Release v1.14.0 — monetization launch (E5-E8) #237

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developer merged 54 commits from development into master 2026-07-10 10:11:02 +00:00
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@@ -28,9 +28,11 @@ const DIST = 'dist';
// live in the always-loaded New Game / Game / Lobby screens (the offline engine and the tiny PIN
// hashing stay in lazy chunks / are negligible), then to 123 for the Wallet section — its screen,
// storefront logic and the catalog codec load with the always-mounted settings hub (its i18n lands
// in the shared chunk). The heavy parts — the dict loader, the move generator and the preload
// in the shared chunk) — and to 125 for the payment intake rails: the wallet order flow, the
// Telegram Stars openInvoice / VK order-box launch and the per-button in-flight state ride the same
// always-loaded Wallet screen. The heavy parts — the dict loader, the move generator and the preload
// orchestration — still stay in lazy chunks. Scoped CSS lands in the CSS chunk, not this JS budget.
const BUDGET = { app: 123, shared: 30, landing: 5 };
const BUDGET = { app: 125, shared: 30, landing: 5 };
// gzipped returns the gzipped byte size of a built asset, or 0 when the reference is not a
// local file (e.g. the Telegram SDK loaded from a CDN) or is missing.