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Author SHA1 Message Date
developer e32ee9ce68 Merge pull request 'Release: development → master' (#125) from development into master 2026-06-22 22:36:42 +00:00
developer 18db62e19d Merge pull request 'feat(ui): friends list as lobby-style rows with kebab + confirm modals' (#123) from feature/friends-list-kebab-confirm into development
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2026-06-22 22:28:25 +00:00
Ilia Denisov d4e34efa80 test(ui): e2e for the friends-list kebab, confirm modals and outside-tap
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Cover the reworked Settings -> Friends interactions in the mock e2e
(Chromium + WebKit): the row kebab slides open the block/remove icons and an
outside tap collapses it; blocking confirms (naming the friend) and moves them
to Blocked; removing confirms and drops the friendship.
2026-06-23 00:24:33 +02:00
Ilia Denisov 12ff6dad86 feat(ui): close the friends kebab on an outside tap
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A slid-open friend row now collapses when the user taps anywhere outside its
action buttons (taps on a kebab are skipped so its own toggle still drives the
open/close). Uses the same capture-phase window pointerdown idiom as Screen,
active only while a row is revealed.
2026-06-23 00:20:09 +02:00
Ilia Denisov 5a80696fe8 feat(ui): friends list as lobby-style rows with kebab + confirm modals
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Settings -> Friends previously rendered each friend as a bordered card with
two always-visible text buttons (Remove / Block) that fired immediately. Rework
the whole screen to the lobby's visual language: one-line rows split by
hairline separators across all three sections (friends, incoming requests,
blocked).

Each friend row gains a right-hand kebab that slides the row open to reveal two
icon actions split by a vertical divider -- block (no-entry) and remove (cross)
-- mirroring the lobby's slide-to-reveal. Both actions now require a
confirmation modal; since the slide moves a short name off-screen, the modal
keeps a generic title and shows the friend's name in the body, above the
buttons, so a long name cannot stretch the sheet. Incoming keeps its
accept/decline buttons and blocked keeps unblock, inline on their rows.

Add the friends.actions / friends.blockConfirm / friends.unfriendConfirm keys
to both i18n catalogs and document the flow in FUNCTIONAL (+_ru).
2026-06-23 00:09:39 +02:00
developer d6401bb76c Merge pull request 'fix(deploy): force-recreate caddy on its roll so config-only changes apply' (#122) from feature/prod-deploy-force-recreate-caddy into development
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2026-06-22 20:09:43 +00:00
Ilia Denisov e0a5753f1a fix(deploy): force-recreate caddy on its roll so config-only changes apply
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The prod rolling deploy rolls each service with `compose up -d --no-deps <svc>`.
For caddy that is a no-op on a config-only release: its image is pinned
(caddy:2-alpine, no $TAG), so the compose definition is unchanged between
releases, compose treats the container as current and does not recreate it, and
admin is off so there is no hot reload. The new bind-mounted Caddyfile is seeded
to the host but never loaded -- the v1.2.2 `Alt-Svc: clear` edge fix deployed
green yet did not take effect until caddy was restarted by hand.

Force a recreate for caddy on its roll (every other service already recreates on
its new $TAG image), so a bind-mounted Caddyfile change always applies. Costs a
~1-2s caddy blip per deploy, acceptable for the infrequent manual prod rollout.
2026-06-22 22:03:35 +02:00
8 changed files with 265 additions and 44 deletions
+3 -1
View File
@@ -150,7 +150,9 @@ Re-run `ansible/` after a host resize — it is idempotent.
workflow manually (Gitea → Actions → prod-deploy → run from `master`, input
`confirm=deploy`). It builds + pushes the images to the registry, ships the
compose/config/certs/env over SSH, deploys the main host with `prod-deploy.sh` (rolling,
health-gated, **auto-rollback to the previous tag**), then the bot host, then probes the
health-gated, **auto-rollback to the previous tag**; caddy is force-recreated on its roll so
a bind-mounted `Caddyfile` change applies — its image is pinned and admin is off, so neither a
new tag nor a hot reload would pick it up), then the bot host, then probes the
public site. After `master` is green this workflow is the **only** thing that touches
prod — nothing auto-deploys there. It runs four visible jobs: **build → deploy-main →
deploy-bot → verify** (the per-service rolling shows in the deploy-main log).
+7 -1
View File
@@ -74,7 +74,13 @@ health_running() { # health_running <container>: running, not restarting, stable
roll() { # roll <service> <health-cmd...>
local svc="$1"; shift
echo ">>> rolling $svc -> $TAG"
dc up -d --no-build --no-deps "$svc" || return 1
# caddy's image is pinned (caddy:2-alpine, no $TAG) and its Caddyfile is bind-mounted, so a
# config-only change leaves the compose definition unchanged: `up -d` treats the container as
# current and does not recreate it, and admin is off so there is no hot reload — the new
# Caddyfile would never load. Force a recreate for caddy so config changes always apply; every
# other service already recreates on its new $TAG image.
local recreate=(); [ "$svc" = caddy ] && recreate=(--force-recreate)
dc up -d --no-build --no-deps "${recreate[@]}" "$svc" || return 1
"$@" || { echo "!!! $svc failed health check"; return 1; }
echo "<<< $svc healthy"
}
+3
View File
@@ -213,6 +213,9 @@ block **overrides but does not delete** an existing friendship (so you may block
they keep seeing you as one); active games are never interrupted — you can finish them, with
the blocked opponent's chat composer hidden (only the log remains). Blocking from a game card
mirrors the block in **Settings → Friends**; **unblock** and **unfriend** live there only.
On Settings → Friends each friend is a one-line row whose right-hand kebab (⋮) slides open
**block 🚫** and **remove ✖️** icon actions, and each action is gated by a confirmation
that names the friend (*Block this player?* / *Remove from friends?*).
Blocking an **auto-match opponent who is secretly a robot** behaves the same in that game
(struck name, hidden composer) and lists the blocked opponent under the name you saw, but is
recorded only against that game — the disguise holds, the shared robot is never globally
+3
View File
@@ -218,6 +218,9 @@ _Вход сейчас только через провайдера, поэто
заблокированного соперника «подвал» чата скрыт (остаётся только лог). Блокировка с карточки в
партии повторяет блокировку в **Настройках → Друзья**; **разблокировка** и **удаление из друзей**
есть только там.
В **Настройках → Друзья** каждый друг — однострочник, чей правый кебаб (⋮) выдвигает
иконки-действия **заблокировать 🚫** и **удалить ✖️**, и каждое действие подтверждается
диалогом с именем друга (*Заблокировать?* / *Удалить из друзей?*).
Блокировка **авто-матч соперника, который втайне робот**, в этой партии ведёт себя так же
(зачёркнутое имя, скрытый «подвал») и в списке заблокированных показывается под тем именем,
которое ты видел, но записывается только для этой партии — маскировка сохраняется, общий
+54
View File
@@ -44,6 +44,60 @@ test('friends: issue a code, accept an incoming request, redeem a code', async (
await expect(page.locator('.who', { hasText: 'Friend 111111' })).toBeVisible();
});
test('friends: the row kebab reveals block/remove and an outside tap closes it', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
// A friend row slides open on its kebab (like the lobby), exposing two icon actions.
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await expect(kaya).toHaveClass(/revealed/);
await expect(kaya.locator('.acts').getByRole('button', { name: 'Block' })).toBeVisible();
await expect(kaya.locator('.acts').getByRole('button', { name: 'Remove' })).toBeVisible();
// A tap anywhere outside the action buttons collapses the row again.
await page.getByRole('heading', { name: 'Your friends' }).click();
await expect(kaya).not.toHaveClass(/revealed/);
});
test('friends: blocking from the list confirms (naming the friend) and moves them to Blocked', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await kaya.locator('.acts').getByRole('button', { name: 'Block' }).click();
// The confirmation keeps a generic title and names the friend in the body.
const dialog = page.getByRole('dialog');
await expect(dialog.getByText('Block this player?')).toBeVisible();
await expect(dialog.locator('.confirm-name')).toHaveText('Kaya');
await dialog.getByRole('button', { name: 'Block' }).click();
// The block applied: Kaya leaves the friends list and shows under Blocked players.
await expect(page.getByText('No friends yet.')).toBeVisible();
const blocked = page.locator('.rowwrap', { hasText: 'Kaya' });
await expect(blocked.getByRole('button', { name: 'Unblock' })).toBeVisible();
});
test('friends: removing from the list confirms (naming the friend) and drops them', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await kaya.locator('.acts').getByRole('button', { name: 'Remove' }).click();
const dialog = page.getByRole('dialog');
await expect(dialog.getByText('Remove from friends?')).toBeVisible();
await expect(dialog.locator('.confirm-name')).toHaveText('Kaya');
await dialog.getByRole('button', { name: 'Remove' }).click();
// Unfriending just drops the friendship — Kaya is gone and not blocked.
await expect(page.getByText('No friends yet.')).toBeVisible();
await expect(page.locator('.rowwrap', { hasText: 'Kaya' })).toHaveCount(0);
});
test('invitations: the lobby shows an invitation and accepting clears it', async ({ page }) => {
await loginLobby(page);
await expect(page.getByText('Invitations')).toBeVisible();
+3
View File
@@ -227,6 +227,9 @@ export const en = {
'friends.decline': 'Decline',
'friends.unfriend': 'Remove',
'friends.block': 'Block',
'friends.actions': 'Actions',
'friends.blockConfirm': 'Block this player?',
'friends.unfriendConfirm': 'Remove from friends?',
'friends.add': 'Add a friend',
'friends.addFromGame': 'Add to friends',
'friends.blockFromGame': 'Block player',
+3
View File
@@ -228,6 +228,9 @@ export const ru: Record<MessageKey, string> = {
'friends.decline': 'Отклонить',
'friends.unfriend': 'Удалить',
'friends.block': 'Заблокировать',
'friends.actions': 'Действия',
'friends.blockConfirm': 'Заблокировать?',
'friends.unfriendConfirm': 'Удалить из друзей?',
'friends.add': 'Добавить друга',
'friends.addFromGame': 'В друзья',
'friends.blockFromGame': 'Заблокировать',
+189 -42
View File
@@ -1,5 +1,6 @@
<script lang="ts">
import { onMount } from 'svelte';
import Modal from '../components/Modal.svelte';
import { app, handleError, refreshNotifications, showToast } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte';
import { gateway } from '../lib/gateway';
@@ -16,6 +17,11 @@
let robotBlocks = $state<RobotBlockEntry[]>([]);
let code = $state<FriendCode | null>(null);
let redeemInput = $state('');
// The friend row whose kebab actions are slid open, like the lobby list.
let revealedId = $state<string | null>(null);
// Pending confirmation targets: the friend account awaiting a block / unfriend confirm.
let blockTarget = $state<AccountRef | null>(null);
let unfriendTarget = $state<AccountRef | null>(null);
async function load() {
try {
@@ -52,6 +58,41 @@
const blockUser = (id: string) => act(() => gateway.block(id));
const unblock = (id: string) => act(() => gateway.unblock(id));
// toggleReveal slides one friend row open (closing any other), exposing its
// block / unfriend icon actions; tapping the same kebab again closes it.
function toggleReveal(id: string): void {
revealedId = revealedId === id ? null : id;
}
// confirmBlock / confirmUnfriend run the pending action once its modal is
// accepted, then clear the target and the revealed row.
function confirmBlock(): void {
const target = blockTarget;
blockTarget = null;
revealedId = null;
if (target) void blockUser(target.accountId);
}
function confirmUnfriend(): void {
const target = unfriendTarget;
unfriendTarget = null;
revealedId = null;
if (target) void remove(target.accountId);
}
// While a friend row is slid open, a tap anywhere outside its action buttons
// closes it again. Taps on a kebab are skipped so its own toggle stays in charge.
$effect(() => {
if (revealedId === null) return;
function onDown(e: PointerEvent) {
const el = e.target as Element | null;
if (el?.closest('.acts') || el?.closest('.kebab')) return;
revealedId = null;
}
window.addEventListener('pointerdown', onDown, true);
return () => window.removeEventListener('pointerdown', onDown, true);
});
async function getCode() {
try {
code = await gateway.friendCodeIssue();
@@ -152,30 +193,39 @@
{#if incoming.length}
<section>
<h3>{t('friends.incoming')}</h3>
{#each incoming as r (r.accountId)}
<div class="item">
<span class="who">{r.displayName}</span>
<span class="acts">
<button class="btn" onclick={() => respond(r.accountId, true)} disabled={!connection.online}>{t('friends.accept')}</button>
<button class="ghost" onclick={() => respond(r.accountId, false)} disabled={!connection.online}>{t('friends.decline')}</button>
</span>
</div>
{/each}
<div class="list">
{#each incoming as r (r.accountId)}
<div class="rowwrap">
<div class="row">
<span class="who">{r.displayName}</span>
<span class="btns">
<button class="btn" onclick={() => respond(r.accountId, true)} disabled={!connection.online}>{t('friends.accept')}</button>
<button class="ghost" onclick={() => respond(r.accountId, false)} disabled={!connection.online}>{t('friends.decline')}</button>
</span>
</div>
</div>
{/each}
</div>
</section>
{/if}
<section>
<h3>{t('friends.yours')}</h3>
{#if friends.length}
{#each friends as f (f.accountId)}
<div class="item">
<span class="who">{f.displayName}</span>
<span class="acts">
<button class="ghost" onclick={() => remove(f.accountId)} disabled={!connection.online}>{t('friends.unfriend')}</button>
<button class="ghost danger" onclick={() => blockUser(f.accountId)} disabled={!connection.online}>{t('friends.block')}</button>
</span>
</div>
{/each}
<div class="list">
{#each friends as f (f.accountId)}
<div class="rowwrap" class:revealed={revealedId === f.accountId}>
<div class="acts">
<button class="iconbtn" onclick={() => (blockTarget = f)} disabled={!connection.online} aria-label={t('friends.block')}>🚫</button>
<button class="iconbtn" onclick={() => (unfriendTarget = f)} disabled={!connection.online} aria-label={t('friends.unfriend')}>✖️</button>
</div>
<div class="row">
<span class="who">{f.displayName}</span>
<button class="kebab" onclick={() => toggleReveal(f.accountId)} aria-label={t('friends.actions')}></button>
</div>
</div>
{/each}
</div>
{:else}
<p class="muted">{t('friends.none')}</p>
{/if}
@@ -184,20 +234,49 @@
{#if blocked.length || robotBlocks.length}
<section>
<h3>{t('friends.blockedList')}</h3>
{#each blocked as b (b.accountId)}
<div class="item">
<span class="who">{b.displayName}</span>
<button class="ghost" onclick={() => unblock(b.accountId)} disabled={!connection.online}>{t('friends.unblock')}</button>
</div>
{/each}
{#each robotBlocks as r (r.id)}
<div class="item">
<span class="who">{r.displayName}</span>
<button class="ghost" onclick={() => unblock(r.id)} disabled={!connection.online}>{t('friends.unblock')}</button>
</div>
{/each}
<div class="list">
{#each blocked as b (b.accountId)}
<div class="rowwrap">
<div class="row">
<span class="who">{b.displayName}</span>
<span class="btns">
<button class="ghost" onclick={() => unblock(b.accountId)} disabled={!connection.online}>{t('friends.unblock')}</button>
</span>
</div>
</div>
{/each}
{#each robotBlocks as r (r.id)}
<div class="rowwrap">
<div class="row">
<span class="who">{r.displayName}</span>
<span class="btns">
<button class="ghost" onclick={() => unblock(r.id)} disabled={!connection.online}>{t('friends.unblock')}</button>
</span>
</div>
</div>
{/each}
</div>
</section>
{/if}
{#if blockTarget}
<Modal title={t('friends.blockConfirm')} onclose={() => (blockTarget = null)}>
<p class="confirm-name">{blockTarget.displayName}</p>
<div class="confirm-row">
<button class="cancel" onclick={() => (blockTarget = null)}>{t('common.cancel')}</button>
<button class="danger" onclick={confirmBlock} disabled={!connection.online}>{t('friends.block')}</button>
</div>
</Modal>
{/if}
{#if unfriendTarget}
<Modal title={t('friends.unfriendConfirm')} onclose={() => (unfriendTarget = null)}>
<p class="confirm-name">{unfriendTarget.displayName}</p>
<div class="confirm-row">
<button class="cancel" onclick={() => (unfriendTarget = null)}>{t('common.cancel')}</button>
<button class="danger" onclick={confirmUnfriend} disabled={!connection.online}>{t('friends.unfriend')}</button>
</div>
</Modal>
{/if}
{/if}
</div>
@@ -279,28 +358,76 @@
padding: 4px 0;
text-align: left;
}
.item {
.list {
display: flex;
flex-direction: column;
}
/* One-line rows split by hairlines, mirroring the lobby list. */
.rowwrap {
position: relative;
overflow: hidden;
}
.rowwrap + .rowwrap {
border-top: 1px solid var(--border);
}
/* Block / unfriend icon actions sit behind the friend row, exposed when it slides left. */
.acts {
position: absolute;
inset: 0 0 0 auto;
display: flex;
align-items: stretch;
}
.iconbtn {
flex: 0 0 auto;
width: 48px;
border: none;
background: var(--bg-elev);
color: var(--text);
font-size: 1.1rem;
display: flex;
align-items: center;
justify-content: center;
}
.iconbtn + .iconbtn {
border-left: 1px solid var(--border); /* the vertical divider between 🚫 and ✖️ */
}
.row {
position: relative;
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
padding: 10px 12px;
border: 1px solid var(--border);
background: var(--surface);
border-radius: var(--radius-sm);
margin-bottom: 8px;
background: var(--bg);
transform: translateX(0);
transition: transform 0.18s ease;
}
.rowwrap.revealed .row {
transform: translateX(-96px); /* 2 × 48px icon buttons */
}
.kebab {
flex: 0 0 auto;
width: 30px;
padding: 6px 0;
border: none;
background: none;
color: var(--text-muted);
font-size: 1.4rem;
line-height: 1;
}
.btns {
display: flex;
gap: 8px;
flex: 0 0 auto;
}
.who {
flex: 1;
min-width: 0;
font-weight: 600;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.acts {
display: flex;
gap: 8px;
flex: 0 0 auto;
}
.btn {
padding: 8px 12px;
border: 1px solid var(--accent);
@@ -315,7 +442,27 @@
color: var(--text);
border-radius: var(--radius-sm);
}
.ghost.danger {
color: var(--danger, #c0392b);
.confirm-name {
margin: 0 0 12px;
font-weight: 600;
overflow-wrap: anywhere; /* a long display name wraps instead of stretching the sheet */
}
.confirm-row {
display: flex;
gap: 8px;
}
.confirm-row button {
flex: 1;
padding: 11px;
border-radius: var(--radius-sm);
border: 1px solid var(--border);
background: var(--surface);
color: var(--text);
font-weight: 600;
}
.confirm-row .danger {
background: var(--danger);
color: #fff;
border-color: var(--danger);
}
</style>