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Ilia Denisov 356f490546 Stage 17 round 6 (#18, PR D): admin Messages moderation section
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A new /_gm/messages console page lists posted chat messages (nudges
excluded) newest-first — time, source (guest/robot/oldest identity kind),
sender (linked to the user card), IP, body, game (linked to the game card)
— searchable by sender name / external-id glob masks and pinnable to one
game (?game=) or sender (?user=), linked from the game and user cards.

The list query lives in social (raw SQL, kind='message', source via a SQL
CASE), reusing the now-exported account.LikePattern. Server-rendered
adminconsole MessagesView + messages.gohtml, 50/page via the shared pager.

Tests: adminconsole render case; backend integration AdminListMessages
(real Postgres) — nudge exclusion, game/sender pins, glob masks, source.
Docs: ARCHITECTURE section 8 chat moderation, PLAN round-6.
2026-06-08 20:10:27 +02:00
Ilia Denisov 6b6baf5710 Stage 17 round 6 (#16/#17, PR C): lobby sort + server-derived in-game friend state
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Lobby: group the my-games list into your-turn / opponent-turn / finished
(empty sections hidden), ordered by last activity (your-turn oldest-first,
the other two newest-first), as a compact line-separated list. gameDTO and
FB GameView gain last_activity_unix (turn start while active, finish time
once finished); a pure lib/lobbysort.ts holds the grouping/ordering.

Friends: the in-game 'add to friends' item is now server-derived via a new
GET /user/friends/outgoing (+ friends.outgoing op), returning addressees with
a pending OR declined request (both read as 'request sent'), so it is correct
across reloads; it shows a disabled '✓ in friends' once accepted. It
live-updates when the opponent answers: RespondFriendRequest now publishes
friend_added (accept) / friend_declined (new notify sub-kind, decline) to the
original requester, whose open game re-derives its friend state.

Tests: lobbysort unit test; gateway outgoing + last_activity transcode tests;
backend integration ListOutgoingRequests + respond-publishes-to-requester;
e2e updated for the new lobby section labels + a non-friend active opponent.
Docs: ARCHITECTURE notify catalog, FUNCTIONAL(+ru) lobby/friends, PLAN.
2026-06-08 19:23:48 +02:00
Ilia Denisov b720907db2 Review fixes #2: bigger flag star, TG header below nav, board-tile relocation
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Addressing the review on #23:
- Flag star scaled up ~25% (the hammer&sickle emblem unchanged, kept clear of it).
- TG fullscreen header: drop the WHOLE header below the content-safe-area top
  inset (the hamburger stays to the right of the title), instead of pinning the
  hamburger to the physical top edge.
- DnD: a placed (pending) tile can now be relocated by dragging it to another
  board cell (board->board); it lifts off its source cell while dragged; and it
  can be grabbed even on the zoomed board (touch-action:none on the pending
  cell, so the drag wins over the board pan). The manual-selection blue frame
  now clears on recall.
2026-06-08 18:23:10 +02:00
Ilia Denisov 34385240b9 Game/Telegram review polish: USSR flag, touch drag ghost, TG fullscreen header
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Backlog item 2 of ~4 (owner review pass):
- USSR flag emblem redrawn (canonical hammer & sickle, scaled down 1.5x
  below the star).
- Touch drag-and-drop: enlarge the drag ghost 1.5x on touch only (the finger
  hides the tile); suppress the iOS tap-highlight that lingered on a rack tile
  sliding into a dragged tile's slot.
- Telegram fullscreen: its native nav no longer hides our header -- the header
  drops below the content-safe-area top inset and the menu (hamburger) lifts
  into the nav band, centred (--tg-content-top from the SDK inset + a
  tg-fullscreen class; new telegram.ts helper + app wiring).

Tests: UI check/test:unit/build + full e2e (60) green. The iOS tap-highlight
fix and the TG-fullscreen layout want on-device verification on the deploy.
2026-06-08 17:11:10 +02:00
Ilia Denisov 3fd279cf8c Landing v2: icon switchers, ephemeral theme, channel link, drop browser CTA
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Owner review-pass rework of the landing page:
- Rename the per-language Telegram link build var
  VITE_TELEGRAM_LINK_EN/_RU -> VITE_TELEGRAM_GAME_CHANNEL_NAME_EN/_RU
  (it carries a channel username; the landing builds https://t.me/<name> --
  the same channels the connector posts to via TELEGRAM_GAME_CHANNEL_ID_*).
- Language switcher -> a globe icon dropdown (flags + names), saved + synced
  to the app prefs.
- Theme switcher -> a sun/moon icon toggle, ephemeral (follows the system
  scheme, no auto, never persisted) -- galaxy-game style.
- Drop the "Play in browser" CTA (no standalone-web onboarding yet).

Docs: FUNCTIONAL(+ru), PLAN, deploy + ui READMEs.
2026-06-08 16:40:07 +02:00
developer 5928be40b0 Merge pull request 'Stage 17 round 6 (#16-20): landing page, /app/ move, cache + stream fixes' (#21) from feature/stage-17-round-6-landing into development
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2026-06-08 14:07:49 +00:00
Ilia Denisov e16076c89e Stage 17 round 6 (#16-20): landing page, /app/ move, cache + stream fixes
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Close out Stage 17 round 6:

- Landing page at / — one Vite build with two entries (index.html = game
  SPA, landing.html = a lightweight landing reusing the theme/i18n/
  aboutContent leaf modules, not the app store).
- Move the web game SPA to /app/; the Telegram Mini App stays at /telegram/
  (gateway webui.Handler(stripPrefix, indexName): landing at /, SPA at /app/
  + /telegram/). Per-language "Play in Telegram" link via new
  VITE_TELEGRAM_LINK_EN/_RU build vars (button hides when unset).
- Cache headers: hash-named /assets/* immutable, HTML shells no-cache (the
  go:embed zero modtime emitted no validators, so the client re-downloaded
  the whole bundle every launch).
- Live-stream 15s abort fix: an immediate heartbeat on open + a 10s default
  interval (the first tick at 15s raced the edge idle timeout -> reconnect
  storm).

PLAN/ARCHITECTURE(§13)/FUNCTIONAL(+ru)/gateway+ui+deploy READMEs updated;
round 6 closed. Tests: gateway webui/connectsrv units, ui landing unit + e2e,
full e2e (60) green.
2026-06-08 13:33:05 +02:00
developer b8787a4123 Merge pull request 'Stage 17 round 6 (#4/#5/#6): draft persistence wire + gateway + UI' (#20) from feature/stage-17-round-6-drafts into development
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2026-06-08 11:08:42 +00:00
Ilia Denisov f5c2404123 Stage 17 round 6 (#4/#5/#6): draft persistence wire + gateway + UI
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Complete the client-side draft feature on top of the shipped backend
foundation (the game_drafts store/service):

- FB: DraftRequest{game_id,json} + DraftView{json} (a draft get reuses
  GameActionRequest); regenerated committed Go + TS bindings.
- Backend REST: GET/PUT /games/:id/draft, a draftDTO
  (rack_order/board_tiles) mapped to game.Draft.
- Gateway: draft.get/draft.save transcode forwarding the composition
  JSON verbatim (json.RawMessage both ways -- no double-encode).
- UI: debounced save of the rack order + board tiles and restore on
  load (lib/draft.ts), plus #5 -- tiles may be arranged on the
  opponent's turn (placement relaxed; the preview and Make-move stay
  your-turn-only, so an off-turn draft is position-only).

Tests: backend handler validation, gateway pass-through round-trip, UI
draft/codec units, and a draft-restore e2e.
2026-06-07 22:25:29 +02:00
developer 353dff20c4 Merge pull request 'Stage 17: test-contour verification & defect fixes' (#19) from feature/stage-17-contour-verification-fixes into development
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2026-06-07 19:20:40 +00:00
Ilia Denisov 3632c2239f Stage 17 round 6: log progress + the next-pass plan in the tracker
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Record round 6 in PLAN.md so the repository (not conversation memory) carries the trace:
the shipped follow-ups (profile, tap-flash, alphabet-keyed variant names + title, chat/nudge
by turn + cooldown reset, About + git-describe version, quick-game rules plaques, the two
fixes, #3 rack drag-reorder, and the #4/#5/#6 persistence backend foundation), plus the
REMAINING next-pass work with ready designs — the persistence gateway op-slice + UI wiring
(lean JSON-string FB; #5 off-turn placement) and the landing + /app/ move (#16-20).
2026-06-07 21:16:45 +02:00
Ilia Denisov 06c8039281 Stage 17 round 6 (#4/#5/#6 backend): per-game draft store + conflict reset
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Foundation for persisting a player's client-side composition: a game_drafts table
(game_id, account_id, rack_order, board_tiles jsonb) with raw-SQL store/service methods —
GetDraft/SaveDraft (seated-player check) and, on every committed move, clearing the actor's
own draft and resetting any opponent's board draft whose cell the play overlapped (the
draft can no longer be placed; the rack order is kept). Integration tests cover the
round-trip, the actor clear, the overlap reset, a non-conflicting survival, and the
outsider rejection. The gateway op slice + UI wiring follow.
2026-06-07 12:29:32 +02:00
Ilia Denisov 2b0b1c0035 Stage 17 round 6 (#3): drag-reorder rack tiles with a visual gap
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Dragging a rack tile and dropping it back on the rack reorders it: the dragged tile is
lifted out (the drag ghost stands in) and the tiles at/after the pointer's drop slot slide
right to open a gap there, so the drop position is visible. On drop the rack and its stable
ids are permuted (reorderIndices, unit-tested). Reorder applies only with no pending tiles,
so it stays a clean permutation; dropping on a board cell still places as before. Server
persistence of the order follows (#4).
2026-06-07 12:21:09 +02:00
Ilia Denisov 35666e1705 Stage 17 round 6 fixes: pin the nudge button right; schematic USSR flag emblem
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- Chat: always render the (possibly empty) flex:1 caption before the nudge button, so the
  nudge stays pinned right whether or not the cooldown text shows (it drifted left when
  available).
- USSR flag: redraw the hammer & sickle as a thin schematic sketch — an elongated
  semicircle sickle with a handle, crossed by a T-shaped hammer (per the original's
  structure), instead of the bold over-filled emblem; the star is a touch smaller.
2026-06-07 12:10:52 +02:00
Ilia Denisov d3657fdf5c Stage 17 round 6 (#11/#12): quick-game variant plaques with rules, flag, and move-limit
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Each auto-match variant is now a lobby-style plaque: the display name with a flag on the
right (🇺🇸 / 🇷🇺; Erudit uses a bundled minimalist USSR flag SVG) and a one-line rules
summary below — bag size, the ё rule, and bonus differences, sourced from the engine
rulesets (Scrabble 100 · Скрэббл 104, ё a letter · Эрудит 131, ё=е, no centre ×2, +15).
The move-time limit (24h auto-match clock) is shown under the buttons. e2e locks it.

(Multiple-words-per-move is the same for every variant, so it is described in About/landing
rather than repeated on each button.)
2026-06-07 11:48:19 +02:00
Ilia Denisov 74683f294f Stage 17 round 6 (#13/About): About screen content + app version from git describe
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- About screen: prominent localized title (Scrabble / Эрудит (Скрэббл)), a rules link
  (en/ru Wikipedia), and the Random-game / Game-with-friends sections; copy lives in a
  shared aboutContent module (the landing will reuse it). The random-game move limit
  inlines the 24h auto-match clock.
- App version: Vite define __APP_VERSION__ from VITE_APP_VERSION (default 'dev'), wired as
  a Docker build-arg sourced from `git describe --tags --always` in the deploy step — no
  manual version bumps. The fallback keeps a plain/local build working.
2026-06-07 11:39:31 +02:00
Ilia Denisov cdf616d6c4 Stage 17 round 6 (#7): reset the nudge cooldown once the player acts
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The hourly nudge cooldown now clears as soon as the sender has moved or posted a chat
since their last nudge — engagement lifts the 'don't spam' limit. Backend: Nudge checks
game.LastMoveAt + the sender's last non-nudge chat against the last nudge time
(GameReader gains LastMoveAt). UI: nudgeOnCooldown mirrors it — a chat reset is read from
the message list, a move is tracked client-side (lastActedAt on commit/pass/exchange; the
backend stays authoritative across a reload). Integration test covers the reset.
2026-06-07 11:32:08 +02:00
Ilia Denisov 2cb2b57cdb Stage 17 round 6 (#10 backend): enforce chat only on your turn
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PostMessage now rejects a chat sent on a finished game or when it is not the sender's
turn (ErrChatNotYourTurn -> 409 chat_not_your_turn), matching the UI where the message
field is hidden off-turn and only the nudge shows. Existing chat tests post on the
to-move seat and are unaffected; adds an off-turn-rejection integration test + the dto
mapping case + the UI error message.
2026-06-07 11:23:43 +02:00
Ilia Denisov 512ad4dfb9 Stage 17 round 6 (cluster 1): profile, tap flash, variant naming, chat/nudge by turn
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- Profile: drop the hint-balance line.
- Board: no mobile tap flash on a cell tap (-webkit-tap-highlight-color: transparent),
  matching the web click; the only intentional cell animation stays the last-word flash.
- Variant names keyed by the game's alphabet, not the UI language: english -> Scrabble
  always, russian_scrabble -> Скрэббл always (unlocalized, never collide), erudit localized.
- Chat/nudge are mutually exclusive by turn: the message field + Send show on your turn,
  the nudge replaces them on the opponent's turn; while the nudge cooldown is active the
  button is disabled with a grey 'awaiting reply' caption to its left.
2026-06-07 11:18:25 +02:00
Ilia Denisov a420d6a2cd Stage 17 round 5 docs: bake the bug fixes + UI polish + L2 into live docs
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- ARCHITECTURE: resign on the opponent's turn (ResignSeat + turn-check bypass); robots
  block chat but accept-and-ignore friend requests; quick-match /lobby/cancel; the admin
  robot play-to-win intent + next-move ETA panel.
- UI_DESIGN: even A->B zoom (recentre only on zoom-in), pinch, drop-target highlight,
  shuffle ≤0.3s + reduce-motion, borderless make-move disabled on illegal, variant title.
- FUNCTIONAL (+ru): variant display names (Scrabble/Erudite); robot ignores friend requests.
- PLAN: round-5 refinements bullet (+ the bilingual two-Scrabble open edge).
2026-06-07 09:48:08 +02:00
Ilia Denisov f916d5e0ca Stage 17 round 5 (L2): robot play-to-win intent + next-move ETA in the admin game card
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The admin game detail now shows, per robot seat, the game's deterministic play-to-win
decision (from the bag seed) and — while it is that robot's turn — its scheduled next-move
ETA (sampled think-time delay, deferred past the sleep window), plus a caption with the
~40% global target. Wiring: robot.PlayToWin/NextMoveAt/PlayToWinTargetPercent exports,
account.IsRobot, game RobotSchedule (seed + turn-start). Tests: NextMoveAt invariants
(never early, never in the sleep window), PlayToWin export, and an admin render integration
test asserting the intent + ETA + target appear.
2026-06-07 09:42:23 +02:00
Ilia Denisov 29d1193a0a Stage 17 round 5 — board interaction & UI polish
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- Even zoom: interpolate the board scroll toward a pre-clamped target as the real width
  grows/shrinks, so it magnifies A->B in one motion instead of lurching and snapping back
  near the edges/centre. Recentre only on a zoom toggle, never on a focus change — so a
  2nd+ placed tile and a hovered dragged tile no longer jump the board.
- Drag: highlight the aimed-at empty cell as a drop target; hover-hold auto-zoom now
  fires only for the first (zoom-in) hold.
- Pinch zoom: two-finger spread/close toggles zoom toward the pinch midpoint (preventDefault
  only for two touches, so one-finger scroll stays native); a second finger aborts a drag.
- Shuffle hop capped at 0.3s and disabled under reduce-motion.
- Make-move is a borderless icon button, disabled while the pending word is known illegal.
- Variant display names: english & russian_scrabble -> Scrabble/Скрэббл, erudit ->
  Erudite/Эрудит; the in-game title shows the variant name (was always 'Scrabble').
2026-06-07 09:34:07 +02:00
Ilia Denisov 3899ffda0f Stage 17 round 5: fix robot-pool test for the new friend-request policy
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TestRobotPoolProvisionsRobotAccounts asserted robots block friend requests; they no
longer do (a request stays pending and expires like a human ignore). Assert chat is
blocked and friend requests are open. (Unblocks the integration job / contour deploy.)
2026-06-07 09:21:22 +02:00
Ilia Denisov 10412fee8e Stage 17 round 5 — backend/correctness bug fixes
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- Resign on the opponent's turn: engine ResignSeat(seat) resigns a specific seat
  (not just toMove); game.Resign bypasses the turn check and forfeits the actor's seat.
- Quick-match cancel was a UI no-op (only stopped polling): add the full path
  (REST /lobby/cancel -> gateway lobby.cancel -> client) and clear the matchmaker's
  pending result on Cancel, so a cancelled search is dequeued (no 'already queued', no
  later robot-substituted game). NewGame dequeues on cancel and on abandon.
- Lobby win/loss: result.ts ranked by score, so a 0-0 resignation read as a win.
  The winner now takes rank 1 and the viewer is placed from rank 2 — matching the
  game-detail screen.
- Friend request to a robot: robots no longer block requests; the request stays
  pending and expires (friendRequestTTL), mirroring a human who ignores it.
- Nudge cooldown: ErrNudgeTooSoon now maps to a distinct nudge_too_soon code with a
  correct message; the chat nudge button disables during the hourly cooldown; the
  nudge note reads 'Waiting for your move!' (button keeps the Nudge action label).
Tests: engine/service off-turn resign, matchmaker cancel-clears-result, friend-to-robot
inttest, result.ts 0-0 resignation, nudge_too_soon mapping.
2026-06-07 09:17:35 +02:00
Ilia Denisov 3856b34f8a Stage 17 docs: round-4 UI (inline profile, double-tap/drag recall, hover-zoom, animated shuffle, lines-off board)
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- UI_DESIGN: double-tap recall vs zoom, hover-hold drag auto-zoom, placing & recall
  rules, grid-lines toggle (gapless checkerboard default), animated shuffle; fix the
  stale MakeMove/Reset description (direct  button + ↩️ Reset tab, no popover).
- FUNCTIONAL (+ru): optional trailing '.' in display names; profile edited inline.
- PLAN: robot early band [1,5]→[3,10] (#14); round-4 refinements + deferred #2/#16.
2026-06-06 14:55:17 +02:00
Ilia Denisov 71b054227a Stage 17 (#12): lines-off board variant (gapless checkerboard), Settings toggle
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Add a 'Grid lines' preference (default off): when off the board drops the 1px grid
gaps for a gapless checkerboard (plain cells alternate shades; tiles get rounded
corners and a soft right-side shadow so adjacent gapless tiles still read apart),
saving ~14px of width. When on, the classic lined grid returns. Persisted with the
other board-style prefs; wired through Board's new lines prop. e2e locks the default
and the toggle.
2026-06-06 14:51:48 +02:00
Ilia Denisov d0c1306d9b Stage 17 (#9): animated shuffle — tiles hop along a low parabola to new slots
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Give each rack slot a stable id permuted with the letters on shuffle, so the keyed
rack reorders (rather than relabelling in place) and Svelte's animate directive fires.
hop flies each tile along a parabola (apogee ~half a tile height) with a duration that
scales with the horizontal distance (arc length): the longest 1<->7 swap takes ~0.5s,
shorter swaps land sooner. Ordinary reflow (place/recall) stays instant via a guard.
e2e locks that a shuffle preserves the rack's tile multiset.
2026-06-06 14:46:59 +02:00
Ilia Denisov 1bbf0bc654 Stage 17 (#3,#5,#10): hover-hold drag zoom, always-editable profile, drag-back + double-tap recall
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- Board drag now auto-zooms toward a cell after holding the tile over it ~1s (#3).
- Profile is inline-editable: drop the Edit/Cancel toggle, form is always shown
  for durable accounts; hint balance stays read-only; re-populate after link/merge (#5).
- A pending tile recalls by double-tap (same cell) or by dragging it back onto the
  rack (unzoomed board); a single tap no longer recalls (#10).
- e2e: lock double-tap recall + single-tap no-op; drop the removed Edit-profile click.
2026-06-06 14:42:09 +02:00
Ilia Denisov 4fd82335db Stage 17 (#14): raise robot early-move band [1,5] -> [3,10] min (slower openings)
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2026-06-06 14:26:13 +02:00
Ilia Denisov 54497374e4 Stage 17 (#15): admin users people/robots toggle + display-name & external-id glob filters
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- account.ListUsers/CountUsers with a UserFilter: people vs robots (by a robot identity),
  case-insensitive '*'/'?' glob masks on display_name and any identity's external_id
- admin users list shows the real kind (robot/guest/registered), defaults to people,
  with a People/Robots toggle + a filter form; pager preserves the filter
- integration test for the filter; SQL verified against the live contour DB
2026-06-06 14:14:28 +02:00
Ilia Denisov b15fd30c4f Stage 17 (contour round 4a): quick fixes
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- #4 bag label: '{n} in the bag' / 'Bag is empty' (was 'Bag {n}')
- #6 allow a single trailing dot in display names (backend + UI regex + tests)
- #1 double-tap zooms toward the tapped cell, not the top-left
- #8 shuffle fires a short multi-pulse haptic
- #11 highlighted/flashing tiles darken their bottom edge too (shadow joins the flash)
- #13 toast slides up from the bottom and fades out
- #7 hide the logout button (kept wired behind `hidden`)
- #16 admin game seats: left-align numeric columns, clarify the 'Hints used' header
2026-06-06 14:08:40 +02:00
Ilia Denisov f6bffd1f57 Stage 17 (contour round 3): Telegram Mini Apps polish, board scroll, keyboard overlay
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- Telegram (lib/telegram.ts): chrome colours (setHeaderColor/setBackgroundColor/setBottomBarColor) match Telegram's header/bg/bottom bar to the app; native BackButton on sub-screens (app chevron hidden in TG); HapticFeedback on tile place/commit/error; enableClosingConfirmation while a game is open; disableVerticalSwipes so swipe-to-minimise doesn't fight tile drag / board scroll
- #9 board-only vertical scroll: Screen 'column' mode lets the board area scroll while score/status/rack/tab bar stay fixed (zoom keeps its own scroll)
- #10 check-word dialog opens in Modal keyboard-overlay mode (top-anchored, keyboard overlays the empty area) — no resize/relayout jank; other modals stay keyboard-aware
- docs: UI_DESIGN Telegram integration + vertical fit/keyboard; PLAN round 2-3 follow-ups
2026-06-06 12:55:46 +02:00
Ilia Denisov 645a503532 Stage 17 (#4): in-memory lobby cache — render instantly on the back-slide, refresh in background
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2026-06-06 12:38:04 +02:00
Ilia Denisov c94cd3c3bf Stage 17 (contour round 2): Grafana Live/reload, rate-limit, iOS reconnect, hint/plaque/make-move UX
- Grafana: disable Live (GF_LIVE_MAX_CONNECTIONS=0) so its WebSocket no longer trips caddy Basic-Auth and re-prompts; admin console gains a Grafana nav link
- deploy: force-recreate config-only services so reseeded Grafana dashboards / Caddyfile are actually picked up (the move-duration panel was invisible because the bind-mount went stale)
- rate-limit: raise per-user budget 120/40 -> 300/80; UI skips reloading on the echo of the player's own move (fewer requests, no double-load)
- iOS/Telegram reconnect: suppress the connection banner while backgrounded and for a short grace after resume; reconnect silently; wire visibilitychange + pageshow/pagehide + Telegram activated/deactivated (Bot API 8.0)
- hint button disabled when 0 hints remain; nudge button shows a disabled state on your own turn
- players plaque: invert so the active seat pops (accent chip, raised) and others recede
- make-move UX: a direct  commit button (no hold/popover); the Shuffle tab becomes ↩️ Reset while tiles are pending
2026-06-06 12:33:52 +02:00
Ilia Denisov 09fec2b83c Stage 17: bake decisions into PLAN, ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, READMEs; mark stage done
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- PLAN: Stage 17 Refinements entry + caveats resolved summary + tracker done
- ARCHITECTURE §7 (move-number robot timing, composed variant-aware names), §10 (move event to the actor too), §11 (game_move_duration metric + offline admin per-user analytics), §14 (current branch model, path-conditional CI + gate, connector liveness)
- FUNCTIONAL(+ru): robot draws language-appropriate names
- UI_DESIGN: screen transitions, Telegram theme/nav, ad-banner accent, players plaque + history drawer
- backend README: robot timing/names refinements
2026-06-06 10:31:22 +02:00
Ilia Denisov 1d0bafaabb Stage 17: UI defect fixes (russian variant, Telegram theme/nav/banner, reconnect, hint zoom, plaque, history, transitions, per-game cache)
- #6 align the UI variant id to the backend canonical 'russian_scrabble' (type, variants, Lobby, mock, tests) — fixes the New->Russian 400
- #11/#12 inside Telegram force the colour scheme from WebApp.colorScheme (over OS prefers-color-scheme, fixing the Telegram Desktop breakage) and hide the theme switcher
- #14/#15 nav bar takes Telegram's bg; announcement banner gets a dedicated subtle --ad-bg accent token
- #16 suppress the reconnect banner while backgrounded and silently reconnect the live stream on return to the foreground
- #17 hint zoom scrolls to the placement's bounding box, not the top-left
- #19/#20 players plaque: active seat raised with side shadows, others sunk; tap toggles history
- #21/#23 history: scrollbar-gutter:stable (no word jitter); fixed-height drawer pins the bottom shadow to the board
- #3 (UI) disable nudge on the player's own turn
- #18a directional screen slide transitions (forward in from the right, back reveals the lobby)
- #13 per-game in-memory cache: instant render on re-entry + background refresh
- e2e: openGame waits for the slide transition to settle
2026-06-06 10:23:42 +02:00
Ilia Denisov c0b46a7ca6 Stage 17: path-conditional CI behind an aggregate gate + connector liveness probe; Grafana move-duration panel
- #10 a `changes` job path-filters unit/integration/ui; an always-running `gate` job aggregates them (success-or-skipped) and becomes the only required check
- #9 deploy adds a Telegram-connector liveness probe (docker inspect: running, not restarting, stable restart count) with a VPN-handshake grace period
- #1a Game-domain dashboard gains a 'Move think-time by phase (p50/p95)' panel
- deploy README: branch protection now requires only CI / gate
2026-06-06 10:05:01 +02:00
Ilia Denisov 635f2fd9fc Stage 17: backend defect fixes (nudge code, TG name, robot names/timing, multi-device push, move-duration metric + admin analytics)
- #3 nudge-on-own-turn: distinct result code nudge_own_turn + i18n (was reused 'not_your_turn')
- #2 sanitize connector registration name to the editable format; Player/Игрок-XXXXX fallback
- #5 variant-aware robot name pools (composed full/colloquial first + surname forms; ru gets <=20% latin)
- #4 move-number-aware robot move timing (early 1-5min -> late 10-90min, skew k=4)
- #7 emit move event to the actor too (multi-device sync); opponent_moved stays in-app only
- #1 live game_move_duration{variant,phase} histogram + admin console per-user min/avg/max columns and an inline-SVG move-time-by-move-number chart (offline from the journal)
- ProvisionRobot bypasses editor name validation (system names like 'Peter J.')
2026-06-06 09:59:12 +02:00
developer 6886efb6c0 Merge pull request 'Fix Grafana dashboards mount; connector OTLP via AWG_CONF (no DNS=)' (#18) from feature/contour-defect-fixes into development
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2026-06-05 15:46:59 +00:00
Ilia Denisov 831ecd0cab Fix dangling config binds: seed configs to a stable host path
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Root cause of the Grafana "readdirent /etc/grafana/dashboards: no such file or
directory": the CI runner checks out into an ephemeral act workspace that is
removed after the job, so binding the compose config files straight from it
dangles the mounts in the long-lived containers (verified the act source dir is
emptied after the job). caddy/otelcol/prometheus/tempo read their config once at
startup so they survive, but would break on a restart — same latent bug.

Fix (mirrors ../galaxy-game's $HOME/.galaxy-dev/monitoring): the deploy job seeds
the config dirs to a stable $HOME/.scrabble-deploy and the compose binds them via
${SCRABBLE_CONFIG_DIR:-.} (local runs keep "."). Documented in the compose header,
deploy/README.md and the ci.yaml step.
2026-06-05 17:42:21 +02:00
Ilia Denisov 4a07d48a7b Fix Grafana dashboards mount; keep connector OTLP (AWG_CONF must omit DNS=)
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- deploy/docker-compose.yml: mount the provisioned dashboards at
  /etc/grafana/dashboards, not /var/lib/grafana/dashboards — the grafana-data
  volume mounts over the latter and shadows the nested bind, so the provider
  logged "readdirent /var/lib/grafana/dashboards: no such file or directory".
  dashboards.yaml provider path updated to match.
- Connector telemetry stays OTLP. The VPN sidecar's netns reaches the collector's
  internal IP fine (connected route, off-tunnel), but the sidecar's DNS hijacks
  name resolution: AWG_CONF must NOT carry a DNS= directive, else otelcol won't
  resolve ("produced zero addresses"). Without DNS= the netns uses Docker's
  resolver (resolves both otelcol and api.telegram.org). Documented in
  deploy/README.md (AWG_CONF row + wiring note), ARCHITECTURE §13, compose comment.
2026-06-05 17:34:33 +02:00
developer dce3edacee Merge pull request 'Stage 16: deploy infra & test contour' (#17) from feature/stage-16-deploy-test-contour into development
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2026-06-05 15:00:45 +00:00
Ilia Denisov efbaf657c6 Stage 16: insert Stage 17 (test-contour verification); renumber prod deploy to 18
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- PLAN.md: new Stage 17 "Test-contour verification & defect fixes" (exercise the
  deployed contour end-to-end and fix what it surfaces — connector liveness check,
  path-conditional CI); the former prod-deploy stage becomes Stage 18.
- Renumber every "Stage 17" prod-deploy reference to "Stage 18" across docs,
  compose, Caddyfile, ci.yaml and CLAUDE.md; the post-Stage-14 split range is now
  "Stages 15–18".
2026-06-05 16:57:17 +02:00
Ilia Denisov 0ea35fe991 Stage 16: connector test-env via UseTestEnvironment; pin it in the test contour
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- bot.New now selects Telegram's test environment with the library's native
  tgbot.UseTestEnvironment() instead of a token += "/test" hack (functionally
  identical URL /bot<token>/test/METHOD, but idiomatic) + a bot test asserting
  the getMe path for both test and prod.
- ci.yaml pins TELEGRAM_TEST_ENV=true for the test contour (it IS the test
  environment) instead of a TEST_TELEGRAM_TEST_ENV variable: removes the
  confusing double-TEST, telegram-specific, prefixed operator knob and the
  secret-vs-variable footgun. Prod (Stage 17) leaves it false.
- deploy/README.md + PLAN.md updated.
2026-06-05 16:44:10 +02:00
Ilia Denisov ee8d4fd85e Stage 16: deploy/README.md — full environment-variable reference
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- deploy/README.md documents the services, how to run it locally and in CI, and
  every variable: required (the four :? ones + ≥1 bot token) and optional with
  defaults, marked secret-vs-variable and with the TEST_/PROD_ Gitea mapping;
  plus the fixed internal wiring and the host-side setup.
- ci.yaml maps the remaining POSTGRES_DB/USER, DICT_VERSION and LOG_LEVEL (unset
  renders empty -> the compose ":-" defaults apply), so every documented var is
  per-contour overridable.
- .env.example points at the README for the full reference.
2026-06-05 12:01:31 +02:00
Ilia Denisov 8700fbfae1 Stage 16: deploy infra & test contour
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- backend + gateway multi-stage distroless Dockerfiles; the gateway embeds and
  serves the SPA at / and /telegram/ via go:embed (committed dist placeholder,
  real build baked in by the image's node stage)
- deploy/docker-compose.yml: backend + gateway + Postgres + Telegram connector
  (VPN sidecar) + OTel Collector + Prometheus (15d) + Tempo (72h) + Grafana,
  fronted by a caddy owning a single /_gm Basic-Auth (admin console + Grafana
  subpath); inter-service on a private network, only caddy on the edge network
- new metrics: backend accounts_created_total{kind} (robots excluded) and an
  in-memory gateway active_users{window=24h,7d} gauge
- CI: single .gitea/workflows/ci.yaml (unit/integration/ui + a gated test-contour
  deploy) on the new feature/* -> development -> master branch model; the old
  go-unit/integration/ui-test workflows are folded in; the connector-scoped
  compose is retired (superseded by deploy/)
- docs: ARCHITECTURE §11/§12/§13, root + gateway READMEs, CLAUDE.md branching,
  PLAN.md (stage 16 done + refinements + Stage 17 forward-notes)
2026-06-05 11:42:26 +02:00
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name: CI
# Single gated pipeline for the test contour (Stage 16/17). Gitea cannot express
# cross-workflow `needs`, so the full test suite and the auto test-deploy live in
# one workflow.
#
# Branch model (CLAUDE.md): feature branches are cut from `development`; a commit
# to a feature branch triggers nothing. The pipeline runs on a PR into
# `development` or `master` (the full test suite — the merge gate) and on a push
# to `development` (after a merge). The deploy job runs only for `development`
# (PR or merge), so a PR into `master` is test-only; the prod deploy is a manual
# workflow (Stage 18).
#
# Path-conditional jobs (Stage 17): `unit`/`integration`/`ui` run only when their
# code changed (the `changes` job decides). Because a skipped required check would
# block a merge under branch protection, the always-running `gate` job aggregates
# their results and is the ONLY required status check; it passes when every
# upstream job either succeeded or was skipped.
#
# Console output is kept plain (NO_COLOR + `docker compose --ansi never` +
# `--progress plain`) so the Gitea logs stay readable.
on:
pull_request:
branches: [development, master]
push:
branches: [development]
jobs:
# changes detects which areas a PR/push touched, so the test jobs can skip when
# irrelevant. It defaults to running everything when the diff cannot be computed.
changes:
runs-on: ubuntu-latest
defaults:
run:
shell: bash
outputs:
go: ${{ steps.filter.outputs.go }}
ui: ${{ steps.filter.outputs.ui }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Detect changed paths
id: filter
run: |
if [ "${{ github.event_name }}" = "pull_request" ]; then
git fetch -q origin "${{ github.base_ref }}" || true
range="origin/${{ github.base_ref }}...HEAD"
else
before="${{ github.event.before }}"
if [ -z "$before" ] || [ "$before" = "0000000000000000000000000000000000000000" ] || ! git cat-file -e "${before}^{commit}" 2>/dev/null; then
range="HEAD~1...HEAD"
else
range="${before}...HEAD"
fi
fi
echo "comparison range: $range"
# Default to running everything; narrow only when the diff is computable.
go=true; ui=true
files="$(git diff --name-only "$range" 2>/dev/null || echo __DIFF_FAILED__)"
if [ "$files" != "__DIFF_FAILED__" ]; then
echo "changed files:"; echo "$files"
go=false; ui=false
if echo "$files" | grep -qE '^(backend/|pkg/|gateway/|platform/|go\.work)'; then go=true; fi
if echo "$files" | grep -qE '^ui/'; then ui=true; fi
# A workflow or deploy change re-runs everything as a safety net.
if echo "$files" | grep -qE '^(\.gitea/workflows/|deploy/)'; then go=true; ui=true; fi
else
echo "diff failed; running all jobs"
fi
echo "selected: go=$go ui=$ui"
echo "go=$go" >> "$GITHUB_OUTPUT"
echo "ui=$ui" >> "$GITHUB_OUTPUT"
unit:
needs: changes
if: ${{ needs.changes.outputs.go == 'true' }}
runs-on: ubuntu-latest
defaults:
run:
shell: bash
env:
# The engine consumes the published scrabble-solver module from this Gitea;
# GOPRIVATE makes go fetch it directly (skipping the public proxy/checksum DB).
GOPRIVATE: gitea.iliadenisov.ru/*
DICT_VERSION: v1.0.0
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Fetch dictionary DAWGs
run: |
mkdir -p "${GITHUB_WORKSPACE}/dawg"
curl -fsSL -o /tmp/dawg.tar.gz "https://gitea.iliadenisov.ru/developer/scrabble-dictionary/releases/download/${DICT_VERSION}/scrabble-dawg-${DICT_VERSION}.tar.gz"
tar xzf /tmp/dawg.tar.gz -C "${GITHUB_WORKSPACE}/dawg"
ls -la "${GITHUB_WORKSPACE}/dawg"
- name: Set up Go
uses: actions/setup-go@v5
with:
go-version-file: go.work
cache: true
- name: gofmt
run: |
unformatted="$(gofmt -l .)"
if [ -n "$unformatted" ]; then
echo "gofmt needed on:"; echo "$unformatted"; exit 1
fi
- name: vet
run: go vet ./backend/... ./pkg/... ./gateway/... ./platform/telegram/...
- name: build
run: go build ./backend/... ./pkg/... ./gateway/... ./platform/telegram/...
- name: test
env:
BACKEND_DICT_DIR: ${{ github.workspace }}/dawg
run: go test -count=1 ./backend/... ./pkg/... ./gateway/... ./platform/telegram/...
integration:
needs: changes
if: ${{ needs.changes.outputs.go == 'true' }}
runs-on: ubuntu-latest
defaults:
run:
shell: bash
env:
# Ryuk (testcontainers' reaper) does not start cleanly on every runner; the
# suite's TestMain terminates its own container, so disable it.
TESTCONTAINERS_RYUK_DISABLED: "true"
GOPRIVATE: gitea.iliadenisov.ru/*
DICT_VERSION: v1.0.0
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Fetch dictionary DAWGs
run: |
mkdir -p "${GITHUB_WORKSPACE}/dawg"
curl -fsSL -o /tmp/dawg.tar.gz "https://gitea.iliadenisov.ru/developer/scrabble-dictionary/releases/download/${DICT_VERSION}/scrabble-dawg-${DICT_VERSION}.tar.gz"
tar xzf /tmp/dawg.tar.gz -C "${GITHUB_WORKSPACE}/dawg"
ls -la "${GITHUB_WORKSPACE}/dawg"
- name: Set up Go
uses: actions/setup-go@v5
with:
go-version-file: go.work
cache: true
- name: Integration tests
# -count=1 disables the cache; -p=1 -parallel=1 keeps the container-backed
# tests serial; the 15-minute timeout bounds a stuck container pull.
env:
BACKEND_DICT_DIR: ${{ github.workspace }}/dawg
run: go test -tags=integration -count=1 -p=1 -parallel=1 -timeout=15m ./backend/...
ui:
needs: changes
if: ${{ needs.changes.outputs.ui == 'true' }}
runs-on: ubuntu-latest
defaults:
run:
shell: bash
working-directory: ui
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set up Node
uses: actions/setup-node@v4
with:
node-version: 22
- name: Install pnpm
run: npm install -g pnpm@11.0.9
- name: Install deps
run: pnpm install --frozen-lockfile
- name: Type-check
run: pnpm run check
- name: Unit tests
run: pnpm run test:unit
- name: Build
run: pnpm run build
- name: Bundle-size budget
run: node scripts/bundle-size.mjs
- name: Install Playwright browsers
run: pnpm exec playwright install chromium webkit
timeout-minutes: 5
- name: E2E smoke (mock)
run: pnpm run test:e2e
timeout-minutes: 5
# gate is the single branch-protection required check. It always runs and passes
# only when each upstream job succeeded or was skipped (a path-filtered no-op),
# failing the merge if any actually failed or was cancelled.
gate:
needs: [unit, integration, ui]
if: always()
runs-on: ubuntu-latest
defaults:
run:
shell: bash
steps:
- name: Aggregate required checks
run: |
fail=
for r in "unit:${{ needs.unit.result }}" "integration:${{ needs.integration.result }}" "ui:${{ needs.ui.result }}"; do
name="${r%%:*}"; res="${r#*:}"
echo "$name = $res"
case "$res" in
success|skipped) ;;
*) echo "::error::$name=$res"; fail=1 ;;
esac
done
[ -z "$fail" ] || { echo "one or more required jobs failed"; exit 1; }
echo "all required jobs passed or were skipped"
deploy:
# Auto test-deploy on a PR into development and on the push that merges it.
# A PR into master is test-only (this job is skipped); prod deploy is manual.
# Gates on `gate` (so a real test failure blocks the deploy) but runs even when
# some test jobs were path-skipped.
needs: [gate]
if: ${{ (github.event_name == 'push' && github.ref == 'refs/heads/development') || (github.event_name == 'pull_request' && github.base_ref == 'development') }}
runs-on: ubuntu-latest
defaults:
run:
shell: bash
env:
NO_COLOR: "1"
DOCKER_CLI_HINTS: "false"
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Build and (re)deploy the test contour
working-directory: deploy
env:
# Sensitive values -> secrets; non-sensitive -> variables. The compose
# interpolates these unprefixed names (see deploy/.env.example).
POSTGRES_PASSWORD: ${{ secrets.TEST_POSTGRES_PASSWORD }}
AWG_CONF: ${{ secrets.TEST_AWG_CONF }}
GM_BASICAUTH_HASH: ${{ secrets.TEST_GM_BASICAUTH_HASH }}
GRAFANA_ADMIN_PASSWORD: ${{ secrets.TEST_GRAFANA_ADMIN_PASSWORD }}
TELEGRAM_BOT_TOKEN_EN: ${{ secrets.TEST_TELEGRAM_BOT_TOKEN_EN }}
TELEGRAM_BOT_TOKEN_RU: ${{ secrets.TEST_TELEGRAM_BOT_TOKEN_RU }}
GM_BASICAUTH_USER: ${{ vars.TEST_GM_BASICAUTH_USER }}
GRAFANA_ROOT_URL: ${{ vars.TEST_GRAFANA_ROOT_URL }}
CADDY_SITE_ADDRESS: ${{ vars.TEST_CADDY_SITE_ADDRESS }}
TELEGRAM_MINIAPP_URL: ${{ vars.TEST_TELEGRAM_MINIAPP_URL }}
TELEGRAM_GAME_CHANNEL_ID_EN: ${{ vars.TEST_TELEGRAM_GAME_CHANNEL_ID_EN }}
TELEGRAM_GAME_CHANNEL_ID_RU: ${{ vars.TEST_TELEGRAM_GAME_CHANNEL_ID_RU }}
# The test contour always uses Telegram's test environment — pinned here,
# not an operator variable. Stage 18's prod workflow leaves it false.
TELEGRAM_TEST_ENV: "true"
VITE_TELEGRAM_BOT_ID: ${{ vars.TEST_VITE_TELEGRAM_BOT_ID }}
VITE_TELEGRAM_LINK: ${{ vars.TEST_VITE_TELEGRAM_LINK }}
VITE_TELEGRAM_GAME_CHANNEL_NAME_EN: ${{ vars.TEST_VITE_TELEGRAM_GAME_CHANNEL_NAME_EN }}
VITE_TELEGRAM_GAME_CHANNEL_NAME_RU: ${{ vars.TEST_VITE_TELEGRAM_GAME_CHANNEL_NAME_RU }}
VITE_GATEWAY_URL: ${{ vars.TEST_VITE_GATEWAY_URL }}
GATEWAY_DEFAULT_SUPPORTED_LANGUAGES: ${{ vars.TEST_GATEWAY_DEFAULT_SUPPORTED_LANGUAGES }}
# Unset vars render empty -> the compose ":-" defaults apply.
POSTGRES_DB: ${{ vars.TEST_POSTGRES_DB }}
POSTGRES_USER: ${{ vars.TEST_POSTGRES_USER }}
DICT_VERSION: ${{ vars.TEST_DICT_VERSION }}
LOG_LEVEL: ${{ vars.TEST_LOG_LEVEL }}
run: |
# Seed the config files to a stable host path. The runner checks out into
# an ephemeral act workspace that is removed after the job, which would
# dangle the compose config bind mounts in the long-lived containers
# (e.g. Grafana then logs "no such file or directory"). Bind from a stable
# dir instead (mirrors ../galaxy-game's $HOME/.galaxy-dev/monitoring).
conf="$HOME/.scrabble-deploy"
rm -rf "$conf"
mkdir -p "$conf"
cp -r caddy otelcol prometheus tempo grafana "$conf"/
export SCRABBLE_CONFIG_DIR="$conf"
# App version for the About screen: the git tag if present, else the short SHA
# (the test checkout is shallow/untagged, so this is the SHA here — fine).
export APP_VERSION="$(git -C "$GITHUB_WORKSPACE" describe --tags --always 2>/dev/null || echo dev)"
docker compose --ansi never build --progress plain
docker compose --ansi never up -d --remove-orphans
# The config-only services bind-mount the reseeded config dir. A plain `up -d`
# leaves them on the previous bind mount (the dir was rm'd + recreated), so a
# changed Caddyfile or Grafana dashboard is ignored — force-recreate them to
# pick up the fresh config.
docker compose --ansi never up -d --force-recreate --no-deps caddy otelcol prometheus tempo grafana
- name: Probe the gateway through caddy
run: |
set -u
for i in $(seq 1 20); do
if docker run --rm --network edge alpine:3.20 wget -q -T 5 -O /dev/null http://scrabble/; then
echo "healthy: GET http://scrabble/"
exit 0
fi
sleep 3
done
echo "probe failed; recent gateway logs:"
docker logs --tail 50 scrabble-gateway || true
exit 1
- name: Probe the Telegram connector liveness
run: |
set -u
# The gateway probe cannot see a crash-looping connector (it long-polls and
# egresses through the VPN sidecar, with no public ingress). Inspect the
# container directly: it must be running, not restarting, with a stable
# restart count. A grace period lets the VPN handshake settle (the connector
# may restart a few times first).
sleep 20
for i in $(seq 1 20); do
status="$(docker inspect -f '{{.State.Status}}' scrabble-telegram 2>/dev/null || echo missing)"
restarting="$(docker inspect -f '{{.State.Restarting}}' scrabble-telegram 2>/dev/null || echo true)"
if [ "$status" = "running" ] && [ "$restarting" = "false" ]; then
c1="$(docker inspect -f '{{.RestartCount}}' scrabble-telegram)"
sleep 5
c2="$(docker inspect -f '{{.RestartCount}}' scrabble-telegram)"
if [ "$c1" = "$c2" ]; then
echo "connector healthy: status=$status restarts=$c2"
exit 0
fi
echo "connector still restarting ($c1 -> $c2); waiting"
fi
sleep 3
done
echo "connector not healthy; recent logs:"
docker logs --tail 80 scrabble-telegram || true
exit 1
- name: Prune dangling images
if: always()
run: docker image prune -f
-81
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@@ -1,81 +0,0 @@
name: Tests · Go
# Fast unit tests for the Go side of the monorepo. Runs on every push and pull
# request whose path filter matches a Go source directory. The module list
# grows as new go.work modules (gateway, pkg/*, platform/*) are added by later
# stages.
on:
push:
paths:
- 'backend/**'
- 'gateway/**'
- 'pkg/**'
- 'platform/**'
- 'go.work'
- 'go.work.sum'
- '.gitea/workflows/go-unit.yaml'
- '!**/*.md'
pull_request:
paths:
- 'backend/**'
- 'gateway/**'
- 'pkg/**'
- 'platform/**'
- 'go.work'
- 'go.work.sum'
- '.gitea/workflows/go-unit.yaml'
- '!**/*.md'
jobs:
test:
runs-on: ubuntu-latest
defaults:
run:
shell: bash
env:
# The engine consumes the published scrabble-solver module from this Gitea;
# GOPRIVATE makes go fetch it directly (skipping the public proxy/checksum DB).
# DICT_VERSION selects the dictionary DAWG release the engine tests load.
GOPRIVATE: gitea.iliadenisov.ru/*
DICT_VERSION: v1.0.0
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Fetch dictionary DAWGs
# The DAWGs moved to the scrabble-dictionary repo (the solver is now a
# versioned module pinned in backend/go.mod, fetched via GOPRIVATE — no
# sibling clone). They ship as a release artifact, one semver per set.
run: |
mkdir -p "${GITHUB_WORKSPACE}/dawg"
curl -fsSL -o /tmp/dawg.tar.gz "https://gitea.iliadenisov.ru/developer/scrabble-dictionary/releases/download/${DICT_VERSION}/scrabble-dawg-${DICT_VERSION}.tar.gz"
tar xzf /tmp/dawg.tar.gz -C "${GITHUB_WORKSPACE}/dawg"
ls -la "${GITHUB_WORKSPACE}/dawg"
- name: Set up Go
uses: actions/setup-go@v5
with:
go-version-file: go.work
cache: true
- name: gofmt
run: |
unformatted="$(gofmt -l .)"
if [ -n "$unformatted" ]; then
echo "gofmt needed on:"; echo "$unformatted"; exit 1
fi
- name: vet
run: go vet ./backend/... ./pkg/... ./gateway/... ./platform/telegram/...
- name: build
run: go build ./backend/... ./pkg/... ./gateway/... ./platform/telegram/...
- name: test
# -count=1 disables the test cache so a green run never depends on a
# previous runner's cached state. BACKEND_DICT_DIR points the engine
# tests at the DAWGs fetched from the dictionary release.
env:
BACKEND_DICT_DIR: ${{ github.workspace }}/dawg
run: go test -count=1 ./backend/... ./pkg/... ./gateway/... ./platform/telegram/...
-71
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@@ -1,71 +0,0 @@
name: Tests · Integration
# Postgres-backed integration tests for the Go backend, gated behind the
# `integration` build tag. They spin a throwaway postgres:17-alpine container via
# testcontainers-go, which reaches the host Docker daemon through the socket the
# Gitea runner exposes. Slower than the unit job (go-unit.yaml); run serially
# (-p=1) with Ryuk disabled — TestMain terminates its own container. The module
# list grows as new go.work modules are added by later stages.
on:
push:
paths:
- 'backend/**'
- 'pkg/**'
- 'go.work'
- 'go.work.sum'
- '.gitea/workflows/integration.yaml'
- '!**/*.md'
pull_request:
paths:
- 'backend/**'
- 'pkg/**'
- 'go.work'
- 'go.work.sum'
- '.gitea/workflows/integration.yaml'
- '!**/*.md'
jobs:
integration:
runs-on: ubuntu-latest
defaults:
run:
shell: bash
env:
# Ryuk (testcontainers' reaper) does not start cleanly on every runner;
# the suite's TestMain terminates its own container, so disable it.
TESTCONTAINERS_RYUK_DISABLED: "true"
# The engine consumes the published scrabble-solver module from this Gitea
# (GOPRIVATE -> direct fetch, skipping the public proxy/checksum DB);
# DICT_VERSION selects the dictionary DAWG release the engine tests load.
GOPRIVATE: gitea.iliadenisov.ru/*
DICT_VERSION: v1.0.0
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Fetch dictionary DAWGs
# The DAWGs moved to the scrabble-dictionary repo (the solver is now a
# versioned module pinned in backend/go.mod, fetched via GOPRIVATE — no
# sibling clone). They ship as a release artifact; the engine's untagged
# tests (compiled here too) load them.
run: |
mkdir -p "${GITHUB_WORKSPACE}/dawg"
curl -fsSL -o /tmp/dawg.tar.gz "https://gitea.iliadenisov.ru/developer/scrabble-dictionary/releases/download/${DICT_VERSION}/scrabble-dawg-${DICT_VERSION}.tar.gz"
tar xzf /tmp/dawg.tar.gz -C "${GITHUB_WORKSPACE}/dawg"
ls -la "${GITHUB_WORKSPACE}/dawg"
- name: Set up Go
uses: actions/setup-go@v5
with:
go-version-file: go.work
cache: true
- name: Integration tests
# -count=1 disables the test cache; -p=1 -parallel=1 keeps the
# container-backed tests serial; the 15-minute timeout bounds a stuck
# container pull. The engine package's (untagged) tests also compile and
# run here, so BACKEND_DICT_DIR points them at the DAWGs from the release.
env:
BACKEND_DICT_DIR: ${{ github.workspace }}/dawg
run: go test -tags=integration -count=1 -p=1 -parallel=1 -timeout=15m ./backend/...
-67
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@@ -1,67 +0,0 @@
name: Tests · UI
# Hermetic UI checks: type-check, Vitest unit tests, production build with a
# bundle-size budget, and a Playwright smoke (Chromium + WebKit) against the in-memory
# mock transport (no backend/gateway/Postgres). The committed src/gen/ codegen is built, not
# regenerated (the same model as the Go committed jet/fbs output).
on:
push:
paths:
- 'ui/**'
- '.gitea/workflows/ui-test.yaml'
pull_request:
paths:
- 'ui/**'
- '.gitea/workflows/ui-test.yaml'
jobs:
test:
runs-on: ubuntu-latest
defaults:
run:
shell: bash
working-directory: ui
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set up Node
uses: actions/setup-node@v4
with:
node-version: 22
- name: Install pnpm
run: npm install -g pnpm@11.0.9
- name: Install deps
run: pnpm install --frozen-lockfile
- name: Type-check
run: pnpm run check
- name: Unit tests
run: pnpm run test:unit
- name: Build
run: pnpm run build
- name: Bundle-size budget
run: node scripts/bundle-size.mjs
# The Playwright system libraries are provisioned once on the runner host
# (`sudo npx playwright@<version> install-deps chromium`), so the job needs no
# apt and no sudo: it only downloads the browser binaries into the runner cache
# (persisted by the host executor) and runs the suite. WebKit's Debian build
# bundles most of its own libraries and runs headless without extra host deps; if
# a runner ever lacks one, provision it once on the host with
# `sudo npx playwright install-deps webkit`. The timeouts guard against a future
# hang. Keep this in lockstep with @playwright/test in package.json — re-run
# install-deps on the host after a major bump.
- name: Install Playwright browsers
run: pnpm exec playwright install chromium webkit
timeout-minutes: 5
- name: E2E smoke (mock)
run: pnpm run test:e2e
timeout-minutes: 5
+23 -5
View File
@@ -49,9 +49,20 @@ conversation memory — is the source of continuity. Keep it that way.
## Branching & CI ## Branching & CI
- Trunk is **`master`** (owner preference). From Stage 1, work on `feature/*` - **Two long-lived branches** (Stage 16 onward): **`development`** is the
and merge via PR with a green CI gate. The genesis commit (Stage 0) lands on integration branch; **`master`** is the production trunk. Cut `feature/*`
`master` by necessity (an empty branch has nothing to PR into). branches **from `development`** and PR them back into it. (Stages 015 used
`master` as the trunk with `feature/* → master`; the genesis Stage 0 commit is
on `master` by necessity.)
- A commit to a `feature/*` branch triggers **nothing**. The single workflow
`.gitea/workflows/ci.yaml` runs the full suite (`unit` + `integration` + `ui`)
on a PR into `development` or `master`, and the gated **`deploy`** job auto-rolls
the **test contour** on a PR into — or a push to — `development`
(`docker compose up -d --build` on the runner host + a `GET /` probe). A PR into
`master` is test-only.
- Merge `development → master` only when CI is green; the **prod** deploy is then a
**manual** workflow (Stage 18), never automatic. Secrets/variables are prefixed
`TEST_` / `PROD_` per contour (Gitea 1.26 has no deployment environments).
- After any push, watch the run to green before declaring a stage done — use the - After any push, watch the run to green before declaring a stage done — use the
ready-made watcher, never an inline poll loop: ready-made watcher, never an inline poll loop:
`python3 ~/.claude/bin/gitea-ci-watch.py` (background). It reads `$GITEA_URL` `python3 ~/.claude/bin/gitea-ci-watch.py` (background). It reads `$GITEA_URL`
@@ -113,6 +124,8 @@ backend/ # module scrabble/backend
docs/ .gitea/workflows/ PLAN.md CLAUDE.md README.md docs/ .gitea/workflows/ PLAN.md CLAUDE.md README.md
gateway/ ui/ pkg/ # added by their stages gateway/ ui/ pkg/ # added by their stages
platform/telegram/ # Telegram connector side-service (Stage 9): bot + gRPC API platform/telegram/ # Telegram connector side-service (Stage 9): bot + gRPC API
backend/Dockerfile gateway/Dockerfile platform/telegram/Dockerfile # multi-stage distroless (Stage 16)
deploy/ # docker-compose + caddy + otelcol/prometheus/tempo/grafana (Stage 16)
``` ```
## Build & test ## Build & test
@@ -127,9 +140,14 @@ go run ./backend/cmd/backend # /healthz, /readyz on :8080
cd ui && pnpm install && pnpm check && pnpm test:unit && pnpm build # the UI (Stage 7+) cd ui && pnpm install && pnpm check && pnpm test:unit && pnpm build # the UI (Stage 7+)
pnpm start # UI mock mode: lobby -> game, no backend pnpm start # UI mock mode: lobby -> game, no backend
docker build -f backend/Dockerfile -t scrabble-backend . # images (Stage 16); gateway embeds the UI
docker build -f gateway/Dockerfile -t scrabble-gateway .
docker compose -f deploy/docker-compose.yml config # validate the full contour
``` ```
The `ui` module is a Node project (pnpm), **not** in `go.work`; its CI is The `ui` module is a Node project (pnpm), **not** in `go.work`; it is the `ui` job
`.gitea/workflows/ui-test.yaml`. Committed edge codegen under `ui/src/gen/` of the single `.gitea/workflows/ci.yaml` (Stage 16 folded the former go-unit /
integration / ui-test workflows into it). Committed edge codegen under `ui/src/gen/`
(regenerate with `pnpm codegen`); pnpm build-script approval lives in (regenerate with `pnpm codegen`); pnpm build-script approval lives in
`ui/pnpm-workspace.yaml` (`allowBuilds: esbuild: true`). `ui/pnpm-workspace.yaml` (`allowBuilds: esbuild: true`).
+365 -13
View File
@@ -49,8 +49,9 @@ independent (see ARCHITECTURE §9.1).
| 13 | Alphabet on the wire (UI alphabet-agnostic) | **done** | | 13 | Alphabet on the wire (UI alphabet-agnostic) | **done** |
| 14 | Solver & dictionary split (publish solver + scrabble-dictionary repo/artifact) | **done** | | 14 | Solver & dictionary split (publish solver + scrabble-dictionary repo/artifact) | **done** |
| 15 | Dual Telegram bots & language-gated variants | **done** | | 15 | Dual Telegram bots & language-gated variants | **done** |
| 16 | Deploy infra & test contour (Dockerfiles, gateway static UI, compose, observability) | todo | | 16 | Deploy infra & test contour (Dockerfiles, gateway static UI, compose, observability) | **done** |
| 17 | Prod contour deploy (SSH export/import, manual after merge) | todo | | 17 | Test-contour verification & defect fixes | **done** |
| 18 | Prod contour deploy (SSH export/import, manual after merge) | todo |
Scaffolding is incremental: `go.work` lists only existing modules; each stage Scaffolding is incremental: `go.work` lists only existing modules; each stage
adds the modules it needs. adds the modules it needs.
@@ -244,7 +245,7 @@ indices; the premiums.ts parity-test rework.
### Stage 14 — Solver & dictionary split (TODO-1 + TODO-2) ### Stage 14 — Solver & dictionary split (TODO-1 + TODO-2)
Re-scoped from the original "CI & deploy": that was several sessions of work, so the Re-scoped from the original "CI & deploy": that was several sessions of work, so the
deploy + observability + the two-bots idea were split into **Stages 1517** below and this deploy + observability + the two-bots idea were split into **Stages 1518** below and this
stage took only the dependency/artifact split that everything else builds on. Scope: publish stage took only the dependency/artifact split that everything else builds on. Scope: publish
`scrabble-solver` as a versioned Gitea module and split the dictionary build into a new `scrabble-solver` as a versioned Gitea module and split the dictionary build into a new
`scrabble-dictionary` repo delivering a **release artifact**, then make `scrabble-game` consume `scrabble-dictionary` repo delivering a **release artifact**, then make `scrabble-game` consume
@@ -279,7 +280,7 @@ back to `preferred_language`). Non-Telegram logins (web/email/guest) carry the g
(`GATEWAY_DEFAULT_SUPPORTED_LANGUAGES`, all variants). Admin broadcasts (`SendToUser`/`SendToGameChannel`) (`GATEWAY_DEFAULT_SUPPORTED_LANGUAGES`, all variants). Admin broadcasts (`SendToUser`/`SendToGameChannel`)
pick the bot by an **operator-chosen** language in the console — unrelated to `ValidateInitData`. pick the bot by an **operator-chosen** language in the console — unrelated to `ValidateInitData`.
### Stage 16 — Deploy infra & test contour ### Stage 16 — Deploy infra & test contour *(done)*
Scope: the deploy machinery + the **test contour** (the bulk of the original Stage 14). Backend + Scope: the deploy machinery + the **test contour** (the bulk of the original Stage 14). Backend +
gateway **Dockerfiles** (multi-stage distroless, mirroring the Stage 9 connector image); the gateway gateway **Dockerfiles** (multi-stage distroless, mirroring the Stage 9 connector image); the gateway
gains **static UI serving****embedded** via `go:embed` (a node build stage in the gateway image), gains **static UI serving****embedded** via `go:embed` (a node build stage in the gateway image),
@@ -297,15 +298,126 @@ h2c wrap — `/` + `/telegram/` mounts; a committed `dist` placeholder so `go bu
build); Postgres healthcheck/volume; whether the connector-scoped compose is retired for the root one; build); Postgres healthcheck/volume; whether the connector-scoped compose is retired for the root one;
collector/Tempo/Prometheus retention. collector/Tempo/Prometheus retention.
### Stage 17 — Prod contour deploy ### Stage 17 — Test-contour verification & defect fixes *(done)*
Scope: exercise the deployed **test contour** end-to-end and fix the defects it surfaces — the
"does it actually work in the contour" pass before prod. Bring up the `development` deploy, then
verify each piece against a real run: the gateway serves the SPA at `/` and `/telegram/`; the admin
console and Grafana sit behind the single `/_gm` Basic-Auth; the Telegram **bots** start (test
environment) and the Mini App launches/authenticates; a game can be created and played through (web
+ Mini App); the **observability** stack receives data (Prometheus targets up, the dashboards
populate incl. `accounts_created_total`/`active_users`, traces reach Tempo); the out-of-app push
works. Fix the defects found and harden where the run exposes gaps — notably a CI **connector
liveness check** (the deploy probe only hits the gateway today, so a crash-looping connector is
invisible — that is how the Stage 16 test-env miss went unnoticed) and **path-conditional CI** (skip
the jobs whose code did not change, behind a single always-running gate job so branch-protection
required checks stay satisfiable — a skipped required check otherwise blocks the merge).
Open details (interview at start): the verification checklist + pass bar; which discovered defects
are in-scope vs deferred; the changed-paths design + the aggregate gate job; the connector
liveness-check grace period (the VPN sidecar handshake lets the connector restart a few times before
it settles).
#### Found caveats (all resolved in Stage 17 — see *Refinements → Stage 17*)
The owner's collected caveats below were classified (fix-now / verify-then-fix / discuss),
discussed where they were forks, and resolved in one session with tests where practical. The
per-item outcomes are recorded under *Refinements logged during implementation → Stage 17*; the
raw list is kept here as the record of what the first contour run surfaced.
- /_gm/grafana/ требует повторного ввода пароля basic auth, хотя до этого я уже зашёл в /_gm/
Такого быть не должно: графана живёт под /_gm/ и ей не нужен свой auth.
- нужна ещё метрика "продолжительность хода" - сколько игроки тратят на каждый ход,
скорее всего, понадобится новое поле last_move_ts если ещё нет, так же нужно будет завести
метрику в графане как общую, так и и по конкретному пользователю (можно ли? дорого ли?),
а так же с привязкой к номеру хода и без номера хода. Всё это понадобится для анализа
способностей игроков, чтобы подогнать под них роботоа. А так же - выявлять читеров.
- регистрация пользователя из телеграм (как и других коннекторов):
пытаться очистить имя от посторонних символов, аналогично проверке при вводе имени в профиле.
если после очистки ничего не осталось, поставить имя Player/Игрок-XXXXX (5 рандомных цифр),
язык в зависимости от внешнего коннектора.
- game - chat - nudge. Когда мой ход и я жму nudge, появляется сообщение "сейчас не ваш ход".
Думаю, опечатка - "не" лишняя, проверь на всех языках.
- если открыли игру через telegram, надо в настройках вообще полностью скрыть переключатель темы "авто/светлая/темная",
т.к. тему задаёт сам телеграм (уточни, в какой проперти её можно забрать, и нужно ли, сейчас оно уже нормально работает
на самих стилях)
- возможно, к предыдущему пункту: запускаю мини апп на macos/telegram desktop. в самой macos у меня темная тема.
когда я включаю тему "авто" в настройках mini app, а в самом телеграме - светлую, всё ломается, nav bar и tab bar
рисуются темным фоном, список игр и меню - светлым, поле игры - тёмное, вокруг него светлоая рамка.
Провернул тот же трюк на ios - всё чётко, в режиме "авто" он полностью держит ту настройку, которая в
самом телеграме задана. Проверь, можно ли это починить для desktop-версии тг, скорее всего там
системные настройки как-то в браузер протекают. Ну если не получится понять причину, тогда и черт с ним.
- не знаю, ошибка это или by design - если у меня открыта игра сразу в desktop telegram и на ios,
то когда я делаю ход, в другом окне не обновляется ничего - ни само игровое поле, ни лобби.
интересно, как ходят уведомления через gateway - по последнему активному push-каналу, что ли?
если так, стоит ли чинить, чтобы у пользователя все пуш-каналы поддерживались или это дорого?
нужен твой анализ и совет.
- надо подкрутить тайминг автоматического хода работа. идея такая: сейчас, насколько я помню, время хода
выбирается от 2 до 90 минут с перекосом ближе к 2 минутам (поправь если что). я предлагаю этот интервал
сделать динамическим в зависимости от хода. Например, средяя партия это 25-30 ходов, предположительно.
На первом ходу интервал должен быть 1..5 минут, на последнем - 10..90 минут, всё так же с перекосом в меньшую сторону.
А то я сейчас поиграл, роботы на первых ходах по 15 минут думают.
Сможешь такую хитрую формулу составить? Цифры ориентировочные. Потом после набора реальной статистики подкрутим цифры.
Заодно напомни, как работает формула "перекоса", можно ли её "заставить" косить почаще в меньшую сторону, как бы имитируя
активного игрока. Этот пункт требует тщательного обсуждения, пожалуй.
- при навигации между лобби и игрой есть задержка едва заметная на глаз, думаю, связанная с тем, что UI все данные по игре перезапрашивает
каждый раз. Кроме этого, когда я в лобби возвращаюсь, глаз ловит перерисовку экрана, довольно быстро, но есть какое-то
неприятное ощущение, что туда что-то подгружается. А мы можем внутри UI наполнять кэш этими данными и экраны не рисовать
каждый раз, а просто подменять? не знаю, как это работает, если честно. Но вот информацию по игре, в которую пользователь
проваливался 1 раз, совершенно точно можно положить в кэш и обновлять его когда с сервера приходит новый ход и т.п.
- при запуске в telegram, надо бы цвет фона nav bar сделать фоном телеграма, а то он "выпадает" из общего дизайна.
- а вот фон рекламной строчки под nav bar наоборот, сделать бы чуть светлее (в тёмной теме) или темнее (в светлой),
чтобы был акцентирован, но не ярко. что-то там есть в стилях телеграма такое готовое?
ну и для собственного дефолтного стиля тоже надо выбрать соответствующие.
- Переключаюсь в ios в другое приложение, по возвращении ловлю "проблема соединения, повторяем".
Вроде бы в телеграм-бандле есть обработчики всяких событий, в том числе background in/out, или как там оно зовётся.
Посмотри, можно ли что-то с этим сделать? Если да, то именно в случаях когда приложение уходит в фон - не надо рисовать
плашку с ошибкой, просто молча пытаться соединиться, то есть плашка появится когда приложение на в фоне на следующем retry.
- при использовании подсказки в игре ато зум ведёт в лево-верх, а не туда, где была поставлена подсказка.
- В русских партиях нужны русские имена для роботов, но можно вперемешку с латинскими именами, только чтобы латинских имён
было не больше 20%.
- Сделать анимацию переходов между экранами: наезд справа если из лобби куда-то переходим и наоборот, уезжание вправо и открытие лобби, когда нажимаем back в навигации.
- Цвет и размер плашки с игроками над доской: давай сделаем не "кнопками" самих игроков, а просто поделим это пространство
поровну между игроками, а активного игрока будем показывать за счёт "поднятия" его плашки, за счёт теней слева и справа, чтобы
остальные игроки были как бы "утоплены" внутрь.
- В игре клик/тач по плашке с именами игроков открывает/закрывает историю.
- В истории ходов странное выравнивание колонки со словами, они буквально скачут влево-вправо.
- В многословных партиях надо в истории показывать основное слово + дополнительное (если это ещё не сделано, надо проверить)
- При открытии истории нижнюю границу таблицы ("тень") сразу прибивать к доске, а не растягивать вслед за таблицей.
- Баг. Открыл игру через ru-телеграм бота, пытаюсь сделать "new -> русский" (это скрэбл с русским алфавитом), появляется красная плашка
"что-то пошло не так". при этом "new -> эрудит" работает. Попробуй посмотреть в логах сейчас, может что-то есть. Или как-то иначе проанализируй, или давай вместе будем смотреть, если не получится.
### Stage 18 — Prod contour deploy
Scope: the **production contour** on a remote host over SSH. Deploy by **container export/import** Scope: the **production contour** on a remote host over SSH. Deploy by **container export/import**
(`docker save``scp`/ssh → `docker load``docker compose up` on the remote), the SSH key + host IP (`docker save``scp`/ssh → `docker load``docker compose up` on the remote), the SSH key + host IP
in Gitea secrets; **strictly manual** (`workflow_dispatch`) after a feature branch is merged to in Gitea secrets; **strictly manual** (`workflow_dispatch`) after `development` is merged to `master`
`master`. Two-contour config uses **`TEST_`/`PROD_` secret/variable prefixes** — Gitea 1.26 has no (the Stage 16 branch model: `feature/* → development → master`, merge gated green). Two-contour config
deployment environments (verified: the `environments` API 404s), so a flat prefixed namespace is the uses **`TEST_`/`PROD_` secret/variable prefixes** — Gitea 1.26 has no deployment environments (verified:
convention. the `environments` API 404s), so a flat prefixed namespace is the convention.
Open details (re-interview): export/import vs a registry trade-off; prod domain/TLS at the remote Reuses the Stage 16 `deploy/docker-compose.yml` as-is, mapping the **`PROD_`** set onto the same
caddy; prod VPN; rollback. unprefixed compose vars. **No host caddy on prod**, so the contour's own caddy terminates TLS — set
`CADDY_SITE_ADDRESS` to the prod domain so caddy does its own ACME (the Caddyfile is already
parameterised for this; the test contour leaves it `:80` behind the host caddy).
Open details (re-interview): export/import vs a registry trade-off; prod domain/cert source (ACME vs a
provided cert) at the contour caddy; prod VPN; rollback.
## Refinements logged during implementation ## Refinements logged during implementation
@@ -901,7 +1013,7 @@ caddy; prod VPN; rollback.
CI & deploy (TODO-1, TODO-2, the collector + dashboards). The latter two were written CI & deploy (TODO-1, TODO-2, the collector + dashboards). The latter two were written
into the plan now as the agreed baseline (each still re-interviews at its own start). into the plan now as the agreed baseline (each still re-interviews at its own start).
(Stage 14 was itself later re-scoped to the solver/dictionary split alone; deploy + (Stage 14 was itself later re-scoped to the solver/dictionary split alone; deploy +
observability + the dual-bot idea split into Stages 1517.) observability + the dual-bot idea split into Stages 1518.)
- **Shared telemetry** (interview): a new `pkg/telemetry` owns the OTel provider - **Shared telemetry** (interview): a new `pkg/telemetry` owns the OTel provider
bootstrap (exporter selection, W3C propagators, shutdown, Go runtime metrics); the bootstrap (exporter selection, W3C propagators, shutdown, Go runtime metrics); the
backend `internal/telemetry` is now a thin facade over it (keeping its gin middleware), backend `internal/telemetry` is now a thin facade over it (keeping its gin middleware),
@@ -981,7 +1093,7 @@ caddy; prod VPN; rollback.
- **Stage 14** (interview + implementation, re-scoped + discharges TODO-1/TODO-2): - **Stage 14** (interview + implementation, re-scoped + discharges TODO-1/TODO-2):
- **Re-scoped to the split** (interview): the original "CI & deploy" was several sessions of work, - **Re-scoped to the split** (interview): the original "CI & deploy" was several sessions of work,
so it was cut to the **solver/dictionary split** (the dependency foundation) and the deploy + so it was cut to the **solver/dictionary split** (the dependency foundation) and the deploy +
observability + the dual-bot idea were written into the plan as new **Stages 1517**. The deploy observability + the dual-bot idea were written into the plan as new **Stages 1518**. The deploy
decisions taken at the interview are recorded there (embed the UI in the gateway via `go:embed`; decisions taken at the interview are recorded there (embed the UI in the gateway via `go:embed`;
full Collector+Prometheus+Tempo+Grafana stack; **two contours** — test = auto on feature-branch full Collector+Prometheus+Tempo+Grafana stack; **two contours** — test = auto on feature-branch
push on the local host, prod = manual SSH `docker save`/`load` after merge; `TEST_`/`PROD_` secret push on the local host, prod = manual SSH `docker save`/`load` after merge; `TEST_`/`PROD_` secret
@@ -1036,6 +1148,246 @@ caddy; prod VPN; rollback.
per-language vars (the full deploy stack is Stage 16). No CI workflow change (the Go and UI workflows per-language vars (the full deploy stack is Stage 16). No CI workflow change (the Go and UI workflows
already span the touched modules). already span the touched modules).
- **Stage 16** (interview + implementation):
- **Branch model reshaped** (interview, supersedes the Stage 0 `feature/* → master`): a long-lived
**`development`** integration branch + **`master`** as the prod trunk. Feature branches are cut from
`development`; a feature-branch commit triggers nothing. A single consolidated
`.gitea/workflows/ci.yaml` (Gitea has no cross-workflow `needs`) runs `unit`+`integration`+`ui` on a PR
into `development`/`master` and a **gated `deploy`** job (`needs` the three) that auto-rolls the test
contour **on a PR into — or a push to — `development`** (owner's "и PR, и push"). A PR into `master` is
test-only; prod is the manual Stage 18. The former `go-unit`/`integration`/`ui-test` workflows were
folded in (no path filters — full CI on every PR, per the owner). Console kept plain (`NO_COLOR`,
`docker compose --ansi never`, `--progress plain`).
- **Gateway serves the UI** (interview, the §13 single-origin): a new `gateway/internal/webui` embeds
`dist` via `go:embed` (a committed placeholder index so `go build`/CI compile without a UI build) and
serves the SPA at `/` and `/telegram/` (a path-stripping SPA handler, index.html fallback for the hash
router), mounted in the edge mux **below** the h2c wrap; `/_gm` stays an explicit 404 when the local
admin proxy is off so the catch-all does not leak the shell. The `gateway/Dockerfile` node stage builds
the UI with the `VITE_*` build-args and copies it into the embed dir before `go build`.
- **Images** (interview): multi-stage distroless `backend/Dockerfile` (a DAWG stage `curl`s the
`scrabble-dawg` release pinned to `DICT_VERSION`, `GOPRIVATE` fetches the solver) and `gateway/Dockerfile`
(node UI stage + Go stage), both trimming `go.work` like `platform/telegram/Dockerfile`. Built and
verified locally.
- **Contour = caddy-fronted** (interview, "caddy всё равно нужен для https"): a new `caddy` service owns
a **single `/_gm` Basic-Auth** and routes `/_gm/grafana/*` → Grafana (anonymous-admin + sub-path, no
own accounts) and the rest of `/_gm/*` → the backend console; everything else → the gateway. This
**supersedes Stage 10's** gateway-fronts-`/_gm` model **in the deploy topology** (the gateway's own
`/_gm` proxy stays for a local non-caddy run). TLS: the **host caddy** terminates it for the test
contour and forwards to `scrabble:80`; the in-compose caddy is parameterised (`CADDY_SITE_ADDRESS`) to
own ACME on prod (Stage 18) where there is no host caddy.
- **Networks** (engineering): inter-service traffic on a private `internal` network (project-scoped DNS,
no name collisions on the shared `edge`); only caddy joins the external `edge` (alias `scrabble`). The
connector keeps its VPN sidecar (the only egress that needs the tunnel). The connector-scoped
`platform/telegram/deploy/docker-compose.yml` was **retired** (the root `deploy/docker-compose.yml`
supersedes it; the connector Dockerfile stays).
- **Observability stack** (interview): OTel Collector (OTLP/gRPC → a Prometheus scrape endpoint +
Tempo OTLP) + Prometheus (**15d**) + Tempo (**72h**) + Grafana (provisioned Prometheus+Tempo datasources
+ four dashboards: Service overview, Edge/UX, Game domain, Users; Traces via the Tempo datasource +
Explore, no fixed panels). The collector's prometheus exporter uses `add_metric_suffixes:false` +
`resource_to_telemetry_conversion` so the dashboards' PromQL matches the in-code metric names and carries
`service_name`. The three services export `otlp` in the contour (default stays `none`, so CI needs no
collector). Loki/logs were left out of scope (container stdout / zap JSON).
- **User metrics** (interview): a backend `accounts_created_total{kind}` counter (telegram/email/guest;
robots excluded — they are a provisioned pool, not users) via the Stage-12 `SetMetrics` no-op pattern,
and a gateway **in-memory** `active_users{window=24h,7d}` observable gauge (distinct authenticated edge
actors). The owner chose the in-memory gauge over a DB `last_seen_at` (overkill); its single-instance /
reset-on-restart limits are documented (a live gauge, not billing).
- **Owner actions before the contour is green** (surfaced, not blockers): set the **`TEST_`** Gitea
secrets/variables (see `deploy/.env.example`) and add a host-caddy route `<test domain> → scrabble:80`
on the runner host. CI bootstrap nuance: the first PR introducing `ci.yaml` may first deploy on the
post-merge push to `development` (depending on whether Gitea runs head/base workflows for a PR), after
which PR-time deploys work.
- **Telegram test environment** (post-deploy fix): the connector now selects Telegram's test env with the
library's native `tgbot.UseTestEnvironment()` (was a `token += "/test"` hack — functionally identical,
verified, but the option is idiomatic and now has a `bot` test asserting the `/bot<token>/test/getMe`
path). The test contour **pins `TELEGRAM_TEST_ENV=true` in `ci.yaml`** (the contour is the test
environment) rather than via a `TEST_`-prefixed variable — removing a confusing double-`TEST` operator
knob and the secret-vs-variable footgun; prod (Stage 18) leaves it `false`.
- **Stage 17** (interview + implementation): the test-contour verification pass. The owner's
collected caveats were classified (fix-now / verify-then-fix / discuss) and resolved in one session.
- **Russian Scrabble fixed** (#6): the UI sent the variant id `russian` while the backend's canonical
string (and `StateView`) is `russian_scrabble`, so `lobby.enqueue`/invite returned 400 (confirmed in
the contour logs). The UI was aligned to `russian_scrabble` (the `Variant` type, `variants.ts`,
`Lobby.svelte`, mock fixtures, premium/alphabet keys, tests); the backend label is unchanged
(persisted games, GCG and the `variant` metric attribute keep it).
- **Nudge message** (#3): `social.ErrNudgeOnOwnTurn` shared the `not_your_turn` result code with
`game.ErrNotYourTurn`, so nudging on your own turn read "it is not your turn" — backwards. A distinct
`nudge_own_turn` code + i18n message was added, and the UI disables the nudge control on your own turn.
- **Connector name sanitization** (#2): `account.ProvisionTelegram` now cleans the platform name to the
editable display-name format (`sanitizeDisplayName`) and falls back to `Player`/`Игрок-NNNNN` (by
language) when nothing remains. A new `account.ProvisionRobot` lets system robot names bypass editor
validation (e.g. "Peter J.").
- **Robot names** (#5, interview): per-language composed pools — 32 full + 32 colloquial first names
paired by index, plus a surname pool (gender-agreed for Russian) rendered in three forms (first only /
first + surname initial / first + full surname), composed deterministically per pool slot (stable
across restarts). `Pick(variant)` is variant-aware: a Russian game draws Russian names with ≤ ~20%
Latin, an English game the Latin pool. Robot identities are keyed `robot-<lang>-<index>`.
- **Robot timing** (#4, interview): the fixed `2 + 88·u^3.5` move delay became move-number-aware — the
band interpolates from [3,10] min at the first move (raised from [1,5] in round 4, #14) to [10,90] min
by ~28 moves, right-skewed by k=4, so early moves are quick and the endgame can be long. A daytime
nudge pulls the reply toward the move's lower band.
- **Multi-device push** (#7, interview): `emitMove` no longer skips the acting seat, so the mover's own
other devices (and their lobby) refresh. `opponent_moved` stays in-app only (no out-of-app push to the
actor), and the gateway already fans each event out to all of a user's live streams.
- **Move-duration analytics** (#1, interview): a live `game_move_duration{variant,phase}` histogram
(opening/middle/endgame) + a Grafana panel, plus offline per-user analytics in the admin console —
min/avg/max columns in the user list and an inline-SVG chart of think-time by the player's move number,
computed from the journal (`game_moves.created_at` deltas; no schema change). Per-user stays offline,
not a Prometheus label, to avoid cardinality blow-up; the live histogram aggregates all seats (robots
included), so the per-human admin view is authoritative.
- **CI** (#9/#10, interview): `unit`/`integration`/`ui` are path-conditional behind a `changes` job; an
always-running `gate` job aggregates them (success-or-skipped) and is the single branch-protection
required check (`CI / gate`), so a skipped job never blocks a merge. The deploy job gained a
Telegram-connector liveness probe (`docker inspect`: running, not restarting, stable restart count,
with a VPN-handshake grace period) — closing the Stage 16 blind spot where a crash-looping connector
was invisible to the gateway-only probe.
- **UI theming / UX**: inside Telegram the colour scheme is forced from `WebApp.colorScheme` over the OS
`prefers-color-scheme` (fixes the Telegram Desktop breakage, #12) and the theme switcher is hidden
(#11); the nav bar takes Telegram's bg and the announcement banner a subtle `--ad-bg` accent (#14/#15);
the reconnect banner is suppressed while backgrounded and the stream reconnects on return (#16); hint
zoom scrolls to the placement (#17); the players plaque raises the active seat and sinks the others
with a tap toggling history (#19/#20); history fixes the word-column jitter and pins its bottom shadow
to the board (#21/#23); directional screen-slide transitions (#18a); a per-game in-memory cache renders
instantly on re-entry and refreshes in the background (#13).
- **Grafana repeated password (#8) — not a server defect**: verified live that caddy challenges `/_gm`
and `/_gm/grafana` with one identical realm and Grafana serves anonymously, so the repeated prompt is a
browser Basic-Auth scoping quirk (likely Safari/Desktop), not infra — left for the owner to re-verify,
no server change. **Multi-word history (#22)** was already implemented (all formed words shown).
- **Contour-verification follow-ups** (rounds 23, from live testing): the Grafana
double-password was its **Live WebSocket** tripping caddy Basic-Auth — Grafana Live is
disabled (`GF_LIVE_MAX_CONNECTIONS=0`) and the admin console links to Grafana; the
move-duration panel was invisible because the deploy reseed (`rm -rf`) left the
config-only services on a stale bind mount — the deploy now **force-recreates**
caddy/otelcol/prometheus/tempo/grafana; the **per-user rate limit** was raised 120/40 →
300/80 and the UI no longer reloads on the echo of its own move; the iOS/Telegram
reconnect banner gained a resume **grace window** (visibilitychange + pageshow/pagehide
+ Telegram `activated`/`deactivated`); **Telegram Mini Apps polish** was adopted —
chrome colours (`setHeaderColor`/`setBackgroundColor`/`setBottomBarColor`), native
**BackButton**, **HapticFeedback**, **closing confirmation** in a game,
**disableVerticalSwipes**; the players-plaque highlight was inverted so the active seat
pops; the make-move popover became a direct **✅** with a tab-bar **↩️ Reset**; the hint
button disables at zero hints; plus **board-only vertical scroll** (#9) and a
**keyboard-overlay** check-word dialog (#10).
- **Contour-verification follow-ups** (round 4, from live testing): the robot early-move band was raised
[1,5] → [3,10] min so openings are less hasty (#14); the **profile** is edited inline (the Edit/Cancel
toggle is gone, the form is always shown for durable accounts, hint balance stays read-only) and a
single trailing "." is allowed in display names (#5/#6); a pending tile now recalls by **double-tap**
or by **dragging it back onto the rack** (single-tap recall removed), and **holding a dragged tile over
a cell ~1 s auto-zooms** there (#3/#10); **🔀 Shuffle is animated** — tiles hop along a low parabola to
their new slots, duration scaled by distance, with a haptic shake (#9); a **lines-off board** Settings
toggle (default off) renders a gapless checkerboard with rounded, right-shadowed tiles, reclaiming
~14px of width (#12). **Deferred (discussed):** board **pinch zoom** (#2) — it fights both the native
scroll and the new one-finger drag-back, so it stays dropped in favour of double-tap + hover-hold zoom;
**robot win% in the admin game detail** (#16) — needs the seed-derived play-to-win decision exposed
across the game/robot package boundary, to be picked up when that seam is added.
- **Contour-verification follow-ups** (round 5, from live testing): **resign on the opponent's turn**
now works — the engine gained `ResignSeat(seat)` and `game.Resign` bypasses the turn check to forfeit
the actor's own seat (it no longer returned "not your turn"); **quick-match cancel** was a UI no-op
(only stopped polling) — added the full path (REST `/lobby/cancel` → gateway → client) and clear the
matchmaker's pending result on cancel, so a cancelled search is dequeued (no "already queued", no later
robot-substituted game); **lobby win/loss** ranked by score, so a 0-0 resignation read as a win —
`result.ts` now places the viewer below the winner (rank ≥ 2), matching the game detail; a **friend
request to a robot** is accepted as pending and expires like a human ignore (robots no longer set
`BlockFriendRequests`); the **nudge cooldown** error got its own `nudge_too_soon` code/message and the
chat button disables for the hour, with the note reworded to "Waiting for your move!". UI polish:
**even zoom** (interpolate the scroll toward a pre-clamped target as the real width grows/shrinks — no
lurch-and-snap) that **recentres only on the first zoom-in**; a drag **drop-target highlight**; **pinch
zoom** (two-finger, preventDefault only on two touches; a second finger aborts a drag); shuffle hop
capped at **0.3 s** and off under reduce-motion; a **borderless** make-move icon, disabled on a known-
illegal pending word; **variant display names** (english & russian_scrabble → Scrabble/Скрэббл, erudit
→ Erudite/Эрудит) shown on the create-game controls and the in-game title. **L2 done:** the admin game
card now shows each robot seat's per-game play-to-win **intent** + the ~40% target and, on the robot's
turn, its deterministic **next-move ETA**. *Open edge:* a bilingual New Game (both en+ru offered) would
show two "Scrabble" buttons — left as the owner's chosen naming; disambiguate if it bites.
- **Contour-verification follow-ups** (round 6, from live testing) — **shipped & deployed:** profile drops
the hint-balance line; no mobile tap-flash on a board cell (`-webkit-tap-highlight-color`); variant
display names keyed by the game's **alphabet**, not the UI language (english → "Scrabble",
russian_scrabble → "Скрэббл", both unlocalized so they never collide; erudit localized), and the in-game
title shows the variant name; **chat & nudge are mutually exclusive by turn** (message field on your
turn, nudge on the opponent's, grey "awaiting reply" caption during the cooldown), with chat enforced
server-side to your own turn (`ErrChatNotYourTurn`); the **nudge cooldown resets** once the player has
moved or chatted since the last nudge (`game.LastMoveAt` + last chat vs last nudge; the UI mirrors it);
the **About** screen got localized titles + a rules link + the random/friends sections, and the app
**version comes from `git describe`** (Vite define `__APP_VERSION__` ← Docker build-arg in the deploy
step, default "dev"); the **quick-game buttons** became lobby-style plaques — name + flag (🇺🇸/🇷🇺 + a
bundled minimalist USSR-flag SVG) + a one-line rules summary (bag size, the ё rule, bonus differences
from the engine rulesets) + the 24h move-limit beneath; two follow-up fixes (pin the nudge right when
available; redraw the USSR emblem as a thin schematic hammer & sickle); **#3 drag-reorder of rack tiles**
with a visual gap (the dragged tile lifts out, the rest slide to open a slot; `reorderIndices`
unit-tested; only with no pending tiles); and the **persistence backend foundation** (#4/#5/#6): a
`game_drafts` table (migration 00011) + raw-SQL store/service (`GetDraft`/`SaveDraft`) that, on every
committed move, clears the actor's own draft and resets any opponent's board draft whose cell the play
overlapped — 5 integration tests.
- **Stage 17 round 6 — final pass (#4/#5/#6 + #1620), shipped:**
1. **Draft persistence — gateway slice + UI (#4/#5/#6, PR #20).** FB `DraftRequest{game_id, json}`
(save) + `DraftView{json}` (get reuses `GameActionRequest`); the client serializes
`{rack_order, board_tiles}` itself (no FB tile array), the gateway forwards it as `json.RawMessage`
both ways (no double-encode), and `GET`/`PUT /games/:id/draft` (a server `draftDTO` ↔ `game.Draft`)
is the only place that reads the shape. UI: debounced save of the rack order (#4) + board draft (#6)
and restore on load (`lib/draft.ts`, reconciling against the committed board); **#5** — tiles may be
arranged on the opponent's turn (placement relaxed; the preview and Make-move stay your-turn-only,
so an off-turn draft is position-only). Off-turn tiles keep the **existing pending highlight** — no
caption, no new style (owner's call). The backend draft endpoint is sub-ms.
2. **Landing + `/app/` move (#1620, this PR).** One Vite build with **two HTML entries** — the game
SPA (`index.html`) and a new lightweight landing (`landing.html` → `Landing.svelte`, reusing the
theme/i18n/`aboutContent` leaf modules, not the app store, so it stays small). The gateway serves the
**landing at `/`** and the **game SPA at `/app/` and `/telegram/`** (`webui.Handler(stripPrefix,
indexName)`); relative base keeps one build serving every mount with a shared `dist/assets/` (the
planned per-target `base` conditional proved unnecessary). **Correction to the original note:** the
Telegram **Mini App stays at `/telegram/`** — only the plain web app moved off `/` to `/app/`, so
BotFather is untouched. The landing's "Play in Telegram" link is **per-language** via two new build
vars `VITE_TELEGRAM_LINK_EN` / `VITE_TELEGRAM_LINK_RU` (test/prod bots differ → no hardcoding; the
button hides when unset). Logo copied `.claude/telegram-logo.svg` → `ui/public/` (source stays
untracked).
- **Edge robustness (folded into the landing PR).** (a) **Static cache headers** — the embedded
`http.FileServer` over `go:embed` has a zero modtime, so it emitted no validators → the client
re-downloaded the whole bundle every launch; now hash-named `/assets/*` are `immutable` (a relaunch
is a cache hit) and the HTML shells are `no-cache`. (b) **Live-stream 15 s abort** — the `Subscribe`
heartbeat only fired after the first 15 s tick, so the stream sat silent and raced a ~15 s edge idle
timeout (constant reconnects in the caddy log); now an **immediate heartbeat on open** + a **10 s**
default interval. Both surfaced while diagnosing a reported "slow load in Telegram" that was actually
the owner's **external network** (the server is sub-ms end-to-end) — not a regression.
- **Landing follow-up (owner review pass):** reworked from the first cut — the per-language Telegram
link var renamed `VITE_TELEGRAM_LINK_EN/_RU` → **`VITE_TELEGRAM_GAME_CHANNEL_NAME_EN/_RU`** (it carries
a channel **username**, the landing builds `https://t.me/<name>`; the connector keeps the matching
`..._CHANNEL_ID_..` to post). Switchers became icons — a 🌐 language dropdown (saved, synced to the app)
and a ☼/☾ theme toggle that is **ephemeral** (follows the system scheme, never persisted, no "auto").
The "Play in browser" CTA was dropped (no standalone-web onboarding yet).
- **Game/Telegram review-pass polish:** the USSR flag emblem redrawn (canonical hammer & sickle,
scaled down ×1.5 below the star, the star itself +25%); touch drag enlarges the drag ghost ×1.5
(touch only — the finger hides the tile) and suppresses the iOS tap-highlight that lingered on a
rack tile sliding into a dragged tile's slot; a placed tile can be **dragged to another board
cell** (it lifts off its origin for the drag, and `touch-action:none` lets the drag win over the
board pan when zoomed) and the manual-select ring clears when a tile is recalled; and **Telegram
fullscreen** no longer hides our header under its native nav — the whole header drops below the
content-safe-area top inset (title and the right-aligned menu both clear the nav), via
`--tg-content-top` from the SDK + a `tg-fullscreen` class. (Telegram's Mini App SDK exposes no way
to set the native nav-bar title, move its buttons, or add items to its "⋯" menu, so we keep our
own header and simply push it clear.)
- **Lobby sort + in-game friend state (review pass, PR C):** the **my-games** lobby now groups games
into *your turn* / *opponent's turn* / *finished* (empty sections hidden) and orders them by last
activity — your-turn oldest-first (the longest-waiting on top), the other two newest-first — in a
compact, line-separated list (the owner's density pick over bordered cards). `gameDTO` / FB
`GameView` gained `last_activity_unix` (the turn start while active, the finish time once
finished). The in-game **"add to friends"** item is now **server-derived** (new `GET
/user/friends/outgoing` + `friends.outgoing` op, returning the addressees already requested —
pending **or** declined, which both read as "request sent") so it is correct across reloads, shows
a disabled **"✓ in friends"** once accepted, and **live-updates** when the opponent answers:
`RespondFriendRequest` now publishes `friend_added` (accept) / `friend_declined` (a new notify
sub-kind, decline) to the **original requester**, whose open game re-derives its friend state.
Owner decisions: a declined request stays "request sent" (non-revealing); an accepted opponent
reads "✓ in friends"; rack-tile reorder while tiles are placed stays disabled by design.
- **Admin "Messages" moderation section (#18, PR D):** a new `/_gm/messages` console page lists
posted chat messages (**nudges excluded**) newest-first — time · **source** (guest / robot /
oldest identity kind) · sender (→ user card) · IP · body · game (→ game card) — searchable by
sender name / external-id glob masks and pinnable to one game (`?game=`) or sender (`?user=`),
linked from the game and user cards. Server-rendered (`adminconsole` `MessagesView` +
`messages.gohtml`, 50/page via the shared pager); the list query lives in `social` (raw SQL,
`kind='message'`, the source via a SQL `CASE`), reusing the now-exported `account.LikePattern`
glob helper. Owner decisions: messages only (no nudges), separate name/ext masks (matching the
Users section), a top-level nav entry plus the card deep-links.
## Deferred TODOs (cross-stage) ## Deferred TODOs (cross-stage)
- ~~**TODO-1 — publish & version the solver.**~~ **Done in Stage 14.** `scrabble-solver` is - ~~**TODO-1 — publish & version the solver.**~~ **Done in Stage 14.** `scrabble-solver` is
+21
View File
@@ -80,3 +80,24 @@ pnpm dev # against a running gateway (Vite proxies the RPC path to :8081)
`pnpm check` (type-check), `pnpm test:unit` (Vitest), `pnpm test:e2e` (Playwright `pnpm check` (type-check), `pnpm test:unit` (Vitest), `pnpm test:e2e` (Playwright
smoke vs the mock), `pnpm build` (static bundle). Details — including the committed smoke vs the mock), `pnpm build` (static bundle). Details — including the committed
edge codegen (`pnpm codegen`) — are in [`ui/README.md`](ui/README.md). edge codegen (`pnpm codegen`) — are in [`ui/README.md`](ui/README.md).
## Deploy (`deploy/`)
The full contour is [`deploy/docker-compose.yml`](deploy/docker-compose.yml):
`backend` + `gateway` (with the UI embedded via `go:embed`, baked in by its node
build stage) + Postgres + the Telegram connector (with a VPN sidecar) + an
observability stack (OTel Collector → Prometheus + Tempo → Grafana) + a front
**caddy** that owns a single `/_gm` Basic-Auth (admin console + Grafana). The Go
services build from multi-stage distroless `*/Dockerfile`.
```sh
docker build -f backend/Dockerfile -t scrabble-backend . # pulls the DAWG release artifact
docker build -f gateway/Dockerfile -t scrabble-gateway . # node stage builds + embeds the UI
docker compose -f deploy/docker-compose.yml config # validate (needs the TEST_/PROD_ env)
```
CI auto-deploys the **test contour** on a PR into — or push to — `development`
(`.gitea/workflows/ci.yaml`); the **prod contour** is a manual deploy after
`development → master` (Stage 18). Env reference: [`deploy/.env.example`](deploy/.env.example);
the topology and the two-contour model are in
[`docs/ARCHITECTURE.md`](docs/ARCHITECTURE.md) §13.
+42
View File
@@ -0,0 +1,42 @@
# Multi-stage build for the backend service. Mirrors platform/telegram/Dockerfile:
# a golang-alpine builder yields a static binary shipped on distroless nonroot.
#
# The dictionary DAWGs are baked in from the scrabble-dictionary release artifact
# (Stage 14) — the same set the Go CI downloads — and BACKEND_DICT_DIR points the
# binary at them. The published solver module is fetched directly from Gitea
# (GOPRIVATE), so the build stage needs git and network.
#
# Build from the repository root so go.work, go.work.sum, pkg/ and backend/ are all
# in the Docker context:
# docker build -f backend/Dockerfile -t scrabble-backend .
# --- dictionary artifact -----------------------------------------------------
FROM alpine:3.20 AS dawg
ARG DICT_VERSION=v1.0.0
RUN apk add --no-cache curl tar
RUN mkdir -p /dawg \
&& curl -fsSL -o /tmp/dawg.tar.gz \
"https://gitea.iliadenisov.ru/developer/scrabble-dictionary/releases/download/${DICT_VERSION}/scrabble-dawg-${DICT_VERSION}.tar.gz" \
&& tar xzf /tmp/dawg.tar.gz -C /dawg
# --- build -------------------------------------------------------------------
FROM golang:1.26.3-alpine AS build
WORKDIR /src
# git: the published solver module is fetched from Gitea directly (GOPRIVATE).
RUN apk add --no-cache git
ENV GOPRIVATE=gitea.iliadenisov.ru/*
COPY go.work go.work.sum ./
COPY pkg ./pkg
COPY backend ./backend
# Reduce the workspace to what the backend needs: backend + pkg.
RUN go work edit -dropuse=./gateway -dropuse=./platform/telegram
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -o /out/backend ./backend/cmd/backend
# --- runtime -----------------------------------------------------------------
FROM gcr.io/distroless/static-debian12:nonroot
COPY --from=build /out/backend /usr/local/bin/backend
COPY --from=dawg /dawg /opt/dawg
ENV BACKEND_DICT_DIR=/opt/dawg
ENTRYPOINT ["/usr/local/bin/backend"]
+4 -4
View File
@@ -46,13 +46,13 @@ but their live delivery, and all REST endpoints, arrive with the `gateway`
Stage 5 adds the robot opponent (`internal/robot`). A pool of durable accounts — Stage 5 adds the robot opponent (`internal/robot`). A pool of durable accounts —
each a `kind='robot'` identity, provisioned at startup with chat and friend each a `kind='robot'` identity, provisioned at startup with chat and friend
requests blocked — backs a human-like name pool. A background driver plays the requests blocked — backs human-like, per-language composed names. A background driver plays the
robot's moves through the public game API as an ordinary seated player (so only robot's moves through the public game API as an ordinary seated player (so only
`internal/engine` imports the solver): it decides once per game whether to play to `internal/engine` imports the solver): it decides once per game whether to play to
win (≈ 40%), targets a small score margin, and times its moves with a right-skewed win (≈ 40%), targets a small score margin, and times its moves with a move-number-aware
delay, a night-sleep window anchored to the opponent's timezone, and nudge right-skewed delay (quick openings, long endgames), a night-sleep window anchored to the opponent's timezone, and nudge
behaviour — all derived deterministically from the game seed, so it keeps no extra behaviour — all derived deterministically from the game seed, so it keeps no extra
state. The matchmaker now substitutes a pooled robot after a 10-second wait and state. The matchmaker now substitutes a pooled robot (matching the game's language) after a 10-second wait and
exposes `Poll` so a waiting player can collect the started game (the live exposes `Poll` so a waiting player can collect the started game (the live
match-found notification arrives with the `gateway`). match-found notification arrives with the `gateway`).
+1
View File
@@ -132,6 +132,7 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
hub := notify.NewHub(0) hub := notify.NewHub(0)
accounts := account.NewStore(db) accounts := account.NewStore(db)
accounts.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/account"))
games := game.NewService(game.NewStore(db), accounts, registry, cfg.Game, logger) games := game.NewService(game.NewStore(db), accounts, registry, cfg.Game, logger)
games.SetNotifier(hub) games.SetNotifier(hub)
games.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/game")) games.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/game"))
+53 -11
View File
@@ -12,7 +12,6 @@ import (
"fmt" "fmt"
"strings" "strings"
"time" "time"
"unicode/utf8"
"github.com/go-jet/jet/v2/postgres" "github.com/go-jet/jet/v2/postgres"
"github.com/go-jet/jet/v2/qrm" "github.com/go-jet/jet/v2/qrm"
@@ -93,12 +92,14 @@ type Identity struct {
// Store is the Postgres-backed query surface for accounts and identities. // Store is the Postgres-backed query surface for accounts and identities.
type Store struct { type Store struct {
db *sql.DB db *sql.DB
metrics *accountMetrics
} }
// NewStore constructs a Store wrapping db. // NewStore constructs a Store wrapping db. Metrics default to a no-op meter until
// SetMetrics installs the real one during startup wiring.
func NewStore(db *sql.DB) *Store { func NewStore(db *sql.DB) *Store {
return &Store{db: db} return &Store{db: db, metrics: defaultAccountMetrics()}
} }
// ProvisionByIdentity returns the account bound to (kind, externalID), creating // ProvisionByIdentity returns the account bound to (kind, externalID), creating
@@ -110,10 +111,43 @@ func (s *Store) ProvisionByIdentity(ctx context.Context, kind, externalID string
return s.provision(ctx, kind, externalID, provisionSeed{}) return s.provision(ctx, kind, externalID, provisionSeed{})
} }
// ProvisionRobot provisions (or finds) the durable account backing a robot pool
// member: a KindRobot identity carrying displayName, with chat blocked but friend
// requests NOT blocked — a request to a robot is accepted as pending and, since the
// robot never responds, simply expires (friendRequestTTL), exactly mirroring a human
// who ignores the request. Robot names are system-generated, not player-edited, so they
// bypass the editable display-name validation and may carry forms the editor rejects (an
// abbreviated surname like "Peter J."). It is idempotent: repeated calls converge the
// display name and both block flags.
func (s *Store) ProvisionRobot(ctx context.Context, externalID, displayName string) (Account, error) {
acc, err := s.provision(ctx, KindRobot, externalID, provisionSeed{displayName: displayName})
if err != nil {
return Account{}, err
}
if acc.DisplayName == displayName && acc.BlockChat && !acc.BlockFriendRequests {
return acc, nil
}
stmt := table.Accounts.UPDATE(
table.Accounts.DisplayName, table.Accounts.BlockChat,
table.Accounts.BlockFriendRequests, table.Accounts.UpdatedAt,
).SET(
postgres.String(displayName), postgres.Bool(true),
postgres.Bool(false), postgres.TimestampzT(time.Now().UTC()),
).WHERE(table.Accounts.AccountID.EQ(postgres.UUID(acc.ID))).
RETURNING(table.Accounts.AllColumns)
var row model.Accounts
if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
return Account{}, fmt.Errorf("account: provision robot %q: %w", externalID, err)
}
return modelToAccount(row), nil
}
// ProvisionTelegram provisions (or finds) the account bound to a Telegram // ProvisionTelegram provisions (or finds) the account bound to a Telegram
// identity. On first contact only, it seeds the new account's preferred language // identity. On first contact only, it seeds the new account's preferred language
// from the Telegram client languageCode (when it maps to a supported language) and // from the Telegram client languageCode (when it maps to a supported language) and
// its display name from firstName (falling back to username); an already-existing // its display name sanitized from firstName (falling back to username, then to a
// generated placeholder when neither yields any letters); an already-existing
// account is returned unchanged, so a later profile edit is never overwritten. // account is returned unchanged, so a later profile edit is never overwritten.
func (s *Store) ProvisionTelegram(ctx context.Context, externalID, languageCode, username, firstName string) (Account, error) { func (s *Store) ProvisionTelegram(ctx context.Context, externalID, languageCode, username, firstName string) (Account, error) {
return s.provision(ctx, KindTelegram, externalID, telegramSeed(languageCode, username, firstName)) return s.provision(ctx, KindTelegram, externalID, telegramSeed(languageCode, username, firstName))
@@ -153,19 +187,21 @@ type provisionSeed struct {
// telegramSeed derives the create-time seed from Telegram launch fields: a // telegramSeed derives the create-time seed from Telegram launch fields: a
// supported preferred language from languageCode (an ISO-639 code, possibly // supported preferred language from languageCode (an ISO-639 code, possibly
// region-tagged like "ru-RU"), and a display name from firstName or, failing that, // region-tagged like "ru-RU"), and a display name sanitized from firstName or,
// username (capped to maxDisplayName runes). // failing that, username (sanitizeDisplayName strips disallowed characters to the
// editable format). When neither yields any letters, it falls back to a generated
// placeholder in the seeded language (placeholderDisplayName).
func telegramSeed(languageCode, username, firstName string) provisionSeed { func telegramSeed(languageCode, username, firstName string) provisionSeed {
var seed provisionSeed var seed provisionSeed
if lang, _, _ := strings.Cut(strings.ToLower(strings.TrimSpace(languageCode)), "-"); lang == "en" || lang == "ru" { if lang, _, _ := strings.Cut(strings.ToLower(strings.TrimSpace(languageCode)), "-"); lang == "en" || lang == "ru" {
seed.preferredLanguage = lang seed.preferredLanguage = lang
} }
name := strings.TrimSpace(firstName) name := sanitizeDisplayName(firstName)
if name == "" { if name == "" {
name = strings.TrimSpace(username) name = sanitizeDisplayName(username)
} }
if utf8.RuneCountInString(name) > maxDisplayName { if name == "" {
name = string([]rune(name)[:maxDisplayName]) name = placeholderDisplayName(seed.preferredLanguage)
} }
seed.displayName = name seed.displayName = name
return seed return seed
@@ -331,6 +367,11 @@ func (s *Store) create(ctx context.Context, kind, externalID string, seed provis
if err != nil { if err != nil {
return Account{}, fmt.Errorf("account: create for identity (%s, %s): %w", kind, externalID, err) return Account{}, fmt.Errorf("account: create for identity (%s, %s): %w", kind, externalID, err)
} }
// Count genuinely new durable accounts; robots are a fixed provisioned pool,
// not users, so they are excluded.
if kind != KindRobot {
s.metrics.recordCreated(ctx, kind)
}
return created, nil return created, nil
} }
@@ -355,6 +396,7 @@ func (s *Store) ProvisionGuest(ctx context.Context) (Account, error) {
if err := stmt.QueryContext(ctx, s.db, &row); err != nil { if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
return Account{}, fmt.Errorf("account: provision guest: %w", err) return Account{}, fmt.Errorf("account: provision guest: %w", err)
} }
s.metrics.recordCreated(ctx, kindGuest)
return modelToAccount(row), nil return modelToAccount(row), nil
} }
+53
View File
@@ -0,0 +1,53 @@
package account
import (
"context"
"go.opentelemetry.io/otel/attribute"
"go.opentelemetry.io/otel/metric"
"go.opentelemetry.io/otel/metric/noop"
)
// meterName scopes the account domain's OpenTelemetry instruments.
const meterName = "scrabble/backend/account"
// kindGuest labels guest accounts in accounts_created_total. Guests carry no
// identity, so they have no identity Kind; this is the metric label for them.
const kindGuest = "guest"
// accountMetrics holds the account domain's operational instruments. It defaults
// to no-ops (see defaultAccountMetrics); SetMetrics installs the real meter during
// startup wiring.
type accountMetrics struct {
created metric.Int64Counter
}
// defaultAccountMetrics returns instruments backed by a no-op meter.
func defaultAccountMetrics() *accountMetrics {
return newAccountMetrics(noop.NewMeterProvider().Meter(meterName))
}
// newAccountMetrics builds the instruments on meter, falling back to a no-op
// counter on the (rare) construction error.
func newAccountMetrics(meter metric.Meter) *accountMetrics {
c, err := meter.Int64Counter("accounts_created_total",
metric.WithDescription("New accounts created, labelled by kind (telegram/email/guest); robots are not counted."))
if err != nil {
c, _ = noop.NewMeterProvider().Meter(meterName).Int64Counter("accounts_created_total")
}
return &accountMetrics{created: c}
}
// SetMetrics installs the meter the account store records to. It must be called
// during startup wiring; the default is a no-op meter.
func (s *Store) SetMetrics(meter metric.Meter) {
if meter == nil {
return
}
s.metrics = newAccountMetrics(meter)
}
// recordCreated counts one newly created account of the given kind.
func (m *accountMetrics) recordCreated(ctx context.Context, kind string) {
m.created.Add(ctx, 1, metric.WithAttributes(attribute.String("kind", kind)))
}
+39 -3
View File
@@ -4,9 +4,11 @@ import (
"context" "context"
"errors" "errors"
"fmt" "fmt"
"math/rand/v2"
"regexp" "regexp"
"strings" "strings"
"time" "time"
"unicode"
"unicode/utf8" "unicode/utf8"
"github.com/go-jet/jet/v2/postgres" "github.com/go-jet/jet/v2/postgres"
@@ -26,9 +28,10 @@ const maxAwayWindow = 12 * time.Hour
// displayNameRe enforces the editable display-name format (Stage 8): Unicode letters // displayNameRe enforces the editable display-name format (Stage 8): Unicode letters
// joined by single space / "." / "_" separators, where a "." or "_" may be followed // joined by single space / "." / "_" separators, where a "." or "_" may be followed
// by a single space. No leading or trailing separator and no two adjacent separators, // by a single space. No leading separator and no two adjacent separators (except
// except "<dot|underscore> <space>". So "Name_P. Last" is valid, "Name P._Last" is not. // "<dot|underscore> <space>"); a single trailing "." is allowed (Stage 17), so
var displayNameRe = regexp.MustCompile(`^\p{L}+(?:(?:[._] ?| )\p{L}+)*$`) // "Name_P. Last" and "Anna B." are valid, "Name P._Last" is not.
var displayNameRe = regexp.MustCompile(`^\p{L}+(?:(?:[._] ?| )\p{L}+)*\.?$`)
// ErrInvalidProfile is returned when a profile update carries an unacceptable // ErrInvalidProfile is returned when a profile update carries an unacceptable
// field (an unknown language, an invalid timezone, or an over-long display name). // field (an unknown language, an invalid timezone, or an over-long display name).
@@ -110,6 +113,39 @@ func ValidateDisplayName(raw string) (string, error) {
return name, nil return name, nil
} }
// sanitizeDisplayName best-effort cleans a platform-supplied name (e.g. a Telegram
// first name) to the editable display-name format: it keeps the maximal runs of
// Unicode letters and joins them with a single space, dropping every other rune
// (emoji, digits, punctuation), then caps the result to maxDisplayName runes. The
// result therefore always satisfies ValidateDisplayName, or is empty when the input
// carries no letters — in which case the caller substitutes placeholderDisplayName.
// Mirroring the profile editor's rule means a connector-provisioned name is editable
// later without first failing validation.
func sanitizeDisplayName(raw string) string {
fields := strings.FieldsFunc(raw, func(r rune) bool { return !unicode.IsLetter(r) })
if len(fields) == 0 {
return ""
}
name := strings.Join(fields, " ")
if utf8.RuneCountInString(name) > maxDisplayName {
name = strings.TrimRight(string([]rune(name)[:maxDisplayName]), " ")
}
return name
}
// placeholderDisplayName builds a fallback display name for a platform account whose
// supplied name had no usable letters: "Player-NNNNN" for lang "en" (the default) or
// "Игрок-NNNNN" for "ru", with five random digits. The generated name intentionally
// carries digits and a hyphen, so it lies outside the editable format and the player
// is expected to rename it; provisioned names bypass that editor validation.
func placeholderDisplayName(lang string) string {
prefix := "Player"
if lang == "ru" {
prefix = "Игрок"
}
return fmt.Sprintf("%s-%05d", prefix, rand.IntN(100000))
}
// validateAwayWindow checks that the daily away window's duration, wrapping across // validateAwayWindow checks that the daily away window's duration, wrapping across
// midnight, does not exceed maxAwayWindow. A zero-length window (start == end) means // midnight, does not exceed maxAwayWindow. A zero-length window (start == end) means
// "no away time" and is allowed. // "no away time" and is allowed.
+37 -10
View File
@@ -1,6 +1,7 @@
package account package account
import ( import (
"regexp"
"strings" "strings"
"testing" "testing"
"unicode/utf8" "unicode/utf8"
@@ -8,21 +9,25 @@ import (
// TestTelegramSeed covers the pure mapping from Telegram launch fields to the // TestTelegramSeed covers the pure mapping from Telegram launch fields to the
// create-time account seed: supported-language detection (bare and region-tagged), // create-time account seed: supported-language detection (bare and region-tagged),
// the first-name / username display-name precedence, and trimming. // the first-name / username display-name precedence, and the sanitization that
// strips disallowed characters (emoji, digits, punctuation) to the editable format.
func TestTelegramSeed(t *testing.T) { func TestTelegramSeed(t *testing.T) {
cases := map[string]struct { cases := map[string]struct {
languageCode, username, firstName string languageCode, username, firstName string
wantLang, wantName string wantLang, wantName string
}{ }{
"ru bare": {"ru", "user", "Иван", "ru", "Иван"}, "ru bare": {"ru", "user", "Иван", "ru", "Иван"},
"en region-tagged": {"en-US", "user", "John", "en", "John"}, "en region-tagged": {"en-US", "user", "John", "en", "John"},
"ru region-tagged": {"ru-RU", "", "Пётр", "ru", "Пётр"}, "ru region-tagged": {"ru-RU", "", "Пётр", "ru", "Пётр"},
"unknown language": {"fr", "frodo", "Frodo", "", "Frodo"}, "unknown language": {"fr", "frodo", "Frodo", "", "Frodo"},
"empty language": {"", "neo", "Neo", "", "Neo"}, "empty language": {"", "neo", "Neo", "", "Neo"},
"first name wins": {"en", "handle", "Real Name", "en", "Real Name"}, "first name wins": {"en", "handle", "Real Name", "en", "Real Name"},
"username fallback": {"en", "handle", "", "en", "handle"}, "username fallback": {"en", "handle", "", "en", "handle"},
"both empty": {"en", "", "", "en", ""}, "trimmed": {" RU ", " ", " Anna ", "ru", "Anna"},
"trimmed": {" RU ", " ", " Anna ", "ru", "Anna"}, "emoji stripped": {"en", "user", "🎮Kaya🎮", "en", "Kaya"},
"punct to space": {"en", "user", "John❤Doe", "en", "John Doe"},
"digits dropped": {"ru", "user", "Маша123", "ru", "Маша"},
"garbage to username": {"en", "good", "123!@#", "en", "good"},
} }
for name, tc := range cases { for name, tc := range cases {
t.Run(name, func(t *testing.T) { t.Run(name, func(t *testing.T) {
@@ -37,6 +42,28 @@ func TestTelegramSeed(t *testing.T) {
} }
} }
// TestTelegramSeedPlaceholder checks that a name with no usable letters falls back to
// a generated placeholder in the seeded language ("Player-NNNNN" / "Игрок-NNNNN").
func TestTelegramSeedPlaceholder(t *testing.T) {
cases := map[string]struct {
languageCode, username, firstName string
wantRe string
}{
"en empty": {"en", "", "", `^Player-\d{5}$`},
"ru empty": {"ru", "", "", `^Игрок-\d{5}$`},
"default en": {"fr", "", "", `^Player-\d{5}$`},
"both garbage": {"ru", "123", "!!!", `^Игрок-\d{5}$`},
}
for name, tc := range cases {
t.Run(name, func(t *testing.T) {
got := telegramSeed(tc.languageCode, tc.username, tc.firstName).displayName
if !regexp.MustCompile(tc.wantRe).MatchString(got) {
t.Errorf("displayName = %q, want match %s", got, tc.wantRe)
}
})
}
}
// TestTelegramSeedTruncatesLongName checks an over-long Telegram name is capped to // TestTelegramSeedTruncatesLongName checks an over-long Telegram name is capped to
// maxDisplayName runes (counted in runes, not bytes). // maxDisplayName runes (counted in runes, not bytes).
func TestTelegramSeedTruncatesLongName(t *testing.T) { func TestTelegramSeedTruncatesLongName(t *testing.T) {
+108
View File
@@ -0,0 +1,108 @@
package account
import (
"context"
"fmt"
"strings"
"time"
"github.com/google/uuid"
)
// UserListItem is the admin user-list projection: a small subset of the account plus
// whether it is a robot (derived from its identities), so the console can label the kind
// without a per-row identity query.
type UserListItem struct {
ID uuid.UUID
DisplayName string
PreferredLanguage string
IsGuest bool
IsRobot bool
CreatedAt time.Time
}
// UserFilter narrows the admin user list: Robots selects robot accounts (otherwise the
// non-robot "people"); NameMask and ExternalIDMask are glob masks ('*' = any run, '?' =
// one char) matched case-insensitively against the display name / any identity's external
// id. An empty mask means no filter on that field.
type UserFilter struct {
Robots bool
NameMask string
ExternalIDMask string
}
// robotExists is the correlated subquery testing whether account a is a robot.
const robotExists = `EXISTS (SELECT 1 FROM backend.identities i WHERE i.account_id = a.account_id AND i.kind = 'robot')`
// IsRobot reports whether the account is a robot pool member (it carries a robot
// identity). The admin console uses it to label a game's robot seats.
func (s *Store) IsRobot(ctx context.Context, accountID uuid.UUID) (bool, error) {
var ok bool
err := s.db.QueryRowContext(ctx,
`SELECT EXISTS (SELECT 1 FROM backend.identities WHERE account_id = $1 AND kind = 'robot')`,
accountID).Scan(&ok)
if err != nil {
return false, fmt.Errorf("account: is-robot %s: %w", accountID, err)
}
return ok, nil
}
// userListWhere builds the shared WHERE clause and its positional args (from $1).
func userListWhere(f UserFilter) (string, []any) {
args := []any{f.Robots}
where := robotExists + ` = $1`
if name := LikePattern(f.NameMask); name != "" {
args = append(args, name)
where += fmt.Sprintf(` AND a.display_name ILIKE $%d ESCAPE '\'`, len(args))
}
if ext := LikePattern(f.ExternalIDMask); ext != "" {
args = append(args, ext)
where += fmt.Sprintf(` AND EXISTS (SELECT 1 FROM backend.identities i WHERE i.account_id = a.account_id AND i.external_id ILIKE $%d ESCAPE '\')`, len(args))
}
return where, args
}
// ListUsers returns the filtered admin user list, newest first, paginated.
func (s *Store) ListUsers(ctx context.Context, f UserFilter, limit, offset int) ([]UserListItem, error) {
where, args := userListWhere(f)
q := `SELECT a.account_id, a.display_name, a.preferred_language, a.is_guest, a.created_at, ` + robotExists + ` AS is_robot
FROM backend.accounts a WHERE ` + where +
fmt.Sprintf(` ORDER BY a.created_at DESC LIMIT $%d OFFSET $%d`, len(args)+1, len(args)+2)
args = append(args, limit, offset)
rows, err := s.db.QueryContext(ctx, q, args...)
if err != nil {
return nil, fmt.Errorf("account: list users: %w", err)
}
defer rows.Close()
var out []UserListItem
for rows.Next() {
var it UserListItem
if err := rows.Scan(&it.ID, &it.DisplayName, &it.PreferredLanguage, &it.IsGuest, &it.CreatedAt, &it.IsRobot); err != nil {
return nil, fmt.Errorf("account: scan user: %w", err)
}
out = append(out, it)
}
return out, rows.Err()
}
// CountUsers counts the filtered admin user list, for pagination.
func (s *Store) CountUsers(ctx context.Context, f UserFilter) (int, error) {
where, args := userListWhere(f)
var n int
if err := s.db.QueryRowContext(ctx, `SELECT COUNT(*) FROM backend.accounts a WHERE `+where, args...).Scan(&n); err != nil {
return 0, fmt.Errorf("account: count users: %w", err)
}
return n, nil
}
// LikePattern converts a glob mask ('*' any run, '?' one char) to an ILIKE pattern,
// escaping the SQL wildcards already in the input first. An empty/blank mask returns "".
func LikePattern(mask string) string {
mask = strings.TrimSpace(mask)
if mask == "" {
return ""
}
escaped := strings.NewReplacer(`\`, `\\`, `%`, `\%`, `_`, `\_`).Replace(mask)
escaped = strings.ReplaceAll(escaped, "*", "%")
return strings.ReplaceAll(escaped, "?", "_")
}
+15 -13
View File
@@ -12,19 +12,21 @@ func TestValidateDisplayName(t *testing.T) {
want string want string
ok bool ok bool
}{ }{
"plain": {"Kaya", "Kaya", true}, "plain": {"Kaya", "Kaya", true},
"cyrillic": {"Кая", "Кая", true}, "cyrillic": {"Кая", "Кая", true},
"dot underscore mix": {"Name_P. Last", "Name_P. Last", true}, "dot underscore mix": {"Name_P. Last", "Name_P. Last", true},
"single dot": {"Mr.Smith", "Mr.Smith", true}, "single dot": {"Mr.Smith", "Mr.Smith", true},
"dot then space": {"Mr. Smith", "Mr. Smith", true}, "dot then space": {"Mr. Smith", "Mr. Smith", true},
"trim surrounding": {" Kaya ", "Kaya", true}, "trim surrounding": {" Kaya ", "Kaya", true},
"adjacent specials": {"Name P._Last", "", false}, "adjacent specials": {"Name P._Last", "", false},
"two spaces": {"Name Last", "", false}, "two spaces": {"Name Last", "", false},
"leading special": {"_Name", "", false}, "leading special": {"_Name", "", false},
"trailing special": {"Name.", "", false}, "trailing underscore": {"Name_", "", false},
"digit rejected": {"Name2", "", false}, "trailing dot ok": {"Anna B.", "Anna B.", true},
"blank": {" ", "", false}, "double trailing dot": {"Name..", "", false},
"too long": {strings.Repeat("a", 33), "", false}, "digit rejected": {"Name2", "", false},
"blank": {" ", "", false},
"too long": {strings.Repeat("a", 33), "", false},
} }
for name, tc := range cases { for name, tc := range cases {
t.Run(name, func(t *testing.T) { t.Run(name, func(t *testing.T) {
@@ -101,3 +101,17 @@ code { background: var(--bg); padding: 0.05rem 0.3rem; border-radius: 4px; }
.actions { display: flex; flex-wrap: wrap; gap: 0.6rem; margin: 0.8rem 0; } .actions { display: flex; flex-wrap: wrap; gap: 0.6rem; margin: 0.8rem 0; }
.actions form { margin: 0; } .actions form { margin: 0; }
.pill { padding: 0.05rem 0.4rem; border: 1px solid var(--line); border-radius: 999px; font-size: 0.8rem; } .pill { padding: 0.05rem 0.4rem; border: 1px solid var(--line); border-radius: 999px; font-size: 0.8rem; }
/* Move-timing chart: a server-rendered, script-free inline SVG line chart. */
.chart { width: 100%; height: auto; max-width: 680px; margin-top: 0.4rem; }
.chart .axis { stroke: var(--line); stroke-width: 1; }
.chart .grid { stroke: var(--line); stroke-width: 1; stroke-dasharray: 2 3; opacity: 0.6; }
.chart .lbl { fill: var(--ink-dim); font-size: 11px; }
.chart .ln { fill: none; stroke-width: 1.5; }
.chart .ln-min { stroke: var(--ok); }
.chart .ln-avg { stroke: var(--accent); }
.chart .ln-max { stroke: var(--danger); }
.lg { font-weight: 600; }
.lg-min { color: var(--ok); }
.lg-avg { color: var(--accent); }
.lg-max { color: var(--danger); }
+108
View File
@@ -0,0 +1,108 @@
package adminconsole
import (
"fmt"
"html/template"
"strings"
"time"
)
// ChartPoint is one move-number sample of the move-duration chart: the min, mean and
// max think time (seconds) the account took on its Ordinal-th move across its games.
type ChartPoint struct {
Ordinal int
Min float64
Max float64
Avg float64
}
// FormatDuration renders a think-time in seconds as a compact human string
// ("45s", "3m", "1h5m"), for the user-list columns and the chart's Y labels.
func FormatDuration(secs float64) string {
d := time.Duration(secs * float64(time.Second))
switch {
case d < time.Minute:
return fmt.Sprintf("%ds", int(d.Seconds()+0.5))
case d < time.Hour:
return fmt.Sprintf("%dm", int(d.Minutes()+0.5))
default:
h := int(d.Hours())
if m := int(d.Minutes()) - h*60; m > 0 {
return fmt.Sprintf("%dh%dm", h, m)
}
return fmt.Sprintf("%dh", h)
}
}
// MoveDurationChart renders the per-move-number think-time chart as a self-contained,
// script-free inline SVG with three series (min, mean, max). The coordinates and
// labels are all derived from numeric data, so the result is safe template.HTML.
// An empty series renders nothing.
func MoveDurationChart(points []ChartPoint) template.HTML {
if len(points) == 0 {
return ""
}
const (
w, h = 640, 240
padL = 46
padR = 12
padT = 10
padB = 28
)
maxOrd := points[len(points)-1].Ordinal
if maxOrd < 1 {
maxOrd = 1
}
var maxY float64
for _, p := range points {
maxY = max(maxY, p.Max)
}
if maxY <= 0 {
maxY = 1
}
xOf := func(ord int) float64 {
if maxOrd == 1 {
return padL
}
return padL + (float64(ord-1)/float64(maxOrd-1))*(w-padL-padR)
}
yOf := func(v float64) float64 { return padT + (1-v/maxY)*(h-padT-padB) }
line := func(get func(ChartPoint) float64) string {
pts := make([]string, len(points))
for i, p := range points {
pts[i] = fmt.Sprintf("%.1f,%.1f", xOf(p.Ordinal), yOf(get(p)))
}
return strings.Join(pts, " ")
}
var b strings.Builder
fmt.Fprintf(&b, `<svg viewBox="0 0 %d %d" class="chart" role="img" aria-label="Move duration by move number">`, w, h)
fmt.Fprintf(&b, `<line x1="%d" y1="%d" x2="%d" y2="%.1f" class="axis"/>`, padL, padT, padL, float64(h-padB))
fmt.Fprintf(&b, `<line x1="%d" y1="%.1f" x2="%d" y2="%.1f" class="axis"/>`, padL, float64(h-padB), w-padR, float64(h-padB))
for _, frac := range []float64{0, 0.5, 1} {
v := maxY * frac
y := yOf(v)
fmt.Fprintf(&b, `<line x1="%d" y1="%.1f" x2="%d" y2="%.1f" class="grid"/>`, padL, y, w-padR, y)
fmt.Fprintf(&b, `<text x="%d" y="%.1f" class="lbl" text-anchor="end">%s</text>`, padL-5, y+3, FormatDuration(v))
}
for _, ord := range xTicks(maxOrd) {
fmt.Fprintf(&b, `<text x="%.1f" y="%d" class="lbl" text-anchor="middle">%d</text>`, xOf(ord), h-padB+15, ord)
}
fmt.Fprintf(&b, `<polyline points="%s" class="ln ln-max"/>`, line(func(p ChartPoint) float64 { return p.Max }))
fmt.Fprintf(&b, `<polyline points="%s" class="ln ln-avg"/>`, line(func(p ChartPoint) float64 { return p.Avg }))
fmt.Fprintf(&b, `<polyline points="%s" class="ln ln-min"/>`, line(func(p ChartPoint) float64 { return p.Min }))
b.WriteString(`</svg>`)
return template.HTML(b.String())
}
// xTicks returns up to three distinct ordinal labels for the chart's X axis.
func xTicks(maxOrd int) []int {
if maxOrd <= 2 {
out := make([]int, 0, maxOrd)
for i := 1; i <= maxOrd; i++ {
out = append(out, i)
}
return out
}
return []int{1, (maxOrd + 1) / 2, maxOrd}
}
@@ -0,0 +1,51 @@
package adminconsole
import (
"strings"
"testing"
)
func TestFormatDuration(t *testing.T) {
cases := map[float64]string{
0: "0s", 30: "30s", 59: "59s", 60: "1m", 150: "3m", 3600: "1h", 3660: "1h1m", 7800: "2h10m",
}
for secs, want := range cases {
if got := FormatDuration(secs); got != want {
t.Errorf("FormatDuration(%v) = %q, want %q", secs, got, want)
}
}
}
func TestMoveDurationChartEmpty(t *testing.T) {
if got := MoveDurationChart(nil); got != "" {
t.Errorf("empty chart = %q, want empty", got)
}
}
func TestMoveDurationChart(t *testing.T) {
pts := []ChartPoint{{Ordinal: 1, Min: 5, Max: 20, Avg: 10}, {Ordinal: 2, Min: 8, Max: 40, Avg: 18}, {Ordinal: 3, Min: 12, Max: 90, Avg: 30}}
svg := string(MoveDurationChart(pts))
for _, want := range []string{"<svg", "ln-min", "ln-avg", "ln-max", "</svg>"} {
if !strings.Contains(svg, want) {
t.Errorf("chart missing %q\n%s", want, svg)
}
}
if n := strings.Count(svg, "<polyline"); n != 3 {
t.Errorf("polylines = %d, want 3", n)
}
}
func TestXTicks(t *testing.T) {
cases := map[int][]int{1: {1}, 2: {1, 2}, 3: {1, 2, 3}, 10: {1, 5, 10}}
for maxOrd, want := range cases {
got := xTicks(maxOrd)
if len(got) != len(want) {
t.Fatalf("xTicks(%d) = %v, want %v", maxOrd, got, want)
}
for i := range want {
if got[i] != want[i] {
t.Errorf("xTicks(%d) = %v, want %v", maxOrd, got, want)
}
}
}
}
@@ -26,6 +26,7 @@ func TestRendererRendersEveryPage(t *testing.T) {
{"games", GamesView{Items: []GameRow{{ID: "g1", Variant: "english", Status: "active"}}, Status: "active", Pager: NewPager(1, 50, 1)}, "g1"}, {"games", GamesView{Items: []GameRow{{ID: "g1", Variant: "english", Status: "active"}}, Status: "active", Pager: NewPager(1, 50, 1)}, "g1"},
{"game_detail", GameDetailView{ID: "g1", Variant: "english", Seats: []SeatRow{{Seat: 0, DisplayName: "Kaya"}}}, "Seats"}, {"game_detail", GameDetailView{ID: "g1", Variant: "english", Seats: []SeatRow{{Seat: 0, DisplayName: "Kaya"}}}, "Seats"},
{"complaints", ComplaintsView{Items: []ComplaintRow{{ID: "c1", Word: "qi", Status: "open"}}, Status: "open", Pager: NewPager(1, 50, 1)}, "qi"}, {"complaints", ComplaintsView{Items: []ComplaintRow{{ID: "c1", Word: "qi", Status: "open"}}, Status: "open", Pager: NewPager(1, 50, 1)}, "qi"},
{"messages", MessagesView{Items: []MessageRow{{ID: "m1", SenderID: "a1", SenderName: "Kaya", Source: "telegram", Body: "good luck", GameID: "g1"}}, Pager: NewPager(1, 50, 1)}, "good luck"},
{"complaint_detail", ComplaintDetailView{ID: "c1", Word: "qi", Variant: "english"}, "Resolve"}, {"complaint_detail", ComplaintDetailView{ID: "c1", Word: "qi", Variant: "english"}, "Resolve"},
{"dictionary", DictionaryView{Variants: []VariantVersions{{Variant: "english", Latest: "v1", Versions: []string{"v1"}}}, Changes: []DictChangeRow{{Variant: "english", Word: "qi", Action: "add"}}}, "Hot-reload"}, {"dictionary", DictionaryView{Variants: []VariantVersions{{Variant: "english", Latest: "v1", Versions: []string{"v1"}}}, Changes: []DictChangeRow{{Variant: "english", Word: "qi", Action: "add"}}}, "Hot-reload"},
{"broadcast", BroadcastView{ConnectorEnabled: true}, "Post to the game channel"}, {"broadcast", BroadcastView{ConnectorEnabled: true}, "Post to the game channel"},
@@ -16,8 +16,10 @@
<a href="/_gm/users"{{if eq .ActiveNav "users"}} class="active"{{end}}>Users</a> <a href="/_gm/users"{{if eq .ActiveNav "users"}} class="active"{{end}}>Users</a>
<a href="/_gm/games"{{if eq .ActiveNav "games"}} class="active"{{end}}>Games</a> <a href="/_gm/games"{{if eq .ActiveNav "games"}} class="active"{{end}}>Games</a>
<a href="/_gm/complaints"{{if eq .ActiveNav "complaints"}} class="active"{{end}}>Complaints</a> <a href="/_gm/complaints"{{if eq .ActiveNav "complaints"}} class="active"{{end}}>Complaints</a>
<a href="/_gm/messages"{{if eq .ActiveNav "messages"}} class="active"{{end}}>Messages</a>
<a href="/_gm/dictionary"{{if eq .ActiveNav "dictionary"}} class="active"{{end}}>Dictionary</a> <a href="/_gm/dictionary"{{if eq .ActiveNav "dictionary"}} class="active"{{end}}>Dictionary</a>
<a href="/_gm/broadcast"{{if eq .ActiveNav "broadcast"}} class="active"{{end}}>Broadcast</a> <a href="/_gm/broadcast"{{if eq .ActiveNav "broadcast"}} class="active"{{end}}>Broadcast</a>
<a href="/_gm/grafana/">Grafana ↗</a>
</nav> </nav>
</header> </header>
<main class="content"> <main class="content">
@@ -1,7 +1,7 @@
{{define "content" -}} {{define "content" -}}
{{with .Data}} {{with .Data}}
<h1>Game {{.ID}}</h1> <h1>Game {{.ID}}</h1>
<nav class="subnav"><a href="/_gm/games">&laquo; games</a></nav> <nav class="subnav"><a href="/_gm/games">&laquo; games</a> · <a href="/_gm/messages?game={{.ID}}">messages</a></nav>
<section class="panel"><h2>Summary</h2> <section class="panel"><h2>Summary</h2>
<ul class="kv"> <ul class="kv">
<li><b>Variant</b> {{.Variant}}</li> <li><b>Variant</b> {{.Variant}}</li>
@@ -17,13 +17,14 @@
</section> </section>
<section class="panel"><h2>Seats</h2> <section class="panel"><h2>Seats</h2>
<table class="list"> <table class="list">
<thead><tr><th class="num">Seat</th><th>Player</th><th class="num">Score</th><th class="num">Hints</th><th>Winner</th></tr></thead> <thead><tr><th>Seat</th><th>Player</th><th>Score</th><th>Hints used</th><th>Winner</th><th>Robot</th></tr></thead>
<tbody> <tbody>
{{range .Seats}} {{range .Seats}}
<tr><td class="num">{{.Seat}}</td><td><a href="/_gm/users/{{.AccountID}}">{{.DisplayName}}</a></td><td class="num">{{.Score}}</td><td class="num">{{.HintsUsed}}</td><td>{{if .Winner}}<span class="ok">winner</span>{{end}}</td></tr> <tr><td>{{.Seat}}</td><td><a href="/_gm/users/{{.AccountID}}">{{.DisplayName}}</a></td><td>{{.Score}}</td><td>{{.HintsUsed}}</td><td>{{if .Winner}}<span class="ok">winner</span>{{end}}</td><td>{{if .IsRobot}}🤖 {{.RobotIntent}}{{if .NextMove}}<br><small>next move {{.NextMove}}</small>{{end}}{{end}}</td></tr>
{{end}} {{end}}
</tbody> </tbody>
</table> </table>
{{if .HasRobot}}<p><small>Play-to-win is decided once per game from the bag seed; robots play to win in ~{{.RobotTargetPct}}% of games.</small></p>{{end}}
</section> </section>
{{end}} {{end}}
{{- end}} {{- end}}
@@ -0,0 +1,37 @@
{{define "content" -}}
<h1>Messages</h1>
{{with .Data}}
<form class="form" method="get" action="/_gm/messages">
{{if .GameID}}<input type="hidden" name="game" value="{{.GameID}}">{{end}}
{{if .UserID}}<input type="hidden" name="user" value="{{.UserID}}">{{end}}
<input name="name" value="{{.NameMask}}" placeholder="sender name mask (* ?)">
<input name="ext" value="{{.ExtMask}}" placeholder="sender external id mask (* ?)">
<button type="submit">Filter</button>
</form>
{{if or .GameID .UserID}}
<p class="note">Filtered{{if .GameID}} to game <a href="/_gm/games/{{.GameID}}">{{.GameID}}</a>{{end}}{{if .UserID}} from <a href="/_gm/users/{{.UserID}}">sender</a>{{end}} · <a href="/_gm/messages">clear</a></p>
{{end}}
<table class="list">
<thead><tr><th>Time</th><th>Source</th><th>Sender</th><th>IP</th><th>Message</th><th>Game</th></tr></thead>
<tbody>
{{range .Items}}
<tr>
<td>{{.CreatedAt}}</td>
<td>{{.Source}}</td>
<td><a href="/_gm/users/{{.SenderID}}">{{.SenderName}}</a></td>
<td>{{.IP}}</td>
<td>{{.Body}}</td>
<td><a href="/_gm/games/{{.GameID}}">game</a></td>
</tr>
{{else}}
<tr><td colspan="6"><span class="note">no messages</span></td></tr>
{{end}}
</tbody>
</table>
<nav class="pager">
{{if .Pager.HasPrev}}<a href="/_gm/messages?{{.FilterQuery}}&amp;page={{.Pager.PrevPage}}">&laquo; prev</a>{{end}}
<span>page {{.Pager.Page}} · {{.Pager.Total}} total</span>
{{if .Pager.HasNext}}<a href="/_gm/messages?{{.FilterQuery}}&amp;page={{.Pager.NextPage}}">next &raquo;</a>{{end}}
</nav>
{{end}}
{{- end}}
@@ -1,7 +1,7 @@
{{define "content" -}} {{define "content" -}}
{{with .Data}} {{with .Data}}
<h1>{{.DisplayName}}</h1> <h1>{{.DisplayName}}</h1>
<nav class="subnav"><a href="/_gm/users">&laquo; users</a></nav> <nav class="subnav"><a href="/_gm/users">&laquo; users</a> · <a href="/_gm/messages?user={{.ID}}">messages</a></nav>
<div class="cards"> <div class="cards">
<section class="panel"><h2>Account</h2> <section class="panel"><h2>Account</h2>
<ul class="kv"> <ul class="kv">
@@ -28,6 +28,12 @@
{{else}}<p class="note">no statistics</p>{{end}} {{else}}<p class="note">no statistics</p>{{end}}
</section> </section>
</div> </div>
{{if .MoveChart}}
<section class="panel"><h2>Move timing</h2>
<p class="note">Think time per move number across all games — <span class="lg lg-min">min</span> · <span class="lg lg-avg">mean</span> · <span class="lg lg-max">max</span>.</p>
{{.MoveChart}}
</section>
{{end}}
<section class="panel"><h2>Identities</h2> <section class="panel"><h2>Identities</h2>
<table class="list"> <table class="list">
<thead><tr><th>Kind</th><th>External ID</th><th>Confirmed</th><th>Created</th></tr></thead> <thead><tr><th>Kind</th><th>External ID</th><th>Confirmed</th><th>Created</th></tr></thead>
@@ -1,8 +1,18 @@
{{define "content" -}} {{define "content" -}}
<h1>Users</h1> <h1>Users</h1>
{{with .Data}} {{with .Data}}
<nav class="subnav">
<a href="/_gm/users"{{if not .Robots}} class="active"{{end}}>People</a> ·
<a href="/_gm/users?kind=robots"{{if .Robots}} class="active"{{end}}>Robots</a>
</nav>
<form class="form" method="get" action="/_gm/users">
{{if .Robots}}<input type="hidden" name="kind" value="robots">{{end}}
<input name="name" value="{{.NameMask}}" placeholder="display name mask (* ?)">
<input name="ext" value="{{.ExternalIDMask}}" placeholder="external id mask (* ?)">
<button type="submit">Filter</button>
</form>
<table class="list"> <table class="list">
<thead><tr><th>Account</th><th>Display name</th><th>Kind</th><th>Lang</th><th>Created</th></tr></thead> <thead><tr><th>Account</th><th>Display name</th><th>Kind</th><th>Lang</th><th>Created</th><th title="per-move think time across all games">Move min</th><th>avg</th><th>max</th></tr></thead>
<tbody> <tbody>
{{range .Items}} {{range .Items}}
<tr> <tr>
@@ -11,16 +21,17 @@
<td>{{.Kind}}</td> <td>{{.Kind}}</td>
<td>{{.Language}}</td> <td>{{.Language}}</td>
<td>{{.CreatedAt}}</td> <td>{{.CreatedAt}}</td>
{{if .HasMoveStats}}<td>{{.MoveMin}}</td><td>{{.MoveAvg}}</td><td>{{.MoveMax}}</td>{{else}}<td colspan="3"><span class="note">—</span></td>{{end}}
</tr> </tr>
{{else}} {{else}}
<tr><td colspan="5"><span class="note">no users</span></td></tr> <tr><td colspan="8"><span class="note">no users</span></td></tr>
{{end}} {{end}}
</tbody> </tbody>
</table> </table>
<nav class="pager"> <nav class="pager">
{{if .Pager.HasPrev}}<a href="/_gm/users?page={{.Pager.PrevPage}}">&laquo; prev</a>{{end}} {{if .Pager.HasPrev}}<a href="/_gm/users?{{.FilterQuery}}&amp;page={{.Pager.PrevPage}}">&laquo; prev</a>{{end}}
<span>page {{.Pager.Page}} · {{.Pager.Total}} total</span> <span>page {{.Pager.Page}} · {{.Pager.Total}} total</span>
{{if .Pager.HasNext}}<a href="/_gm/users?page={{.Pager.NextPage}}">next &raquo;</a>{{end}} {{if .Pager.HasNext}}<a href="/_gm/users?{{.FilterQuery}}&amp;page={{.Pager.NextPage}}">next &raquo;</a>{{end}}
</nav> </nav>
{{end}} {{end}}
{{- end}} {{- end}}
+59 -8
View File
@@ -1,5 +1,7 @@
package adminconsole package adminconsole
import "html/template"
// The *View types are the display models the gin handlers fill and the templates // The *View types are the display models the gin handlers fill and the templates
// render. Time values are pre-formatted to strings by the handlers so the // render. Time values are pre-formatted to strings by the handlers so the
// templates stay logic-free. // templates stay logic-free.
@@ -48,16 +50,53 @@ type DashboardView struct {
type UsersView struct { type UsersView struct {
Items []UserRow Items []UserRow
Pager Pager Pager Pager
// Robots is the active people/robots toggle; NameMask/ExternalIDMask are the current
// glob filters; FilterQuery is those encoded for pager/toggle links.
Robots bool
NameMask string
ExternalIDMask string
FilterQuery string
} }
// UserRow is one account row in the list. // UserRow is one account row in the list. MoveMin/Avg/Max are the account's
// pre-formatted move-duration summary (empty when it has no timed move).
type UserRow struct { type UserRow struct {
ID string ID string
DisplayName string DisplayName string
Kind string Kind string
Language string Language string
Guest bool Guest bool
CreatedAt string CreatedAt string
HasMoveStats bool
MoveMin string
MoveAvg string
MoveMax string
}
// MessagesView is the paginated chat-message moderation list. NameMask/ExtMask are the
// current sender glob filters; GameID/UserID pin the list to one game / sender (set from a
// game or user card); FilterQuery is the active filters encoded for the pager links.
type MessagesView struct {
Items []MessageRow
Pager Pager
NameMask string
ExtMask string
GameID string
UserID string
FilterQuery string
}
// MessageRow is one chat message in the moderation list: its sender (linked to the user
// card), source, IP, body, game (linked to the game card) and time.
type MessageRow struct {
ID string
SenderID string
SenderName string
Source string
IP string
Body string
GameID string
CreatedAt string
} }
// UserDetailView is one account with its stats, identities and recent games. // UserDetailView is one account with its stats, identities and recent games.
@@ -80,6 +119,9 @@ type UserDetailView struct {
Games []GameRow Games []GameRow
TelegramID string TelegramID string
ConnectorEnabled bool ConnectorEnabled bool
// MoveChart is the pre-rendered inline SVG of the account's per-move-number think
// time (min/mean/max), empty when the account has no timed move.
MoveChart template.HTML
} }
// StatsRow is an account's lifetime statistics. // StatsRow is an account's lifetime statistics.
@@ -129,9 +171,15 @@ type GameDetailView struct {
UpdatedAt string UpdatedAt string
FinishedAt string FinishedAt string
Seats []SeatRow Seats []SeatRow
// HasRobot is true when any seat is a robot, gating the robot-target caption;
// RobotTargetPct is the configured global play-to-win rate, in percent.
HasRobot bool
RobotTargetPct int
} }
// SeatRow is one seat of a game. // SeatRow is one seat of a game. For a robot seat (IsRobot) RobotIntent is the game's
// deterministic play-to-win decision ("play to win"/"play to lose"), and NextMove is the
// scheduled next-move ETA shown only while it is that robot's turn in an active game.
type SeatRow struct { type SeatRow struct {
Seat int Seat int
DisplayName string DisplayName string
@@ -139,6 +187,9 @@ type SeatRow struct {
Score int Score int
HintsUsed int HintsUsed int
Winner bool Winner bool
IsRobot bool
RobotIntent string
NextMove string
} }
// ComplaintsView is the paginated complaint review queue. // ComplaintsView is the paginated complaint review queue.
+17 -5
View File
@@ -248,17 +248,29 @@ func (g *Game) Exchange(tiles []byte) (MoveRecord, error) {
// winning regardless of score. A missed-turn timeout reuses Resign in the game // winning regardless of score. A missed-turn timeout reuses Resign in the game
// domain, so it inherits this win/loss. // domain, so it inherits this win/loss.
func (g *Game) Resign() (MoveRecord, error) { func (g *Game) Resign() (MoveRecord, error) {
return g.ResignSeat(g.toMove)
}
// ResignSeat resigns a specific seat regardless of whose turn it is, so a player
// may forfeit on the opponent's turn. The resigning seat always loses (winner()
// skips resigned seats). The turn cursor only advances when the seat that resigned
// was the one to move; resigning an off-turn seat leaves the current player's turn
// intact. It returns ErrGameOver on a finished game or for an out-of-range or
// already-resigned seat.
func (g *Game) ResignSeat(seat int) (MoveRecord, error) {
if g.over { if g.over {
return MoveRecord{}, ErrGameOver return MoveRecord{}, ErrGameOver
} }
player := g.toMove if seat < 0 || seat >= len(g.hands) || g.resigned[seat] {
g.resigned[player] = true return MoveRecord{}, ErrGameOver
g.disposeHand(player) }
rec := MoveRecord{Player: player, Action: ActionResign, Total: g.scores[player]} g.resigned[seat] = true
g.disposeHand(seat)
rec := MoveRecord{Player: seat, Action: ActionResign, Total: g.scores[seat]}
g.log = append(g.log, rec) g.log = append(g.log, rec)
if g.activeCount() <= 1 { if g.activeCount() <= 1 {
g.finish(EndResign) g.finish(EndResign)
} else { } else if seat == g.toMove {
g.advance() g.advance()
} }
return rec, nil return rec, nil
+33
View File
@@ -69,6 +69,39 @@ func TestResignTrailingPlayerLoses(t *testing.T) {
} }
} }
// TestResignSeatOffTurn covers a forfeit on the opponent's turn: after player 0
// moves it is player 1's turn, yet player 0 resigns its own seat — the resigner
// loses, the opponent wins, and the game ends.
func TestResignSeatOffTurn(t *testing.T) {
g := openingGame(t)
hint, ok := g.HintView()
if !ok {
t.Fatal("opening game has no hint")
}
if _, err := g.SubmitPlay(hint.Dir, hint.Tiles); err != nil { // player 0 moves
t.Fatalf("player 0 play: %v", err)
}
if g.ToMove() != 1 {
t.Fatalf("after player 0's move, toMove = %d, want 1", g.ToMove())
}
// Player 0 resigns although it is player 1's turn.
rec, err := g.ResignSeat(0)
if err != nil {
t.Fatalf("player 0 off-turn resign: %v", err)
}
if rec.Player != 0 || rec.Action != ActionResign {
t.Errorf("resign record = seat %d action %v, want seat 0 resign", rec.Player, rec.Action)
}
if !g.Over() || g.Reason() != EndResign {
t.Fatalf("game over=%v reason=%v, want over with resign", g.Over(), g.Reason())
}
if res := g.Result(); res.Winner != 1 {
t.Errorf("winner = %d, want 1 (the non-resigner)", res.Winner)
}
}
// TestResignOnFinishedGame rejects a second transition. // TestResignOnFinishedGame rejects a second transition.
func TestResignOnFinishedGame(t *testing.T) { func TestResignOnFinishedGame(t *testing.T) {
g := newEnglishGame(t, 1) g := newEnglishGame(t, 1)
+116
View File
@@ -0,0 +1,116 @@
package game
import (
"context"
"fmt"
"strings"
"github.com/google/uuid"
)
// A move's "duration" is the think time from the previous move's commit (the moment
// the turn started) to this move's commit. Only play/pass/exchange moves count;
// timeouts and resignations are not think time. The very first move of a game has no
// previous move, so its baseline is the game's creation time. The figures are derived
// from the move journal (game_moves.created_at), so no schema change is needed.
//
// timedMovesCTE is the shared subquery yielding (account, game, ordinal, seconds) for
// every timed move; the two reports aggregate it differently.
const timedMovesCTE = `
SELECT gp.account_id AS aid,
m.game_id AS gid,
ROW_NUMBER() OVER (PARTITION BY m.game_id ORDER BY m.seq) AS ord,
EXTRACT(EPOCH FROM (m.created_at - COALESCE(prev.created_at, g.created_at))) AS secs
FROM backend.game_moves m
JOIN backend.games g ON g.game_id = m.game_id
LEFT JOIN backend.game_moves prev ON prev.game_id = m.game_id AND prev.seq = m.seq - 1
JOIN backend.game_players gp ON gp.game_id = m.game_id AND gp.seat = m.seat
WHERE m.action IN ('play', 'pass', 'exchange')`
// MoveDurationStat is the min, max and mean per-move think time (in seconds) for an
// account across all its games, with the number of timed moves counted.
type MoveDurationStat struct {
MinSecs float64
MaxSecs float64
AvgSecs float64
Moves int
}
// MoveDurationStats returns the move-duration summary for each of accountIDs that has
// at least one timed move; accounts with none are absent from the map. It powers the
// admin user-list columns. The scan over the journal is acceptable for the low-traffic
// console; per-human analysis is the authoritative use (the live metric aggregates all
// seats including robots).
func (s *Store) MoveDurationStats(ctx context.Context, accountIDs []uuid.UUID) (map[uuid.UUID]MoveDurationStat, error) {
if len(accountIDs) == 0 {
return map[uuid.UUID]MoveDurationStat{}, nil
}
q := `WITH d AS (` + timedMovesCTE + `)
SELECT aid, MIN(secs), MAX(secs), AVG(secs), COUNT(*) FROM d WHERE aid = ANY($1::uuid[]) GROUP BY aid`
rows, err := s.db.QueryContext(ctx, q, uuidArrayLiteral(accountIDs))
if err != nil {
return nil, fmt.Errorf("game: move-duration stats: %w", err)
}
defer rows.Close()
out := make(map[uuid.UUID]MoveDurationStat, len(accountIDs))
for rows.Next() {
var id uuid.UUID
var st MoveDurationStat
if err := rows.Scan(&id, &st.MinSecs, &st.MaxSecs, &st.AvgSecs, &st.Moves); err != nil {
return nil, fmt.Errorf("game: scan move-duration stat: %w", err)
}
out[id] = st
}
return out, rows.Err()
}
// OrdinalDuration is the min/max/mean think time (seconds) at an account's k-th move
// (Ordinal) across all its games.
type OrdinalDuration struct {
Ordinal int
MinSecs float64
MaxSecs float64
AvgSecs float64
}
// MoveDurationByOrdinal returns the account's per-move-number think-time summary,
// ordered by move number, for the admin user-detail chart. The ordinal counts the
// account's own moves within each game (its 1st, 2nd, … move).
func (s *Store) MoveDurationByOrdinal(ctx context.Context, accountID uuid.UUID) ([]OrdinalDuration, error) {
q := `WITH d AS (` + timedMovesCTE + ` AND gp.account_id = $1)
SELECT ord, MIN(secs), MAX(secs), AVG(secs) FROM d GROUP BY ord ORDER BY ord`
rows, err := s.db.QueryContext(ctx, q, accountID)
if err != nil {
return nil, fmt.Errorf("game: move-duration by ordinal: %w", err)
}
defer rows.Close()
var out []OrdinalDuration
for rows.Next() {
var od OrdinalDuration
if err := rows.Scan(&od.Ordinal, &od.MinSecs, &od.MaxSecs, &od.AvgSecs); err != nil {
return nil, fmt.Errorf("game: scan ordinal duration: %w", err)
}
out = append(out, od)
}
return out, rows.Err()
}
// uuidArrayLiteral renders ids as a Postgres array literal ("{u1,u2,…}") for an
// ANY($1::uuid[]) parameter. UUIDs are fixed-format, so the literal is injection-safe.
func uuidArrayLiteral(ids []uuid.UUID) string {
ss := make([]string, len(ids))
for i, id := range ids {
ss[i] = id.String()
}
return "{" + strings.Join(ss, ",") + "}"
}
// MoveDurationStats exposes the store report to the admin console handlers.
func (svc *Service) MoveDurationStats(ctx context.Context, accountIDs []uuid.UUID) (map[uuid.UUID]MoveDurationStat, error) {
return svc.store.MoveDurationStats(ctx, accountIDs)
}
// MoveDurationByOrdinal exposes the per-move-number report to the admin console.
func (svc *Service) MoveDurationByOrdinal(ctx context.Context, accountID uuid.UUID) ([]OrdinalDuration, error) {
return svc.store.MoveDurationByOrdinal(ctx, accountID)
}
+163
View File
@@ -0,0 +1,163 @@
package game
import (
"context"
"database/sql"
"encoding/json"
"errors"
"fmt"
"slices"
"github.com/google/uuid"
"scrabble/backend/internal/engine"
)
// DraftTile is one tile a player has laid on the board but not yet submitted.
type DraftTile struct {
Row int `json:"row"`
Col int `json:"col"`
Letter string `json:"letter"`
Blank bool `json:"blank"`
}
// Draft is a player's persisted client-side composition for a game (Stage 17): the
// preferred rack tile order and the board tiles laid but not yet submitted. The server
// keeps it so a reload or a second device resumes the same arrangement.
type Draft struct {
RackOrder string
BoardTiles []DraftTile
}
// GetDraft returns the player's draft for a game, or a zero Draft when none is stored.
func (svc *Service) GetDraft(ctx context.Context, gameID, accountID uuid.UUID) (Draft, error) {
return svc.store.getDraft(ctx, gameID, accountID)
}
// SaveDraft upserts the player's draft; the account must be seated in the game.
func (svc *Service) SaveDraft(ctx context.Context, gameID, accountID uuid.UUID, d Draft) error {
seats, _, _, err := svc.Participants(ctx, gameID)
if err != nil {
return err
}
if !slices.Contains(seats, accountID) {
return ErrNotAPlayer
}
return svc.store.saveDraft(ctx, gameID, accountID, d)
}
// getDraft reads one draft row, returning a zero Draft when absent.
func (s *Store) getDraft(ctx context.Context, gameID, accountID uuid.UUID) (Draft, error) {
var rackOrder string
var boardJSON []byte
err := s.db.QueryRowContext(ctx,
`SELECT rack_order, board_tiles FROM backend.game_drafts WHERE game_id = $1 AND account_id = $2`,
gameID, accountID).Scan(&rackOrder, &boardJSON)
if errors.Is(err, sql.ErrNoRows) {
return Draft{}, nil
}
if err != nil {
return Draft{}, fmt.Errorf("game: get draft %s: %w", gameID, err)
}
d := Draft{RackOrder: rackOrder}
if len(boardJSON) > 0 {
if err := json.Unmarshal(boardJSON, &d.BoardTiles); err != nil {
return Draft{}, fmt.Errorf("game: decode draft tiles: %w", err)
}
}
return d, nil
}
// saveDraft upserts the player's draft.
func (s *Store) saveDraft(ctx context.Context, gameID, accountID uuid.UUID, d Draft) error {
tiles := d.BoardTiles
if tiles == nil {
tiles = []DraftTile{}
}
boardJSON, err := json.Marshal(tiles)
if err != nil {
return fmt.Errorf("game: encode draft tiles: %w", err)
}
if _, err := s.db.ExecContext(ctx,
`INSERT INTO backend.game_drafts (game_id, account_id, rack_order, board_tiles, updated_at)
VALUES ($1, $2, $3, $4, now())
ON CONFLICT (game_id, account_id)
DO UPDATE SET rack_order = $3, board_tiles = $4, updated_at = now()`,
gameID, accountID, d.RackOrder, boardJSON); err != nil {
return fmt.Errorf("game: save draft: %w", err)
}
return nil
}
// clearDraft drops a player's draft row (their composition is consumed or discarded).
func (s *Store) clearDraft(ctx context.Context, gameID, accountID uuid.UUID) error {
if _, err := s.db.ExecContext(ctx,
`DELETE FROM backend.game_drafts WHERE game_id = $1 AND account_id = $2`,
gameID, accountID); err != nil {
return fmt.Errorf("game: clear draft: %w", err)
}
return nil
}
// resetConflictingBoardDrafts clears the board_tiles of every OTHER player's draft that has
// a tile on one of the just-committed cells, since that draft can no longer be placed; the
// rack order is kept (Stage 17 #6).
func (s *Store) resetConflictingBoardDrafts(ctx context.Context, gameID, actorID uuid.UUID, cells []DraftTile) error {
if len(cells) == 0 {
return nil
}
occupied := make(map[[2]int]bool, len(cells))
for _, c := range cells {
occupied[[2]int{c.Row, c.Col}] = true
}
rows, err := s.db.QueryContext(ctx,
`SELECT account_id, board_tiles FROM backend.game_drafts
WHERE game_id = $1 AND account_id <> $2 AND board_tiles <> '[]'::jsonb`,
gameID, actorID)
if err != nil {
return fmt.Errorf("game: scan drafts for conflict: %w", err)
}
var toClear []uuid.UUID
func() {
defer func() { _ = rows.Close() }()
for rows.Next() {
var acc uuid.UUID
var boardJSON []byte
if err = rows.Scan(&acc, &boardJSON); err != nil {
return
}
var tiles []DraftTile
if json.Unmarshal(boardJSON, &tiles) != nil {
continue // skip a malformed draft
}
for _, t := range tiles {
if occupied[[2]int{t.Row, t.Col}] {
toClear = append(toClear, acc)
break
}
}
}
err = rows.Err()
}()
if err != nil {
return fmt.Errorf("game: read drafts for conflict: %w", err)
}
for _, acc := range toClear {
if _, err := s.db.ExecContext(ctx,
`UPDATE backend.game_drafts SET board_tiles = '[]'::jsonb, updated_at = now()
WHERE game_id = $1 AND account_id = $2`,
gameID, acc); err != nil {
return fmt.Errorf("game: clear conflicting draft: %w", err)
}
}
return nil
}
// draftTilesFrom projects a play's committed tiles into draft cells, for the conflict scan.
func draftTilesFrom(rec engine.MoveRecord) []DraftTile {
out := make([]DraftTile, 0, len(rec.Tiles))
for _, t := range rec.Tiles {
out = append(out, DraftTile{Row: t.Row, Col: t.Col, Letter: t.Letter, Blank: t.Blank})
}
return out
}
+52
View File
@@ -0,0 +1,52 @@
package game
import (
"slices"
"testing"
"time"
"github.com/google/uuid"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/notify"
)
// recordingPublisher captures every published intent for assertions.
type recordingPublisher struct{ intents []notify.Intent }
func (p *recordingPublisher) Publish(in ...notify.Intent) { p.intents = append(p.intents, in...) }
// TestEmitMoveNotifiesActor checks a committed move sends opponent_moved to every
// seat — including the actor's own account, so the mover's other devices refresh —
// and your_turn only to the next mover.
func TestEmitMoveNotifiesActor(t *testing.T) {
actor, opp := uuid.New(), uuid.New()
pub := &recordingPublisher{}
svc := &Service{pub: pub}
g := Game{
ID: uuid.New(),
Status: StatusActive,
ToMove: 1,
TurnStartedAt: time.Now(),
TurnTimeout: time.Hour,
Seats: []Seat{{Seat: 0, AccountID: actor}, {Seat: 1, AccountID: opp}},
}
svc.emitMove(g, engine.MoveRecord{Player: 0, Action: engine.ActionPlay, Score: 10, Total: 10})
kinds := map[uuid.UUID][]string{}
for _, in := range pub.intents {
kinds[in.UserID] = append(kinds[in.UserID], in.Kind)
}
if !slices.Contains(kinds[actor], notify.KindOpponentMoved) {
t.Errorf("actor should get opponent_moved, got %v", kinds[actor])
}
if !slices.Contains(kinds[opp], notify.KindOpponentMoved) {
t.Errorf("opponent should get opponent_moved, got %v", kinds[opp])
}
if !slices.Contains(kinds[opp], notify.KindYourTurn) {
t.Errorf("next mover should get your_turn, got %v", kinds[opp])
}
if slices.Contains(kinds[actor], notify.KindYourTurn) {
t.Errorf("actor is not next to move, should not get your_turn")
}
}
+26
View File
@@ -22,6 +22,7 @@ const meterName = "scrabble/backend/game"
type gameMetrics struct { type gameMetrics struct {
replay metric.Float64Histogram replay metric.Float64Histogram
validate metric.Float64Histogram validate metric.Float64Histogram
moveDur metric.Float64Histogram
started metric.Int64Counter started metric.Int64Counter
abandoned metric.Int64Counter abandoned metric.Int64Counter
} }
@@ -39,6 +40,7 @@ func newGameMetrics(meter metric.Meter) *gameMetrics {
return &gameMetrics{ return &gameMetrics{
replay: histogram(meter, "game_replay_duration", "Seconds to rebuild a live game from its journal on a cache miss."), replay: histogram(meter, "game_replay_duration", "Seconds to rebuild a live game from its journal on a cache miss."),
validate: histogram(meter, "game_move_validate_duration", "Seconds to validate and score a tentative play (EvaluatePlay)."), validate: histogram(meter, "game_move_validate_duration", "Seconds to validate and score a tentative play (EvaluatePlay)."),
moveDur: histogram(meter, "game_move_duration", "Seconds a seat spent on a committed move (play/pass/exchange), by variant and phase. Aggregates all seats including robots; per-human analysis lives in the admin console."),
started: counter(meter, "games_started_total", "Games created and started."), started: counter(meter, "games_started_total", "Games created and started."),
abandoned: counter(meter, "games_abandoned_total", "Player seats dropped by the turn-timeout sweeper."), abandoned: counter(meter, "games_abandoned_total", "Player seats dropped by the turn-timeout sweeper."),
} }
@@ -75,6 +77,30 @@ func (m *gameMetrics) recordValidate(ctx context.Context, v engine.Variant, star
m.validate.Record(ctx, time.Since(start).Seconds(), variantAttr(v)) m.validate.Record(ctx, time.Since(start).Seconds(), variantAttr(v))
} }
// recordMoveDuration records how long a seat spent on a committed move, attributed by
// variant and the game phase derived from moveCount. A non-positive duration (a clock
// skew or a move with no recorded turn start) is dropped.
func (m *gameMetrics) recordMoveDuration(ctx context.Context, v engine.Variant, moveCount int, d time.Duration) {
if d <= 0 {
return
}
m.moveDur.Record(ctx, d.Seconds(),
metric.WithAttributes(attribute.String("variant", v.String()), attribute.String("phase", phaseOf(moveCount))))
}
// phaseOf buckets a move ordinal into the game phase used as a metric attribute. The
// thresholds reflect a typical ~28-move game (docs/ARCHITECTURE.md §7).
func phaseOf(moveCount int) string {
switch {
case moveCount <= 8:
return "opening"
case moveCount <= 20:
return "middle"
default:
return "endgame"
}
}
// recordStarted counts one started game of variant. // recordStarted counts one started game of variant.
func (m *gameMetrics) recordStarted(ctx context.Context, v engine.Variant) { func (m *gameMetrics) recordStarted(ctx context.Context, v engine.Variant) {
m.started.Add(ctx, 1, variantAttr(v)) m.started.Add(ctx, 1, variantAttr(v))
+15
View File
@@ -26,6 +26,8 @@ func TestGameMetrics(t *testing.T) {
m.recordAbandoned(ctx, engine.VariantErudit) m.recordAbandoned(ctx, engine.VariantErudit)
m.recordReplay(ctx, engine.VariantEnglish, time.Now().Add(-time.Millisecond)) m.recordReplay(ctx, engine.VariantEnglish, time.Now().Add(-time.Millisecond))
m.recordValidate(ctx, engine.VariantRussianScrabble, time.Now().Add(-time.Millisecond)) m.recordValidate(ctx, engine.VariantRussianScrabble, time.Now().Add(-time.Millisecond))
m.recordMoveDuration(ctx, engine.VariantEnglish, 3, 5*time.Second)
m.recordMoveDuration(ctx, engine.VariantEnglish, 3, 0) // non-positive: dropped
var rm metricdata.ResourceMetrics var rm metricdata.ResourceMetrics
if err := reader.Collect(ctx, &rm); err != nil { if err := reader.Collect(ctx, &rm); err != nil {
@@ -45,6 +47,19 @@ func TestGameMetrics(t *testing.T) {
if c := histogramCount(t, rm, "game_move_validate_duration"); c != 1 { if c := histogramCount(t, rm, "game_move_validate_duration"); c != 1 {
t.Errorf("game_move_validate_duration observations = %d, want 1", c) t.Errorf("game_move_validate_duration observations = %d, want 1", c)
} }
if c := histogramCount(t, rm, "game_move_duration"); c != 1 {
t.Errorf("game_move_duration observations = %d, want 1 (zero-duration dropped)", c)
}
}
// TestPhaseOf checks the move-ordinal to phase bucketing.
func TestPhaseOf(t *testing.T) {
cases := map[int]string{1: "opening", 8: "opening", 9: "middle", 20: "middle", 21: "endgame", 50: "endgame"}
for mc, want := range cases {
if got := phaseOf(mc); got != want {
t.Errorf("phaseOf(%d) = %q, want %q", mc, got, want)
}
}
} }
// counterByAttr sums the int64 counter named name, grouped by the value of the // counterByAttr sums the int64 counter named name, grouped by the value of the
+78 -9
View File
@@ -171,11 +171,47 @@ func (svc *Service) Exchange(ctx context.Context, gameID, accountID uuid.UUID, t
} }
// Resign ends the game on the player's turn; the remaining player wins. // Resign ends the game on the player's turn; the remaining player wins.
// Resign forfeits the game for the acting account. Unlike a play/exchange/pass it is
// allowed on the opponent's turn (a resignation is not a turn-scoped move), so it does
// not go through transition's turn check: it resigns the actor's own seat, whoever is to
// move. The resigning seat always loses (docs/ARCHITECTURE.md §7).
func (svc *Service) Resign(ctx context.Context, gameID, accountID uuid.UUID) (MoveResult, error) { func (svc *Service) Resign(ctx context.Context, gameID, accountID uuid.UUID) (MoveResult, error) {
return svc.transition(ctx, gameID, accountID, func(g *engine.Game) (engine.MoveRecord, []string, error) { pre, err := svc.store.GetGame(ctx, gameID)
rec, err := g.Resign() if err != nil {
return rec, nil, err return MoveResult{}, err
}) }
seat, ok := pre.seatOf(accountID)
if !ok {
return MoveResult{}, ErrNotAPlayer
}
if pre.Status != StatusActive {
return MoveResult{}, ErrFinished
}
unlock := svc.locks.lock(gameID)
defer unlock()
g, err := svc.liveGame(ctx, pre)
if err != nil {
return MoveResult{}, err
}
if g.Over() {
return MoveResult{}, ErrFinished
}
rackBefore := g.Hand(seat)
rec, err := g.ResignSeat(seat)
if err != nil {
return MoveResult{}, err
}
post, err := svc.commit(ctx, gameID, g, rec, rec.Action.String(), rackBefore, nil, pre.Seats)
if err != nil {
return MoveResult{}, err
}
svc.afterCommitDrafts(ctx, gameID, accountID, rec)
// A resignation carries no think time (it can happen on the opponent's turn), so it
// is intentionally excluded from the move-duration metric.
return MoveResult{Move: rec, Game: post}, nil
} }
// GameVariant returns just a game's variant. The edge layer uses it to map wire alphabet // GameVariant returns just a game's variant. The edge layer uses it to map wire alphabet
@@ -185,6 +221,19 @@ func (svc *Service) GameVariant(ctx context.Context, gameID uuid.UUID) (engine.V
return svc.store.GetGameVariant(ctx, gameID) return svc.store.GetGameVariant(ctx, gameID)
} }
// RobotSchedule returns a game's bag seed and turn-start time, for the admin console's
// robot-schedule panel (the deterministic play-to-win intent and next-move ETA).
func (svc *Service) RobotSchedule(ctx context.Context, gameID uuid.UUID) (seed int64, turnStartedAt time.Time, err error) {
return svc.store.RobotSchedule(ctx, gameID)
}
// LastMoveAt returns the time of an account's most recent move in a game (and whether it
// has moved). The social service uses it to reset the nudge cooldown once a player has
// taken a turn (Stage 17).
func (svc *Service) LastMoveAt(ctx context.Context, gameID, accountID uuid.UUID) (time.Time, bool, error) {
return svc.store.LastMoveAt(ctx, gameID, accountID)
}
// transition validates the actor and turn, applies op under the per-game lock and // transition validates the actor and turn, applies op under the per-game lock and
// commits the result. // commits the result.
func (svc *Service) transition(ctx context.Context, gameID, accountID uuid.UUID, op engineOp) (MoveResult, error) { func (svc *Service) transition(ctx context.Context, gameID, accountID uuid.UUID, op engineOp) (MoveResult, error) {
@@ -226,9 +275,28 @@ func (svc *Service) transition(ctx context.Context, gameID, accountID uuid.UUID,
if err != nil { if err != nil {
return MoveResult{}, err return MoveResult{}, err
} }
svc.afterCommitDrafts(ctx, gameID, accountID, rec)
// Record the seat's think time (turn start to commit) for the move-duration
// metric; the timeout path commits separately and is excluded by design.
svc.metrics.recordMoveDuration(ctx, pre.Variant, post.MoveCount, svc.clock().Sub(pre.TurnStartedAt))
return MoveResult{Move: rec, Game: post}, nil return MoveResult{Move: rec, Game: post}, nil
} }
// afterCommitDrafts maintains the Stage 17 drafts after a committed move: the actor's own
// composition is consumed, so clear it; a play's tiles may overlap an opponent's board
// draft, which is then reset. Best-effort — the move is already committed, so a draft
// cleanup failure is logged rather than failing the move.
func (svc *Service) afterCommitDrafts(ctx context.Context, gameID, accountID uuid.UUID, rec engine.MoveRecord) {
if err := svc.store.clearDraft(ctx, gameID, accountID); err != nil {
svc.log.Warn("clear actor draft", zap.Error(err))
}
if rec.Action == engine.ActionPlay {
if err := svc.store.resetConflictingBoardDrafts(ctx, gameID, accountID, draftTilesFrom(rec)); err != nil {
svc.log.Warn("reset conflicting board drafts", zap.Error(err))
}
}
}
// commit persists a just-applied transition: the journal row, the post-move turn // commit persists a just-applied transition: the journal row, the post-move turn
// cursor and scores, and on a game-ending move the finish stamp and statistics. // cursor and scores, and on a game-ending move the finish stamp and statistics.
// On a persistence failure it evicts the now-divergent live game so the next // On a persistence failure it evicts the now-divergent live game so the next
@@ -287,14 +355,15 @@ func (svc *Service) commit(ctx context.Context, gameID uuid.UUID, g *engine.Game
} }
// emitMove publishes the live events for a just-committed move: opponent_moved to // emitMove publishes the live events for a just-committed move: opponent_moved to
// every seat other than the actor, and your_turn to the next mover while the game // every seat — including the actor's own account, so the mover's other devices (and
// is still active. Delivery is best-effort (notify.Publisher never blocks). // their lobby) refresh too — and your_turn to the next mover while the game is still
// active. opponent_moved is in-app only (the gateway never turns it into an
// out-of-app push), so the actor is not notified out of band about their own move.
// Delivery is best-effort (notify.Publisher never blocks) and the gateway fans each
// event out to all of the recipient's live streams.
func (svc *Service) emitMove(post Game, rec engine.MoveRecord) { func (svc *Service) emitMove(post Game, rec engine.MoveRecord) {
intents := make([]notify.Intent, 0, len(post.Seats)+1) intents := make([]notify.Intent, 0, len(post.Seats)+1)
for _, s := range post.Seats { for _, s := range post.Seats {
if s.Seat == rec.Player {
continue
}
intents = append(intents, notify.OpponentMoved(s.AccountID, post.ID, rec.Player, rec.Action.String(), rec.Score, rec.Total)) intents = append(intents, notify.OpponentMoved(s.AccountID, post.ID, rec.Player, rec.Action.String(), rec.Score, rec.Total))
} }
if post.Status == StatusActive { if post.Status == StatusActive {
+37
View File
@@ -651,6 +651,43 @@ func (s *Store) GameSeed(ctx context.Context, id uuid.UUID) (int64, error) {
return row.Seed, nil return row.Seed, nil
} }
// LastMoveAt returns the time of the account's most recent move in the game and true, or
// the zero time and false when it has not moved. The social service uses it to reset the
// nudge cooldown once the player has taken a turn (Stage 17).
func (s *Store) LastMoveAt(ctx context.Context, gameID, accountID uuid.UUID) (time.Time, bool, error) {
var at sql.NullTime
err := s.db.QueryRowContext(ctx,
`SELECT MAX(m.created_at) FROM backend.game_moves m
JOIN backend.game_players p ON p.game_id = m.game_id AND p.seat = m.seat
WHERE m.game_id = $1 AND p.account_id = $2`,
gameID, accountID).Scan(&at)
if err != nil {
return time.Time{}, false, fmt.Errorf("game: last move at %s: %w", gameID, err)
}
if !at.Valid {
return time.Time{}, false, nil
}
return at.Time, true, nil
}
// RobotSchedule returns a game's bag seed and current turn-start time. The admin console
// combines them with the robot strategy to show a robot seat's play-to-win intent and its
// next-move ETA. Both are server-only state, never part of the public game view.
func (s *Store) RobotSchedule(ctx context.Context, id uuid.UUID) (seed int64, turnStartedAt time.Time, err error) {
stmt := postgres.SELECT(table.Games.Seed, table.Games.TurnStartedAt).
FROM(table.Games).
WHERE(table.Games.GameID.EQ(postgres.UUID(id))).
LIMIT(1)
var row model.Games
if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
if errors.Is(err, qrm.ErrNoRows) {
return 0, time.Time{}, ErrNotFound
}
return 0, time.Time{}, fmt.Errorf("game: get schedule %s: %w", id, err)
}
return row.Seed, row.TurnStartedAt, nil
}
// projectGame builds a Game from a games row and its ordered seat rows. // projectGame builds a Game from a games row and its ordered seat rows.
func projectGame(g model.Games, seats []model.GamePlayers) (Game, error) { func projectGame(g model.Games, seats []model.GamePlayers) (Game, error) {
variant, err := engine.ParseVariant(g.Variant) variant, err := engine.ParseVariant(g.Variant)
+39
View File
@@ -167,6 +167,45 @@ func TestConsoleServesAndGuardsCSRF(t *testing.T) {
} }
} }
// TestConsoleGameDetailRobotSchedule checks the admin game card surfaces a robot seat's
// play-to-win intent and, while it is the robot's turn, its next-move ETA (Stage 17).
func TestConsoleGameDetailRobotSchedule(t *testing.T) {
ctx := context.Background()
svc := newGameService()
robotAcc, err := account.NewStore(testDB).ProvisionRobot(ctx, "robot-admin-"+uuid.NewString(), "Robo Tester")
if err != nil {
t.Fatalf("provision robot: %v", err)
}
human := provisionAccount(t)
// Seat the robot first so it is to move (seat 0), exposing the next-move ETA.
g, err := svc.Create(ctx, game.CreateParams{
Variant: engine.VariantEnglish, Seats: []uuid.UUID{robotAcc.ID, human}, TurnTimeout: 24 * time.Hour, Seed: 7,
})
if err != nil {
t.Fatalf("create: %v", err)
}
srv := server.New(":0", server.Deps{
Logger: zap.NewNop(), Accounts: account.NewStore(testDB), Games: svc, Registry: testRegistry, DictDir: dictDir(),
})
code, body := consoleDo(srv.Handler(), http.MethodGet, "http://admin.test/_gm/games/"+g.ID.String(), "", "")
if code != http.StatusOK {
t.Fatalf("game detail = %d, want 200", code)
}
if !strings.Contains(body, "🤖") {
t.Error("robot seat is not marked in the game detail")
}
if !strings.Contains(body, "play to win") && !strings.Contains(body, "play to lose") {
t.Error("robot play-to-win intent missing")
}
if !strings.Contains(body, "next move") {
t.Error("robot is to move but the next-move ETA is missing")
}
if !strings.Contains(body, "~40%") {
t.Error("robot play-to-win target caption missing")
}
}
// consoleDo issues a request to h, optionally with an Origin header, and returns // consoleDo issues a request to h, optionally with an Origin header, and returns
// the status and body. Form bodies are sent as application/x-www-form-urlencoded. // the status and body. Form bodies are sent as application/x-www-form-urlencoded.
func consoleDo(h http.Handler, method, target, body, origin string) (int, string) { func consoleDo(h http.Handler, method, target, body, origin string) (int, string) {
@@ -0,0 +1,81 @@
//go:build integration
package inttest
import (
"context"
"testing"
"time"
"github.com/google/uuid"
"scrabble/backend/internal/account"
"scrabble/backend/internal/game"
)
// TestMoveDurationAnalytics seeds a game with crafted move timestamps and checks the
// admin-console move-duration reports compute the think time (gap to the previous
// move, the first move measured from game creation) correctly, per account and per
// the account's move ordinal.
func TestMoveDurationAnalytics(t *testing.T) {
ctx := context.Background()
accounts := account.NewStore(testDB)
a, err := accounts.ProvisionByIdentity(ctx, account.KindTelegram, "tg-"+uuid.NewString())
if err != nil {
t.Fatalf("provision A: %v", err)
}
b, err := accounts.ProvisionByIdentity(ctx, account.KindTelegram, "tg-"+uuid.NewString())
if err != nil {
t.Fatalf("provision B: %v", err)
}
gid := uuid.New()
t0 := time.Date(2026, 1, 1, 12, 0, 0, 0, time.UTC)
if _, err := testDB.ExecContext(ctx,
`INSERT INTO backend.games (game_id, variant, dict_version, seed, players, turn_timeout_secs, created_at)
VALUES ($1,'english','v1',1,2,86400,$2)`, gid, t0); err != nil {
t.Fatalf("insert game: %v", err)
}
if _, err := testDB.ExecContext(ctx,
`INSERT INTO backend.game_players (game_id, seat, account_id) VALUES ($1,0,$2),($1,1,$3)`, gid, a.ID, b.ID); err != nil {
t.Fatalf("insert seats: %v", err)
}
// seq, seat, commit time as seconds from t0. Durations: A:60,50 B:120,200.
moves := []struct{ seq, seat, at int }{{0, 0, 60}, {1, 1, 180}, {2, 0, 230}, {3, 1, 430}}
for _, m := range moves {
if _, err := testDB.ExecContext(ctx,
`INSERT INTO backend.game_moves (game_id, seq, seat, action, created_at) VALUES ($1,$2,$3,'play',$4)`,
gid, m.seq, m.seat, t0.Add(time.Duration(m.at)*time.Second)); err != nil {
t.Fatalf("insert move %d: %v", m.seq, err)
}
}
store := game.NewStore(testDB)
stats, err := store.MoveDurationStats(ctx, []uuid.UUID{a.ID, b.ID})
if err != nil {
t.Fatalf("stats: %v", err)
}
if sa := stats[a.ID]; sa.Moves != 2 || sa.MinSecs != 50 || sa.MaxSecs != 60 || sa.AvgSecs != 55 {
t.Errorf("A stats = %+v, want min50 max60 avg55 moves2", sa)
}
if sb := stats[b.ID]; sb.Moves != 2 || sb.MinSecs != 120 || sb.MaxSecs != 200 || sb.AvgSecs != 160 {
t.Errorf("B stats = %+v, want min120 max200 avg160 moves2", sb)
}
byOrd, err := store.MoveDurationByOrdinal(ctx, a.ID)
if err != nil {
t.Fatalf("by ordinal: %v", err)
}
want := []game.OrdinalDuration{
{Ordinal: 1, MinSecs: 60, MaxSecs: 60, AvgSecs: 60},
{Ordinal: 2, MinSecs: 50, MaxSecs: 50, AvgSecs: 50},
}
if len(byOrd) != len(want) {
t.Fatalf("by ordinal = %+v, want %+v", byOrd, want)
}
for i, w := range want {
if byOrd[i] != w {
t.Errorf("ordinal[%d] = %+v, want %+v", i, byOrd[i], w)
}
}
}
+104
View File
@@ -0,0 +1,104 @@
//go:build integration
package inttest
import (
"context"
"testing"
"time"
"github.com/google/uuid"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
)
// newDraftGame creates a started two-player English game on an opening seed and returns the
// service, game id, seats, and the opening play (from a mirror) used to drive a real commit.
func newDraftGame(t *testing.T) (*game.Service, uuid.UUID, []uuid.UUID, engine.MoveRecord) {
t.Helper()
ctx := context.Background()
svc := newGameService()
seats := []uuid.UUID{provisionAccount(t), provisionAccount(t)}
seed := openingSeed(t)
g, err := svc.Create(ctx, game.CreateParams{
Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: seed,
})
if err != nil {
t.Fatalf("create: %v", err)
}
hint, ok := newMirror(t, seed, 2).HintView()
if !ok || len(hint.Tiles) == 0 {
t.Fatal("no opening move")
}
return svc, g.ID, seats, hint
}
// TestDraftPersistAndConflictReset covers Stage 17 draft persistence: a round-trip of the
// rack order + board tiles, the actor's own draft cleared on their move, and an opponent's
// board draft reset when a committed play overlaps one of its cells (the rack order kept).
func TestDraftPersistAndConflictReset(t *testing.T) {
ctx := context.Background()
svc, gameID, seats, hint := newDraftGame(t)
// Round-trip seat 0's rack order + a board draft.
d0 := game.Draft{RackOrder: "QANIWE?", BoardTiles: []game.DraftTile{{Row: 1, Col: 1, Letter: "Q"}}}
if err := svc.SaveDraft(ctx, gameID, seats[0], d0); err != nil {
t.Fatalf("save draft 0: %v", err)
}
if got, err := svc.GetDraft(ctx, gameID, seats[0]); err != nil ||
got.RackOrder != "QANIWE?" || len(got.BoardTiles) != 1 || got.BoardTiles[0].Letter != "Q" {
t.Fatalf("get draft 0 = %+v (err %v)", got, err)
}
// Seat 1 drafts a board tile on a cell the opening play will commit.
overlap := hint.Tiles[0]
if err := svc.SaveDraft(ctx, gameID, seats[1], game.Draft{
RackOrder: "ABCDEFG",
BoardTiles: []game.DraftTile{{Row: overlap.Row, Col: overlap.Col, Letter: "X"}},
}); err != nil {
t.Fatalf("save draft 1: %v", err)
}
if _, err := svc.SubmitPlay(ctx, gameID, seats[0], hint.Dir, hint.Tiles); err != nil {
t.Fatalf("seat0 play: %v", err)
}
// Seat 0's own draft is cleared by their move.
if d, _ := svc.GetDraft(ctx, gameID, seats[0]); d.RackOrder != "" || len(d.BoardTiles) != 0 {
t.Errorf("actor draft not cleared: %+v", d)
}
// Seat 1's board draft overlapped the play and is reset; the rack order is kept.
if d, _ := svc.GetDraft(ctx, gameID, seats[1]); len(d.BoardTiles) != 0 || d.RackOrder != "ABCDEFG" {
t.Errorf("conflicting draft not reset (or rack order lost): %+v", d)
}
}
// TestDraftSurvivesNonConflictingMove checks an opponent's board draft is kept when a
// committed play does not touch any of its cells.
func TestDraftSurvivesNonConflictingMove(t *testing.T) {
ctx := context.Background()
svc, gameID, seats, hint := newDraftGame(t)
// Seat 1 drafts a far corner tile the central opening play cannot reach.
if err := svc.SaveDraft(ctx, gameID, seats[1], game.Draft{
BoardTiles: []game.DraftTile{{Row: 0, Col: 0, Letter: "Z"}},
}); err != nil {
t.Fatalf("save draft 1: %v", err)
}
if _, err := svc.SubmitPlay(ctx, gameID, seats[0], hint.Dir, hint.Tiles); err != nil {
t.Fatalf("seat0 play: %v", err)
}
if d, _ := svc.GetDraft(ctx, gameID, seats[1]); len(d.BoardTiles) != 1 || d.BoardTiles[0].Letter != "Z" {
t.Errorf("non-conflicting draft should survive: %+v", d)
}
}
// TestSaveDraftRejectsOutsider checks only a seated player may save a draft.
func TestSaveDraftRejectsOutsider(t *testing.T) {
ctx := context.Background()
svc, gameID, _, _ := newDraftGame(t)
if err := svc.SaveDraft(ctx, gameID, provisionAccount(t), game.Draft{RackOrder: "X"}); err == nil {
t.Fatal("outsider SaveDraft should fail")
}
}
+36
View File
@@ -299,6 +299,42 @@ func TestResignWinnerAndStats(t *testing.T) {
} }
} }
// TestResignOnOpponentTurn checks the Stage 17 fix: a player can forfeit on the
// opponent's turn. Seat 0 plays (so it is seat 1's turn), then seat 0 resigns its own
// seat while it is not its turn — no ErrNotYourTurn, the game ends, and seat 0 loses
// despite leading on score.
func TestResignOnOpponentTurn(t *testing.T) {
ctx := context.Background()
svc := newGameService()
seats := []uuid.UUID{provisionAccount(t), provisionAccount(t)}
seed := openingSeed(t)
g, err := svc.Create(ctx, game.CreateParams{
Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: seed,
})
if err != nil {
t.Fatalf("create: %v", err)
}
hint, ok := newMirror(t, seed, 2).HintView()
if !ok {
t.Fatal("no opening move")
}
if _, err := svc.SubmitPlay(ctx, g.ID, seats[0], hint.Dir, hint.Tiles); err != nil { // p0 scores, now p1's turn
t.Fatalf("p0 play: %v", err)
}
res, err := svc.Resign(ctx, g.ID, seats[0]) // p0 resigns OFF turn
if err != nil {
t.Fatalf("off-turn resign = %v, want nil", err)
}
if res.Game.Status != game.StatusFinished || res.Game.EndReason != "resign" {
t.Fatalf("after off-turn resign: %+v", res.Game)
}
if res.Game.Seats[0].IsWinner || !res.Game.Seats[1].IsWinner {
t.Errorf("winner flags wrong (resigner must lose): %+v", res.Game.Seats)
}
}
// TestTimeoutSweep auto-resigns an overdue game and records it as a timeout. // TestTimeoutSweep auto-resigns an overdue game and records it as a timeout.
func TestTimeoutSweep(t *testing.T) { func TestTimeoutSweep(t *testing.T) {
ctx := context.Background() ctx := context.Background()
+11 -5
View File
@@ -82,19 +82,25 @@ func TestRobotPoolProvisionsRobotAccounts(t *testing.T) {
if err := r.EnsurePool(ctx); err != nil { if err := r.EnsurePool(ctx); err != nil {
t.Fatalf("ensure pool (idempotent): %v", err) t.Fatalf("ensure pool (idempotent): %v", err)
} }
id, err := r.Pick() id, err := r.Pick(engine.VariantEnglish)
if err != nil { if err != nil {
t.Fatalf("pick: %v", err) t.Fatalf("pick: %v", err)
} }
if !isRobotAccount(t, id) { if !isRobotAccount(t, id) {
t.Errorf("picked account %s is not a robot identity", id) t.Errorf("picked account %s is not a robot identity", id)
} }
if ru, err := r.Pick(engine.VariantRussianScrabble); err != nil || !isRobotAccount(t, ru) {
t.Errorf("russian pick = (%s, %v), want a robot account", ru, err)
}
acc, err := account.NewStore(testDB).GetByID(ctx, id) acc, err := account.NewStore(testDB).GetByID(ctx, id)
if err != nil { if err != nil {
t.Fatalf("get robot account: %v", err) t.Fatalf("get robot account: %v", err)
} }
if acc.DisplayName == "" || !acc.BlockChat || !acc.BlockFriendRequests { // A robot blocks chat but NOT friend requests: a request to a robot stays pending and
t.Errorf("robot profile not set: name=%q chat=%v friends=%v", acc.DisplayName, acc.BlockChat, acc.BlockFriendRequests) // expires, mirroring a human who ignores it (Stage 17).
if acc.DisplayName == "" || !acc.BlockChat || acc.BlockFriendRequests {
t.Errorf("robot profile wrong: name=%q chat-blocked=%v friends-blocked=%v (want chat blocked, friends open)",
acc.DisplayName, acc.BlockChat, acc.BlockFriendRequests)
} }
} }
@@ -109,7 +115,7 @@ func TestRobotPlaysAutoMatchToEnd(t *testing.T) {
if err := robots.EnsurePool(ctx); err != nil { if err := robots.EnsurePool(ctx); err != nil {
t.Fatalf("ensure pool: %v", err) t.Fatalf("ensure pool: %v", err)
} }
robotID, err := robots.Pick() robotID, err := robots.Pick(engine.VariantEnglish)
if err != nil { if err != nil {
t.Fatalf("pick: %v", err) t.Fatalf("pick: %v", err)
} }
@@ -210,7 +216,7 @@ func TestRobotProactiveNudge(t *testing.T) {
if err := robots.EnsurePool(ctx); err != nil { if err := robots.EnsurePool(ctx); err != nil {
t.Fatalf("ensure pool: %v", err) t.Fatalf("ensure pool: %v", err)
} }
robotID, err := robots.Pick() robotID, err := robots.Pick(engine.VariantEnglish)
if err != nil { if err != nil {
t.Fatalf("pick: %v", err) t.Fatalf("pick: %v", err)
} }
+245
View File
@@ -6,6 +6,7 @@ import (
"context" "context"
"errors" "errors"
"strings" "strings"
"sync"
"testing" "testing"
"time" "time"
@@ -14,9 +15,36 @@ import (
"scrabble/backend/internal/account" "scrabble/backend/internal/account"
"scrabble/backend/internal/engine" "scrabble/backend/internal/engine"
"scrabble/backend/internal/game" "scrabble/backend/internal/game"
"scrabble/backend/internal/notify"
"scrabble/backend/internal/social" "scrabble/backend/internal/social"
fb "scrabble/pkg/fbs/scrabblefb"
) )
// capturePublisher records every published intent for assertions on live events.
type capturePublisher struct {
mu sync.Mutex
intents []notify.Intent
}
func (c *capturePublisher) Publish(in ...notify.Intent) {
c.mu.Lock()
defer c.mu.Unlock()
c.intents = append(c.intents, in...)
}
// notified reports whether a Notification with the given sub-kind was published to user.
func (c *capturePublisher) notified(user uuid.UUID, sub string) bool {
c.mu.Lock()
defer c.mu.Unlock()
for _, in := range c.intents {
if in.UserID == user && in.Kind == notify.KindNotification &&
string(fb.GetRootAsNotificationEvent(in.Payload, 0).Kind()) == sub {
return true
}
}
return false
}
// newSocialService builds a social service over the shared pool, reading game // newSocialService builds a social service over the shared pool, reading game
// state through a real game service. // state through a real game service.
func newSocialService() *social.Service { func newSocialService() *social.Service {
@@ -40,6 +68,38 @@ func newGameWithSeats(t *testing.T, n int) (uuid.UUID, []uuid.UUID) {
return g.ID, seats return g.ID, seats
} }
// TestFriendRequestToRobotStaysPending checks a friend request to a robot is accepted as
// pending rather than blocked: robots no longer block friend requests, so the request
// just sits unanswered and later expires — mirroring a human who ignores it (Stage 17).
func TestFriendRequestToRobotStaysPending(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
accs := account.NewStore(testDB)
human := provisionAccount(t)
robot, err := accs.ProvisionRobot(ctx, "robot-friend-"+uuid.NewString(), "Robbie")
if err != nil {
t.Fatalf("provision robot: %v", err)
}
if robot.BlockFriendRequests {
t.Fatal("robot must not block friend requests")
}
// A request is only allowed between players who share a game.
if _, err := newGameService().Create(ctx, game.CreateParams{
Variant: engine.VariantEnglish, Seats: []uuid.UUID{human, robot.ID},
TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
}); err != nil {
t.Fatalf("create game: %v", err)
}
if err := svc.SendFriendRequest(ctx, human, robot.ID); err != nil {
t.Fatalf("request to robot = %v, want nil (accepted as pending)", err)
}
if got, _ := svc.ListIncomingRequests(ctx, robot.ID); len(got) != 1 || got[0] != human {
t.Fatalf("robot incoming = %v, want [human]", got)
}
}
func TestFriendRequestLifecycle(t *testing.T) { func TestFriendRequestLifecycle(t *testing.T) {
ctx := context.Background() ctx := context.Background()
svc := newSocialService() svc := newSocialService()
@@ -282,6 +342,20 @@ func TestChatRejectsBadContent(t *testing.T) {
} }
} }
// TestChatOnlyOnYourTurn checks chat is allowed only on the sender's own turn (Stage 17):
// the player to move can post, the waiting player gets ErrChatNotYourTurn.
func TestChatOnlyOnYourTurn(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
gameID, seats := newGameWithSeats(t, 2) // seat 0 is to move at the opening
if _, err := svc.PostMessage(ctx, gameID, seats[1], "hi", ""); !errors.Is(err, social.ErrChatNotYourTurn) {
t.Fatalf("off-turn chat = %v, want ErrChatNotYourTurn", err)
}
if _, err := svc.PostMessage(ctx, gameID, seats[0], "hi", ""); err != nil {
t.Fatalf("on-turn chat = %v, want nil", err)
}
}
func TestNudgeRulesAndRateLimit(t *testing.T) { func TestNudgeRulesAndRateLimit(t *testing.T) {
ctx := context.Background() ctx := context.Background()
svc := newSocialService() svc := newSocialService()
@@ -307,3 +381,174 @@ func TestNudgeRulesAndRateLimit(t *testing.T) {
t.Fatalf("nudge after window: %v", err) t.Fatalf("nudge after window: %v", err)
} }
} }
// TestNudgeCooldownResetsOnAction checks the nudge cooldown clears once the player has
// acted (moved or chatted) since their last nudge, even within the hour (Stage 17).
func TestNudgeCooldownResetsOnAction(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
gsvc := newGameService()
gameID, seats := newGameWithSeats(t, 2) // seat 0 to move
if _, err := svc.Nudge(ctx, gameID, seats[1]); err != nil { // the waiting player nudges
t.Fatalf("nudge: %v", err)
}
if _, err := svc.Nudge(ctx, gameID, seats[1]); !errors.Is(err, social.ErrNudgeTooSoon) {
t.Fatalf("rapid nudge = %v, want ErrNudgeTooSoon", err)
}
// Seat 1 takes a turn: seat 0 passes (-> seat 1's turn), seat 1 chats then passes.
if _, err := gsvc.Pass(ctx, gameID, seats[0]); err != nil {
t.Fatalf("seat0 pass: %v", err)
}
if _, err := svc.PostMessage(ctx, gameID, seats[1], "thinking", ""); err != nil {
t.Fatalf("seat1 chat: %v", err)
}
if _, err := gsvc.Pass(ctx, gameID, seats[1]); err != nil {
t.Fatalf("seat1 pass: %v", err)
}
// Back on the opponent's turn, the cooldown is reset by the action since the nudge.
if _, err := svc.Nudge(ctx, gameID, seats[1]); err != nil {
t.Fatalf("nudge after acting = %v, want allowed (cooldown reset)", err)
}
}
// TestListOutgoingRequests checks the requester-side list that backs the in-game "add to
// friends" item (Stage 17): a pending request shows for the requester only; an accepted one
// clears (it is a friendship now); a declined one stays (cannot be re-sent, so it reads as
// still "sent"); a lazily expired pending one drops (it may be re-sent).
func TestListOutgoingRequests(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
// Pending: outgoing for the requester, not the addressee.
_, s1 := newGameWithSeats(t, 2)
a, b := s1[0], s1[1]
if err := svc.SendFriendRequest(ctx, a, b); err != nil {
t.Fatalf("send: %v", err)
}
if got, _ := svc.ListOutgoingRequests(ctx, a); len(got) != 1 || got[0] != b {
t.Fatalf("outgoing pending = %v, want [b]", got)
}
if got, _ := svc.ListOutgoingRequests(ctx, b); len(got) != 0 {
t.Fatalf("addressee outgoing = %v, want none", got)
}
// Accepted: a friendship, no longer an outgoing request.
if err := svc.RespondFriendRequest(ctx, b, a, true); err != nil {
t.Fatalf("accept: %v", err)
}
if got, _ := svc.ListOutgoingRequests(ctx, a); len(got) != 0 {
t.Fatalf("outgoing after accept = %v, want none", got)
}
// Declined: stays outgoing (reads as sent; cannot re-send).
_, s2 := newGameWithSeats(t, 2)
c, d := s2[0], s2[1]
if err := svc.SendFriendRequest(ctx, c, d); err != nil {
t.Fatalf("send2: %v", err)
}
if err := svc.RespondFriendRequest(ctx, d, c, false); err != nil {
t.Fatalf("decline: %v", err)
}
if got, _ := svc.ListOutgoingRequests(ctx, c); len(got) != 1 || got[0] != d {
t.Fatalf("outgoing after decline = %v, want [d]", got)
}
// Lazily expired pending: omitted (may be re-sent).
_, s3 := newGameWithSeats(t, 2)
e, f := s3[0], s3[1]
if err := svc.SendFriendRequest(ctx, e, f); err != nil {
t.Fatalf("send3: %v", err)
}
if _, err := testDB.ExecContext(ctx,
`UPDATE backend.friendships SET created_at = now() - interval '31 days' WHERE requester_id = $1 AND addressee_id = $2`, e, f); err != nil {
t.Fatalf("backdate: %v", err)
}
if got, _ := svc.ListOutgoingRequests(ctx, e); len(got) != 0 {
t.Fatalf("expired outgoing = %v, want none", got)
}
}
// TestRespondPublishesToRequester checks that answering a request notifies the original
// requester over the live channel (Stage 17): accept -> friend_added, decline ->
// friend_declined, so a game screen watching that opponent re-derives its friend state.
func TestRespondPublishesToRequester(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
pub := &capturePublisher{}
svc.SetNotifier(pub)
_, s1 := newGameWithSeats(t, 2)
a, b := s1[0], s1[1]
if err := svc.SendFriendRequest(ctx, a, b); err != nil {
t.Fatalf("send: %v", err)
}
if err := svc.RespondFriendRequest(ctx, b, a, true); err != nil {
t.Fatalf("accept: %v", err)
}
if !pub.notified(a, notify.NotifyFriendAdded) {
t.Errorf("accept did not notify requester with %q", notify.NotifyFriendAdded)
}
_, s2 := newGameWithSeats(t, 2)
c, d := s2[0], s2[1]
if err := svc.SendFriendRequest(ctx, c, d); err != nil {
t.Fatalf("send2: %v", err)
}
if err := svc.RespondFriendRequest(ctx, d, c, false); err != nil {
t.Fatalf("decline: %v", err)
}
if !pub.notified(c, notify.NotifyFriendDeclined) {
t.Errorf("decline did not notify requester with %q", notify.NotifyFriendDeclined)
}
}
// TestAdminListMessages checks the admin moderation list (Stage 17): real messages only
// (nudges excluded), the game / sender pins, the sender glob masks, and the source label.
func TestAdminListMessages(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
gameID, seats := newGameWithSeats(t, 2) // seat 0 is to move
if _, err := svc.PostMessage(ctx, gameID, seats[0], "good luck", "203.0.113.9"); err != nil {
t.Fatalf("post: %v", err)
}
if _, err := svc.Nudge(ctx, gameID, seats[1]); err != nil { // the waiting player nudges
t.Fatalf("nudge: %v", err)
}
// Pinned to the game: the message is listed; the nudge (kind=nudge) is excluded.
msgs, err := svc.AdminListMessages(ctx, social.AdminMessageFilter{GameID: gameID}, 50, 0)
if err != nil {
t.Fatalf("admin list: %v", err)
}
if len(msgs) != 1 {
t.Fatalf("game messages = %d, want 1 (nudge excluded)", len(msgs))
}
if m := msgs[0]; m.Body != "good luck" || m.SenderID != seats[0] || m.SenderIP != "203.0.113.9" {
t.Fatalf("message = %+v, want body=good luck sender=seat0 ip=203.0.113.9", m)
}
if msgs[0].Source != "telegram" { // provisionAccount provisions a telegram identity
t.Errorf("source = %q, want telegram", msgs[0].Source)
}
if n, _ := svc.AdminCountMessages(ctx, social.AdminMessageFilter{GameID: gameID}); n != 1 {
t.Errorf("count = %d, want 1", n)
}
// Sender pin: seat 0 has the message; seat 1 has only a nudge.
if got, _ := svc.AdminListMessages(ctx, social.AdminMessageFilter{SenderID: seats[0]}, 50, 0); len(got) == 0 {
t.Error("sender=seat0 returned nothing")
}
if got, _ := svc.AdminListMessages(ctx, social.AdminMessageFilter{GameID: gameID, SenderID: seats[1]}, 50, 0); len(got) != 0 {
t.Errorf("sender=seat1 has only a nudge, got %d messages", len(got))
}
// Sender glob masks: the telegram external id matches "tg-*"; bogus masks exclude.
if got, _ := svc.AdminListMessages(ctx, social.AdminMessageFilter{GameID: gameID, ExtMask: "tg-*"}, 50, 0); len(got) != 1 {
t.Errorf("ext mask tg-* = %d, want 1", len(got))
}
if got, _ := svc.AdminListMessages(ctx, social.AdminMessageFilter{GameID: gameID, ExtMask: "zzz-*"}, 50, 0); len(got) != 0 {
t.Errorf("ext mask zzz-* = %d, want 0", len(got))
}
if got, _ := svc.AdminListMessages(ctx, social.AdminMessageFilter{GameID: gameID, NameMask: "zzz-no-such-*"}, 50, 0); len(got) != 0 {
t.Errorf("name mask miss = %d, want 0", len(got))
}
}
+1 -1
View File
@@ -38,7 +38,7 @@ func TestGuestAutoMatchLeavesNoStats(t *testing.T) {
if err := robots.EnsurePool(ctx); err != nil { if err := robots.EnsurePool(ctx); err != nil {
t.Fatalf("ensure pool: %v", err) t.Fatalf("ensure pool: %v", err)
} }
robotID, err := robots.Pick() robotID, err := robots.Pick(engine.VariantEnglish)
if err != nil { if err != nil {
t.Fatalf("pick: %v", err) t.Fatalf("pick: %v", err)
} }
+86
View File
@@ -0,0 +1,86 @@
//go:build integration
package inttest
import (
"context"
"testing"
"github.com/google/uuid"
"scrabble/backend/internal/account"
)
// TestUserListFilter checks the admin user-list filter: the people/robots split (by a
// robot identity) and the case-insensitive glob masks on display name and external id.
func TestUserListFilter(t *testing.T) {
ctx := context.Background()
st := account.NewStore(testDB)
uniq := uuid.NewString()
human, err := st.ProvisionTelegram(ctx, "tg-"+uniq, "en", "", "Zzqxhuman")
if err != nil {
t.Fatalf("provision human: %v", err)
}
robot, err := st.ProvisionRobot(ctx, "robot-uxz-"+uniq, "Zzqxbot")
if err != nil {
t.Fatalf("provision robot: %v", err)
}
guest, err := st.ProvisionGuest(ctx)
if err != nil {
t.Fatalf("provision guest: %v", err)
}
collect := func(f account.UserFilter) map[uuid.UUID]account.UserListItem {
items, err := st.ListUsers(ctx, f, 5000, 0)
if err != nil {
t.Fatalf("list users %+v: %v", f, err)
}
m := make(map[uuid.UUID]account.UserListItem, len(items))
for _, it := range items {
m[it.ID] = it
}
return m
}
people := collect(account.UserFilter{})
if _, ok := people[human.ID]; !ok {
t.Error("human missing from people")
}
if _, ok := people[guest.ID]; !ok {
t.Error("guest missing from people")
}
if _, ok := people[robot.ID]; ok {
t.Error("robot must not appear in people")
}
if it := people[human.ID]; it.IsRobot || it.IsGuest {
t.Errorf("human flags wrong: robot=%v guest=%v (want both false)", it.IsRobot, it.IsGuest)
}
robots := collect(account.UserFilter{Robots: true})
if it, ok := robots[robot.ID]; !ok || !it.IsRobot {
t.Errorf("robot missing from robots or IsRobot=false (ok=%v)", ok)
}
if _, ok := robots[human.ID]; ok {
t.Error("human must not appear in robots")
}
// Name mask (people).
if _, ok := collect(account.UserFilter{NameMask: "Zzqx*"})[human.ID]; !ok {
t.Error("name mask Zzqx* should match the human")
}
if _, ok := collect(account.UserFilter{NameMask: "nomatch*"})[human.ID]; ok {
t.Error("name mask nomatch* should not match the human")
}
// External-id mask (robots).
if _, ok := collect(account.UserFilter{Robots: true, ExternalIDMask: "robot-uxz-*"})[robot.ID]; !ok {
t.Error("external-id mask robot-uxz-* should match the robot")
}
if _, ok := collect(account.UserFilter{Robots: true, ExternalIDMask: "robot-zzz-*"})[robot.ID]; ok {
t.Error("external-id mask robot-zzz-* should not match the robot")
}
// CountUsers agrees that robots exist.
if n, err := st.CountUsers(ctx, account.UserFilter{Robots: true, ExternalIDMask: "robot-uxz-*"}); err != nil || n != 1 {
t.Errorf("count robots robot-uxz-* = (%d, %v), want 1", n, err)
}
}
+2 -1
View File
@@ -12,6 +12,7 @@ import (
"github.com/google/uuid" "github.com/google/uuid"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game" "scrabble/backend/internal/game"
) )
@@ -25,7 +26,7 @@ type GameCreator interface {
// auto-match. robot.Service satisfies it; it returns an error when no robot is // auto-match. robot.Service satisfies it; it returns an error when no robot is
// available so the matchmaker can defer substitution. // available so the matchmaker can defer substitution.
type RobotProvider interface { type RobotProvider interface {
Pick() (uuid.UUID, error) Pick(variant engine.Variant) (uuid.UUID, error)
} }
// Blocker reports whether two accounts have a block between them (either // Blocker reports whether two accounts have a block between them (either
+7 -4
View File
@@ -142,11 +142,14 @@ func (m *Matchmaker) Poll(_ context.Context, accountID uuid.UUID) (EnqueueResult
return EnqueueResult{}, nil return EnqueueResult{}, nil
} }
// Cancel removes accountID from whatever pool it waits in, reporting whether it // Cancel removes accountID from whatever pool it waits in and drops any pending
// was queued. // matched result, reporting whether it was queued. Clearing the result closes the
// race where the reaper substituted a robot just before the player cancelled: the
// stale game must not later surface through Poll as a game the player did not want.
func (m *Matchmaker) Cancel(_ context.Context, accountID uuid.UUID) bool { func (m *Matchmaker) Cancel(_ context.Context, accountID uuid.UUID) bool {
m.mu.Lock() m.mu.Lock()
defer m.mu.Unlock() defer m.mu.Unlock()
delete(m.results, accountID)
variant, ok := m.queued[accountID] variant, ok := m.queued[accountID]
if !ok { if !ok {
return false return false
@@ -197,12 +200,12 @@ func (m *Matchmaker) Reap(ctx context.Context, now time.Time) {
} }
var subs []sub var subs []sub
for _, acc := range due { for _, acc := range due {
robotID, err := m.robots.Pick() variant := m.queued[acc]
robotID, err := m.robots.Pick(variant)
if err != nil { if err != nil {
m.log.Warn("robot substitution deferred", zap.Error(err)) m.log.Warn("robot substitution deferred", zap.Error(err))
continue continue
} }
variant := m.queued[acc]
m.removeLocked(acc, variant) m.removeLocked(acc, variant)
seats := []uuid.UUID{acc, robotID} seats := []uuid.UUID{acc, robotID}
if m.rng.Intn(2) == 0 { if m.rng.Intn(2) == 0 {
+27 -4
View File
@@ -28,13 +28,15 @@ func (f *fakeCreator) Create(_ context.Context, p game.CreateParams) (game.Game,
} }
// fakeRobots is a RobotProvider returning a fixed robot id, or an error to model // fakeRobots is a RobotProvider returning a fixed robot id, or an error to model
// an empty pool. // an empty pool. It records the variant of the last substitution request.
type fakeRobots struct { type fakeRobots struct {
id uuid.UUID id uuid.UUID
err error err error
lastVariant engine.Variant
} }
func (f *fakeRobots) Pick() (uuid.UUID, error) { func (f *fakeRobots) Pick(variant engine.Variant) (uuid.UUID, error) {
f.lastVariant = variant
if f.err != nil { if f.err != nil {
return uuid.Nil, f.err return uuid.Nil, f.err
} }
@@ -238,6 +240,27 @@ func TestMatchmakerReaperSkipsCancelled(t *testing.T) {
} }
} }
// TestMatchmakerCancelClearsPendingResult covers the race where the reaper substitutes a
// robot just before the player cancels: Cancel must drop the pending result so the
// abandoned game never surfaces through Poll (Stage 17).
func TestMatchmakerCancelClearsPendingResult(t *testing.T) {
creator := &fakeCreator{}
mm := newTestMatchmaker(creator, uuid.New())
base := time.Now()
mm.clock = func() time.Time { return base }
ctx := context.Background()
a := uuid.New()
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
t.Fatalf("enqueue: %v", err)
}
mm.Reap(ctx, base.Add(testWaitDelay+time.Second)) // substitution stores a pending result
mm.Cancel(ctx, a) // ... then the player cancels
if got, _ := mm.Poll(ctx, a); got.Matched {
t.Error("cancel must drop the pending substituted game; Poll still matched")
}
}
func TestMatchmakerReaperDefersWithoutRobot(t *testing.T) { func TestMatchmakerReaperDefersWithoutRobot(t *testing.T) {
creator := &fakeCreator{} creator := &fakeCreator{}
mm := NewMatchmaker(creator, &fakeRobots{err: errors.New("empty pool")}, testWaitDelay, zap.NewNop()) mm := NewMatchmaker(creator, &fakeRobots{err: errors.New("empty pool")}, testWaitDelay, zap.NewNop())
+2 -2
View File
@@ -85,8 +85,8 @@ func MatchFound(userID, gameID uuid.UUID) Intent {
// Notification is a lightweight "re-poll" signal to userID that a friend request or // Notification is a lightweight "re-poll" signal to userID that a friend request or
// invitation changed. kind is a sub-discriminator (NotifyFriendRequest, // invitation changed. kind is a sub-discriminator (NotifyFriendRequest,
// NotifyFriendAdded, NotifyInvitation, NotifyGameStarted) the client may use to // NotifyFriendAdded, NotifyFriendDeclined, NotifyInvitation, NotifyGameStarted) the
// scope its refresh. // client may use to scope its refresh.
func Notification(userID uuid.UUID, kind string) Intent { func Notification(userID uuid.UUID, kind string) Intent {
b := flatbuffers.NewBuilder(32) b := flatbuffers.NewBuilder(32)
k := b.CreateString(kind) k := b.CreateString(kind)
+5 -2
View File
@@ -34,8 +34,11 @@ const (
const ( const (
NotifyFriendRequest = "friend_request" NotifyFriendRequest = "friend_request"
NotifyFriendAdded = "friend_added" NotifyFriendAdded = "friend_added"
NotifyInvitation = "invitation" // NotifyFriendDeclined tells the original requester their request was declined, so a
NotifyGameStarted = "game_started" // game screen watching that opponent re-derives its "add to friends" state.
NotifyFriendDeclined = "friend_declined"
NotifyInvitation = "invitation"
NotifyGameStarted = "game_started"
) )
// Intent is one live event destined for a single user. Payload is the // Intent is one live event destined for a single user. Payload is the
@@ -0,0 +1,21 @@
-- +goose Up
-- Stage 17: a per-(game, account) draft the server persists across reloads and devices —
-- the player's preferred rack tile order (#4) and the tiles they have laid on the board but
-- not yet submitted (#5/#6). board_tiles is reset when an opponent's committed move overlaps
-- one of its cells (the draft can no longer be placed). Queried with raw SQL, so no
-- generated jet code is needed.
SET search_path = backend, pg_catalog;
CREATE TABLE game_drafts (
game_id uuid NOT NULL REFERENCES games (game_id) ON DELETE CASCADE,
account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
rack_order text NOT NULL DEFAULT '',
board_tiles jsonb NOT NULL DEFAULT '[]',
updated_at timestamptz NOT NULL DEFAULT now(),
PRIMARY KEY (game_id, account_id)
);
-- +goose Down
SET search_path = backend, pg_catalog;
DROP TABLE game_drafts;
+146
View File
@@ -0,0 +1,146 @@
package robot
// Robot display names are composed, not hand-listed. Per language there is a pool of
// 32 full first names and a paired pool of 32 colloquial forms (William/Bill,
// Анастасия/Настя), a surname pool, and three rendering forms: first name only;
// first name plus a surname initial; first name plus full surname. Because robots are
// durable accounts whose name must stay stable across restarts (a player's opponent
// must not rename itself on every deploy, nor mid-game), the composition is
// deterministic per pool slot — seeded by the slot index through mix — rather than
// re-randomised each boot. Russian surnames are gender-agreed with the first name.
// robotPoolSize is the number of robot accounts provisioned per language. It equals
// the first-name pool size, so each slot draws a distinct person.
const robotPoolSize = 32
// latinShareInRussian is the approximate percentage of Russian-variant games that
// draw a Latin-named robot rather than a Russian-named one (the owner's "≤20%").
const latinShareInRussian = 20
// name composition forms.
const (
nameFormFirstOnly = iota // "Anna"
nameFormInitial // "Anna C."
nameFormFull // "Anna Carter"
)
// genderedName is a Russian first name tagged by grammatical gender so the surname
// form (masculine vs feminine) can agree with it.
type genderedName struct {
name string
female bool
}
// surnamePair holds a Russian surname's masculine and feminine forms.
type surnamePair struct{ m, f string }
// firstNamesFullEN and firstNamesShortEN are paired by index: the same person's
// official and colloquial English first name (William/Bill).
var firstNamesFullEN = []string{
"William", "Robert", "Thomas", "Nicholas", "Joseph", "Edward", "Charles", "Margaret",
"Elizabeth", "Katherine", "Alexander", "Samuel", "Andrew", "Christopher", "Benjamin", "Daniel",
"Matthew", "Anthony", "Michael", "Richard", "Jonathan", "Patricia", "Jennifer", "Jessica",
"Stephanie", "Victoria", "Theodore", "Frederick", "Gabriel", "Vincent", "Eleanor", "Josephine",
}
var firstNamesShortEN = []string{
"Will", "Bob", "Tom", "Nick", "Joe", "Eddie", "Charlie", "Maggie",
"Liz", "Kate", "Alex", "Sam", "Drew", "Chris", "Ben", "Dan",
"Matt", "Tony", "Mike", "Rick", "Jon", "Pat", "Jen", "Jess",
"Steph", "Vicky", "Ted", "Fred", "Gabe", "Vince", "Ellie", "Josie",
}
// surnamesEN is a pool of gender-neutral English surnames.
var surnamesEN = []string{
"Carter", "Hayes", "Brooks", "Reed", "Cole", "Lane", "Bishop", "Hart",
"Shaw", "Wells", "Pierce", "Wade", "Frost", "Doyle", "Boyd", "Marsh",
"Hale", "Nash", "Webb", "Dale", "Park", "Lyon", "Snow", "Cross",
"Vance", "Knox", "Page", "Ford", "Banks", "Foster", "Greer", "Mills",
}
// firstNamesFullRU and firstNamesShortRU are paired by index: the same person's
// official and colloquial Russian first name (Анастасия/Настя), gender-tagged.
var firstNamesFullRU = []genderedName{
{"Александр", false}, {"Дмитрий", false}, {"Сергей", false}, {"Алексей", false},
{"Михаил", false}, {"Николай", false}, {"Владимир", false}, {"Константин", false},
{"Павел", false}, {"Григорий", false}, {"Андрей", false}, {"Иван", false},
{"Пётр", false}, {"Роман", false}, {"Антон", false}, {"Евгений", false},
{"Анна", true}, {"Мария", true}, {"Анастасия", true}, {"Наталья", true},
{"Татьяна", true}, {"Екатерина", true}, {"Юлия", true}, {"Ольга", true},
{"Елена", true}, {"Ирина", true}, {"Светлана", true}, {"Полина", true},
{"Дарья", true}, {"София", true}, {"Алина", true}, {"Вера", true},
}
var firstNamesShortRU = []genderedName{
{"Саша", false}, {"Дима", false}, {"Серёжа", false}, {"Лёша", false},
{"Миша", false}, {"Коля", false}, {"Володя", false}, {"Костя", false},
{"Паша", false}, {"Гриша", false}, {"Андрюша", false}, {"Ваня", false},
{"Петя", false}, {"Рома", false}, {"Антоша", false}, {"Женя", false},
{"Аня", true}, {"Маша", true}, {"Настя", true}, {"Наташа", true},
{"Таня", true}, {"Катя", true}, {"Юля", true}, {"Оля", true},
{"Лена", true}, {"Ира", true}, {"Света", true}, {"Поля", true},
{"Даша", true}, {"Соня", true}, {"Аля", true}, {"Верочка", true},
}
// surnamesRU is a pool of common Russian surnames in masculine and feminine forms.
var surnamesRU = []surnamePair{
{"Иванов", "Иванова"}, {"Смирнов", "Смирнова"}, {"Кузнецов", "Кузнецова"},
{"Соколов", "Соколова"}, {"Попов", "Попова"}, {"Лебедев", "Лебедева"},
{"Новиков", "Новикова"}, {"Морозов", "Морозова"}, {"Волков", "Волкова"},
{"Зайцев", "Зайцева"}, {"Павлов", "Павлова"}, {"Беляев", "Беляева"},
{"Орлов", "Орлова"}, {"Громов", "Громова"}, {"Суханов", "Суханова"},
{"Киселёв", "Киселёва"}, {"Макаров", "Макарова"}, {"Фёдоров", "Фёдорова"},
{"Никитин", "Никитина"}, {"Захаров", "Захарова"}, {"Борисов", "Борисова"},
{"Королёв", "Королёва"}, {"Герасимов", "Герасимова"}, {"Пономарёв", "Пономарёва"},
{"Григорьев", "Григорьева"}, {"Романов", "Романова"}, {"Виноградов", "Виноградова"},
{"Богданов", "Богданова"}, {"Воробьёв", "Воробьёва"}, {"Сергеев", "Сергеева"},
{"Кузьмин", "Кузьмина"}, {"Соловьёв", "Соловьёва"},
}
// robotDisplayNamesEN builds the English robot display-name pool, one per slot. Each
// slot draws its paired full or colloquial first name, a surname, and a form.
func robotDisplayNamesEN() []string {
out := make([]string, robotPoolSize)
for i := range out {
h := mix(int64(i), "robot-en")
first := firstNamesFullEN[i%len(firstNamesFullEN)]
if (h>>16)&1 == 1 {
first = firstNamesShortEN[i%len(firstNamesShortEN)]
}
surname := surnamesEN[h%uint64(len(surnamesEN))]
out[i] = composeName(first, surname, int((h>>8)%3))
}
return out
}
// robotDisplayNamesRU builds the Russian robot display-name pool, one per slot, with
// the surname form agreeing with the first name's gender.
func robotDisplayNamesRU() []string {
out := make([]string, robotPoolSize)
for i := range out {
h := mix(int64(i), "robot-ru")
fn := firstNamesFullRU[i%len(firstNamesFullRU)]
if (h>>16)&1 == 1 {
fn = firstNamesShortRU[i%len(firstNamesShortRU)]
}
sp := surnamesRU[h%uint64(len(surnamesRU))]
surname := sp.m
if fn.female {
surname = sp.f
}
out[i] = composeName(fn.name, surname, int((h>>8)%3))
}
return out
}
// composeName renders one of the three name forms from a first name and a surname.
func composeName(first, surname string, form int) string {
switch form {
case nameFormInitial:
return first + " " + string([]rune(surname)[:1]) + "."
case nameFormFull:
return first + " " + surname
default:
return first
}
}
+119
View File
@@ -0,0 +1,119 @@
package robot
import (
"errors"
"testing"
"github.com/google/uuid"
"scrabble/backend/internal/engine"
)
// TestComposeName covers the three rendering forms, including a Cyrillic initial.
func TestComposeName(t *testing.T) {
cases := []struct {
first, surname string
form int
want string
}{
{"Anna", "Carter", nameFormFirstOnly, "Anna"},
{"Anna", "Carter", nameFormInitial, "Anna C."},
{"Anna", "Carter", nameFormFull, "Anna Carter"},
{"Маша", "Суханова", nameFormInitial, "Маша С."},
{"Маша", "Суханова", nameFormFull, "Маша Суханова"},
}
for _, c := range cases {
if got := composeName(c.first, c.surname, c.form); got != c.want {
t.Errorf("composeName(%q,%q,%d) = %q, want %q", c.first, c.surname, c.form, got, c.want)
}
}
}
// TestNamePoolsPaired checks the full and colloquial first-name pools line up by
// index (so a slot's gender and person are consistent) and the surname forms differ.
func TestNamePoolsPaired(t *testing.T) {
if len(firstNamesFullEN) != robotPoolSize || len(firstNamesShortEN) != robotPoolSize {
t.Fatalf("EN first-name pools must each hold %d names", robotPoolSize)
}
if len(firstNamesFullRU) != robotPoolSize || len(firstNamesShortRU) != robotPoolSize {
t.Fatalf("RU first-name pools must each hold %d names", robotPoolSize)
}
for i := range firstNamesFullRU {
if firstNamesFullRU[i].female != firstNamesShortRU[i].female {
t.Errorf("RU pair %d disagrees on gender: %q vs %q", i, firstNamesFullRU[i].name, firstNamesShortRU[i].name)
}
}
for _, sp := range surnamesRU {
if sp.m == sp.f {
t.Errorf("RU surname forms should differ: %q", sp.m)
}
}
}
// TestRobotDisplayNames checks the generated pools are the right size, non-empty and
// deterministic — durable robot accounts must keep a stable name across restarts.
func TestRobotDisplayNames(t *testing.T) {
en1, en2 := robotDisplayNamesEN(), robotDisplayNamesEN()
ru1, ru2 := robotDisplayNamesRU(), robotDisplayNamesRU()
if len(en1) != robotPoolSize || len(ru1) != robotPoolSize {
t.Fatalf("pool sizes en=%d ru=%d, want %d", len(en1), len(ru1), robotPoolSize)
}
for i := range en1 {
if en1[i] != en2[i] || ru1[i] != ru2[i] {
t.Fatalf("pool not deterministic at %d: en %q/%q ru %q/%q", i, en1[i], en2[i], ru1[i], ru2[i])
}
if en1[i] == "" || ru1[i] == "" {
t.Fatalf("empty composed name at index %d", i)
}
}
}
// TestPickVariantRouting checks English games draw the Latin pool and Russian games
// draw mostly Russian names with a Latin minority.
func TestPickVariantRouting(t *testing.T) {
enID, ruID := uuid.New(), uuid.New()
s := &Service{poolEN: []uuid.UUID{enID}, poolRU: []uuid.UUID{ruID}}
for i := 0; i < 200; i++ {
if got, err := s.Pick(engine.VariantEnglish); err != nil || got != enID {
t.Fatalf("english Pick = (%v, %v), want (%v, nil)", got, err, enID)
}
}
var en, ru int
for i := 0; i < 4000; i++ {
got, err := s.Pick(engine.VariantRussianScrabble)
if err != nil {
t.Fatalf("russian Pick: %v", err)
}
switch got {
case enID:
en++
case ruID:
ru++
}
}
if ru <= en {
t.Errorf("russian names should dominate a Russian game: ru=%d en=%d", ru, en)
}
if en == 0 {
t.Errorf("some Latin names should appear in Russian games (got 0 of 4000)")
}
// Эрудит routes like Russian Scrabble.
if _, err := s.Pick(engine.VariantErudit); err != nil {
t.Errorf("erudit Pick: %v", err)
}
}
// TestPickFallback checks an empty side falls back to the other pool and an empty pool
// errors.
func TestPickFallback(t *testing.T) {
id := uuid.New()
if got, err := (&Service{poolEN: []uuid.UUID{id}}).Pick(engine.VariantRussianScrabble); err != nil || got != id {
t.Errorf("russian fallback to EN = (%v, %v), want (%v, nil)", got, err, id)
}
if got, err := (&Service{poolRU: []uuid.UUID{id}}).Pick(engine.VariantEnglish); err != nil || got != id {
t.Errorf("english fallback to RU = (%v, %v), want (%v, nil)", got, err, id)
}
if _, err := (&Service{}).Pick(engine.VariantEnglish); !errors.Is(err, ErrNoRobotAvailable) {
t.Errorf("empty pool err = %v, want ErrNoRobotAvailable", err)
}
}
+59 -50
View File
@@ -55,13 +55,6 @@ type Nudger interface {
LastNudgeAt(ctx context.Context, gameID, senderID uuid.UUID) (time.Time, bool, error) LastNudgeAt(ctx context.Context, gameID, senderID uuid.UUID) (time.Time, bool, error)
} }
// robotNames is the curated, human-like name pool. Each name backs one durable
// robot account, addressed by a stable robot identity (its lower-cased name).
var robotNames = []string{
"Alex", "Sam", "Jordan", "Riley", "Casey", "Taylor", "Jamie", "Morgan",
"Robin", "Quinn", "Avery", "Drew", "Skyler", "Reese", "Harper", "Sage",
}
// Config configures the robot subsystem. // Config configures the robot subsystem.
type Config struct { type Config struct {
// DriveInterval is how often the driver scans for robot turns. Sourced from // DriveInterval is how often the driver scans for robot turns. Sourced from
@@ -91,8 +84,9 @@ type Service struct {
clock func() time.Time clock func() time.Time
log *zap.Logger log *zap.Logger
mu sync.RWMutex mu sync.RWMutex
pool []uuid.UUID poolEN []uuid.UUID
poolRU []uuid.UUID
} }
// NewService constructs a robot Service. games and social are the domain seams it // NewService constructs a robot Service. games and social are the domain seams it
@@ -120,58 +114,73 @@ func NewService(games GameDriver, accounts *account.Store, soc Nudger, meter met
} }
} }
// EnsurePool idempotently provisions the named robot accounts and records their // EnsurePool idempotently provisions the robot accounts (one per slot of each
// ids as the pool. Each robot is a durable account bound to a robot identity, // language's composed name pool) and records their ids. Each robot is a durable
// with chat and friend requests blocked so it never engages socially // account bound to a stable, index-keyed robot identity, with chat and friend
// (docs/ARCHITECTURE.md §7). It is a startup dependency, like the dictionary // requests blocked so it never engages socially (docs/ARCHITECTURE.md §7). It is a
// registry: a failure fails the boot. // startup dependency, like the dictionary registry: a failure fails the boot.
func (s *Service) EnsurePool(ctx context.Context) error { func (s *Service) EnsurePool(ctx context.Context) error {
ids := make([]uuid.UUID, 0, len(robotNames)) en, err := s.provisionPool(ctx, "en", robotDisplayNamesEN())
for _, name := range robotNames { if err != nil {
acc, err := s.accounts.ProvisionByIdentity(ctx, account.KindRobot, externalID(name)) return err
if err != nil { }
return fmt.Errorf("robot: provision %q: %w", name, err) ru, err := s.provisionPool(ctx, "ru", robotDisplayNamesRU())
} if err != nil {
if acc.DisplayName != name || !acc.BlockChat || !acc.BlockFriendRequests { return err
if _, err := s.accounts.UpdateProfile(ctx, acc.ID, account.ProfileUpdate{
DisplayName: name,
PreferredLanguage: acc.PreferredLanguage,
TimeZone: acc.TimeZone,
AwayStart: acc.AwayStart,
AwayEnd: acc.AwayEnd,
BlockChat: true,
BlockFriendRequests: true,
}); err != nil {
return fmt.Errorf("robot: profile %q: %w", name, err)
}
}
ids = append(ids, acc.ID)
} }
s.mu.Lock() s.mu.Lock()
s.pool = ids s.poolEN, s.poolRU = en, ru
s.mu.Unlock() s.mu.Unlock()
return nil return nil
} }
// Pick returns a random robot account from the pool, for the matchmaker to // provisionPool provisions one durable robot account per name and returns their ids
// substitute into an auto-match. It satisfies lobby.RobotProvider. // in order. The identity is keyed by language and slot index (stable across restarts
func (s *Service) Pick() (uuid.UUID, error) { // and independent of the composed display name); account.ProvisionRobot sets the
s.mu.RLock() // display name and social blocks and is idempotent, so EnsurePool can run every boot.
defer s.mu.RUnlock() func (s *Service) provisionPool(ctx context.Context, lang string, names []string) ([]uuid.UUID, error) {
if len(s.pool) == 0 { ids := make([]uuid.UUID, 0, len(names))
return uuid.Nil, ErrNoRobotAvailable for i, name := range names {
acc, err := s.accounts.ProvisionRobot(ctx, fmt.Sprintf("robot-%s-%d", lang, i), name)
if err != nil {
return nil, fmt.Errorf("robot: provision %s #%d (%q): %w", lang, i, name, err)
}
ids = append(ids, acc.ID)
} }
return s.pool[rand.IntN(len(s.pool))], nil return ids, nil
} }
// poolIDs returns a snapshot of the pool for the driver scan. // Pick returns a random robot account for the matchmaker to substitute into an
// auto-match of the given variant. An English game draws from the Latin pool; a
// Russian game (Russian Scrabble or Эрудит) draws from the Russian pool, mixing in a
// Latin name about latinShareInRussian% of the time; either side falls back to the
// other when its pool is empty. It satisfies lobby.RobotProvider.
func (s *Service) Pick(variant engine.Variant) (uuid.UUID, error) {
s.mu.RLock()
defer s.mu.RUnlock()
primary, secondary := s.poolEN, s.poolRU
if variant == engine.VariantRussianScrabble || variant == engine.VariantErudit {
primary, secondary = s.poolRU, s.poolEN
if len(primary) > 0 && len(secondary) > 0 && rand.IntN(100) < latinShareInRussian {
primary, secondary = secondary, primary
}
}
if len(primary) == 0 {
primary = secondary
}
if len(primary) == 0 {
return uuid.Nil, ErrNoRobotAvailable
}
return primary[rand.IntN(len(primary))], nil
}
// poolIDs returns a snapshot of the whole pool (both languages) for the driver scan,
// which is variant-agnostic — it acts on every robot's active games.
func (s *Service) poolIDs() []uuid.UUID { func (s *Service) poolIDs() []uuid.UUID {
s.mu.RLock() s.mu.RLock()
defer s.mu.RUnlock() defer s.mu.RUnlock()
return append([]uuid.UUID(nil), s.pool...) ids := make([]uuid.UUID, 0, len(s.poolEN)+len(s.poolRU))
} ids = append(ids, s.poolEN...)
ids = append(ids, s.poolRU...)
// externalID is the stable robot identity for a pool name. return ids
func externalID(name string) string {
return "robot-" + name
} }
+89 -16
View File
@@ -23,17 +23,27 @@ const (
// human wins about 60% of games (docs/ARCHITECTURE.md §7). // human wins about 60% of games (docs/ARCHITECTURE.md §7).
playToWinPercent = 40 playToWinPercent = 40
// delayMinMinutes and delayMaxMinutes bound a move delay; delaySkew shapes the // The robot's think time depends on how far the game has progressed: early moves
// right-skewed distribution (short delays frequent). With skew 3.5 the median // are quick and late moves can be long (endgame deliberation). The delay is drawn
// is about 10 minutes and the mean about 20, with a tail out to the maximum. // from a band that interpolates with the move count from [delayEarlyLoMinutes,
delayMinMinutes = 2.0 // delayEarlyHiMinutes] at the first move to [delayLateLoMinutes, delayLateHiMinutes]
delayMaxMinutes = 90.0 // by avgGameMoves, then right-skewed by delaySkew (a larger exponent concentrates
delaySkew = 3.5 // delays near the band's floor — an active player). The result is clamped to
// [delayHardMinMinutes, delayHardMaxMinutes]. The numbers are deliberate estimates,
// to be retuned once real play statistics arrive (docs/ARCHITECTURE.md §7).
delayEarlyLoMinutes = 3.0
delayEarlyHiMinutes = 10.0
delayLateLoMinutes = 10.0
delayLateHiMinutes = 90.0
delaySkew = 4.0
avgGameMoves = 28.0
delayHardMinMinutes = 1.0
delayHardMaxMinutes = 90.0
// nudgeReplyMinMinutes and nudgeReplyMaxMinutes bound how soon the robot // nudgeReplySpreadMinutes is the width of the quick window, anchored at the move's
// answers a daytime nudge on its turn. // lower band (delayBand's lo), within which the robot answers a daytime nudge on
nudgeReplyMinMinutes = 2.0 // its turn — so a nudged robot replies near the floor of its think time.
nudgeReplyMaxMinutes = 10.0 nudgeReplySpreadMinutes = 5.0
// sleepStartHour and sleepEndHour bound the robot's nightly sleep in its // sleepStartHour and sleepEndHour bound the robot's nightly sleep in its
// (opponent-anchored, drifted) local time: it makes no move and sends no nudge // (opponent-anchored, drifted) local time: it makes no move and sends no nudge
@@ -104,19 +114,82 @@ func playToWin(seed int64) bool {
return mix(seed, "win")%100 < playToWinPercent return mix(seed, "win")%100 < playToWinPercent
} }
// moveDelay is the robot's think time for the move at moveCount, sampled from the // PlayToWin exposes the once-per-game play-to-win decision for a game's bag seed, for the
// right-skewed distribution and bounded to [delayMinMinutes, delayMaxMinutes). // admin console (it is deterministic and fixed for the whole game).
func PlayToWin(seed int64) bool { return playToWin(seed) }
// PlayToWinTargetPercent is the configured probability, in percent, that a robot plays to
// win in any given game (the admin console shows it alongside the per-game decision).
const PlayToWinTargetPercent = playToWinPercent
// NextMoveAt is the deterministic instant the robot is scheduled to play the move at
// moveCount, given when the turn started and the opponent's timezone (which anchors the
// robot's sleep window). It is the sampled think-time delay, deferred to the end of the
// sleep window when it would otherwise land while the robot is asleep. The driver acts on
// a scan tick, so the real move lands at the first scan at or after this instant. It is
// meaningful only on the robot's own turn; the admin console surfaces it as an ETA.
func NextMoveAt(seed int64, moveCount int, turnStartedAt time.Time, opponentTZ string) time.Time {
t := turnStartedAt.Add(moveDelay(seed, moveCount))
drift := sleepDrift(seed)
if asleep(opponentTZ, drift, t) {
t = wakeAfter(opponentTZ, drift, t)
}
return t
}
// wakeAfter returns the first instant at or after t when the robot is awake — the local
// hour reaches sleepEndHour in the opponent's drifted timezone — converted back to UTC.
func wakeAfter(opponentTZ string, drift time.Duration, t time.Time) time.Time {
local := t.In(loadLocation(opponentTZ)).Add(drift)
wake := time.Date(local.Year(), local.Month(), local.Day(), sleepEndHour, 0, 0, 0, local.Location())
if !wake.After(local) {
wake = wake.Add(24 * time.Hour)
}
return wake.Add(-drift).UTC()
}
// delayBand returns the lower and upper bounds, in minutes, of the move-delay band
// for the move at moveCount. It interpolates linearly with game progress (the move
// count over avgGameMoves, capped at 1): early moves sit in a short band and late
// moves in a long one.
func delayBand(moveCount int) (lo, hi float64) {
p := float64(moveCount) / avgGameMoves
if p > 1 {
p = 1
}
lo = delayEarlyLoMinutes + (delayLateLoMinutes-delayEarlyLoMinutes)*p
hi = delayEarlyHiMinutes + (delayLateHiMinutes-delayEarlyHiMinutes)*p
return lo, hi
}
// moveDelay is the robot's think time for the move at moveCount: a right-skewed
// sample from the move's delayBand, clamped to the hard bounds. The skew (delaySkew
// > 1) makes short delays frequent and long ones rare, with a tail to the band's top.
func moveDelay(seed int64, moveCount int) time.Duration { func moveDelay(seed int64, moveCount int) time.Duration {
lo, hi := delayBand(moveCount)
u := unitFloat(mix(seed, "delay", moveCount)) u := unitFloat(mix(seed, "delay", moveCount))
mins := delayMinMinutes + (delayMaxMinutes-delayMinMinutes)*math.Pow(u, delaySkew) return clampMinutes(lo + (hi-lo)*math.Pow(u, delaySkew))
return time.Duration(mins * float64(time.Minute))
} }
// nudgeReplyDelay is how soon after a daytime nudge the robot answers the move at // nudgeReplyDelay is how soon after a daytime nudge the robot answers the move at
// moveCount, sampled uniformly from [nudgeReplyMinMinutes, nudgeReplyMaxMinutes). // moveCount: a uniform sample from the quick window [lo, lo+nudgeReplySpreadMinutes],
// where lo is the move's lower band — so a nudge pulls the move in near the floor of
// the robot's think time.
func nudgeReplyDelay(seed int64, moveCount int) time.Duration { func nudgeReplyDelay(seed int64, moveCount int) time.Duration {
lo, _ := delayBand(moveCount)
u := unitFloat(mix(seed, "nudge", moveCount)) u := unitFloat(mix(seed, "nudge", moveCount))
mins := nudgeReplyMinMinutes + (nudgeReplyMaxMinutes-nudgeReplyMinMinutes)*u return clampMinutes(lo + nudgeReplySpreadMinutes*u)
}
// clampMinutes converts a minute count to a duration, clamping it to the hard delay
// bounds so an out-of-range band can never produce an absurd think time.
func clampMinutes(mins float64) time.Duration {
if mins < delayHardMinMinutes {
mins = delayHardMinMinutes
}
if mins > delayHardMaxMinutes {
mins = delayHardMaxMinutes
}
return time.Duration(mins * float64(time.Minute)) return time.Duration(mins * float64(time.Minute))
} }
+68 -10
View File
@@ -27,14 +27,14 @@ func TestPlayToWinDistribution(t *testing.T) {
} }
} }
// TestMoveDelayBoundsAndDeterminism checks every sampled delay stays in // TestMoveDelayBoundsAndDeterminism checks every sampled delay stays in the hard
// [2min, 90min) and is reproducible for a (seed, moveCount). // bounds [1min, 90min] and is reproducible for a (seed, moveCount).
func TestMoveDelayBoundsAndDeterminism(t *testing.T) { func TestMoveDelayBoundsAndDeterminism(t *testing.T) {
for seed := int64(1); seed <= 200; seed++ { for seed := int64(1); seed <= 200; seed++ {
for mc := 0; mc < 50; mc++ { for mc := 0; mc < 50; mc++ {
d := moveDelay(seed, mc) d := moveDelay(seed, mc)
if d < 2*time.Minute || d >= 90*time.Minute { if d < 1*time.Minute || d > 90*time.Minute {
t.Fatalf("delay %s out of [2m,90m) for seed=%d mc=%d", d, seed, mc) t.Fatalf("delay %s out of [1m,90m] for seed=%d mc=%d", d, seed, mc)
} }
if moveDelay(seed, mc) != d { if moveDelay(seed, mc) != d {
t.Fatalf("delay not deterministic for seed=%d mc=%d", seed, mc) t.Fatalf("delay not deterministic for seed=%d mc=%d", seed, mc)
@@ -43,22 +43,49 @@ func TestMoveDelayBoundsAndDeterminism(t *testing.T) {
} }
} }
// TestMoveDelaySkew checks the distribution is right-skewed with the intended // TestMoveDelayGrowsWithMoveCount checks the delay band shifts up over a game: the
// ~10-minute median: most delays are short, the mean sits above the median. // first move lives in the short [1,5]min band, a late move in the long [10,90]min
// band, so the median think time rises with the move count.
func TestMoveDelayGrowsWithMoveCount(t *testing.T) {
median := func(mc int) float64 {
const n = 4000
xs := make([]float64, n)
for s := 0; s < n; s++ {
xs[s] = moveDelay(int64(s+1), mc).Minutes()
}
sort.Float64s(xs)
return xs[n/2]
}
for s := int64(1); s <= 500; s++ {
if d := moveDelay(s, 0).Minutes(); d < 3 || d > 10 {
t.Fatalf("first-move delay %.2f out of [3,10] for seed %d", d, s)
}
if d := moveDelay(s, 40).Minutes(); d < 10 || d > 90 {
t.Fatalf("late-move delay %.2f out of [10,90] for seed %d", d, s)
}
}
if early, late := median(0), median(30); early >= late {
t.Errorf("median should grow with move count: move0=%.1f move30=%.1f", early, late)
}
}
// TestMoveDelaySkew checks the late-game distribution is right-skewed at a fixed move
// count: short delays are frequent (median near the band floor) and the mean sits
// above the median, with a tail toward the cap.
func TestMoveDelaySkew(t *testing.T) { func TestMoveDelaySkew(t *testing.T) {
const n = 20000 const n = 20000
mins := make([]float64, 0, n) mins := make([]float64, 0, n)
var sum float64 var sum float64
for mc := 0; mc < n; mc++ { for s := 0; s < n; s++ {
m := moveDelay(42, mc).Minutes() m := moveDelay(int64(s+1), 28).Minutes() // late band [10,90]
mins = append(mins, m) mins = append(mins, m)
sum += m sum += m
} }
sort.Float64s(mins) sort.Float64s(mins)
median := mins[n/2] median := mins[n/2]
mean := sum / float64(n) mean := sum / float64(n)
if median < 7 || median > 13 { if median < 12 || median > 20 {
t.Errorf("median delay = %.1f min, want ~10 (7-13)", median) t.Errorf("late median delay = %.1f min, want ~15 (12-20)", median)
} }
if mean <= median { if mean <= median {
t.Errorf("mean %.1f should exceed median %.1f (right skew)", mean, median) t.Errorf("mean %.1f should exceed median %.1f (right skew)", mean, median)
@@ -180,6 +207,37 @@ func TestMixDeterministic(t *testing.T) {
} }
} }
// TestNextMoveAt checks the exported schedule used by the admin ETA: the instant is never
// earlier than the sampled think-time delay, and it never lands while the robot is asleep
// (a delay that would fall in the sleep window is deferred to the wake time).
func TestNextMoveAt(t *testing.T) {
base := time.Date(2026, 1, 1, 0, 0, 0, 0, time.UTC)
for seed := int64(1); seed <= 500; seed++ {
for _, h := range []int{0, 2, 6, 9, 14, 23} { // turn starts across the day
start := base.Add(time.Duration(h) * time.Hour)
at := NextMoveAt(seed, 3, start, "UTC")
if at.Before(start.Add(moveDelay(seed, 3))) {
t.Fatalf("seed %d h %d: ETA %s earlier than the scheduled delay", seed, h, at)
}
if asleep("UTC", sleepDrift(seed), at) {
t.Fatalf("seed %d h %d: ETA %s lands in the sleep window", seed, h, at)
}
}
}
}
// TestPlayToWinExport checks the exported decision matches the internal one and the target.
func TestPlayToWinExport(t *testing.T) {
for seed := int64(1); seed <= 200; seed++ {
if PlayToWin(seed) != playToWin(seed) {
t.Fatalf("PlayToWin(%d) != playToWin", seed)
}
}
if PlayToWinTargetPercent != playToWinPercent {
t.Errorf("PlayToWinTargetPercent = %d, want %d", PlayToWinTargetPercent, playToWinPercent)
}
}
// plays builds candidate plays carrying only the given scores (ranked as passed). // plays builds candidate plays carrying only the given scores (ranked as passed).
func plays(scores ...int) []engine.MoveRecord { func plays(scores ...int) []engine.MoveRecord {
out := make([]engine.MoveRecord, len(scores)) out := make([]engine.MoveRecord, len(scores))
+28 -20
View File
@@ -83,16 +83,19 @@ type seatDTO struct {
// gameDTO is the shared game summary. // gameDTO is the shared game summary.
type gameDTO struct { type gameDTO struct {
ID string `json:"id"` ID string `json:"id"`
Variant string `json:"variant"` Variant string `json:"variant"`
DictVersion string `json:"dict_version"` DictVersion string `json:"dict_version"`
Status string `json:"status"` Status string `json:"status"`
Players int `json:"players"` Players int `json:"players"`
ToMove int `json:"to_move"` ToMove int `json:"to_move"`
TurnTimeoutSecs int `json:"turn_timeout_secs"` TurnTimeoutSecs int `json:"turn_timeout_secs"`
MoveCount int `json:"move_count"` MoveCount int `json:"move_count"`
EndReason string `json:"end_reason"` EndReason string `json:"end_reason"`
Seats []seatDTO `json:"seats"` // LastActivityUnix is the lobby sort key: the current turn's start for an active
// game, the finish time once finished (Stage 17).
LastActivityUnix int64 `json:"last_activity_unix"`
Seats []seatDTO `json:"seats"`
} }
// moveResultDTO is the outcome of a committed move. // moveResultDTO is the outcome of a committed move.
@@ -189,17 +192,22 @@ func gameDTOFromGame(g game.Game) gameDTO {
IsWinner: s.IsWinner, IsWinner: s.IsWinner,
}) })
} }
last := g.TurnStartedAt
if g.FinishedAt != nil {
last = *g.FinishedAt
}
return gameDTO{ return gameDTO{
ID: g.ID.String(), ID: g.ID.String(),
Variant: g.Variant.String(), Variant: g.Variant.String(),
DictVersion: g.DictVersion, DictVersion: g.DictVersion,
Status: g.Status, Status: g.Status,
Players: g.Players, Players: g.Players,
ToMove: g.ToMove, ToMove: g.ToMove,
TurnTimeoutSecs: int(g.TurnTimeout.Seconds()), TurnTimeoutSecs: int(g.TurnTimeout.Seconds()),
MoveCount: g.MoveCount, MoveCount: g.MoveCount,
EndReason: g.EndReason, EndReason: g.EndReason,
Seats: seats, LastActivityUnix: last.Unix(),
Seats: seats,
} }
} }
+3
View File
@@ -46,6 +46,9 @@ func TestStatusForError(t *testing.T) {
}{ }{
"not a player": {game.ErrNotAPlayer, http.StatusForbidden, "not_a_player"}, "not a player": {game.ErrNotAPlayer, http.StatusForbidden, "not_a_player"},
"not your turn": {game.ErrNotYourTurn, http.StatusConflict, "not_your_turn"}, "not your turn": {game.ErrNotYourTurn, http.StatusConflict, "not_your_turn"},
"nudge own turn": {social.ErrNudgeOnOwnTurn, http.StatusConflict, "nudge_own_turn"},
"nudge too soon": {social.ErrNudgeTooSoon, http.StatusConflict, "nudge_too_soon"},
"chat off turn": {social.ErrChatNotYourTurn, http.StatusConflict, "chat_not_your_turn"},
"illegal play": {engine.ErrIllegalPlay, http.StatusUnprocessableEntity, "illegal_play"}, "illegal play": {engine.ErrIllegalPlay, http.StatusUnprocessableEntity, "illegal_play"},
"email taken": {account.ErrEmailTaken, http.StatusConflict, "email_taken"}, "email taken": {account.ErrEmailTaken, http.StatusConflict, "email_taken"},
"code mismatch": {account.ErrCodeMismatch, http.StatusUnauthorized, "code_invalid"}, "code mismatch": {account.ErrCodeMismatch, http.StatusUnauthorized, "code_invalid"},
+14 -3
View File
@@ -66,9 +66,12 @@ func (s *Server) registerRoutes() {
u.POST("/games/:id/complaint", s.handleComplaint) u.POST("/games/:id/complaint", s.handleComplaint)
u.GET("/games/:id/history", s.handleHistory) u.GET("/games/:id/history", s.handleHistory)
u.GET("/games/:id/gcg", s.handleExportGCG) u.GET("/games/:id/gcg", s.handleExportGCG)
u.GET("/games/:id/draft", s.handleGetDraft)
u.PUT("/games/:id/draft", s.handleSaveDraft)
} }
if s.matchmaker != nil { if s.matchmaker != nil {
u.POST("/lobby/enqueue", s.handleEnqueue) u.POST("/lobby/enqueue", s.handleEnqueue)
u.POST("/lobby/cancel", s.handleCancel)
u.GET("/lobby/poll", s.handlePoll) u.GET("/lobby/poll", s.handlePoll)
} }
if s.invitations != nil { if s.invitations != nil {
@@ -84,6 +87,7 @@ func (s *Server) registerRoutes() {
u.POST("/games/:id/nudge", s.handleNudge) u.POST("/games/:id/nudge", s.handleNudge)
u.GET("/friends", s.handleListFriends) u.GET("/friends", s.handleListFriends)
u.GET("/friends/incoming", s.handleIncomingRequests) u.GET("/friends/incoming", s.handleIncomingRequests)
u.GET("/friends/outgoing", s.handleOutgoingRequests)
u.POST("/friends/request", s.handleFriendRequest) u.POST("/friends/request", s.handleFriendRequest)
u.POST("/friends/respond", s.handleFriendRespond) u.POST("/friends/respond", s.handleFriendRespond)
u.POST("/friends/cancel", s.handleFriendCancel) u.POST("/friends/cancel", s.handleFriendCancel)
@@ -148,8 +152,10 @@ func statusForError(err error) (int, string) {
return http.StatusNotFound, "not_found" return http.StatusNotFound, "not_found"
case errors.Is(err, game.ErrNotAPlayer), errors.Is(err, social.ErrNotParticipant): case errors.Is(err, game.ErrNotAPlayer), errors.Is(err, social.ErrNotParticipant):
return http.StatusForbidden, "not_a_player" return http.StatusForbidden, "not_a_player"
case errors.Is(err, game.ErrNotYourTurn), errors.Is(err, social.ErrNudgeOnOwnTurn): case errors.Is(err, game.ErrNotYourTurn):
return http.StatusConflict, "not_your_turn" return http.StatusConflict, "not_your_turn"
case errors.Is(err, social.ErrNudgeOnOwnTurn):
return http.StatusConflict, "nudge_own_turn"
case errors.Is(err, game.ErrFinished), errors.Is(err, social.ErrGameNotActive): case errors.Is(err, game.ErrFinished), errors.Is(err, social.ErrGameNotActive):
return http.StatusConflict, "game_finished" return http.StatusConflict, "game_finished"
case errors.Is(err, game.ErrGameActive): case errors.Is(err, game.ErrGameActive):
@@ -198,9 +204,14 @@ func statusForError(err error) (int, string) {
case errors.Is(err, session.ErrNotFound): case errors.Is(err, session.ErrNotFound):
return http.StatusUnauthorized, "session_invalid" return http.StatusUnauthorized, "session_invalid"
case errors.Is(err, social.ErrChatBlocked), errors.Is(err, social.ErrMessageTooLong), case errors.Is(err, social.ErrChatBlocked), errors.Is(err, social.ErrMessageTooLong),
errors.Is(err, social.ErrEmptyMessage), errors.Is(err, social.ErrForbiddenContent), errors.Is(err, social.ErrEmptyMessage), errors.Is(err, social.ErrForbiddenContent):
errors.Is(err, social.ErrNudgeTooSoon):
return http.StatusUnprocessableEntity, "chat_rejected" return http.StatusUnprocessableEntity, "chat_rejected"
case errors.Is(err, social.ErrNudgeTooSoon):
// A too-frequent nudge is a distinct, non-content rejection — the UI must say
// "don't rush the player so often", not the chat content-rejection message.
return http.StatusConflict, "nudge_too_soon"
case errors.Is(err, social.ErrChatNotYourTurn):
return http.StatusConflict, "chat_not_your_turn"
case errors.Is(err, social.ErrSelfRelation): case errors.Is(err, social.ErrSelfRelation):
return http.StatusBadRequest, "self_relation" return http.StatusBadRequest, "self_relation"
case errors.Is(err, social.ErrRequestExists): case errors.Is(err, social.ErrRequestExists):
@@ -4,6 +4,7 @@ import (
"bytes" "bytes"
"fmt" "fmt"
"net/http" "net/http"
"net/url"
"path/filepath" "path/filepath"
"strconv" "strconv"
"strings" "strings"
@@ -17,6 +18,8 @@ import (
"scrabble/backend/internal/adminconsole" "scrabble/backend/internal/adminconsole"
"scrabble/backend/internal/engine" "scrabble/backend/internal/engine"
"scrabble/backend/internal/game" "scrabble/backend/internal/game"
"scrabble/backend/internal/robot"
"scrabble/backend/internal/social"
) )
// adminPageSize is the page size of the admin console's paginated lists. // adminPageSize is the page size of the admin console's paginated lists.
@@ -49,6 +52,7 @@ func (s *Server) registerConsole(router *gin.Engine) {
gm.GET("/complaints", s.consoleComplaints) gm.GET("/complaints", s.consoleComplaints)
gm.GET("/complaints/:id", s.consoleComplaintDetail) gm.GET("/complaints/:id", s.consoleComplaintDetail)
gm.POST("/complaints/:id/resolve", s.consoleResolveComplaint) gm.POST("/complaints/:id/resolve", s.consoleResolveComplaint)
gm.GET("/messages", s.consoleMessages)
gm.GET("/dictionary", s.consoleDictionary) gm.GET("/dictionary", s.consoleDictionary)
gm.POST("/dictionary/reload", s.consoleReloadDictionary) gm.POST("/dictionary/reload", s.consoleReloadDictionary)
gm.POST("/dictionary/changes/apply", s.consoleApplyChanges) gm.POST("/dictionary/changes/apply", s.consoleApplyChanges)
@@ -75,26 +79,113 @@ func (s *Server) consoleDashboard(c *gin.Context) {
func (s *Server) consoleUsers(c *gin.Context) { func (s *Server) consoleUsers(c *gin.Context) {
ctx := c.Request.Context() ctx := c.Request.Context()
page := consolePage(c) page := consolePage(c)
total, _ := s.accounts.CountAccounts(ctx) filter := account.UserFilter{
accs, err := s.accounts.ListAccounts(ctx, adminPageSize, (page-1)*adminPageSize) Robots: c.Query("kind") == "robots",
NameMask: c.Query("name"),
ExternalIDMask: c.Query("ext"),
}
total, _ := s.accounts.CountUsers(ctx, filter)
items, err := s.accounts.ListUsers(ctx, filter, adminPageSize, (page-1)*adminPageSize)
if err != nil { if err != nil {
s.consoleError(c, err) s.consoleError(c, err)
return return
} }
view := adminconsole.UsersView{Pager: adminconsole.NewPager(page, adminPageSize, total)} q := url.Values{}
for _, a := range accs { if filter.Robots {
q.Set("kind", "robots")
}
if strings.TrimSpace(filter.NameMask) != "" {
q.Set("name", filter.NameMask)
}
if strings.TrimSpace(filter.ExternalIDMask) != "" {
q.Set("ext", filter.ExternalIDMask)
}
view := adminconsole.UsersView{
Pager: adminconsole.NewPager(page, adminPageSize, total),
Robots: filter.Robots, NameMask: filter.NameMask, ExternalIDMask: filter.ExternalIDMask,
FilterQuery: q.Encode(),
}
ids := make([]uuid.UUID, 0, len(items))
for _, it := range items {
kind := "registered" kind := "registered"
if a.IsGuest { if it.IsRobot {
kind = "robot"
} else if it.IsGuest {
kind = "guest" kind = "guest"
} }
view.Items = append(view.Items, adminconsole.UserRow{ view.Items = append(view.Items, adminconsole.UserRow{
ID: a.ID.String(), DisplayName: a.DisplayName, Kind: kind, ID: it.ID.String(), DisplayName: it.DisplayName, Kind: kind,
Language: a.PreferredLanguage, Guest: a.IsGuest, CreatedAt: fmtTime(a.CreatedAt), Language: it.PreferredLanguage, Guest: it.IsGuest, CreatedAt: fmtTime(it.CreatedAt),
}) })
ids = append(ids, it.ID)
}
if stats, err := s.games.MoveDurationStats(ctx, ids); err == nil {
for i := range view.Items {
if st, ok := stats[ids[i]]; ok && st.Moves > 0 {
view.Items[i].HasMoveStats = true
view.Items[i].MoveMin = adminconsole.FormatDuration(st.MinSecs)
view.Items[i].MoveAvg = adminconsole.FormatDuration(st.AvgSecs)
view.Items[i].MoveMax = adminconsole.FormatDuration(st.MaxSecs)
}
}
} }
s.renderConsole(c, "users", "users", "Users", view) s.renderConsole(c, "users", "users", "Users", view)
} }
// consoleMessages renders the paginated chat-message moderation list, optionally pinned to
// one game (?game=) or sender (?user=) and filtered by sender glob masks (?name / ?ext).
func (s *Server) consoleMessages(c *gin.Context) {
ctx := c.Request.Context()
page := consolePage(c)
gameID, _ := uuid.Parse(strings.TrimSpace(c.Query("game")))
userID, _ := uuid.Parse(strings.TrimSpace(c.Query("user")))
filter := social.AdminMessageFilter{
GameID: gameID,
SenderID: userID,
NameMask: c.Query("name"),
ExtMask: c.Query("ext"),
}
total, _ := s.social.AdminCountMessages(ctx, filter)
items, err := s.social.AdminListMessages(ctx, filter, adminPageSize, (page-1)*adminPageSize)
if err != nil {
s.consoleError(c, err)
return
}
q := url.Values{}
if filter.GameID != uuid.Nil {
q.Set("game", filter.GameID.String())
}
if filter.SenderID != uuid.Nil {
q.Set("user", filter.SenderID.String())
}
if strings.TrimSpace(filter.NameMask) != "" {
q.Set("name", filter.NameMask)
}
if strings.TrimSpace(filter.ExtMask) != "" {
q.Set("ext", filter.ExtMask)
}
view := adminconsole.MessagesView{
Pager: adminconsole.NewPager(page, adminPageSize, total),
NameMask: filter.NameMask,
ExtMask: filter.ExtMask,
FilterQuery: q.Encode(),
}
if filter.GameID != uuid.Nil {
view.GameID = filter.GameID.String()
}
if filter.SenderID != uuid.Nil {
view.UserID = filter.SenderID.String()
}
for _, m := range items {
view.Items = append(view.Items, adminconsole.MessageRow{
ID: m.ID.String(), SenderID: m.SenderID.String(), SenderName: m.SenderName,
Source: m.Source, IP: m.SenderIP, Body: m.Body,
GameID: m.GameID.String(), CreatedAt: fmtTime(m.CreatedAt),
})
}
s.renderConsole(c, "messages", "messages", "Messages", view)
}
// consoleUserDetail renders one account with its stats, identities and games. // consoleUserDetail renders one account with its stats, identities and games.
func (s *Server) consoleUserDetail(c *gin.Context) { func (s *Server) consoleUserDetail(c *gin.Context) {
ctx := c.Request.Context() ctx := c.Request.Context()
@@ -134,6 +225,13 @@ func (s *Server) consoleUserDetail(c *gin.Context) {
view.Games = append(view.Games, gameRow(g)) view.Games = append(view.Games, gameRow(g))
} }
} }
if pts, err := s.games.MoveDurationByOrdinal(ctx, id); err == nil && len(pts) > 0 {
cps := make([]adminconsole.ChartPoint, len(pts))
for i, p := range pts {
cps[i] = adminconsole.ChartPoint{Ordinal: p.Ordinal, Min: p.MinSecs, Max: p.MaxSecs, Avg: p.AvgSecs}
}
view.MoveChart = adminconsole.MoveDurationChart(cps)
}
s.renderConsole(c, "user_detail", "users", acc.DisplayName, view) s.renderConsole(c, "user_detail", "users", acc.DisplayName, view)
} }
@@ -207,16 +305,58 @@ func (s *Server) consoleGameDetail(c *gin.Context) {
MoveCount: g.MoveCount, CreatedAt: fmtTime(g.CreatedAt), UpdatedAt: fmtTime(g.UpdatedAt), MoveCount: g.MoveCount, CreatedAt: fmtTime(g.CreatedAt), UpdatedAt: fmtTime(g.UpdatedAt),
FinishedAt: fmtTimePtr(g.FinishedAt), FinishedAt: fmtTimePtr(g.FinishedAt),
} }
// Resolve seats and detect robot seats; capture the human opponent's timezone, which
// anchors the robot's sleep window for the next-move ETA.
oppTZ := ""
for _, seat := range g.Seats { for _, seat := range g.Seats {
row := adminconsole.SeatRow{Seat: seat.Seat, AccountID: seat.AccountID.String(), Score: seat.Score, HintsUsed: seat.HintsUsed, Winner: seat.IsWinner} row := adminconsole.SeatRow{Seat: seat.Seat, AccountID: seat.AccountID.String(), Score: seat.Score, HintsUsed: seat.HintsUsed, Winner: seat.IsWinner}
if acc, err := s.accounts.GetByID(ctx, seat.AccountID); err == nil { acc, accErr := s.accounts.GetByID(ctx, seat.AccountID)
if accErr == nil {
row.DisplayName = acc.DisplayName row.DisplayName = acc.DisplayName
} }
if isRobot, _ := s.accounts.IsRobot(ctx, seat.AccountID); isRobot {
row.IsRobot = true
view.HasRobot = true
} else if accErr == nil {
oppTZ = acc.TimeZone
}
view.Seats = append(view.Seats, row) view.Seats = append(view.Seats, row)
} }
// For each robot seat, surface the game's deterministic play-to-win intent and — while
// it is that robot's turn — the scheduled next-move ETA, both derived from the bag seed.
if view.HasRobot {
view.RobotTargetPct = robot.PlayToWinTargetPercent
if seed, turnStartedAt, schedErr := s.games.RobotSchedule(ctx, g.ID); schedErr == nil {
now := time.Now().UTC()
for i := range view.Seats {
if !view.Seats[i].IsRobot {
continue
}
if robot.PlayToWin(seed) {
view.Seats[i].RobotIntent = "play to win"
} else {
view.Seats[i].RobotIntent = "play to lose"
}
if g.Status == game.StatusActive && g.ToMove == view.Seats[i].Seat {
view.Seats[i].NextMove = robotETA(robot.NextMoveAt(seed, g.MoveCount, turnStartedAt, oppTZ), now)
}
}
}
}
s.renderConsole(c, "game_detail", "games", "Game", view) s.renderConsole(c, "game_detail", "games", "Game", view)
} }
// robotETA formats a robot's scheduled next-move instant as an absolute UTC time plus a
// relative estimate, e.g. "≈ 14:37 UTC (in ~7 min)"; a past instant reads "(due now)".
func robotETA(at, now time.Time) string {
mins := int(at.Sub(now).Round(time.Minute).Minutes())
rel := fmt.Sprintf("in ~%d min", mins)
if mins <= 0 {
rel = "due now"
}
return fmt.Sprintf("≈ %s UTC (%s)", at.UTC().Format("15:04"), rel)
}
// consoleComplaints renders the paginated complaint review queue. // consoleComplaints renders the paginated complaint review queue.
func (s *Server) consoleComplaints(c *gin.Context) { func (s *Server) consoleComplaints(c *gin.Context) {
ctx := c.Request.Context() ctx := c.Request.Context()
@@ -31,6 +31,12 @@ type incomingListDTO struct {
Requests []accountRefDTO `json:"requests"` Requests []accountRefDTO `json:"requests"`
} }
// outgoingListDTO is the addressees the caller has already requested (a live pending
// request or one the addressee declined) and therefore cannot re-request.
type outgoingListDTO struct {
Requests []accountRefDTO `json:"requests"`
}
// friendCodeDTO is a freshly issued one-time friend code (returned once). // friendCodeDTO is a freshly issued one-time friend code (returned once).
type friendCodeDTO struct { type friendCodeDTO struct {
Code string `json:"code"` Code string `json:"code"`
@@ -218,6 +224,22 @@ func (s *Server) handleIncomingRequests(c *gin.Context) {
c.JSON(http.StatusOK, incomingListDTO{Requests: s.accountRefs(c.Request.Context(), ids)}) c.JSON(http.StatusOK, incomingListDTO{Requests: s.accountRefs(c.Request.Context(), ids)})
} }
// handleOutgoingRequests returns the addressees the caller has already requested
// (pending or declined) and cannot re-request.
func (s *Server) handleOutgoingRequests(c *gin.Context) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
ids, err := s.social.ListOutgoingRequests(c.Request.Context(), uid)
if err != nil {
s.abortErr(c, err)
return
}
c.JSON(http.StatusOK, outgoingListDTO{Requests: s.accountRefs(c.Request.Context(), ids)})
}
// handleIssueFriendCode issues a one-time add-a-friend code for the caller. // handleIssueFriendCode issues a one-time add-a-friend code for the caller.
func (s *Server) handleIssueFriendCode(c *gin.Context) { func (s *Server) handleIssueFriendCode(c *gin.Context) {
uid, ok := userID(c) uid, ok := userID(c)
+68
View File
@@ -318,6 +318,74 @@ func (s *Server) handleExportGCG(c *gin.Context) {
}) })
} }
// draftTileDTO is one tile a player has laid on the board but not yet submitted.
type draftTileDTO struct {
Row int `json:"row"`
Col int `json:"col"`
Letter string `json:"letter"`
Blank bool `json:"blank"`
}
// draftDTO is a player's persisted client-side composition for a game (Stage 17): the
// preferred rack tile order (an opaque client string) and the board tiles laid but not yet
// submitted. The gateway forwards the JSON verbatim; this layer owns its shape.
type draftDTO struct {
RackOrder string `json:"rack_order"`
BoardTiles []draftTileDTO `json:"board_tiles"`
}
// draftDTOFrom projects a stored draft into its wire DTO.
func draftDTOFrom(d game.Draft) draftDTO {
tiles := make([]draftTileDTO, 0, len(d.BoardTiles))
for _, t := range d.BoardTiles {
tiles = append(tiles, draftTileDTO{Row: t.Row, Col: t.Col, Letter: t.Letter, Blank: t.Blank})
}
return draftDTO{RackOrder: d.RackOrder, BoardTiles: tiles}
}
// toDomain maps an inbound draft DTO to the domain draft.
func (d draftDTO) toDomain() game.Draft {
tiles := make([]game.DraftTile, 0, len(d.BoardTiles))
for _, t := range d.BoardTiles {
tiles = append(tiles, game.DraftTile{Row: t.Row, Col: t.Col, Letter: t.Letter, Blank: t.Blank})
}
return game.Draft{RackOrder: d.RackOrder, BoardTiles: tiles}
}
// handleGetDraft returns the player's saved composition for a game (Stage 17), or an empty
// draft when none is stored.
func (s *Server) handleGetDraft(c *gin.Context) {
uid, gameID, ok := s.userGame(c)
if !ok {
return
}
d, err := s.games.GetDraft(c.Request.Context(), gameID, uid)
if err != nil {
s.abortErr(c, err)
return
}
c.JSON(http.StatusOK, draftDTOFrom(d))
}
// handleSaveDraft upserts the player's composition for a game (Stage 17). The service
// rejects a non-player with ErrNotAPlayer.
func (s *Server) handleSaveDraft(c *gin.Context) {
uid, gameID, ok := s.userGame(c)
if !ok {
return
}
var req draftDTO
if err := c.ShouldBindJSON(&req); err != nil {
abortBadRequest(c, "invalid request body")
return
}
if err := s.games.SaveDraft(c.Request.Context(), gameID, uid, req.toDomain()); err != nil {
s.abortErr(c, err)
return
}
c.JSON(http.StatusOK, okResponse{OK: true})
}
// handleListGames returns the caller's active and finished games for the lobby. // handleListGames returns the caller's active and finished games for the lobby.
func (s *Server) handleListGames(c *gin.Context) { func (s *Server) handleListGames(c *gin.Context) {
uid, ok := userID(c) uid, ok := userID(c)
+25
View File
@@ -73,3 +73,28 @@ func TestSubmitPlayRejectsBadGameID(t *testing.T) {
t.Fatalf("submit play bad game id = %d, want 400", rec.Code) t.Fatalf("submit play bad game id = %d, want 400", rec.Code)
} }
} }
func TestGetDraftRequiresUserID(t *testing.T) {
path := "/api/v1/user/games/" + uuid.New().String() + "/draft"
rec := do(t, newRoutingServer(), http.MethodGet, path, "", nil)
if rec.Code != http.StatusUnauthorized {
t.Fatalf("get draft without X-User-ID = %d, want 401", rec.Code)
}
}
func TestSaveDraftRejectsBadGameID(t *testing.T) {
headers := map[string]string{"X-User-ID": uuid.New().String()}
rec := do(t, newRoutingServer(), http.MethodPut, "/api/v1/user/games/not-a-uuid/draft", `{"rack_order":"","board_tiles":[]}`, headers)
if rec.Code != http.StatusBadRequest {
t.Fatalf("save draft bad game id = %d, want 400", rec.Code)
}
}
func TestSaveDraftRejectsBadBody(t *testing.T) {
headers := map[string]string{"X-User-ID": uuid.New().String()}
path := "/api/v1/user/games/" + uuid.New().String() + "/draft"
rec := do(t, newRoutingServer(), http.MethodPut, path, `not json`, headers)
if rec.Code != http.StatusBadRequest {
t.Fatalf("save draft bad body = %d, want 400", rec.Code)
}
}
+14
View File
@@ -153,6 +153,20 @@ func (s *Server) handleEnqueue(c *gin.Context) {
c.JSON(http.StatusOK, dto) c.JSON(http.StatusOK, dto)
} }
// handleCancel removes the caller from the auto-match pool (and drops any pending
// matched result), so a cancelled quick-match neither blocks a re-queue nor later
// surfaces a robot-substituted game the player abandoned. It is idempotent: cancelling
// when not queued is a no-op success.
func (s *Server) handleCancel(c *gin.Context) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
s.matchmaker.Cancel(c.Request.Context(), uid)
c.Status(http.StatusNoContent)
}
// handlePoll reports whether the caller has been paired since queueing. // handlePoll reports whether the caller has been paired since queueing.
func (s *Server) handlePoll(c *gin.Context) { func (s *Server) handlePoll(c *gin.Context) {
uid, ok := userID(c) uid, ok := userID(c)
+113
View File
@@ -0,0 +1,113 @@
package social
import (
"context"
"fmt"
"time"
"github.com/google/uuid"
"scrabble/backend/internal/account"
)
// AdminMessage is one chat message in the admin moderation list (Stage 17): the message
// plus its sender's resolved display name and source, for the operator console.
type AdminMessage struct {
ID uuid.UUID
GameID uuid.UUID
SenderID uuid.UUID
SenderName string
// Source is the sender's account kind: "guest", "robot", or its oldest identity kind
// (e.g. "email", "telegram"); "—" when it has none.
Source string
Body string
SenderIP string
CreatedAt time.Time
}
// AdminMessageFilter narrows the admin message list. A nil GameID/SenderID leaves that
// field unfiltered; NameMask/ExtMask are glob masks (account.LikePattern) matched
// case-insensitively against the sender's display name / any identity's external id.
type AdminMessageFilter struct {
GameID uuid.UUID
SenderID uuid.UUID
NameMask string
ExtMask string
}
// AdminListMessages returns the filtered chat messages — real messages only, nudges
// excluded — newest first, paginated, for the admin moderation console.
func (svc *Service) AdminListMessages(ctx context.Context, f AdminMessageFilter, limit, offset int) ([]AdminMessage, error) {
return svc.store.adminListMessages(ctx, f, limit, offset)
}
// AdminCountMessages counts the filtered chat messages, for the admin list pager.
func (svc *Service) AdminCountMessages(ctx context.Context, f AdminMessageFilter) (int, error) {
return svc.store.adminCountMessages(ctx, f)
}
// adminMessageSource is the SQL CASE projecting a sender's source: guest, robot, or its
// oldest identity kind ("—" when it has none).
const adminMessageSource = `CASE
WHEN a.is_guest THEN 'guest'
WHEN EXISTS (SELECT 1 FROM backend.identities i WHERE i.account_id = a.account_id AND i.kind = 'robot') THEN 'robot'
ELSE COALESCE((SELECT i2.kind FROM backend.identities i2 WHERE i2.account_id = a.account_id ORDER BY i2.created_at ASC LIMIT 1), '—')
END`
// adminMessageWhere builds the shared WHERE clause and its positional args (from $1).
// Only real messages are listed; nudges are excluded.
func adminMessageWhere(f AdminMessageFilter) (string, []any) {
where := `m.kind = 'message'`
var args []any
if f.GameID != uuid.Nil {
args = append(args, f.GameID)
where += fmt.Sprintf(` AND m.game_id = $%d`, len(args))
}
if f.SenderID != uuid.Nil {
args = append(args, f.SenderID)
where += fmt.Sprintf(` AND m.sender_id = $%d`, len(args))
}
if name := account.LikePattern(f.NameMask); name != "" {
args = append(args, name)
where += fmt.Sprintf(` AND a.display_name ILIKE $%d ESCAPE '\'`, len(args))
}
if ext := account.LikePattern(f.ExtMask); ext != "" {
args = append(args, ext)
where += fmt.Sprintf(` AND EXISTS (SELECT 1 FROM backend.identities ie WHERE ie.account_id = a.account_id AND ie.external_id ILIKE $%d ESCAPE '\')`, len(args))
}
return where, args
}
func (s *Store) adminListMessages(ctx context.Context, f AdminMessageFilter, limit, offset int) ([]AdminMessage, error) {
where, args := adminMessageWhere(f)
q := `SELECT m.message_id, m.game_id, m.sender_id, a.display_name, ` + adminMessageSource + ` AS source, m.body, COALESCE(m.sender_ip, ''), m.created_at
FROM backend.chat_messages m
JOIN backend.accounts a ON a.account_id = m.sender_id
WHERE ` + where +
fmt.Sprintf(` ORDER BY m.created_at DESC LIMIT $%d OFFSET $%d`, len(args)+1, len(args)+2)
args = append(args, limit, offset)
rows, err := s.db.QueryContext(ctx, q, args...)
if err != nil {
return nil, fmt.Errorf("social: admin list messages: %w", err)
}
defer rows.Close()
var out []AdminMessage
for rows.Next() {
var m AdminMessage
if err := rows.Scan(&m.ID, &m.GameID, &m.SenderID, &m.SenderName, &m.Source, &m.Body, &m.SenderIP, &m.CreatedAt); err != nil {
return nil, fmt.Errorf("social: scan admin message: %w", err)
}
out = append(out, m)
}
return out, rows.Err()
}
func (s *Store) adminCountMessages(ctx context.Context, f AdminMessageFilter) (int, error) {
where, args := adminMessageWhere(f)
var n int
q := `SELECT COUNT(*) FROM backend.chat_messages m JOIN backend.accounts a ON a.account_id = m.sender_id WHERE ` + where
if err := s.db.QueryRowContext(ctx, q, args...).Scan(&n); err != nil {
return 0, fmt.Errorf("social: admin count messages: %w", err)
}
return n, nil
}
+57 -3
View File
@@ -49,13 +49,22 @@ type Message struct {
// rune limit, and free of links/emails/phone numbers (the content filter). The // rune limit, and free of links/emails/phone numbers (the content filter). The
// gateway-forwarded senderIP is validated and stored for moderation. // gateway-forwarded senderIP is validated and stored for moderation.
func (svc *Service) PostMessage(ctx context.Context, gameID, senderID uuid.UUID, body, senderIP string) (Message, error) { func (svc *Service) PostMessage(ctx context.Context, gameID, senderID uuid.UUID, body, senderIP string) (Message, error) {
seats, _, _, err := svc.games.Participants(ctx, gameID) seats, toMove, status, err := svc.games.Participants(ctx, gameID)
if err != nil { if err != nil {
return Message{}, err return Message{}, err
} }
if !slices.Contains(seats, senderID) { idx := slices.Index(seats, senderID)
if idx < 0 {
return Message{}, ErrNotParticipant return Message{}, ErrNotParticipant
} }
// Chat is allowed only on the sender's own turn in an active game; the opponent's-turn
// control is the nudge (Stage 17).
if status != statusActive {
return Message{}, ErrGameNotActive
}
if idx != toMove {
return Message{}, ErrChatNotYourTurn
}
sender, err := svc.accounts.GetByID(ctx, senderID) sender, err := svc.accounts.GetByID(ctx, senderID)
if err != nil { if err != nil {
return Message{}, err return Message{}, err
@@ -105,7 +114,15 @@ func (svc *Service) Nudge(ctx context.Context, gameID, senderID uuid.UUID) (Mess
return Message{}, err return Message{}, err
} }
if ok && svc.now().Sub(last) < nudgeInterval { if ok && svc.now().Sub(last) < nudgeInterval {
return Message{}, ErrNudgeTooSoon // The cooldown resets once the sender has acted (moved or chatted) since the last
// nudge — engagement clears the "don't spam" limit (Stage 17).
acted, err := svc.actedSince(ctx, gameID, senderID, last)
if err != nil {
return Message{}, err
}
if !acted {
return Message{}, ErrNudgeTooSoon
}
} }
msg, err := svc.store.insertChatMessage(ctx, gameID, senderID, kindNudge, "", nil) msg, err := svc.store.insertChatMessage(ctx, gameID, senderID, kindNudge, "", nil)
if err != nil { if err != nil {
@@ -118,6 +135,22 @@ func (svc *Service) Nudge(ctx context.Context, gameID, senderID uuid.UUID) (Mess
return msg, nil return msg, nil
} }
// actedSince reports whether senderID made a move or posted a chat message in the game
// after t — the events that reset the nudge cooldown (Stage 17).
func (svc *Service) actedSince(ctx context.Context, gameID, senderID uuid.UUID, t time.Time) (bool, error) {
if mv, ok, err := svc.games.LastMoveAt(ctx, gameID, senderID); err != nil {
return false, err
} else if ok && mv.After(t) {
return true, nil
}
if msg, ok, err := svc.store.lastMessageAt(ctx, gameID, senderID); err != nil {
return false, err
} else if ok && msg.After(t) {
return true, nil
}
return false, nil
}
// emitChat pushes a chat message to every seated player except the sender // emitChat pushes a chat message to every seated player except the sender
// (best-effort live delivery; the recipients still read it via Messages). // (best-effort live delivery; the recipients still read it via Messages).
func (svc *Service) emitChat(seats []uuid.UUID, senderID uuid.UUID, m Message) { func (svc *Service) emitChat(seats []uuid.UUID, senderID uuid.UUID, m Message) {
@@ -252,6 +285,27 @@ func (s *Store) lastNudgeAt(ctx context.Context, gameID, senderID uuid.UUID) (ti
return row.CreatedAt, true, nil return row.CreatedAt, true, nil
} }
// lastMessageAt returns the time of senderID's most recent non-nudge chat message in
// gameID, if any. The nudge cooldown resets when the player chats (or moves), so a stale
// nudge no longer blocks a new one (Stage 17).
func (s *Store) lastMessageAt(ctx context.Context, gameID, senderID uuid.UUID) (time.Time, bool, error) {
stmt := postgres.SELECT(table.ChatMessages.CreatedAt).
FROM(table.ChatMessages).
WHERE(
table.ChatMessages.GameID.EQ(postgres.UUID(gameID)).
AND(table.ChatMessages.SenderID.EQ(postgres.UUID(senderID))).
AND(table.ChatMessages.Kind.EQ(postgres.String(kindMessage))),
).ORDER_BY(table.ChatMessages.CreatedAt.DESC()).LIMIT(1)
var row model.ChatMessages
if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
if errors.Is(err, qrm.ErrNoRows) {
return time.Time{}, false, nil
}
return time.Time{}, false, fmt.Errorf("social: last message: %w", err)
}
return row.CreatedAt, true, nil
}
// messageFromRow projects a generated row into the public Message. // messageFromRow projects a generated row into the public Message.
func messageFromRow(r model.ChatMessages) Message { func messageFromRow(r model.ChatMessages) Message {
m := Message{ m := Message{
+39
View File
@@ -124,6 +124,14 @@ func (svc *Service) RespondFriendRequest(ctx context.Context, addresseeID, reque
if !ok { if !ok {
return ErrRequestNotFound return ErrRequestNotFound
} }
// Tell the original requester their request was answered, so a game screen watching
// this opponent re-derives its "add to friends" state (accepted -> friends, declined
// -> stays "request sent").
if accept {
svc.pub.Publish(notify.Notification(requesterID, notify.NotifyFriendAdded))
} else {
svc.pub.Publish(notify.Notification(requesterID, notify.NotifyFriendDeclined))
}
return nil return nil
} }
@@ -156,6 +164,14 @@ func (svc *Service) ListIncomingRequests(ctx context.Context, accountID uuid.UUI
return svc.store.listIncomingRequests(ctx, accountID, svc.now().Add(-friendRequestTTL)) return svc.store.listIncomingRequests(ctx, accountID, svc.now().Add(-friendRequestTTL))
} }
// ListOutgoingRequests returns the account IDs the caller has already requested and
// cannot (re-)request: a live (not yet expired) pending request, or one the addressee
// permanently declined. The game's "add to friends" item reads it to stay disabled
// across reloads (a declined request reads identically to a still-pending one).
func (svc *Service) ListOutgoingRequests(ctx context.Context, accountID uuid.UUID) ([]uuid.UUID, error) {
return svc.store.listOutgoingRequests(ctx, accountID, svc.now().Add(-friendRequestTTL))
}
// loadEdges returns every friendship row between a and b in either direction (at // loadEdges returns every friendship row between a and b in either direction (at
// most one per direction). It feeds SendFriendRequest's re-send classification. // most one per direction). It feeds SendFriendRequest's re-send classification.
func (s *Store) loadEdges(ctx context.Context, a, b uuid.UUID) ([]model.Friendships, error) { func (s *Store) loadEdges(ctx context.Context, a, b uuid.UUID) ([]model.Friendships, error) {
@@ -294,6 +310,29 @@ func (s *Store) listIncomingRequests(ctx context.Context, accountID uuid.UUID, c
return out, nil return out, nil
} }
// listOutgoingRequests returns the addressees of the caller's requests that block a
// re-send: a live (created after cutoff) pending request, or a permanently declined
// one. An ignored pending request that has lazily expired is omitted (it may be re-sent).
func (s *Store) listOutgoingRequests(ctx context.Context, accountID uuid.UUID, cutoff time.Time) ([]uuid.UUID, error) {
stmt := postgres.SELECT(table.Friendships.AddresseeID).
FROM(table.Friendships).
WHERE(
table.Friendships.RequesterID.EQ(postgres.UUID(accountID)).
AND(table.Friendships.Status.EQ(postgres.String(friendDeclined)).
OR(table.Friendships.Status.EQ(postgres.String(friendPending)).
AND(table.Friendships.CreatedAt.GT(postgres.TimestampzT(cutoff))))),
)
var rows []model.Friendships
if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
return nil, fmt.Errorf("social: list outgoing requests: %w", err)
}
out := make([]uuid.UUID, 0, len(rows))
for _, r := range rows {
out = append(out, r.AddresseeID)
}
return out, nil
}
// edgeEither matches a friendship row between a and b in either direction. // edgeEither matches a friendship row between a and b in either direction.
func edgeEither(a, b uuid.UUID) postgres.BoolExpression { func edgeEither(a, b uuid.UUID) postgres.BoolExpression {
return table.Friendships.RequesterID.EQ(postgres.UUID(a)).AND(table.Friendships.AddresseeID.EQ(postgres.UUID(b))). return table.Friendships.RequesterID.EQ(postgres.UUID(a)).AND(table.Friendships.AddresseeID.EQ(postgres.UUID(b))).
+7
View File
@@ -28,6 +28,9 @@ type GameReader interface {
// SharedGame reports whether two accounts are seated together in any game // SharedGame reports whether two accounts are seated together in any game
// (active or finished); it gates the "befriend an opponent" request path. // (active or finished); it gates the "befriend an opponent" request path.
SharedGame(ctx context.Context, a, b uuid.UUID) (bool, error) SharedGame(ctx context.Context, a, b uuid.UUID) (bool, error)
// LastMoveAt is the time of an account's most recent move in a game (and whether it
// has moved); the nudge cooldown resets once the player has taken a turn.
LastMoveAt(ctx context.Context, gameID, accountID uuid.UUID) (time.Time, bool, error)
} }
// Sentinel errors returned by the service. // Sentinel errors returned by the service.
@@ -67,6 +70,10 @@ var (
ErrNudgeTooSoon = errors.New("social: a nudge was already sent in the last hour") ErrNudgeTooSoon = errors.New("social: a nudge was already sent in the last hour")
// ErrGameNotActive is returned when a nudge is attempted on a finished game. // ErrGameNotActive is returned when a nudge is attempted on a finished game.
ErrGameNotActive = errors.New("social: game is not active") ErrGameNotActive = errors.New("social: game is not active")
// ErrChatNotYourTurn is returned when a chat message is sent while it is not the
// sender's turn — chat is allowed only on your own turn (the opponent's-turn control
// is the nudge, Stage 17).
ErrChatNotYourTurn = errors.New("social: cannot chat while it is not your turn")
) )
// Service is the social domain. It is the only writer of the friendships, blocks // Service is the social domain. It is the only writer of the friendships, blocks
+47
View File
@@ -0,0 +1,47 @@
# Environment for deploy/docker-compose.yml. The CI deploy job (ci.yaml) maps the
# Gitea TEST_-prefixed secrets/variables onto these unprefixed names; Stage 18
# maps the PROD_-prefixed set the same way. Copy to deploy/.env for a local run.
#
# Full reference (required vs optional, defaults, secret-vs-variable): deploy/README.md.
# --- Postgres ---------------------------------------------------------------
POSTGRES_DB=scrabble
POSTGRES_USER=scrabble
POSTGRES_PASSWORD=change-me # required
# --- Dictionary -------------------------------------------------------------
DICT_VERSION=v1.0.0 # scrabble-dictionary release tag (image build-arg)
# --- Logging ----------------------------------------------------------------
LOG_LEVEL=info
# --- Edge / caddy -----------------------------------------------------------
# Test: ":80" (the host caddy terminates TLS and forwards to scrabble:80 on the
# external `edge` network). Prod (Stage 18): a domain so caddy does its own ACME.
CADDY_SITE_ADDRESS=:80
GM_BASICAUTH_USER=gm
GM_BASICAUTH_HASH= # required; `caddy hash-password` bcrypt hash
# --- UI build args (baked into the gateway image) ---------------------------
VITE_TELEGRAM_BOT_ID=
VITE_TELEGRAM_LINK=
VITE_TELEGRAM_GAME_CHANNEL_NAME_EN= # landing "Play in Telegram" link, English bot
VITE_TELEGRAM_GAME_CHANNEL_NAME_RU= # landing "Play in Telegram" link, Russian bot
VITE_GATEWAY_URL=
# --- Gateway ----------------------------------------------------------------
GATEWAY_DEFAULT_SUPPORTED_LANGUAGES=en,ru
# --- Grafana ----------------------------------------------------------------
GRAFANA_ROOT_URL=/_gm/grafana/ # set the full https URL behind a real domain
GRAFANA_ADMIN_PASSWORD=admin
# --- Telegram connector -----------------------------------------------------
AWG_CONF= # required; AmneziaWG sidecar config
TELEGRAM_BOT_TOKEN_EN= # at least one of EN/RU required
TELEGRAM_BOT_TOKEN_RU=
TELEGRAM_GAME_CHANNEL_ID_EN=
TELEGRAM_GAME_CHANNEL_ID_RU=
TELEGRAM_MINIAPP_URL= # required
TELEGRAM_TEST_ENV=false
TELEGRAM_API_BASE_URL=
+119
View File
@@ -0,0 +1,119 @@
# deploy
The full Scrabble contour: `backend` + `gateway` + Postgres + the Telegram
connector (with a VPN sidecar) + the observability stack (OTel Collector →
Prometheus + Tempo → Grafana), fronted by a **caddy** that owns a single `/_gm`
Basic-Auth (the admin console + Grafana). Topology and the decision record are in
[`../docs/ARCHITECTURE.md`](../docs/ARCHITECTURE.md) §13; this file is the
operational reference for **every environment variable**.
## Services
| Service | Image | Role |
| --- | --- | --- |
| `caddy` | `caddy:2-alpine` | Edge proxy (alias `scrabble` on `edge`): single `/_gm` Basic-Auth → admin console + Grafana; everything else → gateway. TLS per `CADDY_SITE_ADDRESS`. |
| `gateway` | built (`gateway/Dockerfile`) | Public edge; serves the embedded landing at `/` and the game SPA at `/app/` + `/telegram/`; Connect-RPC edge. |
| `backend` | built (`backend/Dockerfile`) | Domain service; bakes in the DAWG dictionaries; runs migrations at boot. |
| `postgres` | `postgres:17-alpine` | Database (named volume, `pg_isready` healthcheck). |
| `vpn` + `telegram` | sidecar + built (`platform/telegram/Dockerfile`) | Telegram connector; egresses through the AmneziaWG sidecar; internal gRPC at `telegram:9091`. |
| `otelcol` | `otel/opentelemetry-collector-contrib` | OTLP/gRPC `:4317` → Prometheus scrape (`:9464`) + Tempo. |
| `prometheus` | `prom/prometheus` | Metrics, 15d retention. |
| `tempo` | `grafana/tempo` | Traces, 72h retention. |
| `grafana` | `grafana/grafana` | Dashboards (provisioned), anonymous-admin behind caddy's `/_gm/grafana`. |
Networking: inter-service traffic is on the private `internal` network
(project-scoped DNS); only `caddy` joins the shared external `edge` network so the
host caddy can reach it at `scrabble:80`. `edge` must already exist on the host
(`docker network create edge`).
## Run it
**Locally** — copy the template, fill the required values, bring it up:
```sh
cp deploy/.env.example deploy/.env # then edit deploy/.env
docker network create edge # once, if it does not exist
cd deploy && docker compose up -d --build
```
**In CI** (the test contour) — `.gitea/workflows/ci.yaml`'s `deploy` job maps the
Gitea **`TEST_`-prefixed** secrets/variables onto the unprefixed names below and
runs `docker compose up -d --build` on the runner host. Stage 18 (prod) maps the
**`PROD_`** set the same way. So a Gitea secret named `TEST_POSTGRES_PASSWORD`
feeds the compose's `POSTGRES_PASSWORD`, etc.
The deploy job also **seeds the config files** (`caddy`, `otelcol`, `prometheus`,
`tempo`, `grafana`) to a stable host path (`$HOME/.scrabble-deploy`) and sets
`SCRABBLE_CONFIG_DIR` to it before `up`. The runner's checkout is an ephemeral act
workspace that is removed after the job — binding config straight from it would
dangle the mounts in the long-lived containers (Grafana would log
`no such file or directory`). Locally `SCRABBLE_CONFIG_DIR` defaults to `.`, so the
compose binds from this directory.
## Required variables
`docker compose` aborts immediately if any of these is unset (they use `:?`):
| Variable | Gitea kind | Purpose |
| --- | --- | --- |
| `POSTGRES_PASSWORD` | secret | Postgres password (also embedded in `BACKEND_POSTGRES_DSN`). |
| `AWG_CONF` | secret | AmneziaWG config for the VPN sidecar (the connector's only egress). **Must not contain a `DNS=` line** — it hijacks the shared netns's resolv.conf and breaks the connector resolving `otelcol` (telemetry export). Without it, Docker's resolver handles both `otelcol` and `api.telegram.org`. |
| `GM_BASICAUTH_HASH` | secret | bcrypt hash gating `/_gm` (admin console + Grafana). Generate with `docker run --rm caddy:2-alpine caddy hash-password --plaintext '<pw>'`. |
| `TELEGRAM_MINIAPP_URL` | variable | The Mini App URL the connector hands out in deep links / buttons. |
**Plus at least one bot token**`TELEGRAM_BOT_TOKEN_EN` or `TELEGRAM_BOT_TOKEN_RU`
(secrets). Compose cannot express "one of", so they default to empty, but the
connector **fails at boot** if both are empty.
## Optional variables (with defaults)
| Variable | Gitea kind | Default | Purpose |
| --- | --- | --- | --- |
| `POSTGRES_DB` | variable | `scrabble` | Database name. |
| `POSTGRES_USER` | variable | `scrabble` | Database user. |
| `DICT_VERSION` | variable | `v1.0.0` | `scrabble-dictionary` release tag baked into the backend image (build-arg). |
| `LOG_LEVEL` | variable | `info` | Shared log level for backend / gateway / connector (`debug\|info\|warn\|error`). |
| `CADDY_SITE_ADDRESS` | variable | `:80` | Caddy site address. Test: `:80` (host caddy terminates TLS). Prod: a domain, so caddy does its own ACME. |
| `GM_BASICAUTH_USER` | variable | `gm` | Username for the `/_gm` Basic-Auth. |
| `GRAFANA_ROOT_URL` | variable | `/_gm/grafana/` | Grafana root URL (sub-path serving). Set the full `https://<domain>/_gm/grafana/` behind a real domain. |
| `GRAFANA_ADMIN_PASSWORD` | secret | `admin` | Grafana admin password. Low impact (the login form is disabled, access is anonymous-admin behind caddy) but set it anyway. |
| `TELEGRAM_GAME_CHANNEL_ID_EN` | variable | _(empty)_ | English game-channel id; empty/`0` disables channel posts. |
| `TELEGRAM_GAME_CHANNEL_ID_RU` | variable | _(empty)_ | Russian game-channel id; empty/`0` disables channel posts. |
| `TELEGRAM_TEST_ENV` | _pinned_ | `false` | `true` routes the bot through Telegram's test environment (`.../bot<token>/test/METHOD`). **The CI test contour pins this to `true` in `ci.yaml`** (the contour is the test environment) — it is not a Gitea variable. Set it in `.env` for a local run; prod (Stage 18) leaves it `false`. |
| `TELEGRAM_API_BASE_URL` | variable | _(empty)_ | Override the Bot API host (a mock/self-hosted server); empty = `https://api.telegram.org`. |
| `GATEWAY_DEFAULT_SUPPORTED_LANGUAGES` | variable | `en,ru` | Variant-gating set for non-Telegram logins (web/email/guest). |
| `VITE_TELEGRAM_BOT_ID` | variable | _(empty)_ | UI build-arg: numeric bot id for the web Login Widget. |
| `VITE_TELEGRAM_LINK` | variable | _(empty)_ | UI build-arg: deep-link base for share-to-Telegram (e.g. `https://t.me/<bot>/<app>`). |
| `VITE_TELEGRAM_GAME_CHANNEL_NAME_EN` | variable | _(empty)_ | UI build-arg: the landing "Play in Telegram" link for the **English** bot (e.g. `https://t.me/Scrabble_Game`). |
| `VITE_TELEGRAM_GAME_CHANNEL_NAME_RU` | variable | _(empty)_ | UI build-arg: the landing "Play in Telegram" link for the **Russian** bot (e.g. `https://t.me/Erudit_Game`). |
| `VITE_GATEWAY_URL` | variable | _(empty)_ | UI build-arg: gateway origin; empty = same-origin (the usual single-origin deploy). |
The five `VITE_*` are **build-args** baked into the gateway image at build time, so
changing them requires a rebuild (`--build`), not just a restart.
## Fixed internal wiring (not operator-set)
These are hard-wired in `docker-compose.yml` (no `${...}`), pointing the services
at each other on the `internal` network — listed here so they are not mistaken for
missing config: `BACKEND_POSTGRES_DSN` (→ `postgres`, `search_path=backend`),
`GATEWAY_BACKEND_HTTP_URL`/`_GRPC_ADDR` (→ `backend`),
`GATEWAY_CONNECTOR_ADDR`/`BACKEND_CONNECTOR_ADDR` (→ `telegram:9091`), and all three
services' `*_OTEL_*_EXPORTER=otlp``OTEL_EXPORTER_OTLP_ENDPOINT=http://otelcol:4317`
(`_INSECURE=true`). The connector shares the VPN sidecar's netns: routing to the
collector's internal IP is fine (connected route), but its `AWG_CONF` must **not**
set a `DNS=` directive — that hijacks resolv.conf and breaks resolving `otelcol`
("produced zero addresses"); without it the netns uses Docker's resolver, which
resolves both `otelcol` and `api.telegram.org`. `GATEWAY_ADMIN_*` is intentionally
**unset** — caddy owns `/_gm` in the contour.
## Host-side setup (outside this repo)
- **`edge` network** must exist on the host (`docker network create edge`).
- **Host caddy** route `<domain> → scrabble:80` (the in-compose caddy serves HTTP
in the test contour; the host caddy terminates TLS). Not needed on prod, where the
contour caddy owns TLS (set `CADDY_SITE_ADDRESS` to the domain).
- **Branch protection** requires the single status check `CI / gate` (Stage 17).
The `unit` / `integration` / `ui` jobs are path-conditional (they skip when their
code did not change), and the always-running `gate` job aggregates them (passing
when each succeeded or was skipped), so a skipped job never blocks a merge. See
[`../CLAUDE.md`](../CLAUDE.md) "Branching & CI".
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# Edge reverse proxy for the Scrabble contour. A single Basic-Auth gate covers
# every operator surface under /_gm (the backend-rendered admin console and the
# Grafana subpath); everything else (the SPA at / and /telegram/, plus the
# Connect edge) goes to the gateway. Mirrors ../galaxy-game's /_gm model.
#
# CADDY_SITE_ADDRESS is ":80" in the test contour (the host caddy terminates TLS
# and forwards); set it to a domain in prod (Stage 18) so this caddy does its own
# ACME and the contour is self-contained.
{
admin off
}
{$CADDY_SITE_ADDRESS::80} {
# Operator surfaces under /_gm: a single shared Basic-Auth, then route.
@gm path /_gm /_gm/*
handle @gm {
basic_auth {
{$GM_BASICAUTH_USER:gm} {$GM_BASICAUTH_HASH}
}
# Grafana serves from this sub-path (GF_SERVER_SERVE_FROM_SUB_PATH=true), so
# the prefix is forwarded intact, not stripped.
handle /_gm/grafana* {
reverse_proxy grafana:3000
}
# Everything else under /_gm is the backend-rendered admin console.
handle {
reverse_proxy backend:8080
}
}
# The SPA (/, /telegram/) and the Connect edge are served by the gateway.
handle {
reverse_proxy gateway:8081
}
}
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# Full deploy descriptor for the Scrabble test contour: backend + gateway +
# Postgres + the Telegram connector (with its VPN sidecar) + the observability
# stack (OTel Collector -> Prometheus + Tempo -> Grafana). Driven by
# .gitea/workflows/ci.yaml (`docker compose up -d --build`); env values are
# interpolated from Gitea Actions TEST_ secrets/variables exported by the deploy
# job (see deploy/.env.example for the unprefixed names).
#
# Config bind sources are prefixed with ${SCRABBLE_CONFIG_DIR:-.}: locally they bind
# straight from this directory, but CI seeds them to a stable host path and sets
# SCRABBLE_CONFIG_DIR to it, because the runner's checkout is ephemeral (act removes
# it after the job) and the bind mounts must outlive the job in the long-running
# containers (see .gitea/workflows/ci.yaml + deploy/README.md).
#
# Networking (mirrors ../galaxy-game):
# - `internal` (scrabble-internal): all inter-service traffic, project-private
# DNS so service names never collide on the shared `edge` network.
# - `edge` (external): the host caddy reaches this contour at `scrabble:80`
# (the in-compose caddy's alias). The in-compose caddy terminates only HTTP in
# the test contour; the host caddy terminates TLS and forwards. For prod
# (Stage 18, no host caddy) set CADDY_SITE_ADDRESS to the domain so the caddy
# does its own ACME — the contour is then self-contained.
# - The connector egresses to api.telegram.org through the `vpn` sidecar
# (network_mode: service:vpn); it answers internal gRPC at `telegram:9091`.
name: scrabble
services:
postgres:
container_name: scrabble-postgres
image: postgres:17-alpine
restart: unless-stopped
environment:
POSTGRES_DB: ${POSTGRES_DB:-scrabble}
POSTGRES_USER: ${POSTGRES_USER:-scrabble}
POSTGRES_PASSWORD: ${POSTGRES_PASSWORD:?set POSTGRES_PASSWORD}
healthcheck:
test: ["CMD-SHELL", "pg_isready -U ${POSTGRES_USER:-scrabble} -d ${POSTGRES_DB:-scrabble}"]
interval: 5s
timeout: 3s
retries: 30
volumes:
- postgres-data:/var/lib/postgresql/data
networks: [internal]
backend:
container_name: scrabble-backend
image: scrabble-backend:latest
build:
context: ..
dockerfile: backend/Dockerfile
args:
DICT_VERSION: ${DICT_VERSION:-v1.0.0}
restart: unless-stopped
depends_on:
postgres:
condition: service_healthy
environment:
# search_path=backend matches the migrations (00001 creates the schema).
BACKEND_POSTGRES_DSN: postgres://${POSTGRES_USER:-scrabble}:${POSTGRES_PASSWORD}@postgres:5432/${POSTGRES_DB:-scrabble}?sslmode=disable&search_path=backend
BACKEND_HTTP_ADDR: ":8080"
BACKEND_GRPC_ADDR: ":9090"
BACKEND_CONNECTOR_ADDR: telegram:9091
BACKEND_LOG_LEVEL: ${LOG_LEVEL:-info}
BACKEND_SERVICE_NAME: scrabble-backend
BACKEND_OTEL_TRACES_EXPORTER: otlp
BACKEND_OTEL_METRICS_EXPORTER: otlp
OTEL_EXPORTER_OTLP_ENDPOINT: http://otelcol:4317
OTEL_EXPORTER_OTLP_INSECURE: "true"
# No container healthcheck: the distroless image has no shell/wget. Readiness
# is covered by the CI post-deploy probe (GET / through caddy).
networks: [internal]
gateway:
container_name: scrabble-gateway
image: scrabble-gateway:latest
build:
context: ..
dockerfile: gateway/Dockerfile
args:
VITE_TELEGRAM_BOT_ID: ${VITE_TELEGRAM_BOT_ID:-}
VITE_TELEGRAM_LINK: ${VITE_TELEGRAM_LINK:-}
VITE_TELEGRAM_GAME_CHANNEL_NAME_EN: ${VITE_TELEGRAM_GAME_CHANNEL_NAME_EN:-}
VITE_TELEGRAM_GAME_CHANNEL_NAME_RU: ${VITE_TELEGRAM_GAME_CHANNEL_NAME_RU:-}
VITE_GATEWAY_URL: ${VITE_GATEWAY_URL:-}
VITE_APP_VERSION: ${APP_VERSION:-dev}
restart: unless-stopped
depends_on: [backend]
environment:
GATEWAY_HTTP_ADDR: ":8081"
GATEWAY_BACKEND_HTTP_URL: http://backend:8080
GATEWAY_BACKEND_GRPC_ADDR: backend:9090
GATEWAY_CONNECTOR_ADDR: telegram:9091
GATEWAY_DEFAULT_SUPPORTED_LANGUAGES: ${GATEWAY_DEFAULT_SUPPORTED_LANGUAGES:-en,ru}
GATEWAY_LOG_LEVEL: ${LOG_LEVEL:-info}
GATEWAY_SERVICE_NAME: scrabble-gateway
GATEWAY_OTEL_TRACES_EXPORTER: otlp
GATEWAY_OTEL_METRICS_EXPORTER: otlp
OTEL_EXPORTER_OTLP_ENDPOINT: http://otelcol:4317
OTEL_EXPORTER_OTLP_INSECURE: "true"
# GATEWAY_ADMIN_* intentionally unset: in the deployed contour the front
# caddy owns the /_gm Basic-Auth and routes /_gm to the backend directly.
networks: [internal]
# --- Telegram connector (egress via the VPN sidecar) -----------------------
vpn:
container_name: scrabble-telegram-vpn
image: docker.iliadenisov.ru/developer/amneziawg-sidecar:latest
restart: unless-stopped
privileged: true
environment:
AWG_CONF: ${AWG_CONF:?set AWG_CONF}
networks:
internal:
aliases: [telegram]
telegram:
container_name: scrabble-telegram
image: scrabble-telegram:latest
build:
context: ..
dockerfile: platform/telegram/Dockerfile
restart: unless-stopped
depends_on: [vpn]
network_mode: "service:vpn"
environment:
# The bot tokens live ONLY in this container (ARCHITECTURE.md §12). At least
# one token is required (the connector validates this at boot).
TELEGRAM_BOT_TOKEN_EN: ${TELEGRAM_BOT_TOKEN_EN:-}
TELEGRAM_BOT_TOKEN_RU: ${TELEGRAM_BOT_TOKEN_RU:-}
TELEGRAM_GAME_CHANNEL_ID_EN: ${TELEGRAM_GAME_CHANNEL_ID_EN:-}
TELEGRAM_GAME_CHANNEL_ID_RU: ${TELEGRAM_GAME_CHANNEL_ID_RU:-}
TELEGRAM_MINIAPP_URL: ${TELEGRAM_MINIAPP_URL:?set TELEGRAM_MINIAPP_URL}
TELEGRAM_GRPC_ADDR: ":9091"
TELEGRAM_TEST_ENV: ${TELEGRAM_TEST_ENV:-false}
TELEGRAM_API_BASE_URL: ${TELEGRAM_API_BASE_URL:-}
TELEGRAM_LOG_LEVEL: ${LOG_LEVEL:-info}
TELEGRAM_SERVICE_NAME: scrabble-telegram
# The connector shares the VPN sidecar's netns. Routing to the collector's
# internal IP stays off the tunnel (connected route), but the sidecar's DNS
# hijacks name resolution: AWG_CONF must NOT carry a `DNS=` directive, else
# `otelcol` won't resolve ("produced zero addresses"). Without DNS= the netns
# uses Docker's resolver, which resolves both otelcol and api.telegram.org
# (see deploy/README.md).
TELEGRAM_OTEL_TRACES_EXPORTER: otlp
TELEGRAM_OTEL_METRICS_EXPORTER: otlp
OTEL_EXPORTER_OTLP_ENDPOINT: http://otelcol:4317
OTEL_EXPORTER_OTLP_INSECURE: "true"
# --- Edge reverse proxy (single /_gm Basic-Auth; SPA + Connect -> gateway) --
caddy:
container_name: scrabble-caddy
image: caddy:2-alpine
restart: unless-stopped
depends_on: [gateway, backend, grafana]
environment:
# Test: ":80" (host caddy terminates TLS). Prod: a domain for own ACME.
CADDY_SITE_ADDRESS: ${CADDY_SITE_ADDRESS:-:80}
GM_BASICAUTH_USER: ${GM_BASICAUTH_USER:-gm}
GM_BASICAUTH_HASH: ${GM_BASICAUTH_HASH:?set GM_BASICAUTH_HASH}
volumes:
- ${SCRABBLE_CONFIG_DIR:-.}/caddy/Caddyfile:/etc/caddy/Caddyfile:ro
- caddy-data:/data
networks:
internal: {}
edge:
aliases: [scrabble]
# --- Observability ---------------------------------------------------------
otelcol:
container_name: scrabble-otelcol
image: otel/opentelemetry-collector-contrib:0.119.0
restart: unless-stopped
command: ["--config=/etc/otelcol/config.yaml"]
volumes:
- ${SCRABBLE_CONFIG_DIR:-.}/otelcol/config.yaml:/etc/otelcol/config.yaml:ro
networks: [internal]
prometheus:
container_name: scrabble-prometheus
image: prom/prometheus:v2.55.1
restart: unless-stopped
command:
- --config.file=/etc/prometheus/prometheus.yml
- --storage.tsdb.retention.time=15d
volumes:
- ${SCRABBLE_CONFIG_DIR:-.}/prometheus/prometheus.yml:/etc/prometheus/prometheus.yml:ro
- prometheus-data:/prometheus
networks: [internal]
tempo:
container_name: scrabble-tempo
image: grafana/tempo:2.7.1
restart: unless-stopped
command: ["-config.file=/etc/tempo/tempo.yaml"]
volumes:
- ${SCRABBLE_CONFIG_DIR:-.}/tempo/tempo.yaml:/etc/tempo/tempo.yaml:ro
- tempo-data:/var/tempo
networks: [internal]
grafana:
container_name: scrabble-grafana
image: grafana/grafana:11.4.0
restart: unless-stopped
depends_on: [prometheus, tempo]
environment:
# Served under /_gm/grafana behind caddy's Basic-Auth; anonymous Admin so a
# single shared login (caddy) gates it with no per-user Grafana accounts.
GF_SERVER_ROOT_URL: ${GRAFANA_ROOT_URL:-/_gm/grafana/}
GF_SERVER_SERVE_FROM_SUB_PATH: "true"
GF_AUTH_ANONYMOUS_ENABLED: "true"
GF_AUTH_ANONYMOUS_ORG_ROLE: Admin
GF_AUTH_DISABLE_LOGIN_FORM: "true"
GF_AUTH_BASIC_ENABLED: "false"
GF_USERS_ALLOW_SIGN_UP: "false"
GF_SECURITY_ADMIN_PASSWORD: ${GRAFANA_ADMIN_PASSWORD:-admin}
# Disable Grafana Live: its WebSocket (/_gm/grafana/api/live/ws) otherwise hits
# caddy's Basic-Auth and re-prompts for the password on every dashboard; the
# dashboards poll and do not need Live.
GF_LIVE_MAX_CONNECTIONS: "0"
volumes:
- ${SCRABBLE_CONFIG_DIR:-.}/grafana/provisioning:/etc/grafana/provisioning:ro
# Dashboards live under /etc/grafana (NOT /var/lib/grafana, which the
# grafana-data volume mounts over — a nested bind there is shadowed and the
# provider logs "no such file or directory").
- ${SCRABBLE_CONFIG_DIR:-.}/grafana/dashboards:/etc/grafana/dashboards:ro
- grafana-data:/var/lib/grafana
networks: [internal]
networks:
internal:
name: scrabble-internal
edge:
external: true
volumes:
postgres-data:
caddy-data:
prometheus-data:
tempo-data:
grafana-data:
+39
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{
"uid": "scrabble-edge",
"title": "Scrabble — Edge / UX",
"tags": ["scrabble"],
"timezone": "",
"schemaVersion": 39,
"version": 1,
"refresh": "30s",
"time": { "from": "now-6h", "to": "now" },
"panels": [
{
"type": "timeseries",
"title": "Edge request rate by message type",
"gridPos": { "h": 8, "w": 12, "x": 0, "y": 0 },
"fieldConfig": { "defaults": { "unit": "reqps" }, "overrides": [] },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(rate(edge_request_duration_count[5m])) by (message_type)", "legendFormat": "{{message_type}}" }]
},
{
"type": "timeseries",
"title": "Edge p95 latency",
"gridPos": { "h": 8, "w": 12, "x": 12, "y": 0 },
"fieldConfig": { "defaults": { "unit": "s" }, "overrides": [] },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [
{ "refId": "A", "expr": "histogram_quantile(0.95, sum(rate(edge_request_duration_bucket[5m])) by (le))", "legendFormat": "p95" },
{ "refId": "B", "expr": "histogram_quantile(0.50, sum(rate(edge_request_duration_bucket[5m])) by (le))", "legendFormat": "p50" }
]
},
{
"type": "timeseries",
"title": "Edge requests by result",
"gridPos": { "h": 8, "w": 24, "x": 0, "y": 8 },
"fieldConfig": { "defaults": { "unit": "reqps" }, "overrides": [] },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(rate(edge_request_duration_count[5m])) by (result)", "legendFormat": "{{result}}" }]
}
]
}
@@ -0,0 +1,71 @@
{
"uid": "scrabble-game",
"title": "Scrabble — Game domain",
"tags": ["scrabble"],
"timezone": "",
"schemaVersion": 39,
"version": 2,
"refresh": "30s",
"time": { "from": "now-24h", "to": "now" },
"panels": [
{
"type": "timeseries",
"title": "Games started / abandoned (rate by variant)",
"gridPos": { "h": 8, "w": 12, "x": 0, "y": 0 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [
{ "refId": "A", "expr": "sum(rate(games_started_total[15m])) by (variant)", "legendFormat": "started {{variant}}" },
{ "refId": "B", "expr": "sum(rate(games_abandoned_total[15m])) by (variant)", "legendFormat": "abandoned {{variant}}" }
]
},
{
"type": "timeseries",
"title": "Robot games finished (rate)",
"gridPos": { "h": 8, "w": 12, "x": 12, "y": 0 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(rate(robot_games_finished_total[15m]))", "legendFormat": "robot games" }]
},
{
"type": "timeseries",
"title": "Live games in cache (by variant)",
"gridPos": { "h": 8, "w": 12, "x": 0, "y": 8 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(game_cache_active) by (variant)", "legendFormat": "{{variant}}" }]
},
{
"type": "timeseries",
"title": "Chat messages (rate by kind)",
"gridPos": { "h": 8, "w": 12, "x": 12, "y": 8 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(rate(chat_messages_total[15m])) by (kind)", "legendFormat": "{{kind}}" }]
},
{
"type": "timeseries",
"title": "Journal replay p95 (by variant)",
"gridPos": { "h": 8, "w": 12, "x": 0, "y": 16 },
"fieldConfig": { "defaults": { "unit": "s" }, "overrides": [] },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "histogram_quantile(0.95, sum(rate(game_replay_duration_bucket[5m])) by (le, variant))", "legendFormat": "{{variant}}" }]
},
{
"type": "timeseries",
"title": "Move validate p95 (by variant)",
"gridPos": { "h": 8, "w": 12, "x": 12, "y": 16 },
"fieldConfig": { "defaults": { "unit": "s" }, "overrides": [] },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "histogram_quantile(0.95, sum(rate(game_move_validate_duration_bucket[5m])) by (le, variant))", "legendFormat": "{{variant}}" }]
},
{
"type": "timeseries",
"title": "Move think-time by phase (p50 / p95)",
"description": "Seconds a seat spent on a committed move, by game phase. Aggregates all seats including robots; per-human analysis is in the admin console.",
"gridPos": { "h": 8, "w": 12, "x": 0, "y": 24 },
"fieldConfig": { "defaults": { "unit": "s" }, "overrides": [] },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [
{ "refId": "A", "expr": "histogram_quantile(0.5, sum(rate(game_move_duration_bucket[15m])) by (le, phase))", "legendFormat": "p50 {{phase}}" },
{ "refId": "B", "expr": "histogram_quantile(0.95, sum(rate(game_move_duration_bucket[15m])) by (le, phase))", "legendFormat": "p95 {{phase}}" }
]
}
]
}
@@ -0,0 +1,58 @@
{
"uid": "scrabble-overview",
"title": "Scrabble — Service overview",
"tags": ["scrabble"],
"timezone": "",
"schemaVersion": 39,
"version": 1,
"refresh": "30s",
"time": { "from": "now-6h", "to": "now" },
"panels": [
{
"type": "stat",
"title": "Active users (24h)",
"gridPos": { "h": 5, "w": 6, "x": 0, "y": 0 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "max(active_users{window=\"24h\"})" }]
},
{
"type": "stat",
"title": "Active users (7d)",
"gridPos": { "h": 5, "w": 6, "x": 6, "y": 0 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "max(active_users{window=\"7d\"})" }]
},
{
"type": "stat",
"title": "Edge requests/s",
"gridPos": { "h": 5, "w": 6, "x": 12, "y": 0 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(rate(edge_request_duration_count[5m]))" }]
},
{
"type": "stat",
"title": "Edge error ratio",
"gridPos": { "h": 5, "w": 6, "x": 18, "y": 0 },
"fieldConfig": { "defaults": { "unit": "percentunit" }, "overrides": [] },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(rate(edge_request_duration_count{result!=\"ok\"}[5m])) / clamp_min(sum(rate(edge_request_duration_count[5m])), 1)" }]
},
{
"type": "timeseries",
"title": "Goroutines by service",
"description": "OTel Go runtime metric; verify the exact name against live Prometheus if empty (go_goroutine_count / process_runtime_go_goroutines depending on the contrib runtime version).",
"gridPos": { "h": 8, "w": 12, "x": 0, "y": 5 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "go_goroutine_count", "legendFormat": "{{service_name}}" }]
},
{
"type": "timeseries",
"title": "Heap memory used by service",
"description": "OTel Go runtime metric (best-effort name go_memory_used); verify against live Prometheus if empty.",
"gridPos": { "h": 8, "w": 12, "x": 12, "y": 5 },
"fieldConfig": { "defaults": { "unit": "bytes" }, "overrides": [] },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(go_memory_used) by (service_name)", "legendFormat": "{{service_name}}" }]
}
]
}
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{
"uid": "scrabble-users",
"title": "Scrabble — Users",
"tags": ["scrabble"],
"timezone": "",
"schemaVersion": 39,
"version": 1,
"refresh": "30s",
"time": { "from": "now-7d", "to": "now" },
"panels": [
{
"type": "timeseries",
"title": "Active users (in-memory, single gateway)",
"description": "Distinct accounts with an authenticated action within the window. Resets on gateway restart; correct for a single instance (MVP).",
"gridPos": { "h": 8, "w": 12, "x": 0, "y": 0 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "max(active_users) by (window)", "legendFormat": "{{window}}" }]
},
{
"type": "timeseries",
"title": "New accounts (rate by kind)",
"gridPos": { "h": 8, "w": 12, "x": 12, "y": 0 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(rate(accounts_created_total[1h])) by (kind)", "legendFormat": "{{kind}}" }]
},
{
"type": "timeseries",
"title": "New accounts (cumulative by kind)",
"gridPos": { "h": 8, "w": 24, "x": 0, "y": 8 },
"datasource": { "type": "prometheus", "uid": "prometheus" },
"targets": [{ "refId": "A", "expr": "sum(accounts_created_total) by (kind)", "legendFormat": "{{kind}}" }]
}
]
}
@@ -0,0 +1,15 @@
# Loads the committed dashboard JSON from /var/lib/grafana/dashboards (mounted
# read-only from deploy/grafana/dashboards).
apiVersion: 1
providers:
- name: scrabble
orgId: 1
folder: Scrabble
type: file
disableDeletion: false
editable: true
allowUiUpdates: true
options:
path: /etc/grafana/dashboards
foldersFromFilesStructure: false
@@ -0,0 +1,16 @@
# Grafana datasources for the Scrabble contour, provisioned at startup. Metrics
# come from Prometheus (scraping the collector) and traces from Tempo.
apiVersion: 1
datasources:
- name: Prometheus
type: prometheus
uid: prometheus
access: proxy
url: http://prometheus:9090
isDefault: true
- name: Tempo
type: tempo
uid: tempo
access: proxy
url: http://tempo:3200
+38
View File
@@ -0,0 +1,38 @@
# OpenTelemetry Collector for the Scrabble contour. Receives OTLP/gRPC from the
# three services (backend, gateway, connector — pkg/telemetry exports OTLP only),
# fans metrics out to a Prometheus scrape endpoint and traces to Tempo.
receivers:
otlp:
protocols:
grpc:
endpoint: 0.0.0.0:4317
processors:
batch: {}
exporters:
# Exposes the collected metrics for Prometheus to scrape (otelcol:9464/metrics).
# add_metric_suffixes:false keeps the instrument names verbatim (no _seconds /
# _total unit/type suffixes) so the dashboards' PromQL matches the names defined
# in code; resource_to_telemetry_conversion promotes service.name to a label.
prometheus:
endpoint: 0.0.0.0:9464
add_metric_suffixes: false
resource_to_telemetry_conversion:
enabled: true
# Forwards traces to Tempo's OTLP ingest.
otlp/tempo:
endpoint: tempo:4317
tls:
insecure: true
service:
pipelines:
traces:
receivers: [otlp]
processors: [batch]
exporters: [otlp/tempo]
metrics:
receivers: [otlp]
processors: [batch]
exporters: [prometheus]
+14
View File
@@ -0,0 +1,14 @@
# Prometheus scrape config for the Scrabble contour. The OTel Collector exposes
# every service's metrics on its prometheus exporter; Prometheus scrapes that one
# endpoint. Retention (15d) is set on the command line in docker-compose.yml.
global:
scrape_interval: 30s
evaluation_interval: 30s
scrape_configs:
- job_name: otelcol
static_configs:
- targets: ["otelcol:9464"]
- job_name: prometheus
static_configs:
- targets: ["localhost:9090"]
+26
View File
@@ -0,0 +1,26 @@
# Tempo for the Scrabble contour: single-binary, local filesystem storage, OTLP
# ingest from the collector, 72h block retention.
server:
http_listen_port: 3200
distributor:
receivers:
otlp:
protocols:
grpc:
endpoint: 0.0.0.0:4317
ingester:
max_block_duration: 5m
compactor:
compaction:
block_retention: 72h
storage:
trace:
backend: local
local:
path: /var/tempo/blocks
wal:
path: /var/tempo/wal
+120 -41
View File
@@ -235,7 +235,10 @@ Key points:
applying the end-game rack-value adjustment, or a resignation. On a applying the end-game rack-value adjustment, or a resignation. On a
**resignation the resigner keeps their accumulated score (no rack adjustment) **resignation the resigner keeps their accumulated score (no rack adjustment)
and never wins**: the win goes to the highest score among the remaining seats, and never wins**: the win goes to the highest score among the remaining seats,
unconditionally the other player in a two-player game. The engine exposes a unconditionally the other player in a two-player game. A player may resign **on the
opponent's turn** (a forfeit is not a turn-scoped move): `engine.ResignSeat(seat)`
resigns that player's own seat whoever is to move, and the game domain skips the turn
check for resign (Stage 17). The engine exposes a
decoded, solver-free API (`SubmitPlay`/`SubmitExchange`/`EvaluatePlay`/ decoded, solver-free API (`SubmitPlay`/`SubmitExchange`/`EvaluatePlay`/
`HintView`/`Hand`) so `internal/game` drives it without importing the solver. `HintView`/`Hand`) so `internal/game` drives it without importing the solver.
- The **game domain** (`internal/game`) owns everything the engine does not — - The **game domain** (`internal/game`) owns everything the engine does not —
@@ -300,10 +303,17 @@ The robot keeps **no per-game state**: every choice is derived deterministically
from the game's bag `seed` (a restart-stable FNV-1a mix), so a background driver from the game's bag `seed` (a restart-stable FNV-1a mix), so a background driver
(`robot.Service.Run`, mirroring the turn-timeout sweeper) recomputes the same (`robot.Service.Run`, mirroring the turn-timeout sweeper) recomputes the same
behaviour on every scan and after a restart — the same philosophy as journal behaviour on every scan and after a restart — the same philosophy as journal
replay. A pool of durable accounts — each a `kind='robot'` identity (§4), replay. A pool of durable accounts — each a `kind='robot'` identity (§4), keyed
provisioned at startup with chat and friend requests blocked — backs the `robot-<lang>-<index>` and provisioned at startup with **chat blocked but friend
human-like name pool; those two profile toggles are all the friend/DM blocking requests open** — a request to a robot is accepted as pending and expires unanswered
requires (there is no DM surface; chat is per-game). (the robot never responds), mirroring a human who ignores it (Stage 17); the chat
block backs the human-like names (there is no DM surface; chat is per-game). Names are
**composed per language** from a first-name pool (32 full + 32 colloquial forms) and
a surname pool (gender-agreed for Russian) in one of three forms (first only /
first + surname initial / first + full surname), deterministically per pool slot so
they stay stable across restarts. Substitution is **variant-aware**: a Russian game
(Russian Scrabble or Эрудит) draws a Russian-named robot with at most ~20% Latin, an
English game the Latin pool.
- **Balance**: at game start it decides once whether to play to win, with - **Balance**: at game start it decides once whether to play to win, with
`P(play-to-win) ≈ 0.40` (so the human wins ≈ 60%), derived from the seed. `P(play-to-win) ≈ 0.40` (so the human wins ≈ 60%), derived from the seed.
@@ -313,16 +323,20 @@ requires (there is no DM surface; chat is per-game).
(playing to lose) is closest to a small band (**130 points**), rather than (playing to lose) is closest to a small band (**130 points**), rather than
always the maximum; with no legal play it exchanges a full rack when the bag can always the maximum; with no legal play it exchanges a full rack when the bag can
refill it, else passes. refill it, else passes.
- **Timing**: per-move delay sampled from a right-skewed distribution (short - **Timing**: the per-move delay is **move-number-aware** — a right-skewed sample
delays frequent, median ≈ 10 min), clamped to **[2, 90] minutes**; it (exponent k=4, short delays frequent) from a band that interpolates from
**[3, 10] min** at the first move to **[10, 90] min** by ~28 moves, so openings are
quick and the endgame can run long, clamped to **[1, 90] minutes**; it
**sleeps 00:0007:00** anchored to the **opponent's** profile timezone with a **sleeps 00:0007:00** anchored to the **opponent's** profile timezone with a
per-game drift of **±3 h** (fallback UTC), so its night overlaps the human's per-game drift of **±3 h** (fallback UTC), so its night overlaps the human's
rather than running anti-phase; on a daytime nudge it replies within rather than running anti-phase; on a daytime nudge it replies near the move's lower
**210 minutes**; it proactively nudges the human after **12 hours** idle band; it proactively nudges the human after **12 hours** idle (subject to the
(subject to the once-per-hour chat limit). once-per-hour chat limit).
- **Observability**: robot accounts accrue ordinary statistics (§9) — the - **Observability**: robot accounts accrue ordinary statistics (§9) — the
authoritative balance metric (target ≈ 40% robot wins) — and a authoritative balance metric (target ≈ 40% robot wins) — and a
`robot_games_finished_total` OTel counter plus a per-finish log give a live view. `robot_games_finished_total` OTel counter plus a per-finish log give a live view.
The **admin game card** surfaces each robot seat's per-game play-to-win intent (from
the seed) and, on the robot's turn, its deterministic **next-move ETA** (Stage 17).
## 8. Lobby & social ## 8. Lobby & social
@@ -334,6 +348,9 @@ requires (there is no DM surface; chat is per-game).
robot (§7) and starts the game. On a pairing or substitution the matchmaker robot (§7) and starts the game. On a pairing or substitution the matchmaker
emits a **match-found** notification (§10), delivered over the live stream; emits a **match-found** notification (§10), delivered over the live stream;
`Poll` remains as a fallback for a client that is not currently streaming. `Poll` remains as a fallback for a client that is not currently streaming.
**Cancel** (`POST /lobby/cancel`) removes the player from the pool and drops any
pending matched result, so a cancelled quick-match is dequeued rather than left for
the reaper to robot-substitute (Stage 17).
- **Friends** (Stage 8): two add paths over one `friendships` table. A **one-time - **Friends** (Stage 8): two add paths over one `friendships` table. A **one-time
code** the to-be-added player issues (a `friend_codes` row: 6-digit numeric, code** the to-be-added player issues (a `friend_codes` row: 6-digit numeric,
SHA-256-hashed, **12 h** TTL, one live code per issuer, single-use, redeem SHA-256-hashed, **12 h** TTL, one live code per issuer, single-use, redeem
@@ -358,7 +375,11 @@ requires (there is no DM surface; chat is per-game).
lightly obfuscated forms) are rejected, since the chat is for quick reactions, lightly obfuscated forms) are rejected, since the chat is for quick reactions,
not contact exchange. Each message stores the sender's IP (forwarded by the not contact exchange. Each message stores the sender's IP (forwarded by the
gateway in Stage 6) for moderation. A sender who has disabled chat cannot post, gateway in Stage 6) for moderation. A sender who has disabled chat cannot post,
and messages from a blocked sender are hidden from the viewer. and messages from a blocked sender are hidden from the viewer. The operator console
has a **Messages** section (Stage 17) that lists posted messages (nudges excluded)
newest-first with the sender's resolved name, **source** (guest / robot / oldest
identity kind), IP and game, searchable by sender name / external-id glob masks and
pinnable to one game or sender (linked from the game and user cards).
- **Nudge**: folded into the chat as a `nudge` message kind. The player awaiting - **Nudge**: folded into the chat as a `nudge` message kind. The player awaiting
the opponent may nudge **once per hour per game**; it is not allowed on one's own the opponent may nudge **once per hour per game**; it is not allowed on one's own
turn. The platform-native delivery is wired with the gateway / platform turn. The platform-native delivery is wired with the gateway / platform
@@ -451,11 +472,15 @@ services); a single backend→gateway **gRPC server-stream** (`Push.Subscribe`,
`pkg/proto/push/v1`) carries every event, and the gateway fans them out by `pkg/proto/push/v1`) carries every event, and the gateway fans them out by
`user_id` to each client's Connect `Subscribe` stream while the app is open. The `user_id` to each client's Connect `Subscribe` stream while the app is open. The
catalog is **your-turn** and **opponent-moved** (emitted from the game commit, so catalog is **your-turn** and **opponent-moved** (emitted from the game commit, so
robot-driver and timeout-sweeper moves emit too), **chat-message** and **nudge** robot-driver and timeout-sweeper moves emit too; opponent-moved goes to **every seat,
including the mover**, so the mover's own other devices and their lobby refresh — it is
in-app only, so the actor gets no out-of-app push for their own move), **chat-message** and **nudge**
(from the social service), **match-found** (from the matchmaker, §8), and **notify** (from the social service), **match-found** (from the matchmaker, §8), and **notify**
(Stage 8 — a lightweight "re-poll" signal carrying a sub-kind: friend-request, (Stage 8 — a lightweight "re-poll" signal carrying a sub-kind: friend-request,
friend-added, invitation or game-started; emitted on a friend-request and invitation friend-added, friend-declined, invitation or game-started; emitted on a friend-request,
create and on an invitation's game start). Event payloads are FlatBuffers-encoded by on answering one (accept → friend-added, decline → friend-declined — to the original
requester, so a game screen watching that opponent re-derives its "add to friends" state,
Stage 17), and on an invitation create or its game start). Event payloads are FlatBuffers-encoded by
the backend and forwarded verbatim. A client that is not currently streaming falls the backend and forwarded verbatim. A client that is not currently streaming falls
back to the matchmaker's `Poll` for match-found and, for the lobby **notification back to the matchmaker's `Poll` for match-found and, for the lobby **notification
badge** (incoming friend requests + open invitations), the client polls on lobby badge** (incoming friend requests + open invitations), the client polls on lobby
@@ -489,20 +514,37 @@ promotions) is future work and would deliver short markdown messages (text + lin
available for debugging; **`otlp`** (gRPC, endpoint from the standard available for debugging; **`otlp`** (gRPC, endpoint from the standard
`OTEL_EXPORTER_OTLP_*` environment) exports to a collector. The Postgres pool is `OTEL_EXPORTER_OTLP_*` environment) exports to a collector. The Postgres pool is
instrumented with otelsql and `otelgrpc` traces the backend↔gateway push stream instrumented with otelsql and `otelgrpc` traces the backend↔gateway push stream
and the gateway↔connector calls. The OTLP collector and Grafana dashboards are and the gateway↔connector calls. The OTLP **Collector** (OTLP/gRPC → Prometheus
stood up with the deploy (Stage 15). metrics + Tempo traces), **Prometheus** (15d), **Tempo** (72h) and **Grafana**
(provisioned datasources + dashboards, behind the caddy `/_gm/grafana` Basic-Auth)
are stood up with the deploy (`deploy/`, Stage 16); the default exporter stays
`none`, so CI needs no collector.
- Per-request server-side timing via gin middleware from day one (the access log - Per-request server-side timing via gin middleware from day one (the access log
carries method, route, status, latency and the active trace id). A carries method, route, status, latency and the active trace id). A
client-measured RTT piggybacked on the next request is a later enhancement. client-measured RTT piggybacked on the next request is a later enhancement.
- Domain/operational metrics (Stage 12), recorded through the meter and invisible - Domain/operational metrics (Stage 12), recorded through the meter and invisible
until an exporter is configured: histograms `game_replay_duration` (journal until an exporter is configured: histograms `game_replay_duration` (journal
rebuild on a cache miss) and `game_move_validate_duration`; counters rebuild on a cache miss), `game_move_validate_duration` and `game_move_duration`
`games_started_total`, `games_abandoned_total` (a turn-timeout seat drop), (Stage 17 — a seat's think time per committed move, attributed by `variant` and a
`chat_messages_total` (`kind` = message/nudge) and `robot_games_finished_total`; `phase` of opening/middle/endgame; it aggregates **all** seats including robots,
an observable gauge `game_cache_active`; the gateway `edge_request_duration` whose synthetic timing dominates the tail, so per-human analysis lives in the admin
(the UI-perceived roundtrip, by `message_type`/`result`); and Go runtime/heap console, below); counters `games_started_total`, `games_abandoned_total` (a
metrics. Game-scoped metrics carry a `variant` attribute turn-timeout seat drop), `chat_messages_total` (`kind` = message/nudge) and
`robot_games_finished_total`; an observable gauge `game_cache_active`; the gateway
`edge_request_duration` (the UI-perceived roundtrip, by `message_type`/`result`);
and Go runtime/heap metrics. Game-scoped metrics carry a `variant` attribute
(english/russian_scrabble/erudit). (english/russian_scrabble/erudit).
- Per-user move-time analytics (Stage 17) are **offline**, derived in the admin
console from the move journal (`game_moves.created_at` deltas, the first move from
the game's creation), not Prometheus labels (which an `account_id` would explode):
the user list shows each account's min/avg/max think time, and the user-detail page
draws a zero-JS inline-SVG chart of min/mean/max by the player's move number.
- User metrics (Stage 16): a backend counter `accounts_created_total` (`kind` =
telegram/email/guest; robots are a provisioned pool, not users, and are excluded)
and a gateway **in-memory** observable gauge `active_users` (`window` = 24h/7d) —
distinct accounts that performed an authenticated edge action in the window. The
gauge is single-process by design (single-instance MVP, §10): it is correct for one
gateway, resets on restart, and is a live operational figure, not a billing count.
- Unauthenticated `GET /healthz` (liveness) and `GET /readyz` (readiness — the - Unauthenticated `GET /healthz` (liveness) and `GET /readyz` (readiness — the
database answers a bounded ping and the session cache is warmed). database answers a bounded ping and the session cache is warmed).
- The backend serves a **second listener** — a gRPC server - The backend serves a **second listener** — a gRPC server
@@ -518,7 +560,7 @@ promotions) is future work and would deliver short markdown messages (text + lin
| Session minting; email-code / guest validation | gateway (with backend) | | Session minting; email-code / guest validation | gateway (with backend) |
| Session → `user_id` resolution, `X-User-ID` injection | gateway | | Session → `user_id` resolution, `X-User-ID` injection | gateway |
| Authorisation, ownership, state transitions | backend (`X-User-ID` is the sole identity input) | | Authorisation, ownership, state transitions | backend (`X-User-ID` is the sole identity input) |
| Admin authentication | gateway validates HTTP Basic Auth (`GATEWAY_ADMIN_*`) on the public `/_gm/*` path and reverse-proxies it **verbatim** to the backend's server-rendered admin console; the backend trusts the gateway (no admin principal) and guards its state-changing POSTs with a **same-origin** check — the console's CSRF defence. No operator identity is tracked | | Admin authentication | a single Basic-Auth gate on `/_gm/*`, forwarded **verbatim** to the backend's server-rendered admin console (and, in the deployed contour, routing `/_gm/grafana/*` to Grafana). In the deploy the **caddy** owns this gate (§13); a local non-caddy run uses the gateway's own `GATEWAY_ADMIN_*` proxy. The backend trusts the proxy (no admin principal) and guards its state-changing POSTs with a **same-origin** check — the console's CSRF defence. No operator identity is tracked |
| backend ↔ gateway ↔ connector trust | the network (only gateway may reach backend; the connector serves unauthenticated gRPC on the internal segment) | | backend ↔ gateway ↔ connector trust | the network (only gateway may reach backend; the connector serves unauthenticated gRPC on the internal segment) |
This is an explicit, accepted MVP risk: compromise of the gateway↔backend This is an explicit, accepted MVP risk: compromise of the gateway↔backend
@@ -536,27 +578,64 @@ a dedicated redeem sub-limit or a longer code is the hardening step if abuse app
## 13. Deployment (informational) ## 13. Deployment (informational)
Single public origin, path-routed: a mini-landing at the root, the **Telegram Mini Single public origin, path-routed. The gateway **embeds** the static UI build
App under `/telegram/`** (the gateway serves the static UI build, wired in Stage 15; (`go:embed`, baked in by a node stage in `gateway/Dockerfile`). The Vite build has two
outside Telegram that path redirects to the root), the gateway public surface and the **admin console entries: a lightweight **landing page** served at `/`, and the game **SPA** served at
at `/_gm`** (backend-rendered, Basic-Auth at the gateway) share one host that `/app/` (web) and `/telegram/` (the Telegram Mini App; outside Telegram that path
terminates TLS. The **Telegram connector** runs as a separate redirects to the root — the client-side guard). Hash-named `/assets/*` are served
container with **no public ingress** — it long-polls Telegram and egresses through a `immutable` (a relaunch is a cache hit, not a re-download); the HTML shells are
VPN sidecar, answering only internal gRPC. MVP runs one `gateway`, one `backend`, one `no-cache` so a new deploy is picked up. An in-compose **caddy** is the
Postgres, plus the connector. The connector's Docker/compose ships now contour's edge: it owns a single `/_gm` Basic-Auth and routes `/_gm/grafana/*` to
(`platform/telegram/deploy`, mirroring `../15-puzzle`); the gateway's static UI serving **Grafana** (anonymous-admin, so the one shared login gates it with no per-user
and the full multi-service deploy land in Stage 15. Grafana accounts) and the rest of `/_gm/*` to the backend-rendered **admin console**;
everything else (`/`, `/app/`, `/telegram/`, the Connect edge) goes to the gateway. The
**Telegram connector** runs as a separate container with **no public ingress** — it
long-polls Telegram and egresses through a VPN sidecar, answering only internal gRPC.
The full contour (`deploy/docker-compose.yml`) runs one `gateway`, one `backend`,
one Postgres, the connector (+ its VPN sidecar) and the **observability stack**
OTel Collector (OTLP/gRPC ingest → Prometheus metrics + Tempo traces) and Grafana
with provisioned datasources and dashboards. All three services export OTLP to the
collector; the connector shares the VPN sidecar's netns, so its `AWG_CONF` must not
carry a `DNS=` directive (that would hijack resolv.conf and stop it resolving
`otelcol`; without it the netns uses Docker's resolver, which resolves both
`otelcol` and `api.telegram.org`). Inter-service traffic uses a private `internal`
network (project-scoped DNS); only caddy joins the shared external `edge` network
(alias `scrabble`).
Two contours, two secret/variable prefixes (`TEST_` / `PROD_`):
- **Test** (Stage 16): auto-deploys on a PR into — or a push to — `development`
(`.gitea/workflows/ci.yaml``docker compose up -d --build` on the Gitea runner
host, then a `GET /` probe through caddy). The host caddy terminates TLS and
forwards the domain to `scrabble:80`, so the in-compose caddy serves plain HTTP
(`CADDY_SITE_ADDRESS=:80`).
- **Prod** (Stage 18): a manual SSH deploy after `development → master`. There is no
host caddy, so the contour ships its own caddy terminating TLS — set
`CADDY_SITE_ADDRESS` to the domain and the caddy does its own ACME.
## 14. CI & branches ## 14. CI & branches
- Trunk is **`master`**; feature work happens on `feature/*` branches merged via - **Two long-lived branches** (Stage 16): **`development`** is the integration
PR with a green CI gate (from Stage 1 onward — the genesis commit necessarily trunk and **`master`** the production trunk; `feature/*` branches are cut from
lands on `master`). `development` and PR back into it (the genesis commit necessarily landed on
- `.gitea/workflows/` holds the CI. `go-unit.yaml` runs gofmt/vet/build/unit-test `master`). A commit to a `feature/*` branch triggers nothing.
on Go changes; `integration.yaml` runs the Postgres-backed tests behind the - A single `.gitea/workflows/ci.yaml` (Gitea has no cross-workflow `needs`) runs the
`integration` build tag (testcontainers `postgres:17-alpine`, Ryuk disabled, suite on a PR into `development`/`master` and on a push to `development`. Its
serial). Further workflows (ui-test, deploy) are added with the components they `unit` (gofmt/vet/build/unit-test), `integration` (Postgres-backed `integration`
cover. tag, testcontainers `postgres:17-alpine`, Ryuk off, serial) and `ui`
(check/unit/build/bundle-budget/e2e) jobs are **path-conditional** (Stage 17 — a
`changes` job filters by changed paths), and an always-running **`gate`** job
aggregates them (passing when each succeeded or was **skipped**) and is the single
branch-protection required check (`CI / gate`), so a path-skipped job never blocks
a merge.
- A gated **`deploy`** job auto-rolls the **test contour** on a PR into — or a push
to — `development` (`docker compose up -d --build` on the runner host), then probes
the gateway (`GET /`) **and the Telegram connector's liveness** (Stage 17 —
`docker inspect`: running, not restarting, stable restart count, with a
VPN-handshake grace period, since the connector has no public ingress and a
crash-loop is otherwise invisible). A PR into `master` is test-only; the prod
deploy is the manual Stage 18 workflow. Secrets/variables are prefixed
`TEST_`/`PROD_` per contour.
- The engine consumes `scrabble-solver` as a **published, versioned module** - The engine consumes `scrabble-solver` as a **published, versioned module**
(`gitea.iliadenisov.ru/developer/scrabble-solver`, pinned in `backend/go.mod`); both Go (`gitea.iliadenisov.ru/developer/scrabble-solver`, pinned in `backend/go.mod`); both Go
workflows set `GOPRIVATE=gitea.iliadenisov.ru/*` so go fetches it directly from this Gitea workflows set `GOPRIVATE=gitea.iliadenisov.ru/*` so go fetches it directly from this Gitea
+30 -10
View File
@@ -21,6 +21,10 @@ email, the statistics screen, and the in-game history viewer with GCG export.
Settings also pick the board's bonus-label style (beginner / classic / none). A hint **lays the suggested tiles on the board** for the player to confirm and Settings also pick the board's bonus-label style (beginner / classic / none). A hint **lays the suggested tiles on the board** for the player to confirm and
costs nothing when the rack has no legal move. The word-check accepts only the costs nothing when the rack has no legal move. The word-check accepts only the
variant's alphabet, remembers answers within the session and rate-limits repeats. variant's alphabet, remembers answers within the session and rate-limits repeats.
A public **landing page** at the site root introduces the game, switches language and
theme, and links to the matching per-language Telegram channel; the game itself runs at
`/app/` (web) and `/telegram/` (the Telegram Mini App). The landing's theme is ephemeral
(it follows the system scheme, not the saved preference); its language choice is saved.
### Identity & sessions *(Stage 1 / 6 / 9 / 15)* ### Identity & sessions *(Stage 1 / 6 / 9 / 15)*
A player arrives from a platform (Telegram first), via email login, or as an A player arrives from a platform (Telegram first), via email login, or as an
@@ -54,10 +58,16 @@ account is kept and the guest's games move into it. A merge is blocked only whil
two accounts share a game still in progress. two accounts share a game still in progress.
### Lobby & matchmaking *(Stage 4 / 15)* ### Lobby & matchmaking *(Stage 4 / 15)*
Bottom tab menu: **my games**, **profile**. The game types offered on **New Game** are Bottom tab menu: **my games**, **profile**. The **my games** list groups games into three
limited to the languages the player's sign-in service supports (English → English; sections — *your turn*, *opponent's turn* and *finished* (empty sections are hidden) — and
Russian → Russian + Эрудит; a bilingual service shows all three, and the web client is orders them so the games awaiting your move come first, the longest-waiting on top, while
unrestricted). This gates only **starting** a new game — both auto-match and a friend opponent-turn and finished games are most-recent first; it renders as a compact,
line-separated list (Stage 17). The game types offered on **New Game** are
limited to the languages the player's sign-in service supports (English → Scrabble;
Russian → Scrabble + Erudite; a bilingual service shows all three, and the web client is
unrestricted). Variants are shown by their **display name** — both Scrabble variants read
"Scrabble"/"Скрэббл" and Erudit reads "Erudite"/"Эрудит" (by the interface language), and
the same name titles the in-game screen. This gates only **starting** a new game — both auto-match and a friend
invitation — so a player still sees and plays existing games of any language. Auto-match invitation — so a player still sees and plays existing games of any language. Auto-match
(always 2 players) joins a per-variant pool and is paired with the next waiting human; (always 2 players) joins a per-variant pool and is paired with the next waiting human;
after 10 s with no human the robot substitutes (the robot arrives in Stage 5). Friend games (24) are after 10 s with no human the robot substitutes (the robot arrives in Stage 5). Friend games (24) are
@@ -81,7 +91,11 @@ the other player and the leaver keeps their score. In a game with three or four
players the leaver's seat is dropped and the others play on, the game ending when a players the leaver's seat is dropped and the others play on, the game ending when a
single active player remains; the disposition of the leaver's tiles (returned to single active player remains; the disposition of the leaver's tiles (returned to
the bag or removed from play) is chosen when the game is created, and the leaver's the bag or removed from play) is chosen when the game is created, and the leaver's
rack is never shown to the others. rack is never shown to the others. A player's **board composition is kept per game**:
the rack arrangement and the tiles laid but not yet submitted are saved as they compose
and restored on return (including on another device); a player may **arrange tiles during
the opponent's turn**, but that draft is position-only — the score preview and submission
stay available only on the player's own turn.
### Robot opponent *(Stage 5)* ### Robot opponent *(Stage 5)*
When auto-match finds no human within ten seconds, a robot opponent takes the empty When auto-match finds no human within ten seconds, a robot opponent takes the empty
@@ -91,7 +105,9 @@ wins most games), aims for a close score rather than crushing or throwing the ga
and plays at a human pace — short thinking times for most moves, the occasional long and plays at a human pace — short thinking times for most moves, the occasional long
one, and a night-time pause that tracks the player's own day. It answers a nudge one, and a night-time pause that tracks the player's own day. It answers a nudge
within a few minutes and nudges back when the player has been away a long time. It within a few minutes and nudges back when the player has been away a long time. It
carries a human-like name and neither chats nor accepts friend requests. carries a human-like, language-appropriate name (a Russian game draws mostly Russian
names); it does not chat, and **silently ignores friend requests** — a request to a
robot stays pending and expires, exactly like a human who never responds.
### Social: friends, block, chat, nudge *(Stage 4 / 8)* ### Social: friends, block, chat, nudge *(Stage 4 / 8)*
Become friends in two ways: redeem a **one-time code** the other player issues (six Become friends in two ways: redeem a **one-time code** the other player issues (six
@@ -99,7 +115,10 @@ digits, valid for twelve hours), or send a **request to someone you have played
with** — they accept, ignore it (a request lapses after thirty days and can then be with** — they accept, ignore it (a request lapses after thirty days and can then be
re-sent), or decline (a decline blocks further requests from you until they hand you re-sent), or decline (a decline blocks further requests from you until they hand you
a code). Cancelling your own pending request withdraws it; unfriending removes the a code). Cancelling your own pending request withdraws it; unfriending removes the
friendship. Block globally — switch off incoming chat friendship. In a game, an **add to friends** item for each opponent mirrors the live
relationship: it reads *request sent* (disabled) while a request is pending or was
declined, and *in friends* once accepted — updating in place the moment the opponent
answers, and staying correct across reloads (Stage 17). Block globally — switch off incoming chat
and/or friend requests — and block individual players (a per-user block hides that and/or friend requests — and block individual players (a per-user block hides that
person's chat and stops requests and game invitations both ways; it also ends any person's chat and stops requests and game invitations both ways; it also ends any
existing friendship). Per-game chat is for quick reactions: messages are short existing friendship). Per-game chat is for quick reactions: messages are short
@@ -108,9 +127,10 @@ even disguised. Nudge the player whose turn is awaited at most once per hour (th
nudge is part of the game chat); the out-of-app push is delivered via the platform. nudge is part of the game chat); the out-of-app push is delivered via the platform.
### Profile & settings *(Stage 4 / 8)* ### Profile & settings *(Stage 4 / 8)*
Edit the display name (letters joined by single space / "." / "_" separators, up to Edit the display name (letters joined by a single space / "." / "_" separator, with an
32 characters), the timezone (chosen as a UTC offset), the daily away window (on a optional trailing ".", up to 32 characters), the timezone (chosen as a UTC offset), the
10-minute grid, at most 12 hours, wrapping midnight) and the block toggles. Linking daily away window (on a 10-minute grid, at most 12 hours, wrapping midnight) and the
block toggles. The profile form is edited inline (no separate edit mode). Linking
an email or Telegram and merging accounts are covered under "Accounts, linking & an email or Telegram and merging accounts are covered under "Accounts, linking &
merge" (Stage 11). merge" (Stage 11).
+33 -13
View File
@@ -22,6 +22,10 @@ top-1 подсказку, безлимитную проверку слова с
доску** — игрок сам решает сделать ход, и подсказка не тратится, если ходов нет. доску** — игрок сам решает сделать ход, и подсказка не тратится, если ходов нет.
Проверка слова принимает только алфавит варианта, запоминает ответы в рамках сессии Проверка слова принимает только алфавит варианта, запоминает ответы в рамках сессии
и ограничивает частоту повторов. и ограничивает частоту повторов.
Публичная **посадочная страница** в корне сайта представляет игру, переключает язык и
тему и ведёт в соответствующий по-язычный Telegram-канал; сама игра живёт по адресам
`/app/` (веб) и `/telegram/` (Telegram Mini App). Тема на странице эфемерна (берётся из
системной настройки, а не из сохранённой), выбор языка сохраняется.
### Личность и сессии *(Stage 1 / 6 / 9 / 15)* ### Личность и сессии *(Stage 1 / 6 / 9 / 15)*
Игрок приходит с платформы (сначала Telegram), через email-вход или как Игрок приходит с платформы (сначала Telegram), через email-вход или как
@@ -55,10 +59,16 @@ Mini App** авторизует по подписанным `initData` плат
запрещено, только пока у аккаунтов есть общая незавершённая игра. запрещено, только пока у аккаунтов есть общая незавершённая игра.
### Лобби и подбор *(Stage 4 / 15)* ### Лобби и подбор *(Stage 4 / 15)*
Нижнее tab-меню: **мои игры**, **профиль**. Типы партий на экране **Новая игра** Нижнее tab-меню: **мои игры**, **профиль**. Список **мои игры** разбит на три секции —
ограничены языками, которые поддерживает сервис входа игрока (английский → English; *твой ход*, *ход соперника* и *завершённые* (пустые секции скрыты) — и упорядочен так,
русский → Russian + Эрудит; двуязычный сервис показывает все три, а веб-клиент не что игры, ждущие твоего хода, идут первыми, дольше всего ждущие сверху, а игры на ходу
ограничен). Это ограничивает только **старт** новой игры — и авто-подбор, и соперника и завершённые — самые свежие сверху; отображается компактным списком с
линиями-разделителями (Stage 17). Типы партий на экране **Новая игра**
ограничены языками, которые поддерживает сервис входа игрока (английский → Scrabble;
русский → Scrabble + Erudite; двуязычный сервис показывает все три, а веб-клиент не
ограничен). Варианты показываются под **отображаемым именем** — оба варианта Scrabble
читаются как «Scrabble»/«Скрэббл», а Erudit — «Erudite»/«Эрудит» (по языку интерфейса),
и это же имя выносится в заголовок экрана игры. Это ограничивает только **старт** новой игры — и авто-подбор, и
приглашение друга, — поэтому игрок по-прежнему видит и играет существующие игры на приглашение друга, — поэтому игрок по-прежнему видит и играет существующие игры на
любом языке. Авто-подбор (всегда 2 игрока) любом языке. Авто-подбор (всегда 2 игрока)
встаёт в пул по варианту и сводится со следующим ожидающим человеком; через 10 с встаёт в пул по варианту и сводится со следующим ожидающим человеком; через 10 с
@@ -83,7 +93,11 @@ Mini App** авторизует по подписанным `initData` плат
место вышедшего убирается, остальные играют дальше, и партия завершается, когда место вышедшего убирается, остальные играют дальше, и партия завершается, когда
остаётся один активный игрок; что делать с фишками вышедшего (вернуть в мешок или остаётся один активный игрок; что делать с фишками вышедшего (вернуть в мешок или
убрать из игры) выбирается при создании партии, а его стойка никогда не убрать из игры) выбирается при создании партии, а его стойка никогда не
показывается остальным. показывается остальным. **Композиция на доске сохраняется по партии**: расположение
фишек на стойке и выложенные, но не отправленные фишки сохраняются по мере составления
хода и восстанавливаются при возврате (в том числе на другом устройстве); игрок может
**раскладывать фишки и в ход соперника**, но такой черновик только позиционный —
предпросмотр счёта и отправка доступны лишь в собственный ход.
### Робот-соперник *(Stage 5)* ### Робот-соперник *(Stage 5)*
Если авто-подбор не находит человека за десять секунд, свободное место занимает Если авто-подбор не находит человека за десять секунд, свободное место занимает
@@ -92,8 +106,10 @@ Mini App** авторизует по подписанным `initData` плат
человек выигрывает большинство партий), целится в близкий счёт, а не в разгром или человек выигрывает большинство партий), целится в близкий счёт, а не в разгром или
поддавки, и ходит с человеческим темпом — чаще короткие раздумья, изредка долгие, и поддавки, и ходит с человеческим темпом — чаще короткие раздумья, изредка долгие, и
ночная пауза, подстроенная под день игрока. На nudge отвечает за несколько минут и ночная пауза, подстроенная под день игрока. На nudge отвечает за несколько минут и
сам шлёт nudge, когда игрок надолго пропал. Носит человекоподобное имя, не общается сам шлёт nudge, когда игрок надолго пропал. Носит человекоподобное имя, подходящее
в чате и не принимает заявки в друзья. языку партии (в русской партии — в основном русские имена); не общается в чате и
**молча игнорирует заявки в друзья** — заявка роботу остаётся в ожидании и истекает,
ровно как у человека, который не отвечает.
### Социальное: друзья, блок, чат, nudge *(Stage 4 / 8)* ### Социальное: друзья, блок, чат, nudge *(Stage 4 / 8)*
Подружиться можно двумя способами: погасить **одноразовый код**, который выпускает Подружиться можно двумя способами: погасить **одноразовый код**, который выпускает
@@ -101,7 +117,10 @@ Mini App** авторизует по подписанным `initData` плат
тому, с кем вы играли** — он принимает, игнорирует (заявка истекает через тридцать тому, с кем вы играли** — он принимает, игнорирует (заявка истекает через тридцать
дней, после чего её можно отправить снова) или отклоняет (отказ блокирует ваши дней, после чего её можно отправить снова) или отклоняет (отказ блокирует ваши
повторные заявки, пока он сам не передаст вам код). Отмена своей висящей заявки повторные заявки, пока он сам не передаст вам код). Отмена своей висящей заявки
снимает её; удаление расторгает дружбу. Глобальная блокировка — отключить входящие снимает её; удаление расторгает дружбу. В партии пункт меню **в друзья** для каждого
соперника отражает живое отношение: он показывает *заявка отправлена* (неактивный),
пока заявка висит или была отклонена, и *в друзьях* после принятия — обновляясь на месте
в момент ответа соперника и оставаясь верным после перезагрузки (Stage 17). Глобальная блокировка — отключить входящие
чат и/или заявки — чат и/или заявки —
и блокировка конкретного игрока (пер-юзер блок скрывает его чат и запрещает заявки и блокировка конкретного игрока (пер-юзер блок скрывает его чат и запрещает заявки
и приглашения в игру в обе стороны, а также расторгает уже имеющуюся дружбу). Чат и приглашения в игру в обе стороны, а также расторгает уже имеющуюся дружбу). Чат
@@ -111,11 +130,12 @@ Mini App** авторизует по подписанным `initData` плат
push доставляется через платформу. push доставляется через платформу.
### Профиль и настройки *(Stage 4 / 8)* ### Профиль и настройки *(Stage 4 / 8)*
Редактирование отображаемого имени (буквы, разделённые одиночными пробелом / «.» / Редактирование отображаемого имени (буквы, разделённые одиночным пробелом / «.» /
«_», до 32 символов), таймзоны (выбор смещения от UTC), суточного окна отсутствия «_», с необязательной завершающей «.», до 32 символов), таймзоны (выбор смещения от
(away; сетка по 10 минут, не более 12 часов, с переходом через полночь) и UTC), суточного окна отсутствия (away; сетка по 10 минут, не более 12 часов, с
переключателей блокировок. Привязка email и Telegram, а также слияние аккаунтов переходом через полночь) и переключателей блокировок. Форма профиля редактируется
вынесены в раздел «Аккаунты, привязка и слияние» (Stage 11). сразу (без отдельного режима редактирования). Привязка email и Telegram, а также
слияние аккаунтов вынесены в раздел «Аккаунты, привязка и слияние» (Stage 11).
### История и статистика *(Stage 3 / 8)* ### История и статистика *(Stage 3 / 8)*
Завершённые партии архивируются в независимом от словаря виде и экспортируются Завершённые партии архивируются в независимом от словаря виде и экспортируются
+69 -14
View File
@@ -33,6 +33,25 @@ Login uses `Screen`.
emoji icon over a tiny truncated label. A press highlights a rounded **square** behind emoji icon over a tiny truncated label. A press highlights a rounded **square** behind
the icon (slightly larger than it) until release; spacing keeps adjacent labels from the icon (slightly larger than it) until release; spacing keeps adjacent labels from
touching. No text selection on nav / tab-bar / buttons (`user-select: none`). touching. No text selection on nav / tab-bar / buttons (`user-select: none`).
- **Screen transitions** (Stage 17, `App.svelte`): navigation slides directionally — a
screen entered from the lobby flies in from the right; returning to the lobby reveals it
from the left (back). Transitions are local (so they do not play on first load) and
collapse to nothing under reduce-motion. Per-game and lobby in-memory caches
(`lib/gamecache.ts`, `lib/lobbycache.ts`) render a re-opened game or the lobby instantly
and refresh in the background, removing the blank-loading flash and the lobby's "draw-in"
on lobby ↔ game navigation.
- **Telegram integration** (Stage 17, `lib/telegram.ts`): inside the Mini App the colour
scheme is forced from `Telegram.WebApp.colorScheme` (over the OS `prefers-color-scheme`,
which leaks into the Telegram Desktop webview and otherwise fights it) and the Settings
theme switcher is hidden; the nav bar takes Telegram's background and `setHeaderColor` /
`setBackgroundColor` / `setBottomBarColor` paint Telegram's own chrome to match; the
native header **BackButton** drives back-navigation (the app's chevron is hidden in
Telegram); **HapticFeedback** fires on tile placement / commit / error; **closing
confirmation** is enabled while a game is open; **vertical swipes** (swipe-to-minimise)
are disabled so they don't fight tile drag or the board scroll; and a live stream dropped
by a background suspend reconnects silently on return — the connection banner is
suppressed while hidden and for a short grace after resume (visibilitychange +
pageshow/pagehide + Telegram `activated`/`deactivated`).
## Tiles & board ## Tiles & board
@@ -43,9 +62,36 @@ Login uses `Screen`.
that works consistently across browsers; no `transform`, which broke scrolling that works consistently across browsers; no `transform`, which broke scrolling
differently in Safari/Chrome). Labels are sized in `cqw` against the fixed viewport, so differently in Safari/Chrome). Labels are sized in `cqw` against the fixed viewport, so
they stay a constant size as the cells grow (relatively smaller at higher zoom). they stay a constant size as the cells grow (relatively smaller at higher zoom).
**Double-tap** toggles zoom and, on touch, placing a tile auto-zooms in centred on the **Double-tap** an empty/filled cell toggles zoom centred on it; double-tap a **pending**
target; the custom pinch and swipe-to-open-history gestures were dropped because they tile recalls it. **Pinch** zooms toward the pinch midpoint (a two-finger gesture;
fight native scroll — history opens from the menu. preventDefault fires only for two touches, so one-finger scroll stays native, and a second
finger aborts an in-progress drag). The pan is **interpolated toward a pre-clamped target**
as the real width grows/shrinks, so it magnifies evenly A→B instead of lurching and snapping
back near the edges (Stage 17). It **recentres only on a zoom-in** — placing a 2nd+ tile or
hovering a dragged tile never jumps the board. On touch the first tile placement auto-zooms
in centred on the target, and **holding a dragged tile over a cell ~1 s** auto-zooms there
the first time. The swipe-to-open-history gesture stays dropped (it fought native scroll);
history opens from the menu or a tap on the players plaque (below). A **hint** auto-zooms
centred on the hint's placement, not the top-left.
- **Placing & recall** (`Game.svelte`): a rack tile is placed by tap-then-tap or by
dragging it onto a cell; while a dragged tile is carried over the board, the aimed-at empty
cell is **highlighted as a drop target** (an accent ring). A pending tile is taken back by a
**double-tap** or by **dragging it back onto the rack** (unzoomed board only — when zoomed
the one-finger gesture scrolls). A single tap no longer recalls (too easy to trigger); a
recalled tile returns to its original rack slot (Stage 17).
- **Players plaque & history** (`Game.svelte`, Stage 17): the seats above the board share
the width evenly; the seat whose turn it is is **raised** (a drop shadow on its sides)
while the others read **sunk in** (an inset shadow). A tap anywhere on the plaque toggles
the **move history** — a fixed-height slide-down drawer whose bottom border (and its
shadow) pins to the board as the board slides down, instead of tracking the table as
moves accumulate; its scrollbar gutter is reserved so the centred word column does not
jitter. A move's row lists every word it formed (the main word first).
- **Vertical fit & keyboard** (Stage 17): when the game does not fit the viewport, only the
board area scrolls vertically (`Screen` `column` mode; the score bar, status, rack and tab
bar stay fixed), while zoom keeps its own scroll. The check-word dialog opens in
`Modal` keyboard-overlay mode — the small sheet is top-anchored and the soft keyboard
overlays the empty area below, so the layout doesn't resize/jank; other modals stay
keyboard-aware (they size to the area above the keyboard).
- **Highlights**: pending tiles use a slightly darker tile background (no outline). The - **Highlights**: pending tiles use a slightly darker tile background (no outline). The
last completed word gets a dark tile background — static while it is the opponent's last completed word gets a dark tile background — static while it is the opponent's
turn (our word), and a 1 s flash when it is our turn (their word). While placing, only turn (our word), and a 1 s flash when it is our turn (their word). While placing, only
@@ -53,25 +99,34 @@ Login uses `Screen`.
- **Bonus-square labels** — a Settings choice (`boardlabels.ts`): `beginner` shows a - **Bonus-square labels** — a Settings choice (`boardlabels.ts`): `beginner` shows a
split `3×` / `word` (localized слово/буква), `classic` a single `3W` / `3С`, `none` split `3×` / `word` (localized слово/буква), `classic` a single `3W` / `3С`, `none`
nothing. Default **beginner**. nothing. Default **beginner**.
- **Grid lines**: the inter-cell gap shows a contrasting `--cell-line` (darker in light, - **Grid lines** — a Settings toggle, **default off** (Stage 17). Off: a **gapless
lighter in dark) to avoid a wavy-line optical illusion. checkerboard** — plain cells alternate two shades, and tiles get rounded corners with a
soft right-side shadow so adjacent gapless tiles still read apart, reclaiming ~14px of
board width. On: the classic lined grid, where the inter-cell gap shows a contrasting
`--cell-line` (darker in light, lighter in dark) to avoid a wavy-line optical illusion.
## Controls ## Controls
- **HoldConfirm** (`components/HoldConfirm.svelte`): the shared press-and-hold control. A - **HoldConfirm** (`components/HoldConfirm.svelte`): the shared press-and-hold control. A
short tap opens a small popover above the button; a ~0.7 s hold runs the primary action short tap opens a small popover above the button; a ~0.7 s hold runs the primary action
immediately. Reused by: immediately. Used by the **Skip** and **Hint** tabs (each confirmed by an **Ok ✅** popover).
- **MakeMove** (appears when ≥1 tile is pending; the rack collapses its used slots and - **MakeMove / Reset** (Stage 17): when ≥1 tile is pending the rack collapses its used slots
shifts left to free room): a **🏁** button whose popover offers **Make move ✅** / and shifts left, a **borderless ✅ icon button** (styled like a tab, not a filled accent
**Reset ❌**. button) beside the rack commits the move — no popover, and disabled while the pending word
- **Game tab bar**: 🔄 Draw (disabled when the bag is empty), 🥺 Skip, 🛟 Hint (with a is known illegal; the 🔀 Shuffle tab is replaced by a **↩️ Reset** tab.
remaining-count badge) — each confirmed by an **Ok ✅** popover; 🔀 Shuffle has no - **Game tab bar**: 🔄 Draw (disabled when the bag is empty), 🥺 Skip, 🛟 Hint (with a
label and no confirm. The under-board slot shows the **Scores: N** preview. remaining-count badge, disabled at zero); 🔀 Shuffle (no label, no confirm), which
**animates** — tiles hop along a low parabola to their new slots (duration scaled by the
distance, the longest ≤ 0.3 s; off under reduce-motion) with a short haptic shake. The
under-board slot shows the **Scores: N** preview. The screen **title** is the variant's
display name (Scrabble / Скрэббл / Erudite / Эрудит), not a constant "Scrabble".
## Announcement banner (`components/AdBanner.svelte`, `lib/banner.ts`) ## Announcement banner (`components/AdBanner.svelte`, `lib/banner.ts`)
A one-line inset strip under the nav bar. Content is minimal markdown (text + links, A one-line inset strip under the nav bar, drawn on a dedicated `--ad-bg` token (Stage 17) —
escaped + linkified). A parameterised **rotator** drives messages: a fitting message a subtle accent, a touch darker than the surroundings in the light theme and a touch lighter
in the dark theme, mapped to Telegram's `secondary_bg_color` inside the Mini App. Content is
minimal markdown (text + links, escaped + linkified). A parameterised **rotator** drives messages: a fitting message
holds `holdMs` (default 60 s) then cross-fades to the next; a message wider than the strip holds `holdMs` (default 60 s) then cross-fades to the next; a message wider than the strip
pauses (`edgePauseMs`), scrolls to its right edge at `scrollPxPerSec`, pauses, and repeats pauses (`edgePauseMs`), scrolls to its right edge at `scrollPxPerSec`, pauses, and repeats
until the cycle exceeds `holdMs`. Today a **mock** provider rotates a long and a short until the cycle exceeds `holdMs`. Today a **mock** provider rotates a long and a short
+60
View File
@@ -0,0 +1,60 @@
# Multi-stage build for the gateway service. A node stage builds the static UI
# (Vite), the result is embedded into the Go binary (gateway/internal/webui/dist),
# and the Go stage — mirroring platform/telegram/Dockerfile — yields a static
# binary shipped on distroless nonroot. So the single binary serves the SPA at /
# and /telegram/ (docs/ARCHITECTURE.md §13) with no separate static container.
#
# The production UI build vars are image build-args, baked into the bundle.
# Build from the repository root so go.work, pkg/, gateway/ and ui/ are all in the
# Docker context:
# docker build -f gateway/Dockerfile \
# --build-arg VITE_GATEWAY_URL=https://example \
# -t scrabble-gateway .
# --- UI build ----------------------------------------------------------------
FROM node:22-alpine AS ui
WORKDIR /ui
RUN corepack enable && corepack prepare pnpm@11.0.9 --activate
# Prod UI build vars (Vite reads VITE_-prefixed env at build; baked into the bundle).
# VITE_APP_VERSION carries `git describe` for the About screen (defaults to "dev").
ARG VITE_TELEGRAM_BOT_ID=
ARG VITE_TELEGRAM_LINK=
ARG VITE_TELEGRAM_GAME_CHANNEL_NAME_EN=
ARG VITE_TELEGRAM_GAME_CHANNEL_NAME_RU=
ARG VITE_GATEWAY_URL=
ARG VITE_APP_VERSION=
ENV VITE_TELEGRAM_BOT_ID=$VITE_TELEGRAM_BOT_ID \
VITE_TELEGRAM_LINK=$VITE_TELEGRAM_LINK \
VITE_TELEGRAM_GAME_CHANNEL_NAME_EN=$VITE_TELEGRAM_GAME_CHANNEL_NAME_EN \
VITE_TELEGRAM_GAME_CHANNEL_NAME_RU=$VITE_TELEGRAM_GAME_CHANNEL_NAME_RU \
VITE_GATEWAY_URL=$VITE_GATEWAY_URL \
VITE_APP_VERSION=$VITE_APP_VERSION
# Install with the lockfile first (the workspace file carries pnpm's build-script
# approval for esbuild), then build. Committed src/gen/ means no codegen here.
COPY ui/package.json ui/pnpm-lock.yaml ui/pnpm-workspace.yaml ./
RUN pnpm install --frozen-lockfile
COPY ui ./
RUN pnpm build
# --- Go build ----------------------------------------------------------------
FROM golang:1.26.3-alpine AS build
WORKDIR /src
COPY go.work go.work.sum ./
COPY pkg ./pkg
COPY gateway ./gateway
# Replace the committed placeholder with the freshly built UI before compiling, so
# go:embed bakes the real bundle into the binary.
RUN rm -rf gateway/internal/webui/dist
COPY --from=ui /ui/dist gateway/internal/webui/dist
# Reduce the workspace to what the gateway needs: gateway + pkg.
RUN go work edit -dropuse=./backend -dropuse=./platform/telegram
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -o /out/gateway ./gateway/cmd/gateway
# --- runtime -----------------------------------------------------------------
FROM gcr.io/distroless/static-debian12:nonroot
COPY --from=build /out/gateway /usr/local/bin/gateway
ENTRYPOINT ["/usr/local/bin/gateway"]
+11 -5
View File
@@ -5,9 +5,14 @@ terminates the client's **Connect-RPC + FlatBuffers** traffic over HTTP/2
cleartext (`h2c`), authenticates the originating credential, mints/resolves a cleartext (`h2c`), authenticates the originating credential, mints/resolves a
thin opaque session, rate-limits, injects `X-User-ID` when forwarding to the thin opaque session, rate-limits, injects `X-User-ID` when forwarding to the
backend over REST/JSON, and bridges the backend's gRPC push stream to each backend over REST/JSON, and bridges the backend's gRPC push stream to each
client's in-app live channel. It also serves the backend's admin console at `/_gm` client's in-app live channel. It **embeds the static UI build** (`go:embed`, baked
on its public listener behind HTTP Basic-Auth. See in by the gateway image's node stage) and serves a **landing page** at `/` and the game
[`../docs/ARCHITECTURE.md`](../docs/ARCHITECTURE.md) §2, §3, §10, §12. **SPA** at `/app/` (web) and `/telegram/` (the Mini App) — the single-origin model.
Hash-named `/assets/*` are served `immutable`; the HTML shells are `no-cache`. It can also serve the
backend's admin console at `/_gm` behind HTTP Basic-Auth for a local non-caddy run;
in the deployed contour the front caddy owns `/_gm` (see
[`../deploy`](../deploy)). See
[`../docs/ARCHITECTURE.md`](../docs/ARCHITECTURE.md) §2, §3, §10, §12, §13.
## Package layout ## Package layout
@@ -22,8 +27,9 @@ internal/ratelimit/ # token-bucket limiter (golang.org/x/time/rate)
internal/connector/ # gRPC client to the Telegram connector (initData validate, out-of-app push) + routing internal/connector/ # gRPC client to the Telegram connector (initData validate, out-of-app push) + routing
internal/push/ # live-event fan-out hub (per-user client streams) internal/push/ # live-event fan-out hub (per-user client streams)
internal/transcode/ # FlatBuffers<->REST bridge + message_type registry internal/transcode/ # FlatBuffers<->REST bridge + message_type registry
internal/connectsrv/ # the Connect Gateway service over h2c internal/connectsrv/ # the Connect Gateway service over h2c (+ the in-memory active_users gauge)
internal/admin/ # Basic-Auth reverse proxy mounting the backend admin console at /_gm (verbatim) internal/admin/ # Basic-Auth reverse proxy mounting the backend admin console at /_gm (verbatim)
internal/webui/ # embedded UI build (go:embed dist): landing at /, SPA at /app/ + /telegram/
``` ```
The FlatBuffers payloads and the backend push proto are the shared wire The FlatBuffers payloads and the backend push proto are the shared wire
@@ -72,7 +78,7 @@ connector (`ValidateLoginWidget`) and forward the trusted `external_id`. These
| `GATEWAY_DEFAULT_SUPPORTED_LANGUAGES` | `en,ru` | New Game variant gating set placed on the Session for non-platform logins (web / email / guest); a deployment may narrow it | | `GATEWAY_DEFAULT_SUPPORTED_LANGUAGES` | `en,ru` | New Game variant gating set placed on the Session for non-platform logins (web / email / guest); a deployment may narrow it |
| `GATEWAY_SESSION_TTL` | `10m` | cached session lifetime | | `GATEWAY_SESSION_TTL` | `10m` | cached session lifetime |
| `GATEWAY_SESSION_CACHE_MAX` | `50000` | cached session cap | | `GATEWAY_SESSION_CACHE_MAX` | `50000` | cached session cap |
| `GATEWAY_PUSH_HEARTBEAT_INTERVAL` | `15s` | live-stream keep-alive | | `GATEWAY_PUSH_HEARTBEAT_INTERVAL` | `10s` | live-stream keep-alive (an immediate heartbeat also fires on open, under the ~15s edge idle timeout) |
| `GATEWAY_SERVICE_NAME` | `scrabble-gateway` | OpenTelemetry `service.name` | | `GATEWAY_SERVICE_NAME` | `scrabble-gateway` | OpenTelemetry `service.name` |
| `GATEWAY_OTEL_TRACES_EXPORTER` | `none` | `none`, `stdout` or `otlp` (gRPC; endpoint from `OTEL_EXPORTER_OTLP_*`) | | `GATEWAY_OTEL_TRACES_EXPORTER` | `none` | `none`, `stdout` or `otlp` (gRPC; endpoint from `OTEL_EXPORTER_OTLP_*`) |
| `GATEWAY_OTEL_METRICS_EXPORTER` | `none` | `none`, `stdout` or `otlp` | | `GATEWAY_OTEL_METRICS_EXPORTER` | `none` | `none`, `stdout` or `otlp` |
+32 -10
View File
@@ -2,6 +2,7 @@ package backendclient
import ( import (
"context" "context"
"encoding/json"
"net/http" "net/http"
"net/url" "net/url"
"strconv" "strconv"
@@ -92,16 +93,17 @@ type SeatResp struct {
// GameResp is the shared game summary. // GameResp is the shared game summary.
type GameResp struct { type GameResp struct {
ID string `json:"id"` ID string `json:"id"`
Variant string `json:"variant"` Variant string `json:"variant"`
DictVersion string `json:"dict_version"` DictVersion string `json:"dict_version"`
Status string `json:"status"` Status string `json:"status"`
Players int `json:"players"` Players int `json:"players"`
ToMove int `json:"to_move"` ToMove int `json:"to_move"`
TurnTimeoutSecs int `json:"turn_timeout_secs"` TurnTimeoutSecs int `json:"turn_timeout_secs"`
MoveCount int `json:"move_count"` MoveCount int `json:"move_count"`
EndReason string `json:"end_reason"` EndReason string `json:"end_reason"`
Seats []SeatResp `json:"seats"` LastActivityUnix int64 `json:"last_activity_unix"`
Seats []SeatResp `json:"seats"`
} }
// MoveResultResp is the outcome of a committed move. // MoveResultResp is the outcome of a committed move.
@@ -255,6 +257,11 @@ func (c *Client) Poll(ctx context.Context, userID string) (MatchResp, error) {
return out, err return out, err
} }
// Cancel removes the caller from the auto-match pool (idempotent; 204 No Content).
func (c *Client) Cancel(ctx context.Context, userID string) error {
return c.do(ctx, http.MethodPost, "/api/v1/user/lobby/cancel", userID, "", nil, nil)
}
// ChatPost stores a chat message, forwarding the client IP for moderation. // ChatPost stores a chat message, forwarding the client IP for moderation.
func (c *Client) ChatPost(ctx context.Context, userID, gameID, body, clientIP string) (ChatResp, error) { func (c *Client) ChatPost(ctx context.Context, userID, gameID, body, clientIP string) (ChatResp, error) {
var out ChatResp var out ChatResp
@@ -332,6 +339,21 @@ func (c *Client) Hint(ctx context.Context, userID, gameID string) (HintResultRes
return out, err return out, err
} }
// GetDraft returns the player's saved composition for a game (Stage 17) as the backend's
// raw JSON body. The gateway forwards it verbatim, never interpreting its shape.
func (c *Client) GetDraft(ctx context.Context, userID, gameID string) (json.RawMessage, error) {
var out json.RawMessage
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/draft"), userID, "", nil, &out)
return out, err
}
// SaveDraft upserts the player's composition for a game (Stage 17). body is the client's
// {rack_order, board_tiles} JSON, forwarded verbatim — a json.RawMessage marshals as-is, so
// there is no double-encode.
func (c *Client) SaveDraft(ctx context.Context, userID, gameID string, body json.RawMessage) error {
return c.do(ctx, http.MethodPut, c.gamePath(gameID, "/draft"), userID, "", body, nil)
}
// Evaluate previews a tentative play's legality and score. The tiles are addressed by // Evaluate previews a tentative play's legality and score. The tiles are addressed by
// alphabet index (Stage 13). // alphabet index (Stage 13).
func (c *Client) Evaluate(ctx context.Context, userID, gameID, dir string, tiles []PlayTileJSON) (EvalResultResp, error) { func (c *Client) Evaluate(ctx context.Context, userID, gameID, dir string, tiles []PlayTileJSON) (EvalResultResp, error) {
@@ -25,6 +25,12 @@ type IncomingListResp struct {
Requests []AccountRefResp `json:"requests"` Requests []AccountRefResp `json:"requests"`
} }
// OutgoingListResp is the addressees the caller has already requested (a live pending
// request or one the addressee declined) and cannot re-request.
type OutgoingListResp struct {
Requests []AccountRefResp `json:"requests"`
}
// FriendCodeResp is a freshly issued one-time friend code. // FriendCodeResp is a freshly issued one-time friend code.
type FriendCodeResp struct { type FriendCodeResp struct {
Code string `json:"code"` Code string `json:"code"`
@@ -134,6 +140,14 @@ func (c *Client) ListIncoming(ctx context.Context, userID string) (IncomingListR
return out, err return out, err
} }
// ListOutgoing returns the addressees the caller has already requested (pending or
// declined) and cannot re-request.
func (c *Client) ListOutgoing(ctx context.Context, userID string) (OutgoingListResp, error) {
var out OutgoingListResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/friends/outgoing", userID, "", nil, &out)
return out, err
}
// IssueFriendCode issues a one-time friend code for the caller. // IssueFriendCode issues a one-time friend code for the caller.
func (c *Client) IssueFriendCode(ctx context.Context, userID string) (FriendCodeResp, error) { func (c *Client) IssueFriendCode(ctx context.Context, userID string) (FriendCodeResp, error) {
var out FriendCodeResp var out FriendCodeResp
+6 -2
View File
@@ -73,7 +73,7 @@ const (
defaultBackendTimeout = 5 * time.Second defaultBackendTimeout = 5 * time.Second
defaultSessionTTL = 10 * time.Minute defaultSessionTTL = 10 * time.Minute
defaultSessionCacheMax = 50000 defaultSessionCacheMax = 50000
defaultPushHeartbeatInterval = 15 * time.Second defaultPushHeartbeatInterval = 10 * time.Second // under the ~15 s edge idle timeout (Stage 17)
defaultServiceName = "scrabble-gateway" defaultServiceName = "scrabble-gateway"
) )
@@ -88,7 +88,11 @@ var (
func DefaultRateLimit() RateLimitConfig { func DefaultRateLimit() RateLimitConfig {
return RateLimitConfig{ return RateLimitConfig{
PublicPerMinute: 30, PublicBurst: 10, PublicPerMinute: 30, PublicBurst: 10,
UserPerMinute: 120, UserBurst: 40, // Per-user (not per-IP): one user may run several devices, each holding a
// Subscribe stream and reloading state on every live event, so the authenticated
// budget is generous (a per-user cap cannot DoS the service). Raised in Stage 17
// after multi-device play tripped the old 120/40.
UserPerMinute: 300, UserBurst: 80,
AdminPerMinute: 60, AdminBurst: 20, AdminPerMinute: 60, AdminBurst: 20,
EmailPer10Min: 5, EmailBurst: 2, EmailPer10Min: 5, EmailBurst: 2,
} }
@@ -0,0 +1,63 @@
package connectsrv
import (
"sync"
"time"
)
// activeUsers tracks distinct authenticated accounts by last-action time, backing
// the in-memory active_users gauge. It is single-process by design (the gateway is
// single-instance in the MVP, docs/ARCHITECTURE.md §10): the distinct count is
// correct for one process, resets on restart, and is a live operational gauge, not
// a billing figure. Memory is bounded by the number of distinct accounts active
// within the longest window; stale entries are pruned on observation.
type activeUsers struct {
mu sync.Mutex
lastSeen map[string]time.Time
now func() time.Time
}
// newActiveUsers returns an empty tracker using the wall clock.
func newActiveUsers() *activeUsers {
return &activeUsers{lastSeen: make(map[string]time.Time), now: time.Now}
}
// seen records that account uid performed an authenticated action now.
func (a *activeUsers) seen(uid string) {
if uid == "" {
return
}
a.mu.Lock()
a.lastSeen[uid] = a.now()
a.mu.Unlock()
}
// counts returns, for each window, the number of distinct accounts last seen
// within it, pruning entries older than the longest window in the same pass.
func (a *activeUsers) counts(windows []time.Duration) []int {
a.mu.Lock()
defer a.mu.Unlock()
now := a.now()
var longest time.Duration
for _, w := range windows {
if w > longest {
longest = w
}
}
res := make([]int, len(windows))
for uid, ts := range a.lastSeen {
age := now.Sub(ts)
if age > longest {
delete(a.lastSeen, uid)
continue
}
for i, w := range windows {
if age <= w {
res[i]++
}
}
}
return res
}
@@ -0,0 +1,45 @@
package connectsrv
import (
"testing"
"time"
)
func TestActiveUsersCountsAndPrune(t *testing.T) {
a := newActiveUsers()
base := time.Date(2026, 6, 5, 12, 0, 0, 0, time.UTC)
cur := base
a.now = func() time.Time { return cur }
a.seen("u1") // at base
cur = base.Add(2 * time.Hour)
a.seen("u2") // base+2h
cur = base.Add(50 * time.Hour)
a.seen("u3") // base+50h
windows := []time.Duration{24 * time.Hour, 7 * 24 * time.Hour}
// now = base+50h: u3 within 24h; all three within 7d.
got := a.counts(windows)
if got[0] != 1 || got[1] != 3 {
t.Fatalf("counts at +50h = %v, want [1 3]", got)
}
// now = base+169h: u1 (age 169h) prunes past the 7d window; u2/u3 remain in 7d.
cur = base.Add(169 * time.Hour)
got = a.counts(windows)
if got[0] != 0 || got[1] != 2 {
t.Fatalf("counts at +169h = %v, want [0 2]", got)
}
if _, ok := a.lastSeen["u1"]; ok {
t.Fatalf("u1 should have been pruned from the tracker")
}
}
func TestActiveUsersIgnoresEmpty(t *testing.T) {
a := newActiveUsers()
a.seen("")
if got := a.counts([]time.Duration{time.Hour}); got[0] != 0 {
t.Fatalf("empty uid recorded: got %v", got)
}
}
+37 -3
View File
@@ -12,14 +12,26 @@ import (
// meterName scopes the gateway edge's OpenTelemetry instruments. // meterName scopes the gateway edge's OpenTelemetry instruments.
const meterName = "scrabble/gateway/edge" const meterName = "scrabble/gateway/edge"
// activeUserWindows are the rolling windows the active_users gauge reports.
var activeUserWindows = []struct {
label string
dur time.Duration
}{
{label: "24h", dur: 24 * time.Hour},
{label: "7d", dur: 7 * 24 * time.Hour},
}
// serverMetrics holds the edge's operational instruments. It defaults to no-ops; // serverMetrics holds the edge's operational instruments. It defaults to no-ops;
// NewServer installs the real meter when one is supplied in Deps. // NewServer installs the real meter when one is supplied in Deps.
type serverMetrics struct { type serverMetrics struct {
edge metric.Float64Histogram edge metric.Float64Histogram
active *activeUsers
} }
// newServerMetrics builds the instruments on meter (nil selects a no-op meter), // newServerMetrics builds the instruments on meter (nil selects a no-op meter),
// falling back to a no-op histogram on the (rare) construction error. // falling back to a no-op histogram on the (rare) construction error. The
// active_users gauge is registered as an observable callback over the in-memory
// tracker.
func newServerMetrics(meter metric.Meter) *serverMetrics { func newServerMetrics(meter metric.Meter) *serverMetrics {
if meter == nil { if meter == nil {
meter = noop.NewMeterProvider().Meter(meterName) meter = noop.NewMeterProvider().Meter(meterName)
@@ -30,7 +42,24 @@ func newServerMetrics(meter metric.Meter) *serverMetrics {
if err != nil { if err != nil {
h, _ = noop.NewMeterProvider().Meter(meterName).Float64Histogram("edge_request_duration") h, _ = noop.NewMeterProvider().Meter(meterName).Float64Histogram("edge_request_duration")
} }
return &serverMetrics{edge: h} m := &serverMetrics{edge: h, active: newActiveUsers()}
gauge, err := meter.Int64ObservableGauge("active_users",
metric.WithDescription("Distinct accounts that performed an authenticated action within the window (in-memory, single gateway instance)."))
if err == nil {
windows := make([]time.Duration, len(activeUserWindows))
for i, w := range activeUserWindows {
windows[i] = w.dur
}
_, _ = meter.RegisterCallback(func(_ context.Context, o metric.Observer) error {
counts := m.active.counts(windows)
for i, w := range activeUserWindows {
o.ObserveInt64(gauge, int64(counts[i]), metric.WithAttributes(attribute.String("window", w.label)))
}
return nil
}, gauge)
}
return m
} }
// recordEdge records the duration of one Execute call labelled by message type and // recordEdge records the duration of one Execute call labelled by message type and
@@ -41,3 +70,8 @@ func (m *serverMetrics) recordEdge(ctx context.Context, msgType, result string,
attribute.String("result", result), attribute.String("result", result),
)) ))
} }
// recordActive marks account uid active now, feeding the active_users gauge.
func (m *serverMetrics) recordActive(uid string) {
m.active.seen(uid)
}
+27 -1
View File
@@ -24,6 +24,7 @@ import (
"scrabble/gateway/internal/ratelimit" "scrabble/gateway/internal/ratelimit"
"scrabble/gateway/internal/session" "scrabble/gateway/internal/session"
"scrabble/gateway/internal/transcode" "scrabble/gateway/internal/transcode"
"scrabble/gateway/internal/webui"
edgev1 "scrabble/gateway/proto/edge/v1" edgev1 "scrabble/gateway/proto/edge/v1"
"scrabble/gateway/proto/edge/v1/edgev1connect" "scrabble/gateway/proto/edge/v1/edgev1connect"
) )
@@ -89,9 +90,23 @@ func (s *Server) HTTPHandler() http.Handler {
if s.adminProxy != nil { if s.adminProxy != nil {
// The admin console (backend /_gm) is served on the public listener behind // The admin console (backend /_gm) is served on the public listener behind
// the proxy's Basic-Auth, mounted below the h2c wrap so the Connect edge keeps // the proxy's Basic-Auth, mounted below the h2c wrap so the Connect edge keeps
// working over h2c (docs/ARCHITECTURE.md §12). // working over h2c (docs/ARCHITECTURE.md §12). In the deployed contour the
// front caddy owns the /_gm Basic-Auth and Grafana routing; this mount serves
// a non-caddy (local) setup.
mux.Handle("/_gm/", s.adminProxy) mux.Handle("/_gm/", s.adminProxy)
} else {
// With the console disabled here, keep /_gm a 404 so the SPA catch-all below
// does not serve the app shell at the operator path.
mux.Handle("/_gm/", http.NotFoundHandler())
} }
// The embedded UI: the game SPA under /app/ (web) and /telegram/ (the Telegram Mini
// App), with a separate landing page at the catch-all "/" — the single-origin model
// (docs/ARCHITECTURE.md §13). All sit below the h2c wrap so the Connect edge (a more
// specific prefix) keeps priority. Each SPA mount falls back to the app shell
// (index.html) for the hash router; "/" falls back to the landing (landing.html).
mux.Handle("/telegram/", webui.Handler("/telegram/", "index.html"))
mux.Handle("/app/", webui.Handler("/app/", "index.html"))
mux.Handle("/", webui.Handler("", "landing.html"))
return h2c.NewHandler(mux, &http2.Server{}) return h2c.NewHandler(mux, &http2.Server{})
} }
@@ -118,6 +133,9 @@ func (s *Server) Execute(ctx context.Context, req *connect.Request[edgev1.Execut
result = "unauthenticated" result = "unauthenticated"
return nil, err return nil, err
} }
// A valid session proving an authenticated request is an "action" for the
// active_users gauge, counted before the rate-limit/domain outcome.
s.metrics.recordActive(uid)
if !s.limiter.Allow("user:"+uid, s.userPolicy) { if !s.limiter.Allow("user:"+uid, s.userPolicy) {
result = "rate_limited" result = "rate_limited"
return nil, connect.NewError(connect.CodeResourceExhausted, errRateLimited) return nil, connect.NewError(connect.CodeResourceExhausted, errRateLimited)
@@ -168,6 +186,14 @@ func (s *Server) Subscribe(ctx context.Context, req *connect.Request[edgev1.Subs
events, cancel := s.hub.Subscribe(uid) events, cancel := s.hub.Subscribe(uid)
defer cancel() defer cancel()
// Send an immediate heartbeat so the stream's first byte flushes through the proxy chain
// right away and resets edge/client idle timers, instead of the connection sitting silent
// until the first tick — which otherwise raced a ~15 s idle timeout and forced a reconnect
// every interval (Stage 17).
if err := stream.Send(&edgev1.Event{Kind: heartbeatKind}); err != nil {
return err
}
ticker := time.NewTicker(s.heartbeat) ticker := time.NewTicker(s.heartbeat)
defer ticker.Stop() defer ticker.Stop()
+12
View File
@@ -252,6 +252,17 @@ func encodeWordCheck(r backendclient.WordCheckResp) []byte {
return b.FinishedBytes() return b.FinishedBytes()
} }
// encodeDraftView builds a DraftView payload wrapping the player's composition JSON. The
// string is empty for the save acknowledgement (the client ignores that payload).
func encodeDraftView(jsonStr string) []byte {
b := flatbuffers.NewBuilder(256)
j := b.CreateString(jsonStr)
fb.DraftViewStart(b)
fb.DraftViewAddJson(b, j)
b.Finish(fb.DraftViewEnd(b))
return b.FinishedBytes()
}
// encodeHistory builds a History payload (the decoded move journal). // encodeHistory builds a History payload (the decoded move journal).
func encodeHistory(r backendclient.HistoryResp) []byte { func encodeHistory(r backendclient.HistoryResp) []byte {
b := flatbuffers.NewBuilder(1024) b := flatbuffers.NewBuilder(1024)
@@ -346,6 +357,7 @@ func buildGameView(b *flatbuffers.Builder, g backendclient.GameResp) flatbuffers
fb.GameViewAddMoveCount(b, int32(g.MoveCount)) fb.GameViewAddMoveCount(b, int32(g.MoveCount))
fb.GameViewAddEndReason(b, endReason) fb.GameViewAddEndReason(b, endReason)
fb.GameViewAddSeats(b, seats) fb.GameViewAddSeats(b, seats)
fb.GameViewAddLastActivityUnix(b, g.LastActivityUnix)
return fb.GameViewEnd(b) return fb.GameViewEnd(b)
} }
@@ -54,6 +54,16 @@ func encodeIncomingList(r backendclient.IncomingListResp) []byte {
return b.FinishedBytes() return b.FinishedBytes()
} }
// encodeOutgoingList builds an OutgoingRequestList payload.
func encodeOutgoingList(r backendclient.OutgoingListResp) []byte {
b := flatbuffers.NewBuilder(256)
v := buildAccountRefVector(b, r.Requests, fb.OutgoingRequestListStartRequestsVector)
fb.OutgoingRequestListStart(b)
fb.OutgoingRequestListAddRequests(b, v)
b.Finish(fb.OutgoingRequestListEnd(b))
return b.FinishedBytes()
}
// encodeBlockList builds a BlockList payload. // encodeBlockList builds a BlockList payload.
func encodeBlockList(r backendclient.BlockListResp) []byte { func encodeBlockList(r backendclient.BlockListResp) []byte {
b := flatbuffers.NewBuilder(256) b := flatbuffers.NewBuilder(256)
+43
View File
@@ -7,6 +7,7 @@ package transcode
import ( import (
"context" "context"
"encoding/json"
"errors" "errors"
"scrabble/gateway/internal/backendclient" "scrabble/gateway/internal/backendclient"
@@ -24,6 +25,7 @@ const (
MsgGameSubmitPlay = "game.submit_play" MsgGameSubmitPlay = "game.submit_play"
MsgGameState = "game.state" MsgGameState = "game.state"
MsgLobbyEnqueue = "lobby.enqueue" MsgLobbyEnqueue = "lobby.enqueue"
MsgLobbyCancel = "lobby.cancel"
MsgLobbyPoll = "lobby.poll" MsgLobbyPoll = "lobby.poll"
MsgChatPost = "chat.post" MsgChatPost = "chat.post"
MsgGamesList = "games.list" MsgGamesList = "games.list"
@@ -37,6 +39,8 @@ const (
MsgGameHistory = "game.history" MsgGameHistory = "game.history"
MsgChatList = "chat.list" MsgChatList = "chat.list"
MsgChatNudge = "chat.nudge" MsgChatNudge = "chat.nudge"
MsgDraftGet = "draft.get"
MsgDraftSave = "draft.save"
) )
// Request is one decoded Execute call. // Request is one decoded Execute call.
@@ -93,6 +97,7 @@ func NewRegistry(backend *backendclient.Client, tg TelegramValidator, defaultLan
r.ops[MsgGameSubmitPlay] = Op{Handler: submitPlayHandler(backend), Auth: true} r.ops[MsgGameSubmitPlay] = Op{Handler: submitPlayHandler(backend), Auth: true}
r.ops[MsgGameState] = Op{Handler: gameStateHandler(backend), Auth: true} r.ops[MsgGameState] = Op{Handler: gameStateHandler(backend), Auth: true}
r.ops[MsgLobbyEnqueue] = Op{Handler: enqueueHandler(backend), Auth: true} r.ops[MsgLobbyEnqueue] = Op{Handler: enqueueHandler(backend), Auth: true}
r.ops[MsgLobbyCancel] = Op{Handler: cancelHandler(backend), Auth: true}
r.ops[MsgLobbyPoll] = Op{Handler: pollHandler(backend), Auth: true} r.ops[MsgLobbyPoll] = Op{Handler: pollHandler(backend), Auth: true}
r.ops[MsgChatPost] = Op{Handler: chatPostHandler(backend), Auth: true} r.ops[MsgChatPost] = Op{Handler: chatPostHandler(backend), Auth: true}
r.ops[MsgGamesList] = Op{Handler: gamesListHandler(backend), Auth: true} r.ops[MsgGamesList] = Op{Handler: gamesListHandler(backend), Auth: true}
@@ -106,6 +111,8 @@ func NewRegistry(backend *backendclient.Client, tg TelegramValidator, defaultLan
r.ops[MsgGameHistory] = Op{Handler: historyHandler(backend), Auth: true} r.ops[MsgGameHistory] = Op{Handler: historyHandler(backend), Auth: true}
r.ops[MsgChatList] = Op{Handler: chatListHandler(backend), Auth: true} r.ops[MsgChatList] = Op{Handler: chatListHandler(backend), Auth: true}
r.ops[MsgChatNudge] = Op{Handler: nudgeHandler(backend), Auth: true} r.ops[MsgChatNudge] = Op{Handler: nudgeHandler(backend), Auth: true}
r.ops[MsgDraftGet] = Op{Handler: getDraftHandler(backend), Auth: true}
r.ops[MsgDraftSave] = Op{Handler: saveDraftHandler(backend), Auth: true}
registerStage8(r, backend) registerStage8(r, backend)
registerStage11(r, backend, tg, defaultLanguages) registerStage11(r, backend, tg, defaultLanguages)
return r return r
@@ -233,6 +240,17 @@ func pollHandler(backend *backendclient.Client) Handler {
} }
} }
// cancelHandler removes the caller from the auto-match pool. It carries no result;
// it echoes an empty (unmatched) Match so the client has a well-formed payload.
func cancelHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
if err := backend.Cancel(ctx, req.UserID); err != nil {
return nil, err
}
return encodeMatch(backendclient.MatchResp{}), nil
}
}
func chatPostHandler(backend *backendclient.Client) Handler { func chatPostHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) { return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsChatPostRequest(req.Payload, 0) in := fb.GetRootAsChatPostRequest(req.Payload, 0)
@@ -408,3 +426,28 @@ func nudgeHandler(backend *backendclient.Client) Handler {
return encodeChat(res), nil return encodeChat(res), nil
} }
} }
// getDraftHandler returns the player's saved composition (Stage 17). It reuses
// GameActionRequest for the game id and wraps the backend's raw JSON in a DraftView.
func getDraftHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsGameActionRequest(req.Payload, 0)
raw, err := backend.GetDraft(ctx, req.UserID, string(in.GameId()))
if err != nil {
return nil, err
}
return encodeDraftView(string(raw)), nil
}
}
// saveDraftHandler upserts the player's composition (Stage 17), forwarding the opaque JSON
// string verbatim. It echoes an empty DraftView as a well-formed acknowledgement.
func saveDraftHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsDraftRequest(req.Payload, 0)
if err := backend.SaveDraft(ctx, req.UserID, string(in.GameId()), json.RawMessage(in.Json())); err != nil {
return nil, err
}
return encodeDraftView(""), nil
}
}
@@ -0,0 +1,82 @@
package transcode_test
import (
"context"
"io"
"net/http"
"testing"
flatbuffers "github.com/google/flatbuffers/go"
"scrabble/gateway/internal/transcode"
fb "scrabble/pkg/fbs/scrabblefb"
)
// TestDraftSaveForwardsRawJSON checks the save handler forwards the client's composition JSON
// to the backend verbatim (the "no double-encode" contract, Stage 17) with the user header.
func TestDraftSaveForwardsRawJSON(t *testing.T) {
const body = `{"rack_order":"1,0","board_tiles":[{"row":7,"col":7,"letter":"Q","blank":false}]}`
backend, cleanup := fakeBackend(t, func(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPut || r.URL.Path != "/api/v1/user/games/g-1/draft" {
t.Errorf("unexpected %s %s", r.Method, r.URL.Path)
}
if got := r.Header.Get("X-User-ID"); got != "u-3" {
t.Errorf("X-User-ID = %q, want u-3", got)
}
raw, _ := io.ReadAll(r.Body)
if string(raw) != body {
t.Errorf("forwarded body = %q, want %q (verbatim)", raw, body)
}
_, _ = w.Write([]byte(`{"ok":true}`))
})
defer cleanup()
reg := transcode.NewRegistry(backend, nil)
op, ok := reg.Lookup(transcode.MsgDraftSave)
if !ok {
t.Fatal("draft.save not registered")
}
b := flatbuffers.NewBuilder(64)
gid := b.CreateString("g-1")
j := b.CreateString(body)
fb.DraftRequestStart(b)
fb.DraftRequestAddGameId(b, gid)
fb.DraftRequestAddJson(b, j)
b.Finish(fb.DraftRequestEnd(b))
if _, err := op.Handler(context.Background(), transcode.Request{Payload: b.FinishedBytes(), UserID: "u-3"}); err != nil {
t.Fatalf("handler: %v", err)
}
}
// TestDraftGetWrapsBackendJSON checks the get handler wraps the backend's stored draft JSON in
// a DraftView verbatim (the gateway never interprets the shape).
func TestDraftGetWrapsBackendJSON(t *testing.T) {
const stored = `{"rack_order":"2,0,1","board_tiles":[]}`
backend, cleanup := fakeBackend(t, func(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodGet || r.URL.Path != "/api/v1/user/games/g-2/draft" {
t.Errorf("unexpected %s %s", r.Method, r.URL.Path)
}
_, _ = w.Write([]byte(stored))
})
defer cleanup()
reg := transcode.NewRegistry(backend, nil)
op, _ := reg.Lookup(transcode.MsgDraftGet)
b := flatbuffers.NewBuilder(32)
gid := b.CreateString("g-2")
fb.GameActionRequestStart(b)
fb.GameActionRequestAddGameId(b, gid)
b.Finish(fb.GameActionRequestEnd(b))
payload, err := op.Handler(context.Background(), transcode.Request{Payload: b.FinishedBytes(), UserID: "u-4"})
if err != nil {
t.Fatalf("handler: %v", err)
}
v := fb.GetRootAsDraftView(payload, 0)
if string(v.Json()) != stored {
t.Fatalf("DraftView.json = %q, want %q (verbatim)", v.Json(), stored)
}
}
@@ -13,6 +13,7 @@ import (
const ( const (
MsgFriendsList = "friends.list" MsgFriendsList = "friends.list"
MsgFriendsIncoming = "friends.incoming" MsgFriendsIncoming = "friends.incoming"
MsgFriendsOutgoing = "friends.outgoing"
MsgFriendRequest = "friends.request" MsgFriendRequest = "friends.request"
MsgFriendRespond = "friends.respond" MsgFriendRespond = "friends.respond"
MsgFriendCancel = "friends.cancel" MsgFriendCancel = "friends.cancel"
@@ -37,6 +38,7 @@ const (
func registerStage8(r *Registry, backend *backendclient.Client) { func registerStage8(r *Registry, backend *backendclient.Client) {
r.ops[MsgFriendsList] = Op{Handler: friendsListHandler(backend), Auth: true} r.ops[MsgFriendsList] = Op{Handler: friendsListHandler(backend), Auth: true}
r.ops[MsgFriendsIncoming] = Op{Handler: friendsIncomingHandler(backend), Auth: true} r.ops[MsgFriendsIncoming] = Op{Handler: friendsIncomingHandler(backend), Auth: true}
r.ops[MsgFriendsOutgoing] = Op{Handler: friendsOutgoingHandler(backend), Auth: true}
r.ops[MsgFriendRequest] = Op{Handler: friendRequestHandler(backend), Auth: true} r.ops[MsgFriendRequest] = Op{Handler: friendRequestHandler(backend), Auth: true}
r.ops[MsgFriendRespond] = Op{Handler: friendRespondHandler(backend), Auth: true} r.ops[MsgFriendRespond] = Op{Handler: friendRespondHandler(backend), Auth: true}
r.ops[MsgFriendCancel] = Op{Handler: friendCancelHandler(backend), Auth: true} r.ops[MsgFriendCancel] = Op{Handler: friendCancelHandler(backend), Auth: true}
@@ -78,6 +80,16 @@ func friendsIncomingHandler(backend *backendclient.Client) Handler {
} }
} }
func friendsOutgoingHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
res, err := backend.ListOutgoing(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeOutgoingList(res), nil
}
}
func friendRequestHandler(backend *backendclient.Client) Handler { func friendRequestHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) { return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsTargetRequest(req.Payload, 0) in := fb.GetRootAsTargetRequest(req.Payload, 0)
@@ -54,6 +54,35 @@ func TestFriendsListRoundTripDecodesNames(t *testing.T) {
} }
} }
func TestFriendsOutgoingRoundTrip(t *testing.T) {
backend, cleanup := fakeBackend(t, func(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != "/api/v1/user/friends/outgoing" {
t.Errorf("unexpected path %q", r.URL.Path)
}
_, _ = w.Write([]byte(`{"requests":[{"account_id":"o-1","display_name":"Pat"}]}`))
})
defer cleanup()
reg := transcode.NewRegistry(backend, nil)
op, ok := reg.Lookup(transcode.MsgFriendsOutgoing)
if !ok {
t.Fatal("friends.outgoing not registered")
}
payload, err := op.Handler(context.Background(), transcode.Request{UserID: "u-1"})
if err != nil {
t.Fatalf("handler: %v", err)
}
ol := fb.GetRootAsOutgoingRequestList(payload, 0)
if ol.RequestsLength() != 1 {
t.Fatalf("outgoing length = %d, want 1", ol.RequestsLength())
}
var ref fb.AccountRef
ol.Requests(&ref, 0)
if string(ref.AccountId()) != "o-1" || string(ref.DisplayName()) != "Pat" {
t.Fatalf("outgoing[0] = (%q, %q), want (o-1, Pat)", ref.AccountId(), ref.DisplayName())
}
}
func TestFriendRequestForwardsTarget(t *testing.T) { func TestFriendRequestForwardsTarget(t *testing.T) {
backend, cleanup := fakeBackend(t, func(w http.ResponseWriter, r *http.Request) { backend, cleanup := fakeBackend(t, func(w http.ResponseWriter, r *http.Request) {
if got := r.Header.Get("X-User-ID"); got != "u-1" { if got := r.Header.Get("X-User-ID"); got != "u-1" {
+4 -1
View File
@@ -158,7 +158,7 @@ func TestGamesListRoundTripDecodesSeatNames(t *testing.T) {
if r.URL.Path != "/api/v1/user/games" { if r.URL.Path != "/api/v1/user/games" {
t.Errorf("unexpected path %q", r.URL.Path) t.Errorf("unexpected path %q", r.URL.Path)
} }
_, _ = w.Write([]byte(`{"games":[{"id":"g-1","variant":"english","status":"active","players":2,"to_move":0,"seats":[{"seat":0,"account_id":"u-9","display_name":"You","score":10},{"seat":1,"account_id":"a-1","display_name":"Ann","score":7}]}]}`)) _, _ = w.Write([]byte(`{"games":[{"id":"g-1","variant":"english","status":"active","players":2,"to_move":0,"last_activity_unix":1717000000,"seats":[{"seat":0,"account_id":"u-9","display_name":"You","score":10},{"seat":1,"account_id":"a-1","display_name":"Ann","score":7}]}]}`))
}) })
defer cleanup() defer cleanup()
@@ -177,6 +177,9 @@ func TestGamesListRoundTripDecodesSeatNames(t *testing.T) {
if string(g.Id()) != "g-1" { if string(g.Id()) != "g-1" {
t.Errorf("game id = %q, want g-1", g.Id()) t.Errorf("game id = %q, want g-1", g.Id())
} }
if g.LastActivityUnix() != 1717000000 {
t.Errorf("last activity = %d, want 1717000000", g.LastActivityUnix())
}
var seat fb.SeatView var seat fb.SeatView
g.Seats(&seat, 1) g.Seats(&seat, 1)
if string(seat.DisplayName()) != "Ann" { if string(seat.DisplayName()) != "Ann" {
+2
View File
@@ -0,0 +1,2 @@
# Placeholder so the embedded dist/assets directory exists in a plain build.
# The production gateway image replaces dist/ with the real Vite build.

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