Promote development → master (initial production release: pre-release line + Stage 18) #104
@@ -26,6 +26,7 @@ the edge before prod. Each phase maps back to the owner's raw pre-release TODO l
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| R7 | Final stress run + tuning | 9b | **done** |
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| UI | Tab-bar navigation redesign (drop the hamburger) | owner ad-hoc | **done** |
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| MW | "Multiple words per turn" rule for Russian games (engine v1.1.0) | owner ad-hoc | **done** |
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| MW2 | Single-word rule connectivity fix: the word must run along its own line through an existing tile (perpendicular-only contact no longer connects); single-tile direction picks the best legal word (engine v1.1.1) | owner ad-hoc | **done** |
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| OW | Open auto-match: enter the game at once and wait inside it (robot after 90–180 s) | owner ad-hoc | **done** |
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| DA | Dictionary admin: online release-archive upload → word-diff preview → install/activate; versioned dict volume; active version persisted in DB; resident label = release tag | owner ad-hoc | **done** |
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| → | Stage 18 — prod contour deploy | — | see [`PLAN.md`](PLAN.md) |
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+1
-1
@@ -3,7 +3,7 @@ module scrabble/backend
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go 1.26.3
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require (
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gitea.iliadenisov.ru/developer/scrabble-solver v1.1.0
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gitea.iliadenisov.ru/developer/scrabble-solver v1.1.1
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github.com/XSAM/otelsql v0.42.0
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github.com/gin-gonic/gin v1.12.0
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github.com/go-jet/jet/v2 v2.14.1
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@@ -62,7 +62,7 @@ func (g *Game) SubmitPlay(tiles []TileRecord) (MoveRecord, error) {
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if err != nil {
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return MoveRecord{}, err
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}
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return g.Play(resolveDirection(g.board, placements), placements)
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return g.Play(g.playDirection(placements), placements)
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}
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// SubmitPlayDir is SubmitPlay with the orientation supplied rather than inferred.
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@@ -106,7 +106,7 @@ func (g *Game) EvaluatePlay(tiles []TileRecord) (MoveRecord, error) {
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if err != nil {
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return MoveRecord{}, err
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}
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move, err := g.solver.ValidatePlayOpts(g.board, resolveDirection(g.board, placements), placements, g.playOpts())
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move, err := g.solver.ValidatePlayOpts(g.board, g.playDirection(placements), placements, g.playOpts())
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if err != nil {
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return MoveRecord{}, fmt.Errorf("%w: %v", ErrIllegalPlay, err)
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}
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@@ -169,6 +169,33 @@ func (g *Game) placements(tiles []TileRecord) ([]scrabble.Placement, error) {
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return out, nil
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}
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// playDirection resolves the orientation for a live play. resolveDirection infers it from
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// geometry alone, preferring the longer word when a single tile abuts the board on both
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// axes; under the single-word rule that can pick an orientation whose word is not in the
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// dictionary while the other orientation's is. So for a single tile under that rule the
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// engine tries both orientations through the solver and keeps the higher-scoring legal one
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// (horizontal breaks a tie). Multi-tile plays, and every play under the standard rule, keep
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// the geometric resolution: a multi-tile play's orientation is fixed by the line its tiles
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// share, and under the standard rule every word the play forms must be valid regardless of
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// which one is named the main word.
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func (g *Game) playDirection(placements []scrabble.Placement) scrabble.Direction {
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geo := resolveDirection(g.board, placements)
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if len(placements) != 1 || g.multipleWords {
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return geo
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}
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best, found, bestScore := geo, false, 0
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for _, dir := range [...]scrabble.Direction{scrabble.Horizontal, scrabble.Vertical} {
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m, err := g.solver.ValidatePlayOpts(g.board, dir, placements, g.playOpts())
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if err != nil {
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continue
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}
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if !found || m.Score > bestScore {
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best, found, bestScore = dir, true, m.Score
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}
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}
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return best
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}
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// encodeTiles encodes decoded exchange tiles ("?" for a blank, otherwise a
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// concrete letter) into the internal byte form, wrapping a bad letter as
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// ErrTilesNotOnRack (the caller cannot hold a tile it cannot name).
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@@ -33,9 +33,12 @@ func TestSingleWordRuleWiring(t *testing.T) {
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t.Error("single-word game must ignore cross-words")
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}
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// Play the same opening (the standard game's top move) in both games, then compare
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// the next player's candidate moves. Both games share the seed, so the next rack is
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// identical; relaxed (single-word) generation never drops a legal standard move.
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// Play the same opening (the standard game's top move) in both games. Both share the
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// seed, so the next rack is identical and both still have legal replies. The single-word
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// rule is not a superset of the standard one — it forbids parallel plays the standard
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// rule allows and admits in-line plays whose cross-words are invalid — so here the two
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// move sets only need to be non-empty; their rule-specific differences are covered by the
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// cross-word and connectivity tests.
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hint, ok := std.HintView()
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if !ok {
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t.Fatal("opening game has no hint")
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@@ -46,9 +49,8 @@ func TestSingleWordRuleWiring(t *testing.T) {
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if _, err := single.SubmitPlay(hint.Tiles); err != nil {
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t.Fatalf("single-word opening: %v", err)
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}
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stdMoves, singleMoves := len(std.GenerateMoves()), len(single.GenerateMoves())
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if singleMoves < stdMoves {
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t.Errorf("single-word generation produced %d moves, want >= standard %d", singleMoves, stdMoves)
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if len(std.GenerateMoves()) == 0 || len(single.GenerateMoves()) == 0 {
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t.Error("both games should have legal replies after the opening")
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}
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}
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@@ -137,6 +139,145 @@ func TestEvaluatePlayHonorsSingleWordRule(t *testing.T) {
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})
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}
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// TestSingleWordRuleSingleTileDirection covers the single-tile half of the single-word
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// rule: when a lone tile abuts the board on both axes, the engine picks the orientation that
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// forms a real word, not the geometrically longer one. The lone 'о' spells the non-word
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// "фоф" across (length 3) but the real word "до" down (length 2); the geometric resolver
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// prefers the longer "фоф", so before the fix the play was wrongly rejected.
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func TestSingleWordRuleSingleTileDirection(t *testing.T) {
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if ok, err := testReg.Lookup(VariantErudit, testVersion, "до"); err != nil || !ok {
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t.Fatalf("precondition: \"до\" must be in the Erudit dictionary (ok=%v, err=%v)", ok, err)
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}
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if ok, _ := testReg.Lookup(VariantErudit, testVersion, "фоф"); ok {
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t.Fatal("precondition: \"фоф\" must not be a word")
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}
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g, err := New(testReg, Options{
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Variant: VariantErudit, Version: testVersion, Players: 2, Seed: 1, MultipleWordsPerTurn: false,
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})
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if err != nil {
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t.Fatalf("new erudit game: %v", err)
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}
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idx := func(s string) byte {
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i, err := g.rules.Alphabet.Index(s)
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if err != nil {
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t.Fatalf("index %q: %v", s, err)
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}
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return i
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}
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scrabble.Apply(g.board, scrabble.Move{Tiles: []scrabble.Placement{
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{Row: 4, Col: 8, Letter: idx("д")}, // above 'о': the vertical word "до"
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{Row: 5, Col: 7, Letter: idx("ф")}, // left of 'о': the across non-word "фоф"
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{Row: 5, Col: 9, Letter: idx("ф")}, // right of 'о'
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}})
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g.hands[0] = []byte{idx("о")}
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tiles := []TileRecord{{Row: 5, Col: 8, Letter: "о"}}
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rec, err := g.EvaluatePlay(tiles)
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if err != nil {
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t.Fatalf("evaluate the single tile under the single-word rule: %v", err)
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}
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if rec.Dir != Vertical {
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t.Errorf("dir = %v, want Vertical (the real word \"до\")", rec.Dir)
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}
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if len(rec.Words) != 1 || rec.Words[0] != "до" {
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t.Errorf("words = %v, want [до]", rec.Words)
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}
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if _, err := g.SubmitPlay(tiles); err != nil {
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t.Errorf("submit the single tile under the single-word rule: %v", err)
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}
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}
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// TestSingleWordRuleSingleTileBestScore covers the rest of rule (2): when a single tile
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// forms a real word on BOTH axes, the engine keeps the higher-scoring orientation (and
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// horizontal on a tie), overriding the geometric resolver's tie preference. The lone 'с'
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// spells "ас" across and "юс" down; the engine must pick whichever scores more.
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func TestSingleWordRuleSingleTileBestScore(t *testing.T) {
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for _, w := range []string{"ас", "юс"} {
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if ok, err := testReg.Lookup(VariantErudit, testVersion, w); err != nil || !ok {
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t.Fatalf("precondition: %q must be in the Erudit dictionary (ok=%v, err=%v)", w, ok, err)
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}
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}
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g, err := New(testReg, Options{Variant: VariantErudit, Version: testVersion, Players: 2, Seed: 1})
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if err != nil {
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t.Fatalf("new erudit game: %v", err)
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}
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idx := func(s string) byte {
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i, err := g.rules.Alphabet.Index(s)
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if err != nil {
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t.Fatalf("index %q: %v", s, err)
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}
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return i
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}
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scrabble.Apply(g.board, scrabble.Move{Tiles: []scrabble.Placement{
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{Row: 5, Col: 7, Letter: idx("а")}, // left of 'с': the across word "ас"
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{Row: 4, Col: 8, Letter: idx("ю")}, // above 'с': the down word "юс"
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}})
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g.hands[0] = []byte{idx("с")}
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tiles := []TileRecord{{Row: 5, Col: 8, Letter: "с"}}
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ps := []scrabble.Placement{{Row: 5, Col: 8, Letter: idx("с")}}
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across, aerr := g.solver.ValidatePlayOpts(g.board, scrabble.Horizontal, ps, g.playOpts())
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down, derr := g.solver.ValidatePlayOpts(g.board, scrabble.Vertical, ps, g.playOpts())
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if aerr != nil || derr != nil {
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t.Fatalf("both orientations should be legal: across=%v down=%v", aerr, derr)
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}
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wantDir, wantScore := Horizontal, across.Score
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if down.Score > across.Score {
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wantDir, wantScore = Vertical, down.Score
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}
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rec, err := g.EvaluatePlay(tiles)
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if err != nil {
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t.Fatalf("evaluate the single tile: %v", err)
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}
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if rec.Dir != wantDir {
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t.Errorf("dir = %v, want %v (higher of \"ас\"=%d, \"юс\"=%d)", rec.Dir, wantDir, across.Score, down.Score)
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}
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if rec.Score != wantScore {
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t.Errorf("score = %d, want %d", rec.Score, wantScore)
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}
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}
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// TestSingleWordRuleRejectsPerpendicularOnlyContour is the backend regression for the
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// reported contour bug: a multi-tile play whose main word is a real word but which touches
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// the board only perpendicular to its own line — forming a cross-word, not a word along that
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// line — does not connect under the single-word rule and is rejected by both the preview and
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// the submit path. Existing "до" sits down column 8; "кот" laid across row 6 is all-new along
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// its row and touches the board only through the 'о' below the existing 'о'.
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func TestSingleWordRuleRejectsPerpendicularOnlyContour(t *testing.T) {
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if ok, err := testReg.Lookup(VariantErudit, testVersion, "кот"); err != nil || !ok {
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t.Fatalf("precondition: \"кот\" must be a real word (ok=%v, err=%v)", ok, err)
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}
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g, err := New(testReg, Options{Variant: VariantErudit, Version: testVersion, Players: 2, Seed: 1})
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if err != nil {
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t.Fatalf("new erudit game: %v", err)
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}
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idx := func(s string) byte {
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i, err := g.rules.Alphabet.Index(s)
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if err != nil {
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t.Fatalf("index %q: %v", s, err)
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}
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return i
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}
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scrabble.Apply(g.board, scrabble.Move{Tiles: []scrabble.Placement{
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{Row: 4, Col: 8, Letter: idx("д")},
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{Row: 5, Col: 8, Letter: idx("о")},
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}})
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g.hands[0] = []byte{idx("к"), idx("о"), idx("т")}
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tiles := []TileRecord{
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{Row: 6, Col: 7, Letter: "к"},
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{Row: 6, Col: 8, Letter: "о"},
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{Row: 6, Col: 9, Letter: "т"},
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}
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if _, err := g.EvaluatePlay(tiles); !errors.Is(err, ErrIllegalPlay) {
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t.Errorf("EvaluatePlay = %v, want ErrIllegalPlay (connects only perpendicular)", err)
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}
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if _, err := g.SubmitPlay(tiles); !errors.Is(err, ErrIllegalPlay) {
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t.Errorf("SubmitPlay = %v, want ErrIllegalPlay (connects only perpendicular)", err)
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}
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}
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// TestSingleWordRuleRobotCandidates proves the robot opponent never trips the same
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// cross-word check while searching for its move: its move source, Candidates ->
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// GenerateMovesOpts, already honours the rule. Under the single-word rule the bridged
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@@ -301,10 +301,15 @@ Key points:
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**single-word rule**, chosen on New Game (default **off** = single word; on = standard
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Scrabble). Off, only the **main word** along the play direction is validated and scored —
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perpendicular cross-words are ignored, including in robot move generation and the
|
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unlimited move preview; on, every cross-word must be a real word and is scored. The
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||||
engine threads it as
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`scrabble.PlayOptions{IgnoreCrossWords}` (solver `v1.1.0`); connectivity and the
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first-move centre rule are unaffected. The "Russian-only" limit is a **UI affordance**:
|
||||
unlimited move preview; on, every cross-word must be a real word and is scored. The main
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||||
word must still run **through an existing tile along its own line** to connect: a play that
|
||||
forms no word along the direction it is laid — touching the board only perpendicular to
|
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itself — is illegal even though its cross-word is never checked, and for a single tile that
|
||||
abuts the board on both axes the engine plays the higher-scoring legal orientation. The
|
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single-word rule is therefore **not a superset** of the standard rule: it forbids parallel
|
||||
plays the standard rule allows and admits in-line plays whose cross-words are invalid. The
|
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engine threads it as `scrabble.PlayOptions{IgnoreCrossWords}` (solver `v1.1.1`); the
|
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first-move centre rule is unaffected. The "Russian-only" limit is a **UI affordance**:
|
||||
the backend and engine are variant-agnostic about the flag, and English games always send
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it on (standard). For auto-match the rule is part of the matchmaking key, so only players
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||||
who chose the same rule are paired (the rule field rides every create/enqueue request, so
|
||||
|
||||
+2
-1
@@ -93,7 +93,8 @@ takes the empty seat after **1.5–3 minutes**, so a game always starts — and
|
||||
you can close the app while you wait and come back later. For Russian games (auto-match or friend
|
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invitation), New Game also offers **"Multiple words per turn"** (default **off**): off plays
|
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the simplified **single-word rule** — only the word laid along the player's line must be a
|
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real word, and any incidental perpendicular words are ignored and not scored — while on is
|
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real word (and it must still cross or extend letters already on the board along that line),
|
||||
and any incidental perpendicular words are ignored and not scored — while on is
|
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standard Scrabble. English games are always standard and show no such toggle. In auto-match
|
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the choice joins the pairing key, so a player only meets opponents who picked the same rule. Friend games (2–4) are
|
||||
formed by inviting players from the friend list (an invitation, like a friend code,
|
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|
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@@ -96,7 +96,8 @@ nudge) приходят от бота **этой партии** — по язы
|
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позже. Для русских игр (авто-подбор или приглашение) на экране
|
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новой игры есть опция **«Несколько слов за ход»** (по умолчанию **выключена**): выключена —
|
||||
упрощённое **правило одного слова**: настоящим словом должно быть только слово, выложенное
|
||||
вдоль линии хода, а случайные перпендикулярные слова игнорируются и не засчитываются;
|
||||
вдоль линии хода (и оно должно пересекать или продолжать уже стоящие на доске буквы вдоль
|
||||
этой линии), а случайные перпендикулярные слова игнорируются и не засчитываются;
|
||||
включена — обычный скрэббл. Английские игры всегда по стандартным правилам и тоггл не
|
||||
показывают. В авто-подборе выбор входит в ключ подбора, поэтому игрок сводится только с теми,
|
||||
кто выбрал то же правило. Игры с друзьями (2–4)
|
||||
|
||||
@@ -8,6 +8,8 @@ gitea.iliadenisov.ru/developer/scrabble-solver v1.0.0 h1:ntN6m4cOB+4FelleO2nkAIZ
|
||||
gitea.iliadenisov.ru/developer/scrabble-solver v1.0.0/go.mod h1:G60OiGZtkrRyYX8P3SSsjVpU707fufmZkvCkNFPFWrY=
|
||||
gitea.iliadenisov.ru/developer/scrabble-solver v1.1.0 h1:92jWbAZ5IK3ROrn1g3FjY0wZjeYpVWOJsl/GGT5HN1U=
|
||||
gitea.iliadenisov.ru/developer/scrabble-solver v1.1.0/go.mod h1:G60OiGZtkrRyYX8P3SSsjVpU707fufmZkvCkNFPFWrY=
|
||||
gitea.iliadenisov.ru/developer/scrabble-solver v1.1.1 h1:3HpPw1gFKX05/O4u3sQ93dxob+ANfyqOSUcpbNqm0Yo=
|
||||
gitea.iliadenisov.ru/developer/scrabble-solver v1.1.1/go.mod h1:G60OiGZtkrRyYX8P3SSsjVpU707fufmZkvCkNFPFWrY=
|
||||
github.com/BurntSushi/toml v0.3.1 h1:WXkYYl6Yr3qBf1K79EBnL4mak0OimBfB0XUf9Vl28OQ=
|
||||
github.com/ClickHouse/ch-go v0.71.0 h1:bUdZ/EZj/LcVHsMqaRUP2holqygrPWQKeMjc6nZoyRM=
|
||||
github.com/ClickHouse/ch-go v0.71.0/go.mod h1:NwbNc+7jaqfY58dmdDUbG4Jl22vThgx1cYjBw0vtgXw=
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@ go 1.26.3
|
||||
|
||||
require (
|
||||
connectrpc.com/connect v1.19.2
|
||||
gitea.iliadenisov.ru/developer/scrabble-solver v1.1.0
|
||||
gitea.iliadenisov.ru/developer/scrabble-solver v1.1.1
|
||||
github.com/google/flatbuffers v23.5.26+incompatible
|
||||
github.com/google/uuid v1.6.0
|
||||
github.com/iliadenisov/dafsa v1.1.0
|
||||
|
||||
Reference in New Issue
Block a user