSION gives
// them. Bumping the build seed on a live volume would therefore relabel the already
// seeded bytes: games that pinned the old label become unreplayable (voided) and new
// games would silently use the wrong dictionary. checkSeedMarker records the seed
// version on a fresh directory and, on every later boot, returns an error when
// bootVersion no longer matches the recorded seed — so an operator changes a live
// dictionary by uploading the new release through the admin console, or wipes the
// volume to re-seed, never by bumping the build seed (docs/ARCHITECTURE.md §5).
// never re-seeded (deploy/docker-compose.yml). The flat DAWGs carry no embedded
// version, so the version a volume was first seeded as is recorded in a
// .seed_version marker and is **authoritative** from then on:
//
// A directory that cannot be written makes the first record fail; that already breaks
// - fresh directory (no marker): record bootVersion (the build's
// BACKEND_DICT_VERSION) and return it — the seed of a fresh volume;
// - already-seeded directory: return the recorded marker and ignore bootVersion.
//
// So bumping the build seed on a live volume is a harmless no-op (it only takes
// effect on a future fresh volume) instead of relabelling the already-seeded bytes —
// which would void games pinned to the prior label and mis-serve new ones. New games
// still pin the active version (DB-persisted, set by the admin console), which is the
// real way a running contour moves to a new release.
//
// A directory that cannot be written makes the first record fail; that also breaks
// the admin console (which writes version subdirectories here), so the error is
// returned rather than swallowed, matching the package's fail-loud dictionary setup.
func checkSeedMarker(dir, bootVersion string) error {
func resolveSeedVersion(dir, bootVersion string) (string, error) {
path := filepath.Join(dir, seedMarkerFile)
data, err := os.ReadFile(path)
switch {
case err == nil:
if recorded := strings.TrimSpace(string(data)); recorded != bootVersion {
return fmt.Errorf("engine: dictionary volume was seeded as %q but BACKEND_DICT_VERSION is %q; "+
"change a live dictionary by uploading the release through the admin console, or wipe the "+
"volume to re-seed — do not bump the build seed (docs/ARCHITECTURE.md §5)", recorded, bootVersion)
if err != nil && !errors.Is(err, os.ErrNotExist) {
return "", fmt.Errorf("engine: read dictionary seed marker %s: %w", path, err)
}
return nil
case errors.Is(err, os.ErrNotExist):
if err := os.WriteFile(path, []byte(bootVersion+"\n"), 0o644); err != nil {
return fmt.Errorf("engine: record dictionary seed marker %s: %w", path, err)
if err == nil {
if recorded := strings.TrimSpace(string(data)); recorded != "" {
return recorded, nil
}
return nil
default:
return fmt.Errorf("engine: read dictionary seed marker %s: %w", path, err)
// An empty/corrupt marker falls through and is rewritten from bootVersion.
}
if werr := os.WriteFile(path, []byte(bootVersion+"\n"), 0o644); werr != nil {
return "", fmt.Errorf("engine: record dictionary seed marker %s: %w", path, werr)
}
return bootVersion, nil
}
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@@ -13,9 +13,9 @@ POSTGRES_PASSWORD=change-me # required
# scrabble-dictionary release tag baked into the image as the SEED dictionary for a
# FRESH volume (image build-arg; also labels the resident seed version). After first
# boot the dawg-data volume preserves versions uploaded through the admin console and
# the active version lives in the DB. On a live volume the backend refuses to start if
# this no longer matches the recorded seed (the seed-drift guard) change a running
# contour's dictionary through /_gm/dictionary, not by bumping this (ARCHITECTURE.md §5).
# the active version lives in the DB. On a live volume a changed value is ignored (the
# recorded .seed_version marker wins — the seed-drift guard); change a running
# contour's dictionary through /_gm/dictionary (ARCHITECTURE.md §5).
DICT_VERSION=v1.2.1
# --- Logging ----------------------------------------------------------------
+1 -1
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@@ -71,7 +71,7 @@ compose, but the connector **fails at boot** when it is empty.
| --- | --- | --- | --- |
| `POSTGRES_DB` | variable | `scrabble` | Database name. |
| `POSTGRES_USER` | variable | `scrabble` | Database user. |
| `DICT_VERSION` | variable | `v1.2.1` | `scrabble-dictionary` release tag baked into the backend image as the **seed for a fresh volume** (build-arg). A live contour changes dictionary through the admin console, not this; the backend refuses to boot if it drifts from the volume's recorded `.seed_version` (the seed-drift guard, ARCHITECTURE.md §5). Set per contour as `TEST_`/`PROD_DICT_VERSION`. |
| `DICT_VERSION` | variable | `v1.2.1` | `scrabble-dictionary` release tag baked into the backend image as the **seed for a fresh volume** (build-arg). A live contour changes dictionary through the admin console, not this; on a seeded volume a changed value is ignored (the recorded `.seed_version` marker wins — the seed-drift guard, ARCHITECTURE.md §5). Set per contour as `TEST_`/`PROD_DICT_VERSION`. |
| `LOG_LEVEL` | variable | `info` | Shared log level for backend / gateway / connector (`debug\|info\|warn\|error`). |
| `CADDY_SITE_ADDRESS` | variable | `:80` | Caddy site address. Test: `:80` (host caddy terminates TLS). Prod: a domain, so caddy does its own ACME. |
| `GM_BASICAUTH_USER` | variable | `gm` | Username for the `/_gm` Basic-Auth. |
+3 -3
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@@ -97,9 +97,9 @@ services:
# inherits). The admin console writes new version subdirectories here, and the
# volume preserves them — and the versions in-progress games pin — across
# redeploys. Once seeded the volume is not re-seeded: DICT_VERSION is the seed for
# a FRESH volume only. On a live volume the backend refuses to start if DICT_VERSION
# no longer matches the recorded seed (the seed-drift guard), so a running contour's
# dictionary is changed through the admin console, never by bumping the seed
# a FRESH volume only. On a live volume a changed DICT_VERSION is ignored (the
# recorded .seed_version marker wins — the seed-drift guard), so a running contour's
# dictionary is changed through the admin console, not by bumping the seed
# (docs/ARCHITECTURE.md §5).
volumes:
- dawg-data:/opt/dawg
+12 -10
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@@ -274,16 +274,18 @@ Key points:
`dictionary_state`. The volume preserves uploaded versions across redeploys;
once seeded it is not re-seeded, so after bootstrap dictionary changes go through
the console rather than a rebuild. Because the flat DAWGs carry no embedded
version, `OpenWithVersions` records the version the flat directory was first
opened at in a `.seed_version` marker on the volume and **refuses to boot** when a
later `BACKEND_DICT_VERSION` disagrees — the **seed-drift guard**: it stops a
bumped build seed on a live volume from relabelling the already-seeded bytes,
which would silently serve the wrong dictionary and void games pinned to the prior
label. A running contour therefore moves to a new release **through the console**
(the prior version stays resident, so its games keep replaying); `DICT_VERSION` is
the seed for a **fresh** volume only, set per contour from the deploy's
`TEST_`/`PROD_DICT_VERSION`. (The dictionaries ship as a versioned **release
artifact** from the `scrabble-dictionary` repo; the build's `DICT_VERSION` selects
version, `OpenWithVersions` records the version the flat directory was first seeded
at in a `.seed_version` marker on the volume and treats that marker as
**authoritative** (the **seed-drift guard**): on an already-seeded volume a later
`BACKEND_DICT_VERSION` is ignored, so a bumped build seed cannot relabel the
already-seeded bytes — which would otherwise silently serve the wrong dictionary
and void games pinned to the prior label. A running contour therefore moves to a
new release **through the console** (the prior version stays resident, so its games
keep replaying), and `DICT_VERSION` is the seed for a **fresh** volume only:
bumping it on a live contour is a harmless no-op that takes effect on the next
fresh volume. Set it per contour from the deploy's `TEST_`/`PROD_DICT_VERSION`.
(The dictionaries ship as a versioned **release artifact** from the
`scrabble-dictionary` repo; the build's `DICT_VERSION` selects
only the seed.)
- Move generation/validation/scoring use `Solver.GenerateMoves` (ranked),
`Solver.ValidatePlay` and `Solver.ScorePlay`; board mutation uses