feat(ui): last-word letter highlight + dark bonus-square contrast #50
+5
-3
@@ -123,9 +123,11 @@ Login uses `Screen`.
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overlays the empty area below, so the layout doesn't resize/jank; other modals stay
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overlays the empty area below, so the layout doesn't resize/jank; other modals stay
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keyboard-aware (they size to the area above the keyboard).
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keyboard-aware (they size to the area above the keyboard).
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- **Highlights**: pending tiles use a slightly darker tile background (no outline). The
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- **Highlights**: pending tiles use a slightly darker tile background (no outline). The
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last completed word gets a dark tile background — static while it is the opponent's
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last completed word keeps the normal tile background; instead its letters — not the point
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turn (our word), and a 1 s flash when it is our turn (their word). While placing, only
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values — are drawn in the recent-move colour, in both themes. It is static while it is the
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the pending tiles are highlighted.
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opponent's turn (our word), and a 1 s flash (the letter pulses between its normal colour
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and the recent-move colour) when it is our turn (their word). While placing, only the
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pending tiles are highlighted.
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- **Bonus-square labels** — a Settings choice (`boardlabels.ts`): `beginner` shows a
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- **Bonus-square labels** — a Settings choice (`boardlabels.ts`): `beginner` shows a
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split `3×` / `word` (localized слово/буква), `classic` a single `3W` / `3С`, `none`
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split `3×` / `word` (localized слово/буква), `classic` a single `3W` / `3С`, `none`
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nothing. Default **beginner**.
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nothing. Default **beginner**.
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+16
-11
@@ -29,7 +29,9 @@
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--tile-edge: #d8c190;
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--tile-edge: #d8c190;
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--tile-text: #2a2113;
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--tile-text: #2a2113;
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--tile-pending: #f2cf73;
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--tile-pending: #f2cf73;
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--tile-recent: #c8a85c;
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/* Last-word highlight letter — a lighter burgundy than the dark theme on purpose: against
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the lighter tile the perceived contrast needs it, so the two are tuned per theme. */
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--tile-recent: #9c5849;
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--prem-tw: #e06a5b; /* triple word */
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--prem-tw: #e06a5b; /* triple word */
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--prem-dw: #efa6a0; /* double word + centre */
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--prem-dw: #efa6a0; /* double word + centre */
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--prem-tl: #4f8fd6; /* triple letter */
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--prem-tl: #4f8fd6; /* triple letter */
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@@ -75,11 +77,11 @@
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--tile-edge: #b6a473;
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--tile-edge: #b6a473;
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--tile-text: #20190d;
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--tile-text: #20190d;
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--tile-pending: #d8b75e;
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--tile-pending: #d8b75e;
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--tile-recent: #7a6638;
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--tile-recent: #8c4a3c;
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--prem-tw: #b1493d;
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--prem-tw: #9c3f34; /* 3x word: a touch darker red */
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--prem-dw: #8c5450;
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--prem-dw: #a8636b; /* 2x word: softer, pinker */
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--prem-tl: #34608f;
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--prem-tl: #2c527a; /* 3x letter: a touch darker blue */
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--prem-dl: #3b5a72;
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--prem-dl: #4a779b; /* 2x letter: softer, sky blue */
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--prem-text: #e7eaf0;
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--prem-text: #e7eaf0;
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}
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}
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}
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}
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@@ -106,11 +108,14 @@
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--tile-edge: #b6a473;
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--tile-edge: #b6a473;
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--tile-text: #20190d;
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--tile-text: #20190d;
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--tile-pending: #f0d98f;
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--tile-pending: #f0d98f;
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--tile-recent: #4a4636;
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/* Last-word highlight letter — a warm burgundy whose red hue stays distinct from both the
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--prem-tw: #b1493d;
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near-black glyph and the warm tile. The light theme uses a lighter burgundy (tuned per
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--prem-dw: #8c5450;
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theme; perceived contrast depends on the surrounding board). */
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--prem-tl: #34608f;
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--tile-recent: #8c4a3c;
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--prem-dl: #3b5a72;
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--prem-tw: #9c3f34; /* 3x word: a touch darker red */
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--prem-dw: #a8636b; /* 2x word: softer, pinker */
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--prem-tl: #2c527a; /* 3x letter: a touch darker blue */
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--prem-dl: #4a779b; /* 2x letter: softer, sky blue */
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--prem-text: #e7eaf0;
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--prem-text: #e7eaf0;
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}
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}
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+14
-13
@@ -314,25 +314,26 @@
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box-shadow: inset 0 0 0 2px var(--accent);
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box-shadow: inset 0 0 0 2px var(--accent);
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background: color-mix(in srgb, var(--accent) 18%, var(--cell-bg));
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background: color-mix(in srgb, var(--accent) 18%, var(--cell-bg));
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}
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}
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.cell.hl {
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/* Last-word highlight: the tile keeps its normal fill (same as every other placed tile);
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background: var(--tile-recent);
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instead the letter glyph — not the point value — is drawn in the recent-move colour, in
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/* The bottom edge goes darker than the highlighted fill (not lighter, as the plain
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both themes. */
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--tile-edge would), so the tile still reads as raised. */
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.cell.hl .letter,
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box-shadow: inset 0 -2px 0 rgba(0, 0, 0, 0.32);
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.cell.flash .letter {
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color: var(--tile-recent);
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}
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}
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.cell.flash {
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.cell.flash .letter {
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/* Two flashes to draw the eye, then settle back to normal so it does not distract. */
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/* When the opponent just moved and it is now our turn, the highlighted letter pulses
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animation: tileflash 1s ease-in-out 2;
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twice between its normal colour and the recent-move colour to draw the eye, then
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settles on the recent colour (matching .hl). The tile background never animates. */
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animation: letterflash 1s ease-in-out 2;
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}
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}
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@keyframes tileflash {
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@keyframes letterflash {
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0%,
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0%,
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100% {
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100% {
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background: var(--tile-bg);
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color: var(--tile-recent);
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box-shadow: inset 0 -2px 0 var(--tile-edge);
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}
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}
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50% {
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50% {
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background: var(--tile-recent);
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color: var(--tile-text);
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box-shadow: inset 0 -2px 0 rgba(0, 0, 0, 0.32);
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}
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}
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}
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}
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/* cqw fonts are sized against the fixed viewport, so labels stay a constant size as
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/* cqw fonts are sized against the fixed viewport, so labels stay a constant size as
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