release: offline mode + local pass-and-play (hotseat) — proposed v1.12.0 #212
@@ -21,8 +21,11 @@
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// Seeded once from the entry route's tab, then owned locally. The effect keeps the tab valid:
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// an AI game has only the Dictionary; a finished non-AI game has only Chat (a stale Dictionary
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// deep-link falls back to Chat).
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// An honest-AI game has only the Dictionary, so start there regardless of the entry route — this
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// keeps ChatScreen (which fetches chat over the network) from mounting even for a beat, which would
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// otherwise raise an error toast in offline mode.
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// svelte-ignore state_referenced_locally
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let tab = $state<CommsTab>(initialTab);
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let tab = $state<CommsTab>(vsAi ? 'dictionary' : initialTab);
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$effect(() => {
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if (vsAi) tab = 'dictionary';
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else if (tab === 'dictionary' && !active) tab = 'chat';
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