Release v1.15.0 — in-game UX + wallet redesign + WAL-alert fix #243

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developer merged 8 commits from development into master 2026-07-10 16:15:21 +00:00
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@@ -32,9 +32,12 @@ const DIST = 'dist';
// storefront logic and the catalog codec load with the always-mounted settings hub (its i18n lands
// in the shared chunk) — and to 125 for the payment intake rails: the wallet order flow, the
// Telegram Stars openInvoice / VK order-box launch and the per-button in-flight state ride the same
// always-loaded Wallet screen. The heavy parts — the dict loader, the move generator and the preload
// orchestration — still stay in lazy chunks. Scoped CSS lands in the CSS chunk, not this JS budget.
const BUDGET = { app: 125, shared: 31, landing: 5 };
// always-loaded Wallet screen, then to 126 for the in-game board-feedback UX — the staged-play
// highlight geometry (lib/formed.ts), the on-board score badge and the bag / turn-strip / board-zoom
// wiring live in the always-loaded Game / Board / Rack screens. The heavy parts — the dict loader,
// the move generator and the preload orchestration — still stay in lazy chunks. Scoped CSS lands in
// the CSS chunk, not this JS budget.
const BUDGET = { app: 126, shared: 31, landing: 5 };
// gzipped returns the gzipped byte size of a built asset, or 0 when the reference is not a
// local file (e.g. the Telegram SDK loaded from a CDN) or is missing.