release: offline mode + local pass-and-play (hotseat) — proposed v1.12.0 #212

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developer merged 79 commits from development into master 2026-07-07 14:40:43 +00:00
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@@ -21,8 +21,11 @@
// Seeded once from the entry route's tab, then owned locally. The effect keeps the tab valid:
// an AI game has only the Dictionary; a finished non-AI game has only Chat (a stale Dictionary
// deep-link falls back to Chat).
// An honest-AI game has only the Dictionary, so start there regardless of the entry route — this
// keeps ChatScreen (which fetches chat over the network) from mounting even for a beat, which would
// otherwise raise an error toast in offline mode.
// svelte-ignore state_referenced_locally
let tab = $state<CommsTab>(initialTab);
let tab = $state<CommsTab>(vsAi ? 'dictionary' : initialTab);
$effect(() => {
if (vsAi) tab = 'dictionary';
else if (tab === 'dictionary' && !active) tab = 'chat';