Promote development → master (initial production release: pre-release line + Stage 18) #104
+4
-4
@@ -238,10 +238,10 @@ and a long message does not scroll.
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Lobby rows show two lines (opponents, then result + score) with a large place-based emoji
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on the right: Victory 🏆 / Defeat 🥈 / Draw 🏅, and for 3–4-player games II 🥈 / III 🥉 /
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IV 🏅; active games show Your move 🟢 / Opponent's move ⏳; invitations use 💌. The score line
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lists seats in **seat-number order** (matching the over-the-board scoreboard); on an
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**in-progress** game the viewer's **own** number is tinted `--ok` when leading or tied and
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`--danger` when trailing (other numbers stay muted; no bold), a quick "am I ahead" read that
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finished games leave to the place emoji. When a listed
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lists seats in **seat-number order** (matching the over-the-board scoreboard) in a **bold**,
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slightly smaller line; on an **in-progress** game the viewer's **own** number is tinted `--ok`
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when leading or tied and `--danger` when trailing (other numbers stay muted), a quick "am I
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ahead" read that finished games leave to the place emoji. When a listed
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game **becomes your turn or finishes** while the lobby is open, that status emoji **blinks
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twice** (a two-cycle opacity fade, ~2 s; suppressed under reduce-motion) to draw the eye — the
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opponent's-turn change is silent. Each card's blink is keyed by game id, so overlapping
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@@ -478,8 +478,13 @@
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font-size: 0.85rem;
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color: var(--text-muted);
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}
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/* The score line is bold and a touch smaller than the surrounding muted sub-text. */
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.scoreline {
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font-weight: 700;
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font-size: 0.8rem;
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}
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/* The viewer's own number on an in-progress game: green when leading or tied, red when
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losing. Other numbers and the separators keep the muted .sub colour; no bold. */
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losing; other numbers and the separators keep the muted .sub colour. */
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.num.win {
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color: var(--ok);
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}
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