Promote development → master (initial production release: pre-release line + Stage 18) #104

Merged
developer merged 307 commits from development into master 2026-06-22 05:05:48 +00:00
2 changed files with 86 additions and 10 deletions
Showing only changes of commit 800a692766 - Show all commits
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import { expect, test, type Page } from './fixtures';
// The edge swipe-back gesture (components/Screen.svelte) against the mock transport.
// Real multi-touch pinch is not reproducible in Playwright, so this drives the handler
// directly with synthetic PointerEvents (it listens at the window in the capture phase):
// a lone finger swiping right from the left edge navigates back; a two-finger gesture
// (a pinch-zoom, whose release would otherwise read as a swipe) does not.
async function loginLobby(page: Page): Promise<void> {
await page.goto('/');
await page.getByRole('button', { name: /guest/i }).click();
await expect(page.getByText('Your turn')).toBeVisible();
}
function pointer(page: Page, type: string, x: number, y: number, id: number): Promise<void> {
return page.evaluate(
({ type, x, y, id }) => {
window.dispatchEvent(
new PointerEvent(type, { clientX: x, clientY: y, pointerId: id, pointerType: 'touch', bubbles: true, cancelable: true }),
);
},
{ type, x, y, id },
);
}
test('edge swipe-back: a lone finger navigates back, a pinch does not', async ({ page }) => {
await loginLobby(page);
// Open the Settings hub (back = lobby).
await page.getByRole('button', { name: /Settings/ }).click();
await expect(page.getByText('Your turn')).toBeHidden();
// A two-finger gesture from the left edge is a pinch (its second finger joins after the
// first): releasing it must NOT navigate back — we stay on Settings.
await pointer(page, 'pointerdown', 8, 300, 1);
await pointer(page, 'pointerdown', 60, 300, 2);
await pointer(page, 'pointerup', 260, 300, 1);
await pointer(page, 'pointerup', 90, 300, 2);
await expect(page.getByText('Your turn')).toBeHidden();
// A single finger swiping right from the left edge does return to the lobby.
await pointer(page, 'pointerdown', 8, 300, 1);
await pointer(page, 'pointerup', 260, 300, 1);
await expect(page.getByText('Your turn')).toBeVisible();
});
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// a zoomed-in board (it pans), and text inputs.
const EDGE_FRACTION = 0.5;
const SWIPE_SKIP = '[data-rack], .cell.pending, .viewport.zoomed, input, textarea, select';
// A pinch-zoom on the board is two fingers; its second finger lands after the gesture began
// (the board is not yet .zoomed at the first touch, so the hit-test above can't skip it), and
// releasing it would otherwise read as a horizontal back-swipe. Track the live pointer count
// (in the capture phase, so we see every touch even if the board stops propagation) and cancel
// the swipe the moment a second finger joins. The swipe fires only for a lone finger.
$effect(() => {
let startX = 0;
let startY = 0;
let active = 0; // pointers currently down
let tracking = false; // a candidate single-finger edge swipe is in progress
let pinched = false; // a second finger joined — not a back-swipe
function onDown(e: PointerEvent) {
active++;
if (active > 1) {
pinched = true;
return;
}
tracking = false;
pinched = false;
if (!back || e.pointerType === 'mouse' || e.clientX > window.innerWidth * EDGE_FRACTION) return;
if (document.elementFromPoint(e.clientX, e.clientY)?.closest(SWIPE_SKIP)) return;
const x0 = e.clientX;
const y0 = e.clientY;
const onUp = (ev: PointerEvent) => {
window.removeEventListener('pointerup', onUp, true);
const dx = ev.clientX - x0;
const dy = ev.clientY - y0;
if (back && dx > 64 && Math.abs(dx) > Math.abs(dy) * 1.4) navigate(back);
};
window.addEventListener('pointerup', onUp, true);
startX = e.clientX;
startY = e.clientY;
tracking = true;
}
function onUp(e: PointerEvent) {
if (active > 0) active--;
if (active > 0) return; // wait until every finger has lifted
if (tracking && !pinched && back) {
const dx = e.clientX - startX;
const dy = e.clientY - startY;
if (dx > 64 && Math.abs(dx) > Math.abs(dy) * 1.4) navigate(back);
}
tracking = false;
pinched = false;
}
window.addEventListener('pointerdown', onDown, true);
return () => window.removeEventListener('pointerdown', onDown, true);
window.addEventListener('pointerup', onUp, true);
window.addEventListener('pointercancel', onUp, true);
return () => {
window.removeEventListener('pointerdown', onDown, true);
window.removeEventListener('pointerup', onUp, true);
window.removeEventListener('pointercancel', onUp, true);
};
});
</script>