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Author SHA1 Message Date
developer deaa7a29c5 Merge pull request 'Promote development → master (docs finalize + UI tweaks + Telegram name fallback)' (#108) from development into master 2026-06-22 07:27:40 +00:00
developer 91de26d80b Merge pull request 'Finalize docs to production + lobby/new-game UI tweaks + Telegram name fallback' (#107) from feature/finalize-docs into development
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2026-06-22 07:15:38 +00:00
Ilia Denisov 6b6362a629 fix(account): Telegram display-name falls back to the @username verbatim
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When the Telegram first name yields no usable letters, fall back to the @username
taken whole (trimmed + length-capped, never character-stripped like the real name)
rather than a sanitized form; the generated placeholder is reached only when no
username is set. Precedence: real name -> @username (verbatim) -> placeholder.
2026-06-22 09:11:36 +02:00
Ilia Denisov 8a06fbc3c7 feat(ui): lobby invitation card redesign + new-game tweaks
- Lobby friend-invitation card: icon-only checkmark/cross actions stacked in a
  min-width right column; the middle column (From <name> + flag + variant rules,
  like New Game) grows and wraps. The cross now opens a decline-confirmation modal
  (mirroring the in-game resign confirm) instead of declining on first tap.
- New Game with a friend: a lone offered variant is pre-selected and its picker
  disabled (nothing else to choose); relabel 'Тип игры' -> 'Вариант' and
  'Подсказок на игрока' -> 'Подсказки'.
- Quick game: pin the Start button to the bottom of the screen, mirroring the
  friend-game Send-invitation button.
2026-06-22 09:11:36 +02:00
Ilia Denisov 48b06f4594 docs: finalize documentation to the production state
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The project is live in production, so the staged-development scaffolding is removed.

- Delete the staged trackers PLAN.md and PRERELEASE.md.
- Rewrite CLAUDE.md: drop the per-stage workflow; codify the ongoing development
  principles (How we work) and the production model (Branching, CI & production):
  manual prod-deploy / prod-rollback, semver release tags, Ansible provisioning,
  expand-contract migrations.
- De-stage the living docs (README, ARCHITECTURE, TESTING, deploy/ansible, loadtest,
  platform/telegram READMEs) and the docker-compose tuning comments: drop the
  Stage N / R1-R7 / pre-release labels, keep every number and rationale, and fix the
  now-dangling PLAN.md / PRERELEASE.md references to describe the current state.
- Reword stale 'later stage' Go doc comments for subsystems that have shipped.
2026-06-22 08:33:30 +02:00
developer 24017bcb7f Merge pull request 'Promote development → master (deploy v2: versioning + visible jobs + rollback)' (#106) from development into master 2026-06-22 06:01:03 +00:00
developer 40d8f06588 Merge pull request 'Deploy v2 — release versioning + visible deploy jobs + manual rollback' (#105) from feature/release-versioning into development
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2026-06-22 05:40:55 +00:00
Ilia Denisov c59e522732 feat(deploy): visible prod-deploy jobs + manual prod-rollback
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- prod-deploy.yaml is now four visible sequential jobs (build -> deploy-main ->
  deploy-bot -> verify) so the rollout stages show in the Actions UI; the
  per-service rolling stays in the deploy-main log.
- prod-rollback.yaml: a separate manual workflow_dispatch. Leave target_version
  blank to roll back to the previous deployed version (the host now tracks
  DEPLOYED_TAG + PREVIOUS_TAG), or pick a release tag. Re-deploys an already
  published image rolling + health-gated, image-only (no rebuild, no DB migration).
- prod-deploy.sh tracks the previous tag (commit_tag) for the blank-input rollback.
- Docs: ARCHITECTURE §13 + deploy/README runbook cover versioning + rollback.
2026-06-22 07:37:08 +02:00
Ilia Denisov 8d45ae6e3b feat: stamp the build version into every service
pkg/version.Version (default "dev") is set at link time via -ldflags from each
service Dockerfile's VERSION build-arg, which the deploy passes as the git tag
(git describe --tags). It surfaces as the OpenTelemetry service.version resource
attribute (so Grafana/Tempo are version-aware), alongside the SPA's existing
About version. Adds the VERSION build-arg to the backend/gateway/validator/bot
compose builds and a serviceResource test covering service.name + service.version.
2026-06-22 07:28:27 +02:00
developer 2c4f4b10dc Merge pull request 'Promote development → master (initial production release: pre-release line + Stage 18)' (#104) from development into master 2026-06-22 05:05:48 +00:00
developer 520a9092fe Merge pull request 'Stage 18 — prod contour deploy (two-host registry rollout, rolling + auto-rollback)' (#103) from feature/prod-contour-deploy into development
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2026-06-22 04:59:46 +00:00
Ilia Denisov 9f970495ee fix(deploy): guard cd and split DOCKER_GID assignment (shellcheck)
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cd $COMPOSE_DIR now aborts on failure instead of deploying from the wrong dir;
DOCKER_GID is declared then exported so the subshell exit isn't masked.
2026-06-22 00:35:20 +02:00
Ilia Denisov 3d9ba3ac3d docs(deploy): bake Stage 18 prod-deploy decisions into the live docs
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- ARCHITECTURE §13 prod bullet -> the realized mechanism: registry transport,
  two-host, rolling + auto-rollback, migration maintenance window, node_exporter,
  the undersized launch; the contour paragraph notes node_exporter + the
  telegram-local profile.
- deploy/README gains a prod rollout runbook (how to run, migrations/restore, cert
  rotation, sizing/monitoring, the full PROD_ set) + node_exporter row, the
  telegram-local profile note, and the soft AWG_CONF note.
- PLAN Stage 18 records the resolved open details and the remaining live cutover
  (pending erudit-game.ru DNS); the tracker reads 'machinery built; cutover pending DNS'.
- PRERELEASE TX/AG note the prod wiring is built.
2026-06-22 00:30:30 +02:00
Ilia Denisov 171b71b7e0 feat(deploy): manual prod-deploy pipeline with rolling rollback (Stage 18)
A workflow_dispatch-only rollout from master (confirm=deploy):

- .gitea/workflows/prod-deploy.yaml builds + pushes the images to the registry,
  ships the compose/config/certs/env over SSH, deploys the main host via
  prod-deploy.sh, then the bot host, then verifies the public site.
- deploy/prod-deploy.sh rolls the main stack one service at a time in dependency
  order (postgres->backend->gateway->landing->validator->caddy), health-checking
  after each; any failure rolls the whole stack back to the previous tag. A schema
  migration adds a maintenance window: the backend (sole writer) is stopped for a
  consistent pg_dump before migrating; image rollback stays DB-safe (expand-contract),
  the dump is kept for a manual restore.
- prod overlay: pull the four main images from the registry by tag.
- Runtime secrets reach the host via a sourced env.sh (single-quoted values keep the
  bcrypt hash's literal $ intact, unlike a --env-file).
2026-06-22 00:25:09 +02:00
Ilia Denisov 2b399d0838 feat(deploy): prod compose split + host-memory monitoring (Stage 18)
Split the contour across the two prod hosts and retune for the small main host:

- Gate vpn+bot to the telegram-local profile. The CI test deploy now passes
  --profile telegram-local so the test contour still brings them; the prod main
  host omits both, and the prod bot runs standalone from docker-compose.bot.yml.
- docker-compose.prod.yml (main-host overlay): publish caddy 80/443 (no host
  caddy in prod; caddy owns ACME) and gateway 9443 (the remote bot dials in over
  mTLS); GOMAXPROCS=2, smaller memory caps and 7d Prometheus retention for the
  2 vCPU / 1.9 GiB host. It launches deliberately undersized; resize reactively.
- docker-compose.bot.yml: standalone bot for the tg host (no VPN, OTLP off since
  otelcol is unreachable from there, dials the main host's bot-link).
- Add node_exporter + a Prometheus scrape so host memory pressure (the OOM
  signal on the tight main host), not just per-container docker_stats, is visible.
- Soften AWG_CONF to a default: only the profiled vpn sidecar consumes it, and
  compose interpolates profiled-out services too, so prod must not require it.
2026-06-22 00:12:43 +02:00
Ilia Denisov f5f45e7afb feat(deploy): Ansible provisioning for prod hosts (Stage 18)
Idempotent playbooks under deploy/ansible/ prepare both production hosts:
docker-ce + compose plugin, a non-sudo deploy service account holding the CI
deploy key, key-only sshd, default-deny ufw, fail2ban, unattended upgrades and
chrony. The main host also opens 80/443/9443 and creates the external edge
network; the tg host verifies direct Bot API egress (the no-VPN assumption).

The application is deployed separately by the prod-deploy workflow (later
phase), running as the deploy account this playbook provisions.
2026-06-21 23:54:57 +02:00
developer b54cb8878d Merge pull request 'fix(ui): retry Mini App launch on backend failure; hide account linking' (#102) from feature/tg-boot-retry-hide-linking into development
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2026-06-21 19:38:37 +00:00
Ilia Denisov e336638ca8 fix(ui): retry Mini App launch on backend failure; hide account linking
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Inside Telegram, a failed initData authentication (e.g. the backend down
during a deploy) dropped the user onto the web login screen — the /app/
experience, which has no place inside the Mini App. bootstrap now retries the
launch a few times in silence and then renders a dedicated boot-error screen
with a Retry button (new BootError.svelte, app.bootError), never falling back
to the web sign-in. A blocked account is still terminal and goes straight to
the blocked screen.

The profile "Link an account" section (email + Telegram link) is hidden while
sign-in is provider-only; the anonymous /app/ guest whose upgrade path this is
comes later. The flow is kept wired (`hidden` on .emailbox) and its two e2e
specs are skipped, both to be re-enabled together.

Adds i18n boot.* copy (en/ru), a mock authTelegram failure hook plus an e2e
covering the retry screen, and bakes both behaviours into FUNCTIONAL(.md/_ru).
2026-06-21 21:23:27 +02:00
developer 62f42ed102 Merge pull request 'perf(gateway): pool backend conns; loadtest evaluate hot path' (#101) from feature/loadtest-evaluate-hotpath into development
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2026-06-21 18:51:58 +00:00
Ilia Denisov ecb21bd218 perf(backend): cut evaluate's DB round-trips; load the game in one query
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EvaluatePlay (the hottest gameplay call, fired on every tile placement) now uses
the warm live-game cache directly: an active game stays cached (mutated in place
across moves, evicted only on finish), so the cached engine game and its immutable
seat list answer the membership check and the score with no DB read. The cold path
(eviction / first load) still loads and validates via the store. The seat list is
cached alongside the engine game for the membership fast path.

GetGame also folds its two round-trips (game, then seats) into one LEFT JOIN,
preserving the contract (same Game, a seatless game still returns empty seats, seat
order kept) — one round-trip for every remaining caller.

Measured at 500 players: evaluate p99 halves (200 -> 100 ms) and the per-op query
count drops. It does NOT cut postgres CPU — that is write-bound (per-move CommitMove
plus draft upserts and journal replays), the cheap indexed GetGame reads were never
its bottleneck, and postgres runs with headroom (~1.5 of 2 cores). So this is a
latency / query-volume optimization, not a DB-CPU one.

Regression cover: a non-player evaluate against a warm game asserts the cached-seat
membership path; the integration suite exercises GetGame's join across every game op.
2026-06-21 20:47:13 +02:00
Ilia Denisov e2771826fd perf(gateway): pool backend conns; loadtest evaluate hot path
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The loadtest harness never modelled game.evaluate — the debounced per-tile
play preview a real client fires several times per turn, the hottest gameplay
call. Model it (one evaluate per placed tile + reconsideration re-previews +
draft.save, human-paced; --eval / --eval-recon toggle it).

That realistic load surfaced the real bottleneck: the gateway's backend HTTP
client used the default transport (MaxIdleConnsPerHost=2), so every sync call
to the single backend host churned a fresh TCP connection — ~26500 TIME_WAIT
sockets at 500 players (near the ephemeral-port ceiling), burning ~1.75 gateway
cores while the backend sat near-idle. It was the unfixed root of the residual
transport_error the earlier passes chased on the client side.

Widen the keep-alive pool (backendMaxIdleConns=512, ~2x the observed 225-conn
peak). At 500 players the churn collapses to ~0 and peak gateway CPU drops ~7x
(~1.75 -> ~0.26 cores); postgres (~1.65 cores) becomes the busiest service.
This overturns the earlier "gateway is the binding constraint, scale it
horizontally" sizing — that was sizing around this bug, not a real floor.

Consolidate the loadtest trip reports into one loadtest/REPORT.md (drop the
R2/R7 split) and bake the finding into README / PRERELEASE / ARCHITECTURE /
TESTING.
2026-06-21 19:55:57 +02:00
75 changed files with 2262 additions and 2886 deletions
+5 -2
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@@ -301,8 +301,11 @@ jobs:
# App version for the About screen: the git tag if present, else the short SHA # App version for the About screen: the git tag if present, else the short SHA
# (the test checkout is shallow/untagged, so this is the SHA here — fine). # (the test checkout is shallow/untagged, so this is the SHA here — fine).
export APP_VERSION="$(git -C "$GITHUB_WORKSPACE" describe --tags --always 2>/dev/null || echo dev)" export APP_VERSION="$(git -C "$GITHUB_WORKSPACE" describe --tags --always 2>/dev/null || echo dev)"
docker compose --ansi never build --progress plain # The telegram-local profile brings the bot + its VPN sidecar; prod runs the
docker compose --ansi never up -d --remove-orphans # bot on its own host instead (deploy/docker-compose.bot.yml), and the prod
# main host omits both. Without the profile they would not start here.
docker compose --ansi never --profile telegram-local build --progress plain
docker compose --ansi never --profile telegram-local up -d --remove-orphans
# The config-only services bind-mount the reseeded config dir. A plain `up -d` # The config-only services bind-mount the reseeded config dir. A plain `up -d`
# leaves them on the previous bind mount (the dir was rm'd + recreated), so a # leaves them on the previous bind mount (the dir was rm'd + recreated), so a
# changed Caddyfile or Grafana dashboard is ignored — force-recreate them to # changed Caddyfile or Grafana dashboard is ignored — force-recreate them to
+266
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@@ -0,0 +1,266 @@
# Manual production rollout. Runs ONLY from master, ONLY on workflow_dispatch with
# confirm=deploy (development->master is merged + green first; this is the separate,
# deliberate prod step). Visible sequential jobs from most to least significant:
# build -> deploy-main -> deploy-bot -> verify
# The per-service rolling (postgres->backend->gateway->landing->validator->caddy),
# health-gating and auto-rollback live in deploy/prod-deploy.sh on the main host and
# show in the deploy-main log. Manual post-deploy rollback is prod-rollback.yaml.
# See deploy/README.md (prod runbook).
name: prod-deploy
run-name: "prod deploy ${{ github.sha }}"
on:
workflow_dispatch:
inputs:
confirm:
description: 'Type "deploy" to confirm a production rollout from master.'
required: true
default: ""
permissions:
contents: read
env:
NO_COLOR: "1"
DOCKER_CLI_HINTS: "false"
REGISTRY: docker.iliadenisov.ru/developer
jobs:
build:
if: ${{ github.ref == 'refs/heads/master' && inputs.confirm == 'deploy' }}
runs-on: ubuntu-latest
defaults:
run:
shell: bash
outputs:
tag: ${{ steps.ver.outputs.tag }}
env:
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
VITE_TELEGRAM_BOT_ID: ${{ vars.PROD_VITE_TELEGRAM_BOT_ID }}
VITE_TELEGRAM_LINK: ${{ vars.PROD_VITE_TELEGRAM_LINK }}
VITE_TELEGRAM_GAME_CHANNEL_NAME: ${{ vars.PROD_VITE_TELEGRAM_GAME_CHANNEL_NAME }}
VITE_GATEWAY_URL: ${{ vars.PROD_VITE_GATEWAY_URL }}
POSTGRES_PASSWORD: ${{ secrets.PROD_POSTGRES_PASSWORD }}
GM_BASICAUTH_HASH: ${{ secrets.PROD_GM_BASICAUTH_HASH }}
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
DICT_VERSION: ${{ vars.PROD_DICT_VERSION }}
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Compute version tag
id: ver
run: echo "tag=$(git describe --tags --always)" >> "$GITHUB_OUTPUT"
- name: Registry login
run: echo "$PROD_REGISTRY_PASSWORD" | docker login "${REGISTRY%%/*}" -u "$PROD_REGISTRY_USER" --password-stdin
- name: Build and push images
working-directory: deploy
run: |
export TAG="${{ steps.ver.outputs.tag }}" APP_VERSION="${{ steps.ver.outputs.tag }}" SCRABBLE_CONFIG_DIR=.
# The four main-stack images via compose (reuses the build args, incl. VERSION);
# the bot separately, since it is profiled out of the prod compose.
docker compose -f docker-compose.yml -f docker-compose.prod.yml build
docker compose -f docker-compose.yml -f docker-compose.prod.yml push backend gateway landing validator
docker build -f ../platform/telegram/Dockerfile --target bot --build-arg VERSION="$TAG" -t "$REGISTRY/scrabble-telegram-bot:$TAG" ..
docker push "$REGISTRY/scrabble-telegram-bot:$TAG"
deploy-main:
needs: build
runs-on: ubuntu-latest
defaults:
run:
shell: bash
env:
TAG: ${{ needs.build.outputs.tag }}
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
POSTGRES_PASSWORD: ${{ secrets.PROD_POSTGRES_PASSWORD }}
GM_BASICAUTH_HASH: ${{ secrets.PROD_GM_BASICAUTH_HASH }}
GRAFANA_ADMIN_PASSWORD: ${{ secrets.PROD_GRAFANA_ADMIN_PASSWORD }}
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
PROD_BOTLINK_GATEWAY_CERT: ${{ secrets.PROD_BOTLINK_GATEWAY_CERT }}
PROD_BOTLINK_GATEWAY_KEY: ${{ secrets.PROD_BOTLINK_GATEWAY_KEY }}
GM_BASICAUTH_USER: ${{ vars.PROD_GM_BASICAUTH_USER }}
GRAFANA_ROOT_URL: ${{ vars.PROD_GRAFANA_ROOT_URL }}
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
DICT_VERSION: ${{ vars.PROD_DICT_VERSION }}
POSTGRES_DB: ${{ vars.PROD_POSTGRES_DB }}
POSTGRES_USER: ${{ vars.PROD_POSTGRES_USER }}
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Set up SSH
run: |
mkdir -p ~/.ssh && chmod 700 ~/.ssh
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
- name: Determine previous tag and migration
run: |
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
PREV_TAG="$(ssh_main 'cat /opt/scrabble/DEPLOYED_TAG 2>/dev/null || echo none')"
MIGRATION=0
if [ "$PREV_TAG" != none ]; then
if ! git cat-file -e "$PREV_TAG^{commit}" 2>/dev/null; then
MIGRATION=1
elif git diff --name-only "$PREV_TAG..$TAG" -- backend/internal/postgres/migrations/ | grep -q .; then
MIGRATION=1
fi
fi
{ echo "PREV_TAG=$PREV_TAG"; echo "MIGRATION=$MIGRATION"; } >> "$GITHUB_ENV"
echo "prev=$PREV_TAG migration=$MIGRATION"
- name: Render main env + certs
run: |
umask 077
mkdir -p stage/certs-main
cat > stage/env.sh <<EOF
export REGISTRY='$REGISTRY'
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
export POSTGRES_DB='${POSTGRES_DB:-scrabble}'
export POSTGRES_USER='${POSTGRES_USER:-scrabble}'
export POSTGRES_PASSWORD='$POSTGRES_PASSWORD'
export GM_BASICAUTH_USER='${GM_BASICAUTH_USER:-gm}'
export GM_BASICAUTH_HASH='$GM_BASICAUTH_HASH'
export GRAFANA_ADMIN_PASSWORD='$GRAFANA_ADMIN_PASSWORD'
export GRAFANA_ROOT_URL='$GRAFANA_ROOT_URL'
export CADDY_SITE_ADDRESS='$CADDY_SITE_ADDRESS'
export LOG_LEVEL='${LOG_LEVEL:-info}'
export DICT_VERSION='$DICT_VERSION'
export APP_VERSION='$TAG'
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
export GATEWAY_ABUSE_BAN_ENABLED='true'
EOF
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-main/ca.crt
printf '%s\n' "$PROD_BOTLINK_GATEWAY_CERT" > stage/certs-main/gateway.crt
printf '%s\n' "$PROD_BOTLINK_GATEWAY_KEY" > stage/certs-main/gateway.key
chmod 644 stage/certs-main/*
- name: Deploy the main host
run: |
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
ssh_main 'mkdir -p /opt/scrabble/compose'
tar -C deploy -czf - docker-compose.yml docker-compose.prod.yml prod-deploy.sh \
| ssh_main 'tar -C /opt/scrabble/compose -xzf -'
tar -C deploy -czf - caddy otelcol prometheus tempo grafana \
| ssh_main 'tar -C /opt/scrabble -xzf -'
tar -C stage -czf - certs-main \
| ssh_main 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.sh "deploy@$MAIN_HOST:/opt/scrabble/env.sh"
echo "$PROD_REGISTRY_PASSWORD" | ssh_main "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
ssh_main "TAG='$TAG' PREV_TAG='$PREV_TAG' MIGRATION='$MIGRATION' bash /opt/scrabble/compose/prod-deploy.sh"
deploy-bot:
needs: [build, deploy-main]
runs-on: ubuntu-latest
defaults:
run:
shell: bash
env:
TAG: ${{ needs.build.outputs.tag }}
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
TG_HOST: ${{ vars.PROD_TG_HOST }}
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
TELEGRAM_PROMO_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_PROMO_BOT_TOKEN }}
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
PROD_BOTLINK_BOT_CERT: ${{ secrets.PROD_BOTLINK_BOT_CERT }}
PROD_BOTLINK_BOT_KEY: ${{ secrets.PROD_BOTLINK_BOT_KEY }}
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
TELEGRAM_GAME_CHANNEL_ID: ${{ vars.PROD_TELEGRAM_GAME_CHANNEL_ID }}
TELEGRAM_CHAT_ID: ${{ vars.PROD_TELEGRAM_CHAT_ID }}
TELEGRAM_BOT_USERNAME: ${{ vars.PROD_TELEGRAM_BOT_USERNAME }}
TELEGRAM_BOT_LINK: ${{ vars.PROD_VITE_TELEGRAM_LINK }}
steps:
- uses: actions/checkout@v4
- name: Set up SSH
run: |
mkdir -p ~/.ssh && chmod 700 ~/.ssh
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
- name: Render bot env + certs
run: |
umask 077
mkdir -p stage/certs-bot
cat > stage/env.bot.sh <<EOF
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
export BOT_IMAGE='$REGISTRY/scrabble-telegram-bot:$TAG'
export BOTLINK_GATEWAY_ADDR='$MAIN_HOST:9443'
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
export TELEGRAM_GAME_CHANNEL_ID='$TELEGRAM_GAME_CHANNEL_ID'
export TELEGRAM_CHAT_ID='$TELEGRAM_CHAT_ID'
export TELEGRAM_PROMO_BOT_TOKEN='$TELEGRAM_PROMO_BOT_TOKEN'
export TELEGRAM_BOT_USERNAME='$TELEGRAM_BOT_USERNAME'
export TELEGRAM_BOT_LINK='$TELEGRAM_BOT_LINK'
export LOG_LEVEL='${LOG_LEVEL:-info}'
EOF
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-bot/ca.crt
printf '%s\n' "$PROD_BOTLINK_BOT_CERT" > stage/certs-bot/bot.crt
printf '%s\n' "$PROD_BOTLINK_BOT_KEY" > stage/certs-bot/bot.key
chmod 644 stage/certs-bot/*
- name: Deploy the bot host
run: |
ssh_tg() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$TG_HOST" "$@"; }
ssh_tg 'mkdir -p /opt/scrabble/compose'
tar -C deploy -czf - docker-compose.bot.yml | ssh_tg 'tar -C /opt/scrabble/compose -xzf -'
tar -C stage -czf - certs-bot \
| ssh_tg 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.bot.sh "deploy@$TG_HOST:/opt/scrabble/env.bot.sh"
echo "$PROD_REGISTRY_PASSWORD" | ssh_tg "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
ssh_tg 'set -a; . /opt/scrabble/env.bot.sh; set +a; cd /opt/scrabble/compose;
docker compose -f docker-compose.bot.yml pull;
docker compose -f docker-compose.bot.yml up -d'
ssh_tg 'for i in $(seq 1 20); do
s=$(docker inspect -f "{{.State.Status}}" scrabble-telegram-bot 2>/dev/null || echo missing)
r=$(docker inspect -f "{{.State.Restarting}}" scrabble-telegram-bot 2>/dev/null || echo true)
if [ "$s" = running ] && [ "$r" = false ]; then
c1=$(docker inspect -f "{{.RestartCount}}" scrabble-telegram-bot); sleep 5
c2=$(docker inspect -f "{{.RestartCount}}" scrabble-telegram-bot)
[ "$c1" = "$c2" ] && { echo "bot healthy"; exit 0; }
fi
sleep 3
done
echo "bot not healthy:"; docker logs --tail 80 scrabble-telegram-bot; exit 1'
verify:
needs: [deploy-main, deploy-bot]
runs-on: ubuntu-latest
defaults:
run:
shell: bash
env:
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
steps:
- name: Set up SSH
run: |
mkdir -p ~/.ssh && chmod 700 ~/.ssh
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
- name: Verify the public site
run: |
domain="${CADDY_SITE_ADDRESS%% *}"
ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "for i in \$(seq 1 20); do
if curl -fsS -k --resolve $domain:443:127.0.0.1 https://$domain/ -o /dev/null &&
curl -fsS -k --resolve $domain:443:127.0.0.1 https://$domain/app/ -o /dev/null &&
docker run --rm --network scrabble-internal alpine:3.20 wget -q -T 5 -O /dev/null http://backend:8080/readyz; then
echo 'public site + /app/ + backend healthy'; exit 0
fi
sleep 5
done
echo 'public verify failed; recent caddy + gateway + backend logs:'
docker logs --tail 40 scrabble-caddy; docker logs --tail 40 scrabble-gateway; docker logs --tail 40 scrabble-backend
exit 1"
+223
View File
@@ -0,0 +1,223 @@
# Manual production rollback. Runs ONLY from master, ONLY on workflow_dispatch with
# confirm=rollback. Re-deploys an already-published image tag (no build): leave
# target_version blank to roll back to the previously deployed version (read from the
# main host), or set it to a specific release tag from the Releases page. The
# re-deploy is the same rolling, health-gated path as prod-deploy (TAG=target,
# MIGRATION=0 — rollback is image-only and never migrates the DB; image rollback is
# DB-safe under the expand-contract rule). See deploy/README.md (prod runbook).
name: prod-rollback
run-name: "prod rollback ${{ inputs.target_version || 'previous' }}"
on:
workflow_dispatch:
inputs:
confirm:
description: 'Type "rollback" to confirm a production rollback.'
required: true
default: ""
target_version:
description: "Release tag to roll back to (blank = the previous deployed version)."
required: false
default: ""
permissions:
contents: read
env:
NO_COLOR: "1"
DOCKER_CLI_HINTS: "false"
REGISTRY: docker.iliadenisov.ru/developer
jobs:
rollback-main:
if: ${{ github.ref == 'refs/heads/master' && inputs.confirm == 'rollback' }}
runs-on: ubuntu-latest
defaults:
run:
shell: bash
outputs:
target: ${{ steps.resolve.outputs.target }}
env:
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
POSTGRES_PASSWORD: ${{ secrets.PROD_POSTGRES_PASSWORD }}
GM_BASICAUTH_HASH: ${{ secrets.PROD_GM_BASICAUTH_HASH }}
GRAFANA_ADMIN_PASSWORD: ${{ secrets.PROD_GRAFANA_ADMIN_PASSWORD }}
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
PROD_BOTLINK_GATEWAY_CERT: ${{ secrets.PROD_BOTLINK_GATEWAY_CERT }}
PROD_BOTLINK_GATEWAY_KEY: ${{ secrets.PROD_BOTLINK_GATEWAY_KEY }}
GM_BASICAUTH_USER: ${{ vars.PROD_GM_BASICAUTH_USER }}
GRAFANA_ROOT_URL: ${{ vars.PROD_GRAFANA_ROOT_URL }}
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
DICT_VERSION: ${{ vars.PROD_DICT_VERSION }}
POSTGRES_DB: ${{ vars.PROD_POSTGRES_DB }}
POSTGRES_USER: ${{ vars.PROD_POSTGRES_USER }}
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
INPUT_TARGET: ${{ inputs.target_version }}
steps:
- uses: actions/checkout@v4
- name: Set up SSH
run: |
mkdir -p ~/.ssh && chmod 700 ~/.ssh
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
- name: Resolve rollback target
id: resolve
run: |
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
CURRENT="$(ssh_main 'cat /opt/scrabble/DEPLOYED_TAG 2>/dev/null || echo none')"
if [ -n "$INPUT_TARGET" ]; then
TARGET="$INPUT_TARGET"
else
TARGET="$(ssh_main 'cat /opt/scrabble/PREVIOUS_TAG 2>/dev/null || echo none')"
fi
if [ -z "$TARGET" ] || [ "$TARGET" = none ]; then
echo "no rollback target (no PREVIOUS_TAG on the host and no target_version input)"; exit 1
fi
if [ "$TARGET" = "$CURRENT" ]; then
echo "target $TARGET is already the deployed version; nothing to do"; exit 1
fi
echo "rolling back: current=$CURRENT -> target=$TARGET"
echo "target=$TARGET" >> "$GITHUB_OUTPUT"
{ echo "TARGET=$TARGET"; echo "CURRENT=$CURRENT"; } >> "$GITHUB_ENV"
- name: Render main env + certs
run: |
umask 077
mkdir -p stage/certs-main
cat > stage/env.sh <<EOF
export REGISTRY='$REGISTRY'
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
export POSTGRES_DB='${POSTGRES_DB:-scrabble}'
export POSTGRES_USER='${POSTGRES_USER:-scrabble}'
export POSTGRES_PASSWORD='$POSTGRES_PASSWORD'
export GM_BASICAUTH_USER='${GM_BASICAUTH_USER:-gm}'
export GM_BASICAUTH_HASH='$GM_BASICAUTH_HASH'
export GRAFANA_ADMIN_PASSWORD='$GRAFANA_ADMIN_PASSWORD'
export GRAFANA_ROOT_URL='$GRAFANA_ROOT_URL'
export CADDY_SITE_ADDRESS='$CADDY_SITE_ADDRESS'
export LOG_LEVEL='${LOG_LEVEL:-info}'
export DICT_VERSION='$DICT_VERSION'
export APP_VERSION='$TARGET'
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
export GATEWAY_ABUSE_BAN_ENABLED='true'
EOF
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-main/ca.crt
printf '%s\n' "$PROD_BOTLINK_GATEWAY_CERT" > stage/certs-main/gateway.crt
printf '%s\n' "$PROD_BOTLINK_GATEWAY_KEY" > stage/certs-main/gateway.key
chmod 644 stage/certs-main/*
- name: Roll the main host back
run: |
ssh_main() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "$@"; }
ssh_main 'mkdir -p /opt/scrabble/compose'
tar -C deploy -czf - docker-compose.yml docker-compose.prod.yml prod-deploy.sh \
| ssh_main 'tar -C /opt/scrabble/compose -xzf -'
tar -C deploy -czf - caddy otelcol prometheus tempo grafana \
| ssh_main 'tar -C /opt/scrabble -xzf -'
tar -C stage -czf - certs-main \
| ssh_main 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.sh "deploy@$MAIN_HOST:/opt/scrabble/env.sh"
echo "$PROD_REGISTRY_PASSWORD" | ssh_main "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
# Image-only rollback: no migration window (TAG=target, MIGRATION=0). A failed
# rollback's auto-revert returns to the current version (PREV_TAG=$CURRENT).
ssh_main "TAG='$TARGET' PREV_TAG='$CURRENT' MIGRATION=0 bash /opt/scrabble/compose/prod-deploy.sh"
rollback-bot:
needs: rollback-main
runs-on: ubuntu-latest
defaults:
run:
shell: bash
env:
TARGET: ${{ needs.rollback-main.outputs.target }}
PROD_REGISTRY_USER: ${{ vars.PROD_REGISTRY_USER }}
PROD_REGISTRY_PASSWORD: ${{ secrets.PROD_REGISTRY_PASSWORD }}
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
TG_HOST: ${{ vars.PROD_TG_HOST }}
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
TELEGRAM_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_BOT_TOKEN }}
TELEGRAM_PROMO_BOT_TOKEN: ${{ secrets.PROD_TELEGRAM_PROMO_BOT_TOKEN }}
PROD_BOTLINK_CA: ${{ secrets.PROD_BOTLINK_CA }}
PROD_BOTLINK_BOT_CERT: ${{ secrets.PROD_BOTLINK_BOT_CERT }}
PROD_BOTLINK_BOT_KEY: ${{ secrets.PROD_BOTLINK_BOT_KEY }}
LOG_LEVEL: ${{ vars.PROD_LOG_LEVEL }}
TELEGRAM_MINIAPP_URL: ${{ vars.PROD_TELEGRAM_MINIAPP_URL }}
TELEGRAM_GAME_CHANNEL_ID: ${{ vars.PROD_TELEGRAM_GAME_CHANNEL_ID }}
TELEGRAM_CHAT_ID: ${{ vars.PROD_TELEGRAM_CHAT_ID }}
TELEGRAM_BOT_USERNAME: ${{ vars.PROD_TELEGRAM_BOT_USERNAME }}
TELEGRAM_BOT_LINK: ${{ vars.PROD_VITE_TELEGRAM_LINK }}
steps:
- uses: actions/checkout@v4
- name: Set up SSH
run: |
mkdir -p ~/.ssh && chmod 700 ~/.ssh
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
- name: Render bot env + certs
run: |
umask 077
mkdir -p stage/certs-bot
cat > stage/env.bot.sh <<EOF
export SCRABBLE_CONFIG_DIR='/opt/scrabble'
export BOT_IMAGE='$REGISTRY/scrabble-telegram-bot:$TARGET'
export BOTLINK_GATEWAY_ADDR='$MAIN_HOST:9443'
export TELEGRAM_BOT_TOKEN='$TELEGRAM_BOT_TOKEN'
export TELEGRAM_MINIAPP_URL='$TELEGRAM_MINIAPP_URL'
export TELEGRAM_GAME_CHANNEL_ID='$TELEGRAM_GAME_CHANNEL_ID'
export TELEGRAM_CHAT_ID='$TELEGRAM_CHAT_ID'
export TELEGRAM_PROMO_BOT_TOKEN='$TELEGRAM_PROMO_BOT_TOKEN'
export TELEGRAM_BOT_USERNAME='$TELEGRAM_BOT_USERNAME'
export TELEGRAM_BOT_LINK='$TELEGRAM_BOT_LINK'
export LOG_LEVEL='${LOG_LEVEL:-info}'
EOF
printf '%s\n' "$PROD_BOTLINK_CA" > stage/certs-bot/ca.crt
printf '%s\n' "$PROD_BOTLINK_BOT_CERT" > stage/certs-bot/bot.crt
printf '%s\n' "$PROD_BOTLINK_BOT_KEY" > stage/certs-bot/bot.key
chmod 644 stage/certs-bot/*
- name: Roll the bot host back
run: |
ssh_tg() { ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$TG_HOST" "$@"; }
ssh_tg 'mkdir -p /opt/scrabble/compose'
tar -C deploy -czf - docker-compose.bot.yml | ssh_tg 'tar -C /opt/scrabble/compose -xzf -'
tar -C stage -czf - certs-bot \
| ssh_tg 'rm -rf /opt/scrabble/certs && mkdir -p /opt/scrabble/certs && tar -C /opt/scrabble/certs --strip-components=1 -xzf -'
scp -i ~/.ssh/id_deploy -o BatchMode=yes stage/env.bot.sh "deploy@$TG_HOST:/opt/scrabble/env.bot.sh"
echo "$PROD_REGISTRY_PASSWORD" | ssh_tg "docker login ${REGISTRY%%/*} -u $PROD_REGISTRY_USER --password-stdin"
ssh_tg 'set -a; . /opt/scrabble/env.bot.sh; set +a; cd /opt/scrabble/compose;
docker compose -f docker-compose.bot.yml pull;
docker compose -f docker-compose.bot.yml up -d'
verify:
needs: [rollback-main, rollback-bot]
runs-on: ubuntu-latest
defaults:
run:
shell: bash
env:
PROD_SSH_KEY: ${{ secrets.PROD_SSH_KEY }}
PROD_SSH_KNOWN_HOSTS: ${{ secrets.PROD_SSH_KNOWN_HOSTS }}
MAIN_HOST: ${{ vars.PROD_MAIN_HOST }}
CADDY_SITE_ADDRESS: ${{ vars.PROD_CADDY_SITE_ADDRESS }}
steps:
- name: Set up SSH
run: |
mkdir -p ~/.ssh && chmod 700 ~/.ssh
printf '%s\n' "$PROD_SSH_KEY" > ~/.ssh/id_deploy && chmod 600 ~/.ssh/id_deploy
printf '%s\n' "$PROD_SSH_KNOWN_HOSTS" > ~/.ssh/known_hosts
- name: Verify the public site
run: |
domain="${CADDY_SITE_ADDRESS%% *}"
ssh -i ~/.ssh/id_deploy -o BatchMode=yes "deploy@$MAIN_HOST" "for i in \$(seq 1 20); do
if curl -fsS -k --resolve $domain:443:127.0.0.1 https://$domain/ -o /dev/null &&
docker run --rm --network scrabble-internal alpine:3.20 wget -q -T 5 -O /dev/null http://backend:8080/readyz; then
echo 'rolled-back site healthy'; exit 0
fi
sleep 5
done
echo 'verify failed'; docker logs --tail 40 scrabble-caddy; docker logs --tail 40 scrabble-backend; exit 1"
+89 -90
View File
@@ -1,96 +1,97 @@
# scrabble-game — project guide # scrabble-game — project guide
Multiplatform Scrabble game. Read this first every session. The owner drives the Multiplatform Scrabble game, **in production** at `https://erudit-game.ru`. Read this
project **one stage per session** (tariff constraint), so the repository — not first every session. The repository — not conversation memory — is the source of
conversation memory — is the source of continuity. Keep it that way. continuity; keep it that way.
## Sources of truth (read before changing behaviour) ## Sources of truth (read before changing behaviour)
- [`PLAN.md`](PLAN.md) — staged plan + **stage tracker** + per-stage *open - [`docs/ARCHITECTURE.md`](docs/ARCHITECTURE.md) — architecture, transport, security,
details to interview*. the decision record. Always describes the current state.
- [`PRERELEASE.md`](PRERELEASE.md) — pre-release hardening tracker (phases R1R7 - [`docs/FUNCTIONAL.md`](docs/FUNCTIONAL.md) (+ [`_ru`](docs/FUNCTIONAL_ru.md) mirror)
before Stage 18); same per-phase *interview + bake-back* discipline as `PLAN.md`. — per-domain user stories. English authoritative.
- [`docs/ARCHITECTURE.md`](docs/ARCHITECTURE.md) — architecture, transport, - [`docs/TESTING.md`](docs/TESTING.md) — test layers + the CI gate.
security, the decision record. Always describes current state.
- [`docs/FUNCTIONAL.md`](docs/FUNCTIONAL.md) (+ [`_ru`](docs/FUNCTIONAL_ru.md)
mirror) — per-domain user stories. English authoritative.
- [`docs/TESTING.md`](docs/TESTING.md) — test layers + the per-stage CI gate.
- [`docs/UI_DESIGN.md`](docs/UI_DESIGN.md) — the `ui` visual/interaction design system. - [`docs/UI_DESIGN.md`](docs/UI_DESIGN.md) — the `ui` visual/interaction design system.
- [`deploy/README.md`](deploy/README.md) — the deploy contour + the production
rollout / rollback runbook.
## Mandatory per-stage workflow ## How we work
**Start of a stage** - Inspect the relevant code path and the docs above before changing behaviour.
1. Read `PLAN.md` (the stage's scope + *open details*) and the relevant `docs/`. - **Interview the owner on every fork** — do not silently pick borderline decisions;
2. Analyse what the stage actually requires against the current code. offer options with brief pros/cons.
3. **Interview the owner** on every open detail and any fork not already fixed - Smallest correct diff. Prefer compact code; reuse before adding; do not add deps,
in the plan — do not silently pick borderline decisions. Offer options with seams or knobs until they are needed.
brief pros/cons. - **Update or add tests for every functional change**, at the layers
4. Only then implement, strictly within the stage's scope. `docs/TESTING.md` calls out.
- **Bake docs in the same PR**: update `docs/ARCHITECTURE.md`, `docs/FUNCTIONAL.md`
**End of a stage** (+`_ru`), the affected service `README` and Go Doc comments alongside the change.
1. Bake every new agreement back into `PLAN.md`, `docs/ARCHITECTURE.md`, - Document added packages, types, funcs, consts and vars with Go Doc comments.
`docs/FUNCTIONAL.md` (+ `_ru`), the affected service `README`, and Go Doc
comments — in the **same** PR. Correct earlier stages' docs/code if a new
decision changes them.
2. Update the stage tracker; add a line under *Refinements logged during
implementation* for any plan deviation.
3. Get CI green, then mark the stage done.
(The `stage-implementation` skill encodes this same loop and can be invoked.)
## Conventions ## Conventions
- All code, comments, identifiers, commits, docs, filenames in **English**. - All code, comments, identifiers, commits, docs, filenames in **English**.
- Chat with the owner follows the user-level `~/.claude/CLAUDE.md` (Russian, - Chat with the owner follows the user-level `~/.claude/CLAUDE.md` (Russian, the
the agreed persona and translation rules). agreed persona and translation rules).
- Mirror every point edit of `docs/FUNCTIONAL.md` into `docs/FUNCTIONAL_ru.md` - Mirror every point edit of `docs/FUNCTIONAL.md` into `docs/FUNCTIONAL_ru.md` in the
in the same patch (translate only the touched paragraphs). same patch (translate only the touched paragraphs).
- Prefer compact code; do not add deps, seams or knobs until a stage needs them.
Reuse before adding. Document added packages/types/funcs with Go Doc comments.
- Update or add tests for every functional change.
## Branching & CI ## Branching, CI & production
- **Two long-lived branches** (Stage 16 onward): **`development`** is the - **Two long-lived branches**: **`development`** is the integration branch; **`master`**
integration branch; **`master`** is the production trunk. Cut `feature/*` is the production trunk. Cut `feature/*` from `development` and PR back into it;
branches **from `development`** and PR them back into it. (Stages 015 used promote `development → master` via PR when ready to release. Both branches require
`master` as the trunk with `feature/* → master`; the genesis Stage 0 commit is one approval + the `CI / gate` check.
on `master` by necessity.) - A commit to a `feature/*` branch triggers nothing. The single workflow
- A commit to a `feature/*` branch triggers **nothing**. The single workflow `.gitea/workflows/ci.yaml` runs the full suite (`unit` + `integration` + `ui`) on a
`.gitea/workflows/ci.yaml` runs the full suite (`unit` + `integration` + `ui`) PR into `development` or `master`, and the gated **`deploy`** job auto-rolls the
on a PR into `development` or `master`, and the gated **`deploy`** job auto-rolls **test contour** on a PR into — or a push to — `development`
the **test contour** on a PR into — or a push to — `development` (`docker compose up -d --build` on the runner host + landing/SPA/backend probes). A
(`docker compose up -d --build` on the runner host + a `GET /` probe). A PR into PR into `master` is test-only.
`master` is test-only. - **Production is live on two hosts** (main + the Telegram bot host) and deploys
- Merge `development → master` only when CI is green; the **prod** deploy is then a **only manually** (`workflow_dispatch`), never automatically:
**manual** workflow (Stage 18), never automatic. Secrets/variables are prefixed - **`.gitea/workflows/prod-deploy.yaml`** (`confirm=deploy`, from `master`) builds +
`TEST_` / `PROD_` per contour (Gitea 1.26 has no deployment environments). pushes the images to the registry, then SSH-deploys both hosts — rolling per
- After any push, watch the run to green before declaring a stage done — use the service in dependency order, health-gated, **auto-rollback to the previous tag**;
ready-made watcher, never an inline poll loop: a schema migration adds a maintenance window + a consistent `pg_dump`. Four visible
`python3 ~/.claude/bin/gitea-ci-watch.py` (background). It reads `$GITEA_URL` jobs: build → deploy-main → deploy-bot → verify.
/ `$GITEA_TOKEN`; `gitea.iliadenisov.ru` is allow-listed in - **`.gitea/workflows/prod-rollback.yaml`** (`confirm=rollback`) re-deploys a prior
`.claude/settings.json`. Remote: `origin git@gitea.iliadenisov.ru:developer/scrabble-game.git`. release (blank `target_version` = the previous deployed version) — image-only,
rolling, health-gated.
- **Releases are git tags `vX.Y.Z` on `master`**; the deploy stamps `git describe
--tags` into the image tag, every binary (`pkg/version` via `-ldflags` → the
`service.version` telemetry attribute) and the SPA About screen. Tag the release
before deploying.
- Hosts are provisioned idempotently by **`deploy/ansible/`**. Per-contour
secrets/variables use the `TEST_` / `PROD_` prefix (Gitea 1.26 has no deployment
environments). Migrations must be **expand-contract** (backward-compatible) so
image rollback stays DB-safe. Full runbook + variable list in `deploy/README.md`.
- After any push, merge or deploy, **watch the run to green** before declaring done —
use the ready-made watcher (run it in the background), never an inline poll loop:
`python3 ~/.claude/bin/gitea-ci-watch.py`. It reads `$GITEA_URL` / `$GITEA_TOKEN`;
`gitea.iliadenisov.ru` is allow-listed in `.claude/settings.json`. Remote:
`origin git@gitea.iliadenisov.ru:developer/scrabble-game.git`.
## Stack ## Stack
Go 1.26.3, `go.work` monorepo, module paths `scrabble/<name>`. Dependencies are Go 1.26.3, `go.work` monorepo, module paths `scrabble/<name>`. Backend uses `gin` +
added **when first used** (incremental): backend uses `gin` + `zap` + `zap` + `pgx`/`go-jet`/`goose`/OTel. Client↔gateway is Connect-RPC + FlatBuffers
`pgx`/`go-jet`/`goose`/OTel (added in Stage 1). Client↔gateway is Connect-RPC + (h2c); gateway↔backend is REST/JSON + `X-User-ID` plus a gRPC server-stream for live
FlatBuffers (h2c); gateway↔backend is REST/JSON + `X-User-ID` plus a gRPC events. UI is pure HTML5/CSS on plain Svelte + Vite, packaged to native with
server-stream for live events. UI is pure HTML5/CSS on plain Svelte + Vite, Capacitor. No Redis.
packaged to native with Capacitor. Likely no Redis.
## Reused engine: `../scrabble-solver` (module `scrabble-solver`, Go 1.26.3) ## Reused engine: `../scrabble-solver` (module `scrabble-solver`, Go 1.26.3)
Embedded **in-process as a library** — there is no per-game container. Public Embedded **in-process as a library** (`replace scrabble-solver => ../scrabble-solver`
API to reuse (do not reimplement): in `go.work`; CI checks out the sibling from
`https://gitea.iliadenisov.ru/.../scrabble-solver.git`). There is no per-game
container. Public API to reuse (do not reimplement):
- `scrabble.NewSolver(rs, finder)``GenerateMoves(b, r, mode)` (ranked, - `scrabble.NewSolver(rs, finder)` → `GenerateMoves(b, r, mode)` (ranked, highest
highest score first), `ValidatePlay(b, dir, tiles)`, `ScorePlay(...)`; score first), `ValidatePlay(b, dir, tiles)`, `ScorePlay(...)`; `scrabble.Apply(b, m)`;
`scrabble.Apply(b, m)`; types `Move/Word/Placement/Direction/Mode` types `Move/Word/Placement/Direction/Mode`
(`scrabble-solver/scrabble/{solver,move,apply}.go`). (`scrabble-solver/scrabble/{solver,move,apply}.go`).
- `rules.English() / RussianScrabble() / Erudit()` - `rules.English() / RussianScrabble() / Erudit()` (`scrabble-solver/rules/rules.go`).
(`scrabble-solver/rules/rules.go`).
- `board.New / Parse / Clone / Transpose`; `rack.New / Add / Remove / Clone`; - `board.New / Parse / Clone / Transpose`; `rack.New / Add / Remove / Clone`;
`selfplay.NewBag / Draw / Len` (bag pattern). `selfplay.NewBag / Draw / Len` (bag pattern).
- Load committed dictionaries with `dawg.Load(path)` from - Load committed dictionaries with `dawg.Load(path)` from
@@ -99,20 +100,17 @@ API to reuse (do not reimplement):
Constraints: Constraints:
- Words/tiles are **alphabet-index bytes**, meaningful only with the matching - Words/tiles are **alphabet-index bytes**, meaningful only with the matching
`rules.Ruleset` (`Alphabet.Decode`); blank flag carried separately. **Decode `rules.Ruleset` (`Alphabet.Decode`); the blank flag is carried separately. **Decode
to real characters before persisting history** (history must be to real characters before persisting history** (history must be
dictionary-independent — see `docs/ARCHITECTURE.md` §9.1). dictionary-independent — see `docs/ARCHITECTURE.md` §9.1).
- The solver's `internal/*` is NOT importable from this sibling module. - The solver's `internal/*` is NOT importable from this sibling module.
- **GCG is test-only** in the solver (no public writer) — we ship our own. - **GCG is test-only** in the solver (no public writer) — we ship our own.
- Wiring: add `replace scrabble-solver => ../scrabble-solver` to `go.work` in - The solver uses published `github.com/iliadenisov/{alphabet,dafsa}` (no local replace).
**Stage 2** (when `internal/engine` first imports it), and make CI check out
the solver sibling (`https://gitea.iliadenisov.ru/.../scrabble-solver.git`).
It uses published `github.com/iliadenisov/{alphabet,dafsa}` (no local replace).
## Repository layout ## Repository layout
``` ```
go.work # use the existing modules; grows per stage go.work # the go.work monorepo
backend/ # module scrabble/backend backend/ # module scrabble/backend
cmd/backend/ # main: telemetry -> db+migrate -> cache -> server cmd/backend/ # main: telemetry -> db+migrate -> cache -> server
cmd/jetgen/ # dev tool: regenerate go-jet code (throwaway container) cmd/jetgen/ # dev tool: regenerate go-jet code (throwaway container)
@@ -123,12 +121,14 @@ backend/ # module scrabble/backend
internal/session/ # opaque tokens, sessions store, cache, service internal/session/ # opaque tokens, sessions store, cache, service
internal/server/ # gin engine, /api/v1 groups, X-User-ID, probes internal/server/ # gin engine, /api/v1 groups, X-User-ID, probes
internal/inttest/ # //go:build integration Postgres-backed tests internal/inttest/ # //go:build integration Postgres-backed tests
docs/ .gitea/workflows/ PLAN.md CLAUDE.md README.md gateway/ # module scrabble/gateway: Connect-RPC edge, embeds the SPA
gateway/ ui/ pkg/ # added by their stages ui/ # Svelte + Vite SPA + landing (Node project, not in go.work)
platform/telegram/ # Telegram side-service, two binaries (Stage 9; split in phase TX): cmd/validator (HMAC, no VPN) + cmd/bot (Bot API; dials gateway over reverse mTLS bot-link) pkg/ # shared: telemetry, version, wire/FlatBuffers, proto, mtls
loadtest/ # module scrabble/loadtest: the pre-release stress harness (R2) platform/telegram/ # Telegram side-service: cmd/validator (HMAC, no VPN) + cmd/bot (Bot API; dials gateway over reverse mTLS bot-link)
backend/Dockerfile gateway/Dockerfile platform/telegram/Dockerfile loadtest/Dockerfile # multi-stage distroless (Stage 16; loadtest R2); gateway/Dockerfile has the `landing` target (R3), platform/telegram/Dockerfile has `validator`+`bot` targets (TX) loadtest/ # module scrabble/loadtest: the load/stress harness
deploy/ # docker-compose (per-service limits, R7) + caddy + landing + otelcol (OTLP + docker_stats per-container metrics) + prometheus/tempo/grafana + postgres_exporter docs/ .gitea/workflows/ CLAUDE.md README.md
backend/Dockerfile gateway/Dockerfile platform/telegram/Dockerfile loadtest/Dockerfile # multi-stage distroless; gateway/Dockerfile has the `landing` target, platform/telegram/Dockerfile has `validator`+`bot` targets
deploy/ # docker-compose (+ prod overlay + bot host) + ansible provisioning + caddy + landing + otelcol (OTLP + docker_stats) + prometheus/tempo/grafana + node_exporter + postgres_exporter; prod-deploy.sh
``` ```
## Build & test ## Build & test
@@ -138,20 +138,19 @@ go build ./backend/... # per module ('./...' from the root won't span t
go vet ./backend/... go vet ./backend/...
gofmt -l . # must print nothing gofmt -l . # must print nothing
go test -count=1 ./backend/... go test -count=1 ./backend/...
go build ./platform/telegram/... && go test ./platform/telegram/... # Telegram validator + bot (Stage 9; split in TX) go build ./platform/telegram/... && go test ./platform/telegram/... # Telegram validator + bot
go run ./backend/cmd/backend # /healthz, /readyz on :8080 go run ./backend/cmd/backend # /healthz, /readyz on :8080
cd ui && pnpm install && pnpm check && pnpm test:unit && pnpm build # the UI (Stage 7+) cd ui && pnpm install && pnpm check && pnpm test:unit && pnpm build # the UI
pnpm start # UI mock mode: lobby -> game, no backend pnpm start # UI mock mode: lobby -> game, no backend
docker build -f backend/Dockerfile -t scrabble-backend . # images (Stage 16); gateway embeds the SPA docker build -f backend/Dockerfile -t scrabble-backend . # images; gateway embeds the SPA
docker build -f gateway/Dockerfile --target gateway -t scrabble-gateway . docker build -f gateway/Dockerfile --target gateway -t scrabble-gateway .
docker build -f gateway/Dockerfile --target landing -t scrabble-landing . # static landing (R3) docker build -f gateway/Dockerfile --target landing -t scrabble-landing . # static landing
docker compose -f deploy/docker-compose.yml config # validate the full contour docker compose -f deploy/docker-compose.yml config # validate the full contour
``` ```
The `ui` module is a Node project (pnpm), **not** in `go.work`; it is the `ui` job The `ui` module is a Node project (pnpm), **not** in `go.work`; it is the `ui` job of
of the single `.gitea/workflows/ci.yaml` (Stage 16 folded the former go-unit / the single `.gitea/workflows/ci.yaml`. Committed edge codegen under `ui/src/gen/`
integration / ui-test workflows into it). Committed edge codegen under `ui/src/gen/`
(regenerate with `pnpm codegen`); pnpm build-script approval lives in (regenerate with `pnpm codegen`); pnpm build-script approval lives in
`ui/pnpm-workspace.yaml` (`allowBuilds: esbuild: true`). `ui/pnpm-workspace.yaml` (`allowBuilds: esbuild: true`).
-1603
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@@ -1,627 +0,0 @@
# Pre-release plan — hardening before Stage 18
Living tracker for the pre-release hardening pass that runs **before Stage 18** (the
prod cutover). Same discipline as [`PLAN.md`](PLAN.md): one phase per session,
**interview the owner on the open details** at the start of each phase, bake every
decision back into `PLAN.md` / `docs/` / the affected `README`s / Go Doc comments in
the **same** PR, get CI green, then mark the phase done. Phases run as
`feature/* → development` PRs (the Stage 16 branch model); the owner approves+merges.
**Why now:** the system is feature-complete through Stage 17 and the test contour is
green, but there is **no prod data yet** — schema, wire labels and the dictionary
layout can still change for free. These phases spend that one-time freedom and harden
the edge before prod. Each phase maps back to the owner's raw pre-release TODO list
(numbers in the tracker).
## Phase tracker
| # | Phase | Raw TODOs | Status |
|---|-------|-----------|--------|
| R1 | Schema & naming reset | 1 + 10 | **done** |
| R2 | Stress harness + contour observability + early run | 9a | **done** |
| R3 | Edge hardening | 2 + 8 + 3 | **done** |
| R4 | Push enrichment + kill the last poll | 4 + 5 | **done** |
| R5 | Bundle slimming | 6 | **done** |
| R6 | Refactor + docs reconciliation + de-staging | 7 | **done** |
| R7 | Final stress run + tuning | 9b | **done** |
| UI | Tab-bar navigation redesign (drop the hamburger) | owner ad-hoc | **done** |
| MW | "Multiple words per turn" rule for Russian games (engine v1.1.0) | owner ad-hoc | **done** |
| MW2 | Single-word rule connectivity fix: the word must run along its own line through an existing tile (perpendicular-only contact no longer connects); single-tile direction picks the best legal word (engine v1.1.1) | owner ad-hoc | **done** |
| MW3 | Graceful replay degradation: a game whose journalled move became illegal under MW2 is closed as a draw (`end_reason='aborted'`) on open instead of erroring, with an impersonal organizer note in the history + GCG (migration `00002`) | owner ad-hoc | **done** |
| OW | Open auto-match: enter the game at once and wait inside it (robot after 90180 s) | owner ad-hoc | **done** |
| DA | Dictionary admin: online release-archive upload → word-diff preview → install/activate; versioned dict volume; active version persisted in DB; resident label = release tag | owner ad-hoc | **done** |
| AB | Manual account block (admin suspension): permanent/temporary with an editable en+ru reason picklist; a block forfeits the player's active games + cancels their open ones; a backend gate refuses a blocked account with **403 `account_blocked`**; the UI shows a terminal blocked screen and stops all push/poll; manual unblock; temporary blocks self-expire (migration `00003`) | owner ad-hoc | **done** |
| AI | Honest AI opponent in quick game: an explicit 🤖 AI / 👤 random selector (AI default); the robot is seated and moves at once; 7-day inactivity loss (the per-turn timeout reused); chat/nudge disabled, no statistics; the opponent is shown as 🤖 everywhere | owner ad-hoc | **done** |
| AD | Advertising banner ("ad network"): server-driven weighted campaigns (percent weight + validity window; the perpetual default fills the remainder up to 100%), bilingual messages shown by bot (`service_language`); eligibility = free account + empty hint wallet + no `no_banner` role (guests included); the resolved feed rides `profile.get` with a `notify` `banner` re-poll on eligibility change; `/_gm/banners` admin + global display timings; client smooth-weighted-round-robin rotation + fade-out/gap/fade-in UX. A single `app.load` bootstrap aggregator was considered and **deferred** (see ARCHITECTURE §10). | owner ad-hoc | **done** (PR1 backend+admin, PR2 UI rotation) |
| GL | Simultaneous quick-game cap (10): grey "New Game" + a lobby notice at the cap; backend gate on quick enqueue + invitation creation (409 `game_limit_reached`), accepting invitations exempt; `at_game_limit` rides `games.list` | owner ad-hoc | **done** |
| CR | In-game chat read receipts: per-message `unread_seats` bitmask (migration `00008`); a per-viewer unread **dot** in the lobby + game header (a nudge counts and clears when its recipient moves); reading = opening the move history (the 💬 fade-blinks twice) or the chat, acked (`chat.read`) only when unread; `chat_read_duration` + `chat_unread_messages` metrics + tracing + the **Scrabble — Messages** Grafana dashboard (follow-up PR); a message to a disguised robot opponent is born read; admin unread-only filter / read column / per-seat read card | owner ad-hoc | **done** |
| BX | Asymmetric per-user block + in-game controls: a block now silently suppresses everything **from** the blocked user (chat, nudge, friend requests, invitations are kept but never delivered/surfaced, born-read) while they notice nothing, **without** deleting the friendship (unblock restores it); auto-match excludes a block-related pair (either direction); in-game opponent card gains a ✖️ **block** control (mirroring 🤝, red "Block?" confirm, mutual-hide, struck name + hidden chat composer when blocked); optimistic apply + `user_blocked`/`user_unblocked` event confirm + rollback; admin user card gains **blocks / blocked-by / friends** cross-linked lists. Blocking a disguised-robot opponent is recorded per-game in a separate **`robot_blocks`** table (migration `00011`), keyed on game+seat with the seen name — never the shared robot account — so the matchmaker keeps giving robots; it shows in the blocked list and re-marks the in-game card | owner ad-hoc | **done** |
| FM | First-move tile draw (official rules): each seated player draws a tile, the one closest to "A" leads (a blank beats every letter), ties re-drawing until a single leader; **honest per-draw `crypto/rand` entropy**, not the bag seed, so the **record** (`game_setup_draws`, migration `00013`) — not a seed — is the only account of the outcome, kept for future **tournaments** (designed as a discrete per-tile "player N draws" step). Friend/AI draws at create; **auto-match draws at *open*** against a synthetic `uuid.Nil` opponent whose draw rows are back-filled on join, so the opener's seat is fixed up front and the existing open-game pre-move is preserved (no reseating, no play-gating). Admin `/_gm/games/:id` gains the recorded draw list + a simple **step-by-step board replay** (`ReplayTimeline`). | owner ad-hoc | **done** |
| SB | Single Telegram bot + per-user variant preferences: the two per-language bots collapse into **one** (drop `accounts.service_language`, `supported_languages`, the `*_EN`/`*_RU` env vars and game-language push routing — the single bot renders in the recipient's `preferred_language`); New Game variant gating moves to a profile **`variant_preferences`** set (default Erudit only, Erudit-first, server-enforced on the caller's auto-match/vs-AI/invitation-create paths, an invited friend may accept any variant); env vars collapse to unsuffixed `TELEGRAM_BOT_TOKEN`/`TELEGRAM_GAME_CHANNEL_ID`/`VITE_TELEGRAM_LINK`/`VITE_TELEGRAM_GAME_CHANNEL_NAME` and `GATEWAY_DEFAULT_SUPPORTED_LANGUAGES` is removed; wire drops `service_language`/`supported_languages` (Session, ValidateInitDataResponse) + the push `language` routing field and adds `variant_preferences` to Profile/UpdateProfile. | owner ad-hoc | **done** |
| DV | Dictionary version hygiene: CI + image/compose seed track the current release (`v1.2.1`); a **seed-drift guard** records the flat dir's seed in an authoritative `.seed_version` marker so a bumped build seed on a live volume is ignored (it can't relabel live bytes — which would mis-serve the dictionary + void games pinned to the prior label); `DICT_VERSION` is the fresh-volume seed only, a live contour migrates through the admin console | owner ad-hoc | **done** |
| TX | Telegram egress off the main host: split the connector into a home **validator** (Mini App / Login-Widget HMAC, no VPN, no Bot API — so game login no longer depends on Telegram being reachable) and a remote **bot** (Bot API long-poll + `sendMessage`) that holds **no inbound port** and dials the gateway over a reverse **mTLS bot-link** (`pkg/proto/botlink/v1`); the gateway funnels out-of-app push (fire-and-forget, at-most-once) and the backend admin broadcasts (a relay that awaits the bot's ack) down the link. The bot is Telegram-rate-limited; **one bot now**, with seams (a bot registry + `owns_updates` + command ids) for N later; **no webhook** (rejected: one URL per token, adds inbound + a static address). The **unified test contour** runs the split (the bot keeps its VPN sidecar and dials the gateway by its internal name; certs from `deploy/gen-certs.sh`). The **prod** wiring — the bot on a separate host (no VPN), the gateway bot-link port published, `PROD_` certs with scheduled rotation, an SSH deploy of both hosts together — is the **deferred final stage** (Stage 18). | owner ad-hoc | **done** (code + test contour; prod wiring → Stage 18) |
| AG | Anti-abuse IP ban + honeypot/honeytoken (prod-only): a fail2ban-style in-memory `ratelimit.Banlist` keyed by client IP, fed by sustained rate-limiter rejections (the IP-keyed public/email/admin classes — the user class stays the soft-flag's concern), a **honeypot** decoy path (the contour caddy tags `/.env`, `/.git`, `/wp-*`, … with `X-Scrabble-Honeypot` and routes them to the gateway), and a **honeytoken** (`GATEWAY_HONEYTOKEN`, a planted bearer). The `abuseGuard` edge middleware refuses a banned IP with **429** before any work — closing the R3 gap that the static SPA/landing was outside the token bucket. Off by default — it keys by the real client IP the shared-NAT test contour does not expose (detection still logs there); enabled in prod via `GATEWAY_ABUSE_BAN_ENABLED`. Operators see + lift bans on the console **Throttled** page; the gateway syncs its active set to the backend (`/api/v1/internal/bans/sync`, `internal/banview`) every 30 s and applies operator unbans. | owner ad-hoc | **done** (code + test contour; ban enabled in prod → Stage 18) |
| CM | Channel-chat moderation + promo bot: a second standalone bot in the bot container answers `/start` with a localized message + a **URL** button into the **main** bot's Mini App (`?startapp`; a `web_app` button would sign initData with the promo token, which the main validator rejects). The **main** bot gates write access in a channel's linked discussion chat. The chat **allows sending by default** and the bot only restricts (Telegram intersects the chat default with the per-user permission, so a per-user grant cannot exceed a deny-by-default group): it **mutes** a member who is not registered or is admin-suspended or holding a new **`chat_muted`** role, and **un-mutes** an eligible one it had muted, for a member currently in the chat (a `getChatMember` guard, since bots cannot list members). Eligibility = `registered AND NOT suspended AND NOT chat_muted` (the game suspension dominates), resolved once in the backend and reached two ways: the bot's `ResolveChatEligibility` on a `chat_member` event over the existing mTLS bot-link, and a backend `chat_access_changed` event → gateway → `ChatGate` command (emitted on block/unblock, a `chat_muted` change, a first registration, or a temporary-block expiry via a sweeper; idempotent). No schema change — `chat_muted` reuses `account_roles`. | owner ad-hoc | **done** |
| → | Stage 18 — prod contour deploy | — | see [`PLAN.md`](PLAN.md) |
## Key findings (these reshaped the raw list — read before starting a phase)
- **R1 (TODO 1 + 10) is one cheap moment, now.** Squashing the 12 goose migrations is
safe precisely because there is no prod data and the contour DB is wiped. Folding the
new variant labels (`scrabble_ru`/`scrabble_en`/`erudit_ru`) into that single baseline
makes the rename need **no data migration and no back-compat mapping**. Today's labels
(`english`/`russian_scrabble`/`erudit`) are persisted in `games.variant`,
`game_invitations.variant`, in `pkg/fbs` and the UI — ~100 files, but a mechanical sweep
on a clean DB.
- **R4 (TODO 4 + 5): the app is already push-first.** Game state refreshes on
`your_turn`/`opponent_moved`, the lobby on `notify`, chat on `chat_message`. The **only**
genuine periodic server poll is `lobby.poll` (matchmaking, 2.5 s,
`ui/src/screens/NewGame.svelte`). What remains is killing that one poll **and** enriching
push events to carry payloads so the UI stops re-fetching after each signal.
- **R3 (TODO 2): identity forgery is already mitigated.** Identity is always derived from
the session (`Authorization: Bearer``X-User-ID`); the client cannot inject identity,
the backend re-validates resource ownership, Telegram initData is HMAC-checked. The real
gaps are a missing **request-body size limit** (cheap DoS) and **invisible rate-limit
rejections** (no log/metric/admin view — that is TODO 8). Static landing serving is **not**
covered by the gateway token bucket (it only guards `Execute`).
- **R6 (TODO 7) scale:** ~431 `Stage N` references across ~104 files (incl. the file name
`backend/internal/inttest/stage6_test.go`). Code is the source of truth; `docs/` describe
current state; `PLAN.md` keeps the decision history.
## Locked decisions (owner interview)
- **Stress test (TODO 9):** **early + final** runs. Driver = **edge protocol** (Connect/FB
through the gateway, moves generated by the solver) **plus a separate gateway-hammer**
saturation test. Pacing = **realistic (under limits) + saturation (ramp to the knee)**.
Resource metrics = **add cAdvisor + postgres_exporter to the contour** (today only
Go-runtime metrics exist). The harness stays in the repo for repeats.
- **Push (TODO 4 + 5):** **both** — kill `lobby.poll` (use the existing `match_found`, keep
poll as the ws-down fallback) **and** enrich push events with payloads.
- **Refactor (TODO 7):** **hygiene + structural changes by a reviewed list**
behaviour-preserving, test-gated, contentious items surfaced to the owner before applying.
- **Landing (TODO 3):** **separate static container** behind the project caddy
(`/` → landing, `/app/` + `/telegram/` → gateway); drop `landing.html` from the gateway
`go:embed`.
- **Rate-abuse (TODO 8):** metric + Grafana + admin view **plus a conservative auto-flag**
a *soft, reversible* "suspected high-rate" marker for operator review, tunable threshold,
**no auto-ban**.
- **Anti-abuse IP ban (AG, owner ad-hoc):** a honeypot was considered and rejected as a *DDoS*
defence — it detects/deceives but does not shed volumetric load, cannot cover the real
endpoints, and a tarpit backfires under flood; volumetric L3/L4 is an upstream/CDN concern,
out of scope. The effective layer is a **temporary IP ban** (fail2ban-style) that the honeypot
and honeytoken merely *feed*. This does **not** reverse the TODO-8 "no auto-ban": that decision
governs the **account** soft-flag (still never a gate); the IP ban is a separate, IP-keyed,
**prod-only** layer with an **operator unban** in the console. Decisions: banlist lives in the
existing `ratelimit` package (smallest surface); the decoy path list is a **single source of
truth in the caddy** (it tags requests with a header — the gateway keeps no second list);
bans are in-memory + single-instance (like `ratewatch`), auto-expiring, **plus** an admin
console view + manual unban over a bidirectional 30 s sync (operator control = owner's choice).
An active-bans Grafana **gauge** was trimmed (the console view + the `gateway_abuse_banned_total`
counter cover it) to keep the diff focused.
- **Open auto-match (owner ad-hoc):** a quick game **enters a real game at once and waits inside
it** (status `open`, the opponent seat empty); a second human searching the same variant+rule
joins it, or a robot fills it after a **90 s + random 090 s** wait, pushing the in-app
**opponent_joined** event. While open, the starter may move on their turn but resign, chat and
nudge are disabled, and the lobby + opponent card read "searching for opponent". Matchmaking is
now **DB-backed open games** — the in-memory pool, `lobby.poll` and `lobby.cancel` are gone. The
schema is edited in the baseline (no prod data); `game_players.account_id` is nullable for the
empty seat.
- **Telegram egress off-host (TX, owner ad-hoc):** the driver is **removing VPN/Telegram
traffic from the main host** (OPSEC / one fewer analysis vector), not only notification
resilience. Login is local HMAC, so it stays up regardless of the bot — confirmed in the
code and made structural by the split. **Unified topology in code** (validator + bot, the
bot dialing the gateway) in **both** contours, differing only in deployment; the test bot
keeps its VPN sidecar. Transport = a **reverse gRPC bidi stream, mTLS, bot-dials-gateway**
(no inbound/static IP on the bot), reusing the push-stream pattern; **webhook rejected**
(one URL per token, adds inbound + a static address). Delivery **at-most-once** (a dropped
nudge beats a duplicate). **One bot now**, seams (registry + `owns_updates` + command ids)
for N later. **Cert rotation** by a scheduled CI job from a long-lived CA. **Prod deploy by
SSH** (pull excluded), the bot rolled **together** with the main app (the bot-link protocol
kept back-compatible by one version as the non-atomic-two-host-deploy safety net). The bot
is monitored **from the gateway** (connection + ack metrics). The bot-host token-at-rest is
**accepted**.
## Phases
Each phase: read this tracker + the relevant `docs/`, **interview the owner on the open
details below**, implement within scope, then update the tracker + docs/code and get CI
green before marking it done.
### R1 — Schema & naming reset *(TODO 1 + 10)* — first
Squash `backend/internal/postgres/migrations/00001..00012` into one `00001_baseline.sql`
(method: `pg_dump --schema-only` from a fully-migrated DB → wrap as the goose baseline →
prove a fresh migrate yields a schema identical to the 12-migration chain via the
integration suite → delete the old files; keep goose). Bake the new variant labels into the
baseline. Propagate `scrabble_ru`/`scrabble_en`/`erudit_ru` through the backend
(`engine.Variant`/`ParseVariant`, `registry.dictFiles`, the CHECK values), the wire
(`pkg/fbs` `variant:string`, regenerate FB) and the UI (`lib/model.ts` union, `variants.ts`,
fixtures, premium/alphabet keys, tests); i18n display keys stay display-only. Tidy
`../scrabble-dictionary` to a single source→dawg build point and align the dawg artifact
names to the new labels (crosses into `../scrabble-solver`'s committed fixtures — keep them
byte-identical). After merge, **wipe the contour DB** (drop the volume) so it re-provisions
on the next deploy.
- Critical files: `backend/internal/postgres/migrations/`,
`backend/internal/engine/{engine,registry}.go`, `pkg/fbs/scrabble.fbs`,
`ui/src/lib/{model,variants}.ts`, `../scrabble-dictionary/{Makefile,cmd/builddict,…}`.
- Open details to interview: the exact dawg filename scheme; whether the dict-repo tidy is
one PR or split; how to script the contour DB wipe in the deploy.
### R2 — Stress harness + contour observability + early run *(TODO 9, part 1)*
Build the reusable load harness as a new `loadtest` module in `go.work` (reuses `pkg/fbs`,
`connect-go`, and `scrabble-solver` for legal-move generation): a seeder that inserts
**1000 guest + 10000 durable** accounts with pre-created sessions (token hashes) directly in
the DB and hands the plaintext tokens to the client; a driver that runs N virtual users,
each in 35 concurrent 24-player games, exercising submit-play / pass / exchange / nudge /
chat / check-word / draft-move / profile-save through the **edge protocol**, in
**realistic** (under rate limits) and **saturation** (ramp) modes; plus a separate
**gateway-hammer** that deliberately exceeds limits to verify the limiter holds and measure
its cost. Add **cAdvisor + postgres_exporter** to `deploy/docker-compose.yml` and a Grafana
resource dashboard. Run the **early pass** against the freshly-wiped contour; produce a
**trip report** (logic/concurrency bugs + a resource baseline) that feeds R3 and R6.
- Critical files: new `loadtest/`, `deploy/docker-compose.yml`, `deploy/observability/*`,
`docs/TESTING.md`.
- Open details: the scale ramp steps; the move-selection policy (a mid-ranked solver move
for realistic game progress); run duration; the pass/fail bar.
### R3 — Edge hardening *(TODO 2 + 8 + 3)*
Add a **request-body size cap** at the gateway h2c mux / `Execute` (e.g. ~1 MB). Add
**rate-limit observability**: a `gateway_rate_limited_total{class}` counter + a structured
log per rejection; an **aggregate** Grafana panel (request rate + rejection rate — spikes
visible without per-user label cardinality, honouring the Stage 12/17 discipline); an
**admin-console view** of recently throttled users/IPs (in-memory ring buffer, single-
instance, reset-on-restart, like the `active_users` gauge). Add the **conservative
auto-flag**: when a user is *sustained*-throttled past a tunable threshold, set a soft,
reversible `account.flagged_high_rate_at` marker (baked into the R1 baseline) surfaced in the
admin user list/detail — **no auto-ban**; the operator clears it. Split the **landing** into
its own static container (`deploy/` + a Caddyfile route `/` → landing) and drop
`landing.html` from the gateway `go:embed`.
- Critical files: `gateway/internal/connectsrv/server.go`, `gateway/internal/ratelimit/`,
`gateway/internal/connectsrv/metrics.go`, `backend/internal/adminconsole/`,
`deploy/caddy/Caddyfile`, `deploy/docker-compose.yml`, `gateway/internal/webui/`.
- Open details: the auto-flag threshold/window + whether the marker is persisted vs
in-memory; the landing image base (caddy vs nginx).
### R4 — Push enrichment + kill the last poll *(TODO 4 + 5)*
Replace `lobby.poll` with the existing `match_found` push (keep the poll as a ws-down
fallback). Enrich `your_turn`/`opponent_moved`/`notify` to carry the state payload so the UI
renders from the event without a follow-up `game.state` (removes the lobby↔game nav latency
the owner noticed). Wire-contract change: `pkg/fbs` event payloads → backend `notify` emit →
UI stream consumers (`ui/src/lib/app.svelte.ts`), with the per-game cache as the landing
spot; regenerate FB.
- Critical files: `pkg/fbs/scrabble.fbs`, `backend/internal/notify/events.go`,
`ui/src/lib/{app.svelte,transport}.ts`, `ui/src/screens/NewGame.svelte`.
- Open details: which events carry full vs delta payloads; the fallback-poll cadence when the
stream is down.
### R5 — Bundle slimming *(TODO 6)* — done
Analysed the bundle against the 100 KB-gzip budget; **no code slimming was warranted**, and the
budget metric was retargeted to measure the app correctly. The build already minifies +
tree-shakes; the dominant cost is the Connect/FlatBuffers transport runtime + generated bindings
+ the Svelte runtime (≈⅔ of `main`'s source is third-party/generated) — irreducible within scope.
**Lazy-loading was rejected**: `bundle-size.mjs` sums every emitted chunk, so code-splitting yields
no total-size win and adds request latency (+N gateway fetches on first navigation to a split
screen). i18n lazy-load was skipped (the catalogs are a sliver of a Svelte-runtime-dominated shared
chunk, and `en` must stay bundled as the `MessageKey` type source + fallback). Instead,
`bundle-size.mjs` now measures **per HTML entry**, with three independent gates on the natural chunk
boundaries — **app entry ≤ 100 KB, the Svelte+i18n shared chunk ≤ 30 KB, the landing's own chunk
≤ 5 KB** — since the app's real payload is its entry chunk plus the shared chunk (≈97 KB), while the
landing (≈24 KB) is reported separately and kept minimal. Same CLI + exit-code contract, so the CI
step is unchanged.
- Critical files: `ui/scripts/bundle-size.mjs`; no app code changed.
### R6 — Refactor + docs reconciliation + de-staging *(TODO 7)* — done
Behaviour-preserving only. Three separable, separately-committed passes: (a) mechanical
**de-staging** — remove `Stage N`/`TODO-N` references from code, comments and service
READMEs (rename `stage6_test.go`); (b) **docs↔code reconciliation** — reconcile
`docs/ARCHITECTURE.md` / `docs/FUNCTIONAL.md`(+`_ru`) against the code-as-truth, fixing drift
and Go Doc comments; (c) **structural changes by a reviewed list** — surface a list of
proposed optimizations / test-suite consolidations to the owner, apply only the approved,
behaviour-preserving, test-gated ones. The full suite + the final stress run (R7) are the
regression gate. Incorporates the early-run (R2) bug fixes not already shipped.
- Open details: the structural-changes list itself (owner-approved before applying); the test
consolidation targets.
### R7 — Final stress run + tuning *(TODO 9, part 2)* — done
Re-run the R2 harness against the final, refactored system on a clean contour; analyse
resource consumption across **all** components (gateway, backend, Postgres, the
metrics/observability stack, docker log volume) and agree the tuning (pool sizes, rate
limits, cache TTLs, container limits, GOMAXPROCS, log levels). Apply the agreed tuning; record
the methodology + results in the repo.
**Stage 18** (prod contour) then proceeds per [`PLAN.md`](PLAN.md).
## Sequencing rationale
`R1` first (cheapest now; everything builds on the final schema/naming and the stress test
must run against it). `R2` builds the harness and runs the **early** pass to surface bugs and
a resource baseline that feed `R3` and `R6`. `R3`/`R4`/`R5` harden and improve the system.
`R6` (de-stage + reconcile + structural) runs near the end so it sweeps settled code once and
benefits from all accumulated bug knowledge. `R7` validates the final system and tunes it.
Then Stage 18.
## Regression-safety discipline (cross-cutting)
- Every phase is a `feature/* → development` PR; CI (`unit` + `integration` + `ui` behind the
`CI / gate` check) must be green before the owner merges; watch the post-merge contour
deploy with `gitea-ci-watch.py`.
- `R6` structural changes are behaviour-preserving, test-gated, and split from the mechanical
sweeps; contentious items are owner-approved first.
- The two stress runs (`R2` early, `R7` final) are the system-level regression gate.
## Verification (per phase)
- `go build ./<module>/...`, `go vet`, `gofmt -l .` clean, `go test -count=1 ./<module>/...`;
UI: `pnpm check && pnpm test:unit && pnpm build`; the integration suite
(`-tags integration`) for DB/schema changes; `docker compose config` for deploy changes;
green CI on the PR + a healthy contour deploy.
- `R1`: prove the squashed baseline yields a schema identical to the 12-migration chain
(integration suite on a fresh DB) **before** deleting the old files.
- `R2`/`R7`: the harness runs end-to-end against the contour; the trip report lists concrete
defects + a resource profile from the Grafana cAdvisor/postgres_exporter panels.
## Refinements logged during implementation
- **R1** (interview + implementation):
- **Variant labels** `english`/`russian_scrabble`/`erudit`**`scrabble_en`/`scrabble_ru`/`erudit_ru`**
across the backend (`engine.Variant.String`/`ParseVariant`; the `games`/`game_invitations` `variant`
CHECK in the baseline; GCG `#lexicon` and the `variant` metric attribute both flow from `String`),
the wire (`pkg/fbs` `variant` is a `string` field — values change with **no FlatBuffers regen**) and
the UI (`model.ts` union, `variants.ts` records, `codec`/`premiums`/mocks/tests, the admin
`dictionary.gohtml`). **Kept:** the Go enum identifiers (`VariantEnglish`…, internal) and the i18n
display keys (`new.english`/`new.russian`/`new.erudit`, display-only). `complaints.variant` stays
free-text (no CHECK, as before).
- **dawg filenames kept descriptive** (`en_sowpods`/`ru_scrabble`/`ru_erudit`) — only the registry's
`Variant` key carries the rename, so `registry.go`, the published `scrabble-solver` fixtures and the
dictionary release artifact are untouched (decouples the three repos).
- **Migrations squashed** 12 → one hand-written `00001_baseline.sql`. Verified by a
`pg_dump --schema-only` diff (the chain vs the baseline are **identical** but for the two intended
variant-CHECK values) plus the green integration suite. **No data migration** (no production data).
- **Done (cross-repo + contour):** the **`scrabble-dictionary` tidy** merged (PR #2) and was re-cut as
the **byte-identical `v1.0.1`** release for clean provenance (the backend stays on `v1.0.0` — same
bytes, no rewire; the backend pulls a version-pinned release artifact, not master). Post-merge the
contour `backend` schema was wiped (`DROP SCHEMA backend CASCADE` + restart, not a volume drop) and
re-migrated to the baseline — verified the new variant CHECK (`scrabble_en/scrabble_ru/erudit_ru`),
`games`=0 and a clean boot.
- **R2** (interview + implementation):
- **Locked decisions:** game assembly via **invitations** (real path, no robots; not direct game-row
inserts); **moderate** ramp **50 → 200 → 500** at 10 min/step; **diagnostic** pass bar (no SLO gate);
run as a **one-shot container on `scrabble-internal`** in this PR.
- **Harness** = new `scrabble/loadtest` module (`use ./loadtest` + a `replace scrabble/gateway` for the
dot-free edge-proto import). It seeds 1000 guest + 10000 durable accounts + sessions **directly in
Postgres** (token hash mirrors `backend/internal/session`), drives players over the **edge protocol**,
generates **mid-ranked legal moves locally** with the embedded `scrabble-solver` by replaying
`game.history` (the edge carries no board — mirrors `engine.ReplayBoard` via the public API), and a
**gateway-hammer**. Compact CLI (`run` / `cleanup`), distroless Dockerfile (DAWGs baked), Go unit tests.
- **Adding the module broke the other images' builds** — backend/gateway/telegram Dockerfiles reduce the
workspace but still referenced `./loadtest` (not in their context); each now also
`-dropuse=./loadtest` (backend/telegram additionally `-dropreplace` the gateway replace). Caught by the
first deploy run; verified by building all four images.
- **Harness payload fixes found by the smoke pass:** the draft DTO's `rack_order` is a string (was sent
as `[]``bad_request`); the display-name validator forbids digits/colons, so the cleanup marker
became a letters-only `Zzloadtest` so `profile.update` resends the seeded name. `chat_not_your_turn` /
`nudge_own_turn` are **by-design** turn gates, correctly exercised.
- **Observability:** added **cAdvisor + postgres_exporter** + the **Scrabble — Resources** dashboard +
two Prometheus jobs. **Finding:** cAdvisor yields only the root cgroup on the contour host (separate
XFS `/var/lib/docker` breaks its layer-ID resolution — the existing galaxy deploy has the same limit),
so per-container CPU/RSS for the early pass was captured via `docker stats`. **R7:** adopt the otelcol
`docker_stats` receiver (already the contrib image) for per-container metrics in Grafana.
- **Early run (2026-06-09):** ramped clean to 500 players, no crash/deadlock, cleanup removed all 11000
accounts. 1.2 M edge calls, 48 870 plays, 2 798 games finished; the per-user limiter held under the
hammer (99.97 % rejected, p99 2 ms). **Top finding:** ~14 % `transport_error` on `game.state` at 500
players, under CPU saturation (backend/gateway/Postgres each ~1 core) and amplified by the harness's
single shared `http2.Transport`; the harness itself peaked at 86 % of a core on the same host, so the
figures are pessimistic. Full trip report in [`../loadtest/REPORT-R2.md`](../loadtest/REPORT-R2.md);
it feeds R3 (h2c `MaxConcurrentStreams`/timeouts, body-size cap), R6 and R7 (per-player transports,
separate hardware, pool/limit sizing).
- **CI:** `./loadtest/...` added to the path filter + vet/build/test; `go.work.sum` carries the new deps.
- **R3** (interview + implementation):
- **Locked decisions:** the flag column lands by **editing the R1 baseline** (+ a contour schema
wipe after merge — no migration chain accrues before prod); auto-flag defaults **1000 rejected /
10 min** (`BACKEND_HIGHRATE_FLAG_THRESHOLD`/`_WINDOW`, rolling window, set-once, operator clears,
no auto-ban); landing image = **caddy:2-alpine**; throttle data flows **gateway → backend** (a
30 s per-key summary POST to the new `/api/v1/internal/ratelimit/report`, the existing trusted
direction) with the episode window + flag rule in the backend (`internal/ratewatch`); rejection
logging = **Warn summary per key per window + Debug per rejection** — a deliberate deviation from
the phase's "structured log per rejection" (the R2 hammer would have logged ~522k lines in
minutes); all three R2-report tails included (explicit h2c sizing, the session-resolve failure
cause at Warn, reviving the admin limiter).
- **Body cap:** `GATEWAY_MAX_BODY_BYTES` (default 1 MiB) as both the Connect per-message read limit
and an `http.MaxBytesReader` wrap of the public mux; an oversized Execute is `resource_exhausted`.
- **Dead config found:** `AdminPerMinute`/`AdminBurst` were never wired — the gateway `/_gm` mount is
now 429-guarded per IP ahead of its Basic-Auth. The caddy-fronted contour path stays unlimited
(stock caddy has no limiter) — an accepted gap, recorded in `docs/ARCHITECTURE.md` §12.
- **Landing split:** a `landing` target in `gateway/Dockerfile` (the UI build stage is shared;
identical compose build args keep it one cached build); the gateway drops `landing.html` from the
embed and 308-redirects `/``/app/`; the contour caddy routes `/app/`, `/telegram/` and the
Connect path to the gateway and the catch-all to the landing container; the CI deploy probe now
checks both `/` (landing) and `/app/` (gateway).
- **Observability:** `gateway_rate_limited_total{class}` (user/public/email/admin, aggregate-only)
+ a rate-vs-rejections panel on the Edge/UX dashboard; the admin console gains the **Throttled**
page (the in-memory episode window, reset-on-restart like `active_users`, plus the flagged-account
queue) and the flag badge / clear action on the user list / card.
- The jet regen also restored the previously missing `game_drafts`/`game_hidden` generated models
(their tables were added after the last jetgen run; no behaviour change).
- **R4** (interview + implementation):
- **Locked decisions:** **delta-first**, not full snapshots — an event carries only the new move and
the UI applies it to its per-game cache, keyed on `move_count` (idempotent + gap-safe: a gap or the
actor's own move falls back to a `game.state` + `game.history` refetch). `match_found` /
`game_started` carry the recipient's **initial `StateView`** (instant lobby→game); the fallback
refetch stays the existing two calls (no merged endpoint); the matchmaking poll runs **only while
the stream is down** (2.5 s); **all** UI-state-changing events carry their payload (incl. lobby `notify`).
- **Enriched events** (`pkg/fbs` trailing fields — backward-compatible, no FB regen of *values*, only
the schema): `opponent_moved` (+`move`/`game`/`bag_len`), `your_turn` (+`move_count`), `match_found`
(+`state`), `game_over` (+`game`), `notify` (+`account`/`invitation`/`state`). The pre-R4
`opponent_moved` scalars (`seat`/`action`/`score`/`total`) stay for wire back-compat, now redundant
with `move`/`game` — slated for the R6 de-stage.
- **Encoding placement:** the `notify` package keeps ownership of the FlatBuffers encoding (a new
`encode.go` mirrors the gateway transcode but reads wire-agnostic `notify.*` input structs +
`engine.MoveRecord`); the game/lobby/social services map their domain types to those structs, so the
wire schema stays out of the domain. **Flagged for R6:** this partly duplicates the gateway encoders
(different source types) — a candidate consolidation.
- **Actor self-fetch killed too** (beyond literal "push"): the `submit_play`/`pass`/`exchange`/`resign`
**response** (`MoveResult`) now returns the actor's refilled rack + bag size, so the mover renders the
next turn from the response — `Game.svelte`'s `commit`/`pass`/`exchange`/`resign` drop their `await load()`.
- **`match_found` enrichment** needs a per-seat initial state: `lobby.GameCreator` gained `InitialState`,
and `game.Service.InitialState` builds the `notify.PlayerState` (rack re-encoded to wire indices, the
variant alphabet embedded for a first-seen variant).
- **UI:** a pure `lib/gamedelta.ts` reducer (`applyMoveDelta` / `applyGameOver` / `seedInitialState`,
unit-tested) advances the cache; `app.svelte` seeds it on `match_found` / `game_started`; `Game.svelte`
applies the delta (falling back to `load()` while composing, on a gap, or on its own move's new rack);
`NewGame.svelte` polls only when `app.streamAlive` is false and guards its teardown so a push-delivered
match is not cancelled.
- **notify (friends/invitations) scope:** the backend carries the full account / invitation payload on the
wire (per "all events → push"); the UI seeds the game cache from `game_started` but keeps its lightweight
**authoritative** badge refresh (`refreshNotifications`, on the rare `notify` event + on foreground) rather
than adding client-side friend/invitation caches — the per-move hot path is fully de-fetched, which was the
goal. Deeper lobby-cache consumption is an easy follow-up.
- **No schema change** (no migration); the contour needs no DB wipe. Tests: `notify` FB round-trips +
`emitMove` delta + the `gamedelta` reducer; the e2e mock now emits the enriched delta.
- **R5** (interview + implementation):
- **No code slimming — by analysis.** A gzip measure + sourcemap attribution of the real `dist` showed
the app bundle is already minified + tree-shaken and dominated by the Connect/FlatBuffers transport
runtime + generated FB/PB bindings (≈⅔ of `main`'s source) and the Svelte runtime — all
third-party/generated, irreducible within R5's scope. App-authored code carries no hand-trimmable fat.
- **Lazy-load rejected** (screens *and* i18n): `bundle-size.mjs` sums every emitted chunk, so
code-splitting moves bytes between chunks for **zero total-size win** while adding request latency (+N
gateway fetches on first navigation to a split screen). i18n lazy-load additionally buys ≤3 KB (en-only
users) at the cost of an async `t()`, and `en` must stay bundled (it is the `MessageKey` type source +
fallback). **Chunk-collapsing rejected** too — keeping the near-static Svelte runtime in its own
cacheable chunk is the recommended practice (an app deploy then re-busts only `main`, not the runtime),
and HTTP/2 makes the extra preload request negligible.
- **Metric retargeted to the app.** The two-entry build (`index.html` app + `landing.html`) makes Rollup
hoist the code shared by both (Svelte runtime + i18n + `aboutContent`) into one preloaded chunk, so the
app actually loads its entry chunk **+ the shared chunk** (≈74 + ≈23 = **≈97 KB**), never `landing.js`
(≈1.6 KB). The old script summed all three chunks (98.8 KB), over-counting the app by `landing.js`.
`bundle-size.mjs` now parses each built HTML for the JS it eagerly loads and gates three parts
independently — **app entry ≤ 100 KB, shared (Svelte+i18n) ≤ 30 KB, landing-own ≤ 5 KB** — reporting the
app total (≈97) and landing total (≈24.5). Same CLI + exit-code contract, so the CI step is unchanged.
- **No app/source/build change** (`App.svelte`, `lib/i18n/`, `vite.config.ts` untouched); no schema
change, no contour wipe. The stale "~82 KB" figure was corrected in `bundle-size.mjs` and `ui/README.md`.
- **R6** (interview + implementation):
- **Locked decisions:** apply **both** wire/code structural changes (**B** + **A**) and **only C1+C2** of
the test consolidation (not C3/C5); strip the `*(Stage N)*` tags from **all current-state docs**
(ARCHITECTURE / FUNCTIONAL+`_ru` / TESTING / UI_DESIGN), keeping PLAN.md / PRERELEASE.md / CLAUDE.md as
history; **split `stage6_test.go`** by domain. The `h2cMaxConcurrentStreams` sizing stays an **R7**
concern (tuning, not behaviour-preserving); the R2 early run forced no code fix, so nothing was carried in.
- **(a) De-staging:** removed the `Stage N` / `TODO-N` / `(RN)` references across code, comments, service
READMEs and the current-state docs, rewording narratives to present tense (no technical content lost).
Renamed the only stage-named identifiers (`registerStage8``registerSocialOps`,
`registerStage11``registerLinkOps`) and split `stage6_test.go` (`TestEmailLoginFlow``email_test.go`;
`TestGuestAutoMatchLeavesNoStats`+`provisionGuest``account_test.go`). De-staged the `.fbs`/`.proto`
comments and regenerated: only the `.proto`-derived Go docstrings (`*_grpc.pb.go`, `push.pb.go`) changed —
flatc strips schema comments, so the FB Go/TS bindings were untouched.
- **(b) Reconciliation:** the docs were accurate (each R-phase baked its own); the one drift was a stale
"guest-reaping deferred (TODO-3)" note in `ARCHITECTURE.md` §3 — guest reaping is implemented, so the
note was replaced with the current behaviour (FUNCTIONAL/TESTING already described it).
- **(c) B — dead `opponent_moved` scalars:** removed `seat/action/score/total` from `OpponentMovedEvent`
(`pkg/fbs/scrabble.fbs` + the `notify` emit + the round-trip test); regenerated FB Go + TS. No reader
used them (the UI codec/mock take `move`/`game`/`bag_len`; the gateway forwards the payload verbatim).
A pre-release wire-slot renumber — free with no prod data, no DB change.
- **(c) A — shared FB builders:** new `scrabble/pkg/wire` holds the single definition of the nested wire
tables (GameView / MoveRecord / StateView / AccountRef / Invitation) shared by the backend `notify`
encoder and the gateway `transcode`; both map their own source types to neutral `wire.*` structs and
delegate. **Honest tradeoff:** the verbose `Start/Add/End` + reverse-prepend boilerplate is now written
once, but the field *set* is still mapped per side, and the new package makes the change net **+~145 LOC**
— a single-source / anti-drift win for the fiddly mechanics rather than a line-count cut. Behaviour-
preserving: the two sides' field sets were verified identical and the round-trip tests pass unchanged.
- **(c) C1+C2 — inttest fixtures:** moved the cross-file service/game fixtures (`newGameService` was used by
10 files) into `backend/internal/inttest/helpers.go`; single-file helpers stay local. Pure relocation.
- **No schema change → no contour DB wipe.** Regression gate: the full unit + integration + UI suites plus
the R7 stress run.
- **R7** (interview + implementation):
- **Locked decisions:** run the harness **same-host** (one-shot container on `scrabble-internal`, capped
`--cpus=3` so the contour keeps spare cores); **apply container limits + `GOMAXPROCS` now** (not just a
prod recommendation); **replace cAdvisor with the otelcol `docker_stats` receiver** (it resolved only the
root cgroup on this host); keep rate-limit / h2c knobs **compiled-in** (change values only if the data
demands — it did not).
- **Harness refinements (pre-run):** each virtual player builds its **own `edge.Client`** (its own h2c
connection for its Subscribe stream + Execute calls) instead of all players sharing one `http2.Transport`
the R2 `transport_error` artifact; and `playTurn` now reports a **finished** game so the player drops it
from rotation. Effect, measured: `game.state` `transport_error` 14 % (R2) → **2.49 %**; `game_finished` on
chat ≈ 3 900 → **35**.
- **Observability:** added the `docker_stats` receiver to `otelcol` (`api_version: "1.44"` — the daemon's
minimum is 1.40; the receiver defaults to 1.25 and crash-looped until pinned), mounted the docker socket
read-only with `group_add` (the contrib image runs as UID 10001), dropped the cAdvisor service + its
Prometheus job, and retargeted the **Scrabble — Resources** dashboard to the docker_stats metric names
(`container_cpu_utilization`/100 == cores). Cross-checked against `docker stats` within sampling error.
- **Profile (final run, 500 players, limits in force):** the **gateway is the binding constraint** — with
one connection per player it bursts into its 2-core cap (the residual 2.49 % `transport_error`); backend
~0.85 core and postgres ~1.4 cores had headroom; **tempo reached its 1 GiB cap**; the backend pool sat at
its `MaxOpenConns=25` cap (28 backends); docker logs were unbounded (~14 MiB / 30 min on the backend at
info). Full write-up in [`../loadtest/REPORT-R7.md`](../loadtest/REPORT-R7.md).
- **Round-2 tuning (owner-agreed, all in `deploy/docker-compose.yml`, no code change):** gateway **2 → 3
cores + `GOMAXPROCS=3`**; tempo memory **1 → 2 GiB**; backend `MAX_OPEN_CONNS` **25 → 40**; a json-file
**log-rotation** default (10m × 3) applied contour-wide via a YAML anchor (level stays info).
backend/postgres kept at 2 cores / 512 MiB (headroom is cheap on the shared host).
- **Validation:** the same gradual ramp on the tuned contour cut `game.state` `transport_error` to **0.72 %**
(gateway ~2 cores, now under the 3-core cap, no throttle; tempo ~1.27 GiB, under 2 GiB). A separate
**burst** run (a single 100 → 500 jump) pegged the gateway at 3 cores (≈296 % sustained, 9.27 % error),
confirming it is **connection-CPU-bound** — a true arrival spike is a **horizontal-scaling** lever, not
more cores per node (recorded in the prod-sizing recommendation).
- **No schema change → no contour DB wipe.** Bake-back: `loadtest/REPORT-R7.md` (new), `loadtest/README.md`,
`docs/TESTING.md`, the telemetry/observability section of `docs/ARCHITECTURE.md`, the repo-layout line in `CLAUDE.md`.
- **UI — Tab-bar navigation redesign** (owner ad-hoc, not on the raw TODO list): drop the hamburger
`Menu.svelte` everywhere (it fought the Telegram-fullscreen layout, where it had to be re-centred).
- **Locked decisions (interview):** the in-Settings sub-nav is a **bottom TabBar with the active tab
highlighted** (icon-only); **Export GCG** moves to the left slot of the move-history header (free in a
finished game, where 🏁 *leave* does not apply); the lobby **⚙️ badge counts incoming friend requests
only** (invitations keep their own lobby section); unread chat is badged on **the score bar and the 💬**.
- **What shipped:** a ⚙️ **Settings hub** (`screens/SettingsHub.svelte`) over the existing
Settings/Profile/Friends/About bodies and an in-game **comms hub** (`game/CommsHub.svelte`) over
chat + dictionary, both with in-place tabs and a fixed back target; the game's menu items relocate into
the open move history (🏁 leave / 📤 export + 💬 comms header) and the player cards (🤝 add-friend); a
shared **TapConfirm** (`components/TapConfirm.svelte`, `lib/tapconfirm.ts`) — tap → fading ✅ → tap —
replaces the Skip/Hint press-and-hold popovers and drives the add-friend confirm. Fixed the move-history
"jump" bug (the slid board is now inert and the stage can't scroll, so a swipe up genuinely closes it).
`Menu.svelte` + `HoldConfirm.svelte` removed.
- **No schema/wire change → no contour DB wipe.** Bake-back: `docs/UI_DESIGN.md`, `docs/FUNCTIONAL.md`
(+`_ru`). Regression gate: UI `check` + unit (`tapconfirm`) + build + bundle budget + e2e (Chromium &
WebKit), all green.
- **UI — Merge Exchange/Pass; drop the dead Tournaments tab** (owner ad-hoc, not on the raw TODO
list): the lobby's 🏆 *Tournaments* tab was an inert `lobby.soon` toast — removed (the lobby is back
to three tabs, matching `docs/FUNCTIONAL.md`). In-game the separate 🥺 *Skip* (pass) tab folds into
the 🔄 tab, now **Exchange/Pass**, whose dialog passes when no tile is selected and exchanges when
tiles are.
- **Decision — a pass is NOT an exchange of zero (verified against the rules + GCG):** the merge is
**UI-only**. Pass and exchange stay distinct game actions end-to-end — wire (`GameActionRequest` vs
`ExchangeRequest`), engine (`ActionPass` vs `ActionExchange`), and the GCG Poslfit dialect (a pass is
a bare `-`, an exchange is `-TILES`). The engine forbids a zero-tile exchange (`ErrNothingToExchange`)
and allows an exchange only with a full rack left in the bag (`ErrNotEnoughTilesToExchange`), while a
pass is always legal — collapsing them would lose a real distinction. The dialog dispatches the
existing `gateway.pass` / `gateway.exchange`.
- **What shipped:** `Lobby.svelte` (tab removed); `Game.svelte` (one 🔄 Exchange/Pass tab no longer
gated on an empty bag; the dialog disables tile selection while the bag is below a full rack
(`bagLen >= RACK_SIZE`), its confirm button reading **Pass without exchanging** / **Exchange N**);
i18n (`game.draw` → Exchange/Pass, new `game.passNoExchange`, dropped `game.skip` /
`lobby.tournaments` / `lobby.soon`). No backend/wire/history/GCG change.
- **No schema/wire change → no contour DB wipe.** Bake-back: `docs/UI_DESIGN.md`, `docs/FUNCTIONAL.md`
(+`_ru`). Regression gate: UI `check` + unit + build + bundle budget + e2e (Chromium & WebKit).
- **AI — Honest AI opponent in quick game** (owner ad-hoc, not on the raw TODO list): a second quick-game
opponent the player *knowingly* chooses, distinct from the disguised robot of the random/open path
(which is kept as-is). New Game's quick-game mode replaces the "auto-match" subtitle with a two-button
selector **🤖 AI / 👤 Random player** (the `.seg`/`.opt` segmented style, AI the default); for AI the
move-clock line reads "Loss after 7 days of inactivity" and the "searching" hint is hidden.
- **Locked decisions (interview):** AI move is **event-driven** (the robot replies the instant the
player's move commits; the 30 s driver is the fallback); AI games **do not touch `account_stats`**
(practice, like guests); the **Stage 5 strength logic is reused unchanged** (`playToWin` 40 % from the
seed + margin band); **no per-move timeout — a 7-day inactivity loss** instead; the 7-day line lives on
the New Game screen (the in-game screen has no move-clock line); chat + nudge **disabled**, word-check
kept, add-friend never drawn, opponent shown as **🤖** everywhere.
- **The 7-day rule reuses the existing per-turn timeout:** an AI game is created with
`turn_timeout_secs = AIInactivityTimeout` (7 days) and the existing timeout sweeper resigns the overdue
seat — since the robot moves at once, only the human is ever on the clock, so the per-turn timeout *is*
the abandon rule (no new column, no new sweeper).
- **One game flag drives everything:** `games.vs_ai` (edited into the R1 baseline — pre-release, so a
contour DB wipe after merge). It is set **only** on AI-started games, so a robot-filled random game keeps
`vs_ai=false` and the disguised opponent is never revealed; the UI derives 🤖 / the gates **from the flag,
never from the opponent account**. New backend path `Matchmaker.StartVsAI` (picks a pooled robot via the
existing `Pick`, creates an **active** seated game via `game.Service.Create`, random seat order) — the AI
request never enters the open pool, so the open-game reaper never touches it. The robot driver gains a
`vs_ai` branch (no sleep, no proactive nudge, zero delay) and a focused `DriveGame`/`TriggerMove` fast
path wired from the game service's after-create/after-commit hook (`SetAITrigger`, a func value so the
game package never imports the robot package). Chat/nudge gated by a new `social` `VsAI` check
(`ErrGameVsAI` → 409 `ai_game`); statistics skipped in `commit` when `vs_ai`.
- **Wire:** `EnqueueRequest` += `vs_ai`, `GameView` += `vs_ai` (trailing FB fields, regenerated Go + TS),
threaded through the backend DTO, the gateway transcode and the `pkg/wire` + `notify` builders.
- **Tests:** `lobby` unit (StartVsAI seats a robot + flags the game; empty pool leaves no game); backend
integration (`ai_game_test.go`: active+seated+vs_ai+7-day clock, robot moves immediately, stats skipped,
7-day timeout resigns the human, chat/nudge rejected); UI codec round-trip (`vs_ai` on enqueue + game
view); e2e (an AI game shows 🤖, no "searching", chat disabled, the dictionary still works) + the
existing quick-match e2e updated to pick **Random player** (the default is now AI).
- **Schema/wire change → a contour DB wipe** after merge (`DROP SCHEMA backend CASCADE` + restart, the
R1/R3 pattern). Bake-back: `docs/ARCHITECTURE.md`, `docs/FUNCTIONAL.md` (+`_ru`), `docs/UI_DESIGN.md`,
`backend/README.md`, Go Doc comments.
- **Post-review refinements (owner, same PR):** (1) the **GCG export labels the robot seat "AI"** rather
than its human-like pool name (`ExportGCG` overrides the name via `accounts.IsRobot`; the in-app 🤖 is
unchanged); (2) honest-AI games **emit no `your_turn`** — the robot replies instantly, so the signal
would arrive with the move and be pointless; `opponent_moved` still advances the UI; (3) the **admin
console surfaces the AI flag** — a **🤖 column** in `/games` and an "AI game" line on the game card
(`GameRow`/`GameDetailView` gain `VsAI`); (4) `games_started_total` / `games_abandoned_total` gain a
**`vs_ai`** attribute and the Grafana *Game domain* dashboard splits started/abandoned into **human**
and **AI** panels.
- **Follow-up (separate PR — strategy deviation):** the robot now plays **≈20%** of opening/midgame moves
*against* its per-game `playToWin` intent (toward the opposite margin band — a winning robot eases off, a
losing one surges ahead), tapering linearly to **0 over the last 14 bag tiles** and **0 once the bag is
empty**, so the endgame follows the chosen strategy strictly while earlier outcomes can swing the human's
way. Deterministic from the seed (`mix(seed,"deviate",moveCount)`), applied to **both** robot paths via
the shared `selectMove`; the per-game intent (and the admin card) is unchanged. Tests: `robot` unit
(taper bounds + monotonicity, never-in-endgame, determinism, ~20% distribution). Bake-back:
`docs/ARCHITECTURE.md` §7, `docs/FUNCTIONAL.md` (+`_ru`), `backend/README.md`, `PLAN.md` Stage 5.
- **GL — Simultaneous quick-game cap** (owner ad-hoc, not on the raw TODO list): a player may hold at
most **10** active quick games; at the cap the lobby greys **New Game** and shows a plain notice
"Вы достигли лимита одновременных партий", both clearing automatically when an active game finishes.
- **Locked decisions (interview):** what counts = active **+** open (searching) quick games, **including
AI** (`vs_ai`); friend games (invitation-linked) **never** count. The backend gate refuses **all** new-game
creation at the cap — `lobby/enqueue` **and** `invitations` — with **409 `game_limit_reached`**; **accepting**
an invitation is never gated, so friend games are capped "from the other end". Delivery = a boolean
**`at_game_limit`** on the existing `games.list` (no per-event payload: a turn change does not move the count,
and the lobby already re-fetches `games.list` on entry + every game event); the first uncached lobby frame
defaults the button **enabled** (the backend gate is the authority).
- **What shipped:** `game.MaxActiveQuickGames` + `Store/Service.CountActiveQuickGames` (active/open seats, no
`game_invitations` row; hidden games still count → a dedicated count, not a filter over the lobby list);
`Server.atGameLimit`/`ensureUnderGameLimit` gating `handleEnqueue` + `handleCreateInvitation`;
`gameListDTO.at_game_limit`; the FB `GameList` trailing `at_game_limit` (regenerated Go + TS) threaded through
the gateway transcode + UI codec; `lib/model` + `lobbycache` snapshot + `Lobby.svelte` (disabled tab + a muted
`.limit` notice); i18n `lobby.limitReached` (en authoritative + ru).
- **Caveat (logged):** the gate is a pre-check, not transaction-atomic — concurrent creates from one account could
momentarily exceed by 12 (harmless soft cap; the UI disables the button regardless). Strict atomicity was judged
a disproportionate diff across the two create paths.
- **No schema change → no contour DB wipe** (only a trailing FB field, no migration). Tests: backend integration
(`game_limit_test.go`: count rule + HTTP gate 409 + accept bypass), server unit (error mapping), gateway
transcode round-trip, UI codec + lobbycache unit, e2e (`gamelimit.spec.ts`). Bake-back: `docs/FUNCTIONAL.md`
(+`_ru`), `docs/ARCHITECTURE.md` §8, `docs/UI_DESIGN.md`, `backend/README.md`.
- **CM — Channel-chat moderation + promo bot** (owner ad-hoc, not on the raw TODO list):
- **Locked decisions (interview):** the promo bot is a **goroutine in `cmd/bot`** (its own token, no
bot-link); the moderated chat's default-no-send is configured by a **human** in the group settings (the
bot only grants, never `setChatPermissions`); a non-eligible joiner is **left muted silently**; a
temporary-suspension expiry is handled by a **backend sweeper** that emits the re-evaluate event; and a new
**`chat_muted` role** is a chat-only mute with the **game suspension dominating**
(`eligible = registered AND NOT suspended AND NOT chat_muted`).
- **Bot API reality (verified against the docs):** a cross-bot Mini App launch must be a **URL button** to the
main bot's `t.me/<bot>?startapp` link — a `web_app` button signs initData with the *sending* bot's token,
which the main validator rejects — so the promo button reuses the UI's `VITE_TELEGRAM_LINK`. `chat_member`
updates arrive **only** when the bot is a chat **admin** with the "Ban users" right (the client label for the
Bot API `can_restrict_members`) and `chat_member` is in `allowed_updates`; bots cannot list members but can
`getChatMember` a single user, which is the membership guard on the block/unblock path.
- **Wire:** `pkg/proto/botlink/v1` gains a `ChatGateCommand` in the `Command` oneof and a unary
`ResolveChatEligibility`; the backend gains `notify.KindChatAccessChanged` (no payload, infra-only — never an
out-of-app message) and an internal `POST /api/v1/internal/chat-access` resolver; the gateway resolves the
join (by external_id) and the event (by user_id) through it and pushes the chat-gate command fire-and-forget
(at-most-once, recovered by the next moderation action or a re-join).
- **No schema change → no contour DB wipe:** `chat_muted` is a new `account.KnownRoles` entry (the
`account_roles` table is data-driven). The suspension-expiry sweeper is a new `account.SuspensionSweeper`
(a 1-minute window, idempotent) started in `cmd/backend`, alongside the guest reaper.
- **Deploy:** new `TEST_`/`PROD_` `TELEGRAM_PROMO_BOT_TOKEN` (secret), `TELEGRAM_BOT_USERNAME` and
`TELEGRAM_CHAT_ID` (variables); the promo link reuses the existing `*_VITE_TELEGRAM_LINK` variable as
`TELEGRAM_BOT_LINK`. The bot must be promoted to admin in the real discussion group, and the group default
set to no-send, as part of the Stage 18 prod cutover (the test contour exercises the code path).
- **Bake-back:** `docs/ARCHITECTURE.md`, `docs/FUNCTIONAL.md` (+`_ru`), `platform/telegram/README.md`,
`backend/README.md`, Go Doc comments. Tests: backend resolver truth table + publish on block/unblock/role +
the sweeper window (unit + integration); gateway hub `ResolveChatEligibility` + the chat-gate command; bot
`chat_member` grant + `ApplyChatGate` getChatMember-guard; promo `/start` localization + URL button; config
parsing.
- **Post-contour-test fixes (same PR):** a live test drove three corrections. (1) **Strategy
inversion (the key one)** — the original "group default no-send, bot grants the eligible" cannot
work: Telegram intersects the chat default with each user's permission, so a per-user grant never
exceeds a deny-by-default group (the bot set `can_send=true` yet the user still could not write).
The group now **allows sending by default** and the bot only **restricts** — it mutes an ineligible
member (unregistered / admin-suspended / `chat_muted`) and un-mutes an eligible one it had muted,
acting only when the current state differs (idempotent; the bot's own change is skipped by matching
the actor id to the bot). A present member in a default-allow group can appear as `restricted` with
`is_member`, so the gate reads both. (2) **Join-before-register** — a user who joins before
registering is covered by no `chat_member` event, so `ProvisionTelegram` now reports first contact
and the Telegram auth handler emits `chat_access_changed` on it. (3) **Observability** — a startup
self-check logs whether the bot is an admin-with-restrict in the chat (it caught a misconfigured
`TELEGRAM_CHAT_ID` set to a channel id, not the discussion-group id); the per-event trace is at
Debug, the actual mute/unmute and warnings at Info.
+2 -3
View File
@@ -22,9 +22,8 @@ supports English Scrabble, Russian Scrabble and Эрудит.
security, cross-service contracts. security, cross-service contracts.
- [`docs/FUNCTIONAL.md`](docs/FUNCTIONAL.md) (+ [`_ru`](docs/FUNCTIONAL_ru.md)) — - [`docs/FUNCTIONAL.md`](docs/FUNCTIONAL.md) (+ [`_ru`](docs/FUNCTIONAL_ru.md)) —
per-domain user stories. per-domain user stories.
- [`docs/TESTING.md`](docs/TESTING.md) — test layers and the per-stage CI gate. - [`docs/TESTING.md`](docs/TESTING.md) — test layers and the CI gate.
- [`PLAN.md`](PLAN.md) — the staged implementation plan and stage tracker. - [`CLAUDE.md`](CLAUDE.md) — project guide and development workflow.
- [`CLAUDE.md`](CLAUDE.md) — project guide and the mandatory per-stage workflow.
## Build & test ## Build & test
+3 -1
View File
@@ -33,7 +33,9 @@ COPY backend ./backend
# Reduce the workspace to what the backend needs: backend + pkg. loadtest and the # Reduce the workspace to what the backend needs: backend + pkg. loadtest and the
# gateway replace it requires are not in this context, so drop both. # gateway replace it requires are not in this context, so drop both.
RUN go work edit -dropuse=./gateway -dropuse=./platform/telegram -dropuse=./loadtest -dropreplace=scrabble/gateway@v0.0.0 RUN go work edit -dropuse=./gateway -dropuse=./platform/telegram -dropuse=./loadtest -dropreplace=scrabble/gateway@v0.0.0
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -o /out/backend ./backend/cmd/backend # VERSION (the deploy passes the git tag) is stamped into the binary via the linker.
ARG VERSION=dev
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -ldflags "-X scrabble/pkg/version.Version=${VERSION}" -o /out/backend ./backend/cmd/backend
# --- runtime ----------------------------------------------------------------- # --- runtime -----------------------------------------------------------------
FROM gcr.io/distroless/static-debian12:nonroot FROM gcr.io/distroless/static-debian12:nonroot
+2 -2
View File
@@ -3,8 +3,8 @@
// loads the dictionaries into the engine registry, warms the session cache, // loads the dictionaries into the engine registry, warms the session cache,
// constructs the game domain and starts its turn-timeout sweeper, constructs the // constructs the game domain and starts its turn-timeout sweeper, constructs the
// lobby and social domains, then serves the HTTP listener with the infrastructure // lobby and social domains, then serves the HTTP listener with the infrastructure
// probes and the /api/v1 route-group skeleton. Domain HTTP endpoints are added // probes and the /api/v1 route group, behind which the domains expose their HTTP
// with the gateway in a later stage described in PLAN.md. // endpoints to the gateway.
package main package main
import ( import (
+12 -5
View File
@@ -207,10 +207,11 @@ type provisionSeed struct {
// telegramSeed derives the create-time seed from Telegram launch fields: a // telegramSeed derives the create-time seed from Telegram launch fields: a
// supported preferred language from languageCode (an ISO-639 code, possibly // supported preferred language from languageCode (an ISO-639 code, possibly
// region-tagged like "ru-RU"), and a display name sanitized from firstName or, // region-tagged like "ru-RU"), and a display name. The name precedence is the real
// failing that, username (sanitizeDisplayName strips disallowed characters to the // name (firstName, sanitized to the editable format) → the @username taken verbatim
// editable format). When neither yields any letters, it falls back to a generated // (already a valid handle, only trimmed and length-capped, never character-stripped)
// placeholder in the seeded language (placeholderDisplayName). // → a generated placeholder in the seeded language (placeholderDisplayName), reached
// only when firstName has no usable letters and no username is set.
func telegramSeed(languageCode, username, firstName string) provisionSeed { func telegramSeed(languageCode, username, firstName string) provisionSeed {
var seed provisionSeed var seed provisionSeed
if lang, _, _ := strings.Cut(strings.ToLower(strings.TrimSpace(languageCode)), "-"); lang == "en" || lang == "ru" { if lang, _, _ := strings.Cut(strings.ToLower(strings.TrimSpace(languageCode)), "-"); lang == "en" || lang == "ru" {
@@ -218,7 +219,13 @@ func telegramSeed(languageCode, username, firstName string) provisionSeed {
} }
name := sanitizeDisplayName(firstName) name := sanitizeDisplayName(firstName)
if name == "" { if name == "" {
name = sanitizeDisplayName(username) // The real name yielded nothing usable: fall back to the @username verbatim
// (Telegram guarantees a valid handle), only trimmed and capped to the column
// width — never character-stripped like the real name.
name = strings.TrimSpace(username)
if r := []rune(name); len(r) > maxDisplayName {
name = strings.TrimRight(string(r[:maxDisplayName]), " ")
}
} }
if name == "" { if name == "" {
name = placeholderDisplayName(seed.preferredLanguage) name = placeholderDisplayName(seed.preferredLanguage)
+8 -6
View File
@@ -9,8 +9,9 @@ import (
// TestTelegramSeed covers the pure mapping from Telegram launch fields to the // TestTelegramSeed covers the pure mapping from Telegram launch fields to the
// create-time account seed: supported-language detection (bare and region-tagged), // create-time account seed: supported-language detection (bare and region-tagged),
// the first-name / username display-name precedence, and the sanitization that // the real-name → @username (verbatim) → placeholder display-name precedence, and
// strips disallowed characters (emoji, digits, punctuation) to the editable format. // the sanitization of the real name (emoji, digits, punctuation stripped to the
// editable format). The username, when used, is kept verbatim.
func TestTelegramSeed(t *testing.T) { func TestTelegramSeed(t *testing.T) {
cases := map[string]struct { cases := map[string]struct {
languageCode, username, firstName string languageCode, username, firstName string
@@ -28,6 +29,7 @@ func TestTelegramSeed(t *testing.T) {
"punct to space": {"en", "user", "John❤Doe", "en", "John Doe"}, "punct to space": {"en", "user", "John❤Doe", "en", "John Doe"},
"digits dropped": {"ru", "user", "Маша123", "ru", "Маша"}, "digits dropped": {"ru", "user", "Маша123", "ru", "Маша"},
"garbage to username": {"en", "good", "123!@#", "en", "good"}, "garbage to username": {"en", "good", "123!@#", "en", "good"},
"username verbatim": {"en", "co_ol99", "🎮🎮", "en", "co_ol99"},
} }
for name, tc := range cases { for name, tc := range cases {
t.Run(name, func(t *testing.T) { t.Run(name, func(t *testing.T) {
@@ -49,10 +51,10 @@ func TestTelegramSeedPlaceholder(t *testing.T) {
languageCode, username, firstName string languageCode, username, firstName string
wantRe string wantRe string
}{ }{
"en empty": {"en", "", "", `^Player-\d{5}$`}, "en empty": {"en", "", "", `^Player-\d{5}$`},
"ru empty": {"ru", "", "", `^Игрок-\d{5}$`}, "ru empty": {"ru", "", "", `^Игрок-\d{5}$`},
"default en": {"fr", "", "", `^Player-\d{5}$`}, "default en": {"fr", "", "", `^Player-\d{5}$`},
"both garbage": {"ru", "123", "!!!", `^Игрок-\d{5}$`}, "name garbage, no username": {"ru", "", "!!!", `^Игрок-\d{5}$`},
} }
for name, tc := range cases { for name, tc := range cases {
t.Run(name, func(t *testing.T) { t.Run(name, func(t *testing.T) {
+1 -1
View File
@@ -21,7 +21,7 @@ const (
// ActionResign abandons the game. // ActionResign abandons the game.
ActionResign ActionResign
// ActionTimeout is the auto-resignation a missed turn becomes; recorded by // ActionTimeout is the auto-resignation a missed turn becomes; recorded by
// the game domain in a later stage, never produced by the engine itself. // the game domain, never produced by the engine itself.
ActionTimeout ActionTimeout
) )
+1 -1
View File
@@ -10,7 +10,7 @@
// characters (see decode.go and docs/ARCHITECTURE.md §9.1), so archived games // characters (see decode.go and docs/ARCHITECTURE.md §9.1), so archived games
// replay independently of any dictionary. Second, the engine owns rules and // replay independently of any dictionary. Second, the engine owns rules and
// scoring only: turn scheduling, the 24-hour timeout, persistence and transport // scoring only: turn scheduling, the 24-hour timeout, persistence and transport
// belong to the game domain in a later stage. // belong to the game domain.
package engine package engine
import ( import (
+1 -1
View File
@@ -31,7 +31,7 @@ type entry struct {
// Registry holds the dictionaries resident in memory, addressed by variant and // Registry holds the dictionaries resident in memory, addressed by variant and
// dictionary version, and the solvers built over them. Several versions of a // dictionary version, and the solvers built over them. Several versions of a
// variant may be resident at once; a game pins the version it started on. The // variant may be resident at once; a game pins the version it started on. The
// admin reload flow (a later stage) registers a new version through Load. // admin reload flow registers a new version through Load.
// Registry is safe for concurrent use. // Registry is safe for concurrent use.
type Registry struct { type Registry struct {
mu sync.RWMutex mu sync.RWMutex
+12 -8
View File
@@ -63,6 +63,7 @@ type gameCache struct {
type cachedGame struct { type cachedGame struct {
game *engine.Game game *engine.Game
seats []Seat
variant string variant string
lastAccess time.Time lastAccess time.Time
} }
@@ -71,24 +72,27 @@ func newGameCache(ttl time.Duration, now func() time.Time) *gameCache {
return &gameCache{entries: make(map[uuid.UUID]*cachedGame), ttl: ttl, now: now} return &gameCache{entries: make(map[uuid.UUID]*cachedGame), ttl: ttl, now: now}
} }
// get returns the live game for id and refreshes its idle timer, or (nil, false). // get returns the live game and its immutable seat list for id and refreshes its idle
func (c *gameCache) get(id uuid.UUID) (*engine.Game, bool) { // timer, or (nil, nil, false). The seats let a read check membership (and label seats)
// without re-loading the game from the store, since seats never change after a game starts.
func (c *gameCache) get(id uuid.UUID) (*engine.Game, []Seat, bool) {
c.mu.Lock() c.mu.Lock()
defer c.mu.Unlock() defer c.mu.Unlock()
e, ok := c.entries[id] e, ok := c.entries[id]
if !ok { if !ok {
return nil, false return nil, nil, false
} }
e.lastAccess = c.now() e.lastAccess = c.now()
return e.game, true return e.game, e.seats, true
} }
// put stores g as the live game for id. variant labels the entry so the active- // put stores g as the live game for id together with its seat list. variant labels the
// games gauge can report counts by variant without inspecting engine internals. // entry so the active-games gauge can report counts by variant without inspecting engine
func (c *gameCache) put(id uuid.UUID, g *engine.Game, variant string) { // internals; seats are the game's immutable seat standings for the membership fast path.
func (c *gameCache) put(id uuid.UUID, g *engine.Game, variant string, seats []Seat) {
c.mu.Lock() c.mu.Lock()
defer c.mu.Unlock() defer c.mu.Unlock()
c.entries[id] = &cachedGame{game: g, variant: variant, lastAccess: c.now()} c.entries[id] = &cachedGame{game: g, seats: seats, variant: variant, lastAccess: c.now()}
} }
// remove drops id from the cache (used on a finished game and after a failed // remove drops id from the cache (used on a finished game and after a failed
+1 -1
View File
@@ -16,5 +16,5 @@
// word-check tool with complaint capture, per-player game state, history and GCG // word-check tool with complaint capture, per-player game state, history and GCG
// export, and the per-game turn-timeout sweeper that auto-resigns an overdue // export, and the per-game turn-timeout sweeper that auto-resigns an overdue
// player (honouring their daily away window). The HTTP surface that fronts these // player (honouring their daily away window). The HTTP surface that fronts these
// operations is added with the gateway in a later stage. // operations is exposed to the gateway.
package game package game
+3 -3
View File
@@ -94,8 +94,8 @@ func TestGameCacheEviction(t *testing.T) {
cur := time.Unix(1_700_000_000, 0) cur := time.Unix(1_700_000_000, 0)
cache := newGameCache(time.Hour, func() time.Time { return cur }) cache := newGameCache(time.Hour, func() time.Time { return cur })
id := uuid.New() id := uuid.New()
cache.put(id, nil, "scrabble_en") cache.put(id, nil, "scrabble_en", nil)
if _, ok := cache.get(id); !ok { if _, _, ok := cache.get(id); !ok {
t.Fatal("game must be resident after put") t.Fatal("game must be resident after put")
} }
cur = cur.Add(30 * time.Minute) cur = cur.Add(30 * time.Minute)
@@ -104,7 +104,7 @@ func TestGameCacheEviction(t *testing.T) {
if n := cache.sweep(); n != 1 { if n := cache.sweep(); n != 1 {
t.Errorf("sweep evicted %d, want 1", n) t.Errorf("sweep evicted %d, want 1", n)
} }
if _, ok := cache.get(id); ok { if _, _, ok := cache.get(id); ok {
t.Error("game must be evicted after idle TTL") t.Error("game must be evicted after idle TTL")
} }
if cache.size() != 0 { if cache.size() != 0 {
+27 -18
View File
@@ -287,12 +287,12 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
if err := svc.store.CreateGame(ctx, ins, seats, seeding.draws); err != nil { if err := svc.store.CreateGame(ctx, ins, seats, seeding.draws); err != nil {
return Game{}, err return Game{}, err
} }
svc.cache.put(id, g, params.Variant.String())
svc.metrics.recordStarted(ctx, params.Variant, params.VsAI) svc.metrics.recordStarted(ctx, params.Variant, params.VsAI)
created, err := svc.store.GetGame(ctx, id) created, err := svc.store.GetGame(ctx, id)
if err != nil { if err != nil {
return Game{}, err return Game{}, err
} }
svc.cache.put(id, g, params.Variant.String(), created.Seats)
// Honest-AI game seated with a robot: if the robot moves first, reply at once // Honest-AI game seated with a robot: if the robot moves first, reply at once
// (the periodic driver is the fallback). No-op for every human-only game. // (the periodic driver is the fallback). No-op for every human-only game.
svc.triggerAI(created) svc.triggerAI(created)
@@ -890,26 +890,35 @@ func (svc *Service) timeoutGame(ctx context.Context, gameID uuid.UUID, now time.
// EvaluatePlay previews a tentative play for a seated player against the current // EvaluatePlay previews a tentative play for a seated player against the current
// board without committing it: whether it is legal and what it would score. // board without committing it: whether it is legal and what it would score.
func (svc *Service) EvaluatePlay(ctx context.Context, gameID, accountID uuid.UUID, tiles []engine.TileRecord) (EvalResult, error) { func (svc *Service) EvaluatePlay(ctx context.Context, gameID, accountID uuid.UUID, tiles []engine.TileRecord) (EvalResult, error) {
pre, err := svc.store.GetGame(ctx, gameID)
if err != nil {
return EvalResult{}, err
}
if _, ok := pre.seatOf(accountID); !ok {
return EvalResult{}, ErrNotAPlayer
}
if pre.Status == StatusFinished {
return EvalResult{}, ErrFinished
}
unlock := svc.locks.lock(gameID) unlock := svc.locks.lock(gameID)
defer unlock() defer unlock()
g, err := svc.liveGame(ctx, pre)
if err != nil { // Hot path: an active game stays cached — the engine game is mutated in place across
return EvalResult{}, err // moves and evicted only when it finishes — so on a hit the cached live game and its
// immutable seat list answer the membership check and the score with no DB read. This
// preview is fired on every tile placement, the hottest gameplay call at scale.
g, seats, ok := svc.cache.get(gameID)
if !ok {
// Cold path: load and validate from the store, then replay into the cache.
pre, err := svc.store.GetGame(ctx, gameID)
if err != nil {
return EvalResult{}, err
}
if pre.Status == StatusFinished {
return EvalResult{}, ErrFinished
}
if g, err = svc.liveGame(ctx, pre); err != nil {
return EvalResult{}, err
}
seats = pre.Seats
} }
if !seatedIn(seats, accountID) {
return EvalResult{}, ErrNotAPlayer
}
validateStart := time.Now() validateStart := time.Now()
rec, err := g.EvaluatePlay(tiles) rec, err := g.EvaluatePlay(tiles)
svc.metrics.recordValidate(ctx, pre.Variant, validateStart) svc.metrics.recordValidate(ctx, g.Variant(), validateStart)
if err != nil { if err != nil {
if errors.Is(err, engine.ErrIllegalPlay) { if errors.Is(err, engine.ErrIllegalPlay) {
return EvalResult{Valid: false}, nil return EvalResult{Valid: false}, nil
@@ -1359,7 +1368,7 @@ func (svc *Service) ExportGCG(ctx context.Context, gameID uuid.UUID) (string, er
// liveGame returns the live engine.Game for pre, rebuilding it from the journal // liveGame returns the live engine.Game for pre, rebuilding it from the journal
// on a cache miss. Callers must hold the per-game lock. // on a cache miss. Callers must hold the per-game lock.
func (svc *Service) liveGame(ctx context.Context, pre Game) (*engine.Game, error) { func (svc *Service) liveGame(ctx context.Context, pre Game) (*engine.Game, error) {
if g, ok := svc.cache.get(pre.ID); ok { if g, _, ok := svc.cache.get(pre.ID); ok {
return g, nil return g, nil
} }
g, err := svc.replay(ctx, pre) g, err := svc.replay(ctx, pre)
@@ -1374,7 +1383,7 @@ func (svc *Service) liveGame(ctx context.Context, pre Game) (*engine.Game, error
} }
} }
if !g.Over() { if !g.Over() {
svc.cache.put(pre.ID, g, pre.Variant.String()) svc.cache.put(pre.ID, g, pre.Variant.String(), pre.Seats)
} }
return g, nil return g, nil
} }
+23 -17
View File
@@ -355,27 +355,33 @@ func (s *Store) ExpiredOpen(ctx context.Context, now time.Time) ([]OpenGame, err
// GetGame loads the games row joined with its seats (ordered by seat), or // GetGame loads the games row joined with its seats (ordered by seat), or
// ErrNotFound. // ErrNotFound.
func (s *Store) GetGame(ctx context.Context, id uuid.UUID) (Game, error) { func (s *Store) GetGame(ctx context.Context, id uuid.UUID) (Game, error) {
gstmt := postgres.SELECT(table.Games.AllColumns). // One round-trip: the game joined with its seats. A LEFT JOIN keeps a (would-be)
FROM(table.Games). // seatless game returning the game with no seats, exactly as the prior two-query
// version did; ORDER BY seat preserves seat order. The games columns repeat per seat
// row — cheap at 2-4 seats, and one round-trip instead of two, which matters because
// GetGame is the universal "load the game" step on every game operation.
stmt := postgres.SELECT(table.Games.AllColumns, table.GamePlayers.AllColumns).
FROM(table.Games.LEFT_JOIN(table.GamePlayers, table.GamePlayers.GameID.EQ(table.Games.GameID))).
WHERE(table.Games.GameID.EQ(postgres.UUID(id))). WHERE(table.Games.GameID.EQ(postgres.UUID(id))).
LIMIT(1) ORDER_BY(table.GamePlayers.Seat.ASC())
var grow model.Games var rows []struct {
if err := gstmt.QueryContext(ctx, s.db, &grow); err != nil { model.Games
if errors.Is(err, qrm.ErrNoRows) { model.GamePlayers
return Game{}, ErrNotFound }
} if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
return Game{}, fmt.Errorf("game: get %s: %w", id, err) return Game{}, fmt.Errorf("game: get %s: %w", id, err)
} }
if len(rows) == 0 {
sstmt := postgres.SELECT(table.GamePlayers.AllColumns). return Game{}, ErrNotFound
FROM(table.GamePlayers).
WHERE(table.GamePlayers.GameID.EQ(postgres.UUID(id))).
ORDER_BY(table.GamePlayers.Seat.ASC())
var srows []model.GamePlayers
if err := sstmt.QueryContext(ctx, s.db, &srows); err != nil {
return Game{}, fmt.Errorf("game: get seats %s: %w", id, err)
} }
return projectGame(grow, srows) seats := make([]model.GamePlayers, 0, len(rows))
for i := range rows {
// Skip the phantom all-NULL seat row a LEFT JOIN yields for a seatless game.
if rows[i].GamePlayers.GameID == id {
seats = append(seats, rows[i].GamePlayers)
}
}
return projectGame(rows[0].Games, seats)
} }
// GetGameVariant reads just a game's variant — a cheap single-column lookup the edge uses // GetGameVariant reads just a game's variant — a cheap single-column lookup the edge uses
+13 -1
View File
@@ -105,7 +105,7 @@ const MaxActiveQuickGames = 10
const aiPlayerName = "AI" const aiPlayerName = "AI"
// CreateParams describes a new game. Seats lists the seated accounts in turn // CreateParams describes a new game. Seats lists the seated accounts in turn
// order (seat 0 moves first); lobby/matchmaking assembles it in a later stage. // order (seat 0 moves first); lobby/matchmaking assembles it.
type CreateParams struct { type CreateParams struct {
Variant engine.Variant Variant engine.Variant
Seats []uuid.UUID Seats []uuid.UUID
@@ -184,6 +184,18 @@ func (g Game) seatOf(accountID uuid.UUID) (int, bool) {
return 0, false return 0, false
} }
// seatedIn reports whether accountID holds a seat in seats. It backs the read-side
// membership check against the cached, immutable seat list, so a hot read can skip
// loading the game from the store.
func seatedIn(seats []Seat, accountID uuid.UUID) bool {
for _, s := range seats {
if s.AccountID == accountID {
return true
}
}
return false
}
// MoveResult is the outcome of a committed transition: the decoded move and the // MoveResult is the outcome of a committed transition: the decoded move and the
// post-move game, plus the actor's own refilled rack and the bag size after the draw // post-move game, plus the actor's own refilled rack and the bag size after the draw
// (Rack/BagLen), so the mover renders the next state from the response without a // (Rack/BagLen), so the mover renders the next state from the response without a
+1 -1
View File
@@ -62,7 +62,7 @@ func TestEmailConfirmFlow(t *testing.T) {
} }
// TestEmailAlreadyTakenByAnotherAccount refuses to bind an email confirmed by a // TestEmailAlreadyTakenByAnotherAccount refuses to bind an email confirmed by a
// different account (merge is a later stage). // different account (combining two accounts is the separate link/merge flow).
func TestEmailAlreadyTakenByAnotherAccount(t *testing.T) { func TestEmailAlreadyTakenByAnotherAccount(t *testing.T) {
ctx := context.Background() ctx := context.Background()
store := account.NewStore(testDB) store := account.NewStore(testDB)
+6
View File
@@ -543,6 +543,12 @@ func TestEvaluatePlayPreview(t *testing.T) {
if bad.Valid { if bad.Valid {
t.Error("disconnected play must be invalid") t.Error("disconnected play must be invalid")
} }
// A non-seated account cannot preview: with the game warm in the live cache, the
// membership check runs against the cached seat list (the hot path that skips GetGame).
if _, err := svc.EvaluatePlay(ctx, g.ID, provisionAccount(t), hint.Tiles); !errors.Is(err, game.ErrNotAPlayer) {
t.Errorf("evaluate by a non-player = %v, want ErrNotAPlayer", err)
}
} }
// TestConcurrentSubmitSerialized confirms the per-game lock lets only one of two // TestConcurrentSubmitSerialized confirms the per-game lock lets only one of two
+5 -5
View File
@@ -1,10 +1,10 @@
// Package server wires the backend's HTTP listener: the gin engine, its route // Package server wires the backend's HTTP listener: the gin engine, its route
// groups, the per-request telemetry middleware and the start/stop lifecycle. // groups, the per-request telemetry middleware and the start/stop lifecycle.
// //
// The /api/v1 route groups (public, user, internal, admin) are created here so // The /api/v1 route groups (public, user, internal, admin) attach their endpoints
// later stages attach their endpoints to a stable structure; the /user group // to a stable structure; the /user group requires the X-User-ID identity header.
// requires the X-User-ID identity header. The probes /healthz (liveness) and // The probes /healthz (liveness) and /readyz (database + session-cache readiness)
// /readyz (database + session-cache readiness) are unauthenticated. // are unauthenticated.
package server package server
import ( import (
@@ -245,7 +245,7 @@ func (s *Server) Invitations() *lobby.InvitationService { return s.invitations }
func (s *Server) Emails() *account.EmailService { return s.emails } func (s *Server) Emails() *account.EmailService { return s.emails }
// Handler returns the underlying HTTP handler. It lets tests drive the server // Handler returns the underlying HTTP handler. It lets tests drive the server
// without binding a socket and lets later stages compose the backend behind // without binding a socket and lets callers compose the backend behind
// another listener. // another listener.
func (s *Server) Handler() http.Handler { return s.http.Handler } func (s *Server) Handler() http.Handler { return s.http.Handler }
+1 -2
View File
@@ -8,8 +8,7 @@ import (
) )
// Service mints, resolves, and revokes sessions over the store and the // Service mints, resolves, and revokes sessions over the store and the
// write-through cache. The gateway is its only caller (from a later stage); the // write-through cache. The gateway is its only caller.
// HTTP surface is wired then.
type Service struct { type Service struct {
store *Store store *Store
cache *Cache cache *Cache
+2 -2
View File
@@ -3,8 +3,8 @@
// in as a message kind. It owns the friendships, blocks and chat_messages tables, // in as a message kind. It owns the friendships, blocks and chat_messages tables,
// reads the account-level block toggles through account.Store, and gates chat and // reads the account-level block toggles through account.Store, and gates chat and
// nudge on game state through a GameReader so it never imports the engine. The // nudge on game state through a GameReader so it never imports the engine. The
// live delivery of chat and nudges (push / in-app stream) belongs to the gateway // live delivery of chat and nudges (push / in-app stream) belongs to the gateway;
// in a later stage; this package only persists and reads them. // this package only persists and reads them.
package social package social
import ( import (
+69 -3
View File
@@ -17,11 +17,12 @@ operational reference for **every environment variable**.
| `backend` | built (`backend/Dockerfile`) | Domain service; bakes in the DAWG dictionaries; runs migrations at boot. | | `backend` | built (`backend/Dockerfile`) | Domain service; bakes in the DAWG dictionaries; runs migrations at boot. |
| `postgres` | `postgres:17-alpine` | Database (named volume, `pg_isready` healthcheck). | | `postgres` | `postgres:17-alpine` | Database (named volume, `pg_isready` healthcheck). |
| `validator` | built (`platform/telegram/Dockerfile`, target `validator`) | Telegram HMAC validator (no VPN, no Bot API); internal gRPC at `validator:9091`. Game login depends only on this. | | `validator` | built (`platform/telegram/Dockerfile`, target `validator`) | Telegram HMAC validator (no VPN, no Bot API); internal gRPC at `validator:9091`. Game login depends only on this. |
| `vpn` + `bot` | sidecar + built (`platform/telegram/Dockerfile`, target `bot`) | Telegram bot; egresses through the AmneziaWG sidecar; holds no inbound port — dials the gateway bot-link (mTLS) at `gateway:9443`. | | `vpn` + `bot` | sidecar + built (`platform/telegram/Dockerfile`, target `bot`) | Telegram bot, gated to the **`telegram-local`** profile; egresses through the AmneziaWG sidecar and dials the gateway bot-link (mTLS) at `gateway:9443`. The test contour activates the profile; the prod **main** host omits it and runs the bot standalone on its **own host** (`docker-compose.bot.yml`, no VPN — native Bot API egress). |
| `otelcol` | `otel/opentelemetry-collector-contrib` | OTLP/gRPC `:4317` → Prometheus scrape (`:9464`) + Tempo. | | `otelcol` | `otel/opentelemetry-collector-contrib` | OTLP/gRPC `:4317` → Prometheus scrape (`:9464`) + Tempo. |
| `prometheus` | `prom/prometheus` | Metrics, 15d retention. | | `prometheus` | `prom/prometheus` | Metrics, 15d retention (7d in prod). |
| `tempo` | `grafana/tempo` | Traces, 72h retention. | | `tempo` | `grafana/tempo` | Traces, 72h retention. |
| `grafana` | `grafana/grafana` | Dashboards (provisioned), anonymous-admin behind caddy's `/_gm/grafana`. | | `grafana` | `grafana/grafana` | Dashboards (provisioned), anonymous-admin behind caddy's `/_gm/grafana`. |
| `node_exporter` | `quay.io/prometheus/node-exporter` | Host CPU/memory/disk metrics (Prometheus job `node`); the OOM signal on the tight prod main host (2 vCPU / 1.9 GiB). |
Networking: inter-service traffic is on the private `internal` network Networking: inter-service traffic is on the private `internal` network
(project-scoped DNS); only `caddy` joins the shared external `edge` network so the (project-scoped DNS); only `caddy` joins the shared external `edge` network so the
@@ -59,7 +60,6 @@ compose binds from this directory.
| Variable | Gitea kind | Purpose | | Variable | Gitea kind | Purpose |
| --- | --- | --- | | --- | --- | --- |
| `POSTGRES_PASSWORD` | secret | Postgres password (also embedded in `BACKEND_POSTGRES_DSN`). | | `POSTGRES_PASSWORD` | secret | Postgres password (also embedded in `BACKEND_POSTGRES_DSN`). |
| `AWG_CONF` | secret | AmneziaWG config for the VPN sidecar (the bot's only Telegram egress in the test contour). **Must not contain a `DNS=` line** — it hijacks the shared netns's resolv.conf and breaks the bot resolving `otelcol` / `gateway`. Without it, Docker's resolver handles `otelcol`, `gateway` and `api.telegram.org`. |
| `GM_BASICAUTH_HASH` | secret | bcrypt hash gating `/_gm` (admin console + Grafana). Generate with `docker run --rm caddy:2-alpine caddy hash-password --plaintext '<pw>'`. | | `GM_BASICAUTH_HASH` | secret | bcrypt hash gating `/_gm` (admin console + Grafana). Generate with `docker run --rm caddy:2-alpine caddy hash-password --plaintext '<pw>'`. |
| `TELEGRAM_MINIAPP_URL` | variable | The Mini App URL the bot hands out in deep links / buttons. | | `TELEGRAM_MINIAPP_URL` | variable | The Mini App URL the bot hands out in deep links / buttons. |
@@ -67,6 +67,13 @@ compose binds from this directory.
secret) and the bot (Bot API). It defaults to empty in compose, but both **fail at secret) and the bot (Bot API). It defaults to empty in compose, but both **fail at
boot** when it is empty. boot** when it is empty.
**Conditionally — `AWG_CONF`** (secret): the AmneziaWG config for the VPN sidecar, needed
only when the `telegram-local` profile runs (the test contour and local runs with the
bot). It is **not** `:?`-guarded — compose interpolates profiled-out services too, so the
prod main host (no VPN) must not require it. It **must not contain a `DNS=` line** — that
hijacks the shared netns's resolv.conf and breaks the bot resolving `otelcol` / `gateway`;
without it Docker's resolver handles `otelcol`, `gateway` and `api.telegram.org`.
## Optional variables (with defaults) ## Optional variables (with defaults)
| Variable | Gitea kind | Default | Purpose | | Variable | Gitea kind | Default | Purpose |
@@ -110,6 +117,65 @@ collector's / gateway's internal IP is fine (connected route), but its `AWG_CONF
which resolves `otelcol`, `gateway` and `api.telegram.org`. `GATEWAY_ADMIN_*` is which resolves `otelcol`, `gateway` and `api.telegram.org`. `GATEWAY_ADMIN_*` is
intentionally **unset** — caddy owns `/_gm` in the contour. intentionally **unset** — caddy owns `/_gm` in the contour.
## Production rollout
Prod runs on **two hosts** (main = full stack + ACME on the domain; tg = the bot only,
native Bot API, no VPN), one-time provisioned by **[`ansible/`](ansible/)** (docker, a
non-sudo `deploy` user holding the CI key, key-only sshd, default-deny ufw, fail2ban).
Re-run `ansible/` after a host resize — it is idempotent.
**To roll out:** merge `development → master` (CI green), then run the **`prod-deploy`**
workflow manually (Gitea → Actions → prod-deploy → run from `master`, input
`confirm=deploy`). It builds + pushes the images to the registry, ships the
compose/config/certs/env over SSH, deploys the main host with `prod-deploy.sh` (rolling,
health-gated, **auto-rollback to the previous tag**), then the bot host, then probes the
public site. After `master` is green this workflow is the **only** thing that touches
prod — nothing auto-deploys there. It runs four visible jobs: **build → deploy-main →
deploy-bot → verify** (the per-service rolling shows in the deploy-main log).
**Versioning.** Each release is a git tag `vX.Y.Z` on `master`; the deploy stamps
`git describe --tags` into every image tag, every binary (`-ldflags``pkg/version`
the `service.version` telemetry attribute) and the SPA About screen. Tag the release
before running the deploy:
```sh
git tag -a v1.0.0 -m v1.0.0 && git push origin v1.0.0
```
**Manual rollback** (any time after a successful deploy). Run the **`prod-rollback`**
workflow (Gitea → Actions → prod-rollback, `confirm=rollback`). Leave `target_version`
blank to roll back to the previously deployed version (read from the host's
`PREVIOUS_TAG`), or set it to a release tag from the **Releases** page. It re-deploys
that already-published image rolling + health-gated — no rebuild, no DB migration
(image rollback is DB-safe under the expand-contract rule). The registry keeps every
release tag, so any prior release is reachable.
**Migrations** must be **expand-contract** (backward-compatible; goose is forward-only):
the automatic rollback is image-only and never restores the DB. A deploy that changes
`backend/internal/postgres/migrations/` opens a maintenance window — the backend (sole
writer) is stopped for a consistent `pg_dump` into `/opt/scrabble/dumps` before the new
backend migrates. **Manual DB restore** (only if a migration was destructive):
`docker exec -i scrabble-postgres psql -U scrabble -d scrabble -c 'DROP SCHEMA backend CASCADE'`,
then pipe the dump into the same `psql`, and redeploy the matching old tag.
**bot-link cert rotation:** regenerate (`deploy/gen-certs.sh /tmp/c --force`), reset the
five `PROD_BOTLINK_*` secrets from `/tmp/c`, and re-run the workflow — both hosts redeploy
together with the fresh CA.
**Sizing / monitoring:** the main host launches undersized (2 vCPU / 1.9 GiB); the prod
overlay trims limits + `GOMAXPROCS=2` + 7d Prometheus retention, and `node_exporter` feeds
host memory to Grafana (`/_gm/grafana/`). Watch host memory and resize at Selectel when
players arrive.
**`PROD_` Gitea set** (mirrors `TEST_`, mapped onto the unprefixed names above) — secrets:
`PROD_{POSTGRES_PASSWORD, GM_BASICAUTH_HASH, GRAFANA_ADMIN_PASSWORD, TELEGRAM_BOT_TOKEN,
TELEGRAM_PROMO_BOT_TOKEN, REGISTRY_PASSWORD, SSH_KEY, SSH_KNOWN_HOSTS, BOTLINK_CA,
BOTLINK_GATEWAY_CERT, BOTLINK_GATEWAY_KEY, BOTLINK_BOT_CERT, BOTLINK_BOT_KEY}`; variables:
`PROD_{REGISTRY_USER, MAIN_HOST, TG_HOST, CADDY_SITE_ADDRESS, GM_BASICAUTH_USER,
GRAFANA_ROOT_URL, LOG_LEVEL, DICT_VERSION, TELEGRAM_MINIAPP_URL, TELEGRAM_GAME_CHANNEL_ID,
TELEGRAM_CHAT_ID, TELEGRAM_BOT_USERNAME, VITE_TELEGRAM_BOT_ID, VITE_TELEGRAM_LINK,
VITE_TELEGRAM_GAME_CHANNEL_NAME}`.
## Host-side setup (outside this repo) ## Host-side setup (outside this repo)
- **`edge` network** must exist on the host (`docker network create edge`). - **`edge` network** must exist on the host (`docker network create edge`).
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# Prod host provisioning
Idempotent Ansible that prepares the two production hosts. It installs Docker, a
non-sudo `deploy` service account, SSH hardening, a default-deny firewall,
fail2ban, unattended security upgrades and time sync. It does **not** deploy the
application — that is `.gitea/workflows/prod-deploy.yaml`'s job, running as the
`deploy` account this playbook creates.
Hosts are referenced by `~/.ssh/config` aliases (`scrabble-main-ops`,
`scrabble-tg-ops`), so no IPs or key paths live in the repo.
## Prerequisites (controller)
- `ansible` with the bundled collections (`community.general`, `community.docker`,
`ansible.posix`).
- The two hosts reachable as root via the ssh-config aliases, host keys already
accepted into `known_hosts` (`host_key_checking = True`).
## One-time: the CI deploy key
The CI prod-deploy workflow logs into the hosts as `deploy` using a dedicated
key. Generate it once on the controller, authorize its public half via the
playbook, and store its private half **only** in the Gitea `PROD_SSH_KEY` secret:
```sh
ssh-keygen -t ed25519 -N '' -C scrabble-ci-deploy \
-f ~/.ssh/scrabble_ci_deploy_ed25519
# private half -> Gitea secret PROD_SSH_KEY (set via API); never commit it
```
## Run
```sh
cd deploy/ansible
ansible-playbook site.yml
```
The playbook reads the public key from `~/.ssh/scrabble_ci_deploy_ed25519.pub` by
default; override with `-e deploy_ci_pubkey_path=/path/to/key.pub`. Re-running is
safe (idempotent) and survives a host resize.
## What each host gets
- **both** (`common`): docker-ce + compose plugin, `daemon.json` (live-restore,
10m×3 log rotation), `deploy` user (docker group, no sudo), key-only sshd,
`ufw` default-deny incoming + allow SSH, fail2ban sshd jail, unattended
upgrades, chrony, `/opt/scrabble/{config,certs,dumps,images}`.
- **main**: `ufw` opens 80/443/9443; the external `edge` docker network.
- **tg**: verifies direct `api.telegram.org` egress (the no-VPN assumption).
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[defaults]
inventory = inventory.ini
roles_path = roles
interpreter_python = /usr/bin/python3
host_key_checking = True
stdout_callback = yaml
deprecation_warnings = False
retry_files_enabled = False
[ssh_connection]
pipelining = True
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---
# Service account the CI prod-deploy workflow uses to drive docker on the hosts.
# Membership in the docker group is root-equivalent (docker socket access), which
# is all the deploy workflow needs; the account is deliberately not given sudo.
deploy_user: deploy
# Public half of the dedicated CI deploy SSH key, read from the controller at run
# time. The private half is generated on the controller during provisioning and
# stored ONLY in the Gitea PROD_SSH_KEY secret; it is never committed. Override the
# path with -e deploy_ci_pubkey_path=/path/to/key.pub if the key lives elsewhere.
deploy_ci_pubkey_path: "{{ lookup('env', 'HOME') }}/.ssh/scrabble_ci_deploy_ed25519.pub"
deploy_ci_pubkey: "{{ lookup('file', deploy_ci_pubkey_path) }}"
# Base directory the deploy workflow rsyncs compose files, config, certs and dumps
# into. Owned by deploy_user so the workflow needs no elevation.
scrabble_base_dir: /opt/scrabble
# Docker daemon json-file log rotation, mirroring the compose x-logging anchor so
# the host's own containers (and any ad-hoc runs) rotate identically.
docker_log_max_size: "10m"
docker_log_max_file: "3"
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# Production inventory for Stage 18.
#
# Hosts resolve through the operator's ~/.ssh/config aliases, so HostName (public
# IP), User and IdentityFile live there — no IPs or key paths are committed here.
# scrabble-main-ops -> main stack host (public IP, domain erudit-game.ru)
# scrabble-tg-ops -> Telegram bot host (direct Bot API egress, no VPN)
[main]
scrabble-main-ops
[tg]
scrabble-tg-ops
[prod:children]
main
tg
[prod:vars]
ansible_user=root
@@ -0,0 +1,15 @@
---
- name: restart docker
ansible.builtin.service:
name: docker
state: restarted
- name: reload sshd
ansible.builtin.service:
name: ssh
state: reloaded
- name: restart fail2ban
ansible.builtin.service:
name: fail2ban
state: restarted
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---
# Common baseline applied to both prod hosts: Docker engine, a non-sudo deploy
# service account, SSH hardening, a default-deny firewall, fail2ban, unattended
# security upgrades and time sync. Every task is idempotent.
- name: Install base packages
ansible.builtin.apt:
name:
- ca-certificates
- curl
- gnupg
- ufw
- fail2ban
- unattended-upgrades
- chrony
state: present
update_cache: true
cache_valid_time: 3600
# --- Docker engine (official repo; trixie is published upstream) ---------------
- name: Create apt keyring directory
ansible.builtin.file:
path: /etc/apt/keyrings
state: directory
mode: "0755"
- name: Install Docker apt GPG key
ansible.builtin.get_url:
url: https://download.docker.com/linux/debian/gpg
dest: /etc/apt/keyrings/docker.asc
mode: "0644"
- name: Add Docker apt repository
ansible.builtin.apt_repository:
repo: >-
deb [arch=amd64 signed-by=/etc/apt/keyrings/docker.asc]
https://download.docker.com/linux/debian {{ ansible_distribution_release }} stable
filename: docker
state: present
- name: Install Docker engine and the compose plugin
ansible.builtin.apt:
name:
- docker-ce
- docker-ce-cli
- containerd.io
- docker-buildx-plugin
- docker-compose-plugin
state: present
update_cache: true
- name: Configure the Docker daemon (live-restore + log rotation)
ansible.builtin.template:
src: daemon.json.j2
dest: /etc/docker/daemon.json
mode: "0644"
notify: restart docker
- name: Enable and start Docker
ansible.builtin.service:
name: docker
enabled: true
state: started
# --- Deploy service account ----------------------------------------------------
- name: Create the deploy service account
ansible.builtin.user:
name: "{{ deploy_user }}"
groups: docker
append: true
shell: /bin/bash
create_home: true
- name: Ensure the deploy .ssh directory
ansible.builtin.file:
path: "/home/{{ deploy_user }}/.ssh"
state: directory
owner: "{{ deploy_user }}"
group: "{{ deploy_user }}"
mode: "0700"
- name: Authorize the CI deploy SSH key (exclusive)
ansible.builtin.copy:
dest: "/home/{{ deploy_user }}/.ssh/authorized_keys"
content: "{{ deploy_ci_pubkey }}\n"
owner: "{{ deploy_user }}"
group: "{{ deploy_user }}"
mode: "0600"
# --- SSH hardening -------------------------------------------------------------
- name: Harden sshd (key-only auth)
ansible.builtin.template:
src: sshd-hardening.conf.j2
dest: /etc/ssh/sshd_config.d/10-scrabble-hardening.conf
mode: "0644"
validate: sshd -t -f %s
notify: reload sshd
# --- Firewall (default deny incoming) ------------------------------------------
# SSH is allowed before the policy flips so enabling ufw never locks us out.
- name: Allow SSH through the firewall
community.general.ufw:
rule: allow
name: OpenSSH
- name: Default-deny incoming, allow outgoing
community.general.ufw:
direction: "{{ item.direction }}"
policy: "{{ item.policy }}"
loop:
- { direction: incoming, policy: deny }
- { direction: outgoing, policy: allow }
- name: Enable the firewall
community.general.ufw:
state: enabled
# --- fail2ban ------------------------------------------------------------------
- name: Configure the fail2ban sshd jail
ansible.builtin.template:
src: jail.local.j2
dest: /etc/fail2ban/jail.local
mode: "0644"
notify: restart fail2ban
- name: Enable and start fail2ban
ansible.builtin.service:
name: fail2ban
enabled: true
state: started
# --- Unattended security upgrades + time sync ----------------------------------
- name: Enable unattended upgrades
ansible.builtin.copy:
dest: /etc/apt/apt.conf.d/20auto-upgrades
mode: "0644"
content: |
APT::Periodic::Update-Package-Lists "1";
APT::Periodic::Unattended-Upgrade "1";
- name: Enable and start chrony
ansible.builtin.service:
name: chrony
enabled: true
state: started
# --- Deploy directories --------------------------------------------------------
- name: Create the scrabble base directories
ansible.builtin.file:
path: "{{ scrabble_base_dir }}/{{ item }}"
state: directory
owner: "{{ deploy_user }}"
group: "{{ deploy_user }}"
mode: "0750"
loop:
- ""
- config
- certs
- dumps
- images
@@ -0,0 +1,8 @@
{
"live-restore": true,
"log-driver": "json-file",
"log-opts": {
"max-size": "{{ docker_log_max_size }}",
"max-file": "{{ docker_log_max_file }}"
}
}
@@ -0,0 +1,9 @@
# Managed by Ansible (deploy/ansible).
[DEFAULT]
bantime = 1h
findtime = 10m
maxretry = 5
backend = systemd
[sshd]
enabled = true
@@ -0,0 +1,6 @@
# Managed by Ansible (deploy/ansible). Key-only authentication.
# root stays reachable by key (prohibit-password) for provisioning re-runs.
PasswordAuthentication no
PermitRootLogin prohibit-password
PubkeyAuthentication yes
KbdInteractiveAuthentication no
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@@ -0,0 +1,18 @@
---
# Main stack host: public web + bot-link ports and the external 'edge' network
# the compose stack attaches caddy to.
- name: Open public web and bot-link ports
community.general.ufw:
rule: allow
port: "{{ item }}"
proto: tcp
loop:
- "80" # HTTP (ACME challenge + redirect to HTTPS)
- "443" # HTTPS (caddy edge)
- "9443" # bot-link mTLS (remote bot dials in; mutual TLS gates access)
- name: Ensure the external 'edge' docker network exists
community.docker.docker_network:
name: edge
state: present
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@@ -0,0 +1,19 @@
---
# Telegram bot host: holds no inbound port beyond SSH (the bot dials out to the
# Bot API and into the main host's bot-link). We only verify direct Bot API
# egress here, since the "no VPN" decision depends on it.
- name: Verify direct Telegram Bot API egress (no VPN on this host)
ansible.builtin.uri:
url: https://api.telegram.org/
method: GET
status_code: [200, 301, 302, 401, 404] # any HTTP reply proves reachability
timeout: 10
register: tg_egress
failed_when: false
- name: Report Telegram reachability
ansible.builtin.debug:
msg: >-
api.telegram.org reachable:
{{ (tg_egress.status | default(0) | int) > 0 }} (status {{ tg_egress.status | default('none') }})
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@@ -0,0 +1,31 @@
---
# Production host provisioning. Idempotent: safe to re-run after a host resize.
# Prepares hosts only (docker, hardening, service account, firewall); the
# application is deployed separately by .gitea/workflows/prod-deploy.yaml.
- name: Common baseline (both hosts)
hosts: prod
become: true
pre_tasks:
- name: Require a well-formed CI deploy public key
ansible.builtin.assert:
that:
- deploy_ci_pubkey | length > 0
- deploy_ci_pubkey is search('^(ssh|ecdsa)-')
fail_msg: >-
deploy_ci_pubkey is empty or malformed. Generate the key first
(see deploy/ansible/README.md) or override deploy_ci_pubkey_path.
roles:
- common
- name: Main stack host
hosts: main
become: true
roles:
- main
- name: Telegram bot host
hosts: tg
become: true
roles:
- tg
+53
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@@ -0,0 +1,53 @@
# Production Telegram bot host descriptor (standalone — NOT an overlay). Run only on
# the bot host:
# docker compose -f docker-compose.bot.yml up -d
#
# The bot egresses to the Bot API directly (no VPN sidecar) and dials the main host's
# published bot-link :9443 over mTLS. It exports no telemetry — otelcol lives on the
# main host and is unreachable from here — so observe it via `docker logs` on this host.
# Values come from the prod-deploy workflow (PROD_ secrets/variables); BOT_IMAGE is the
# pushed registry tag and BOTLINK_GATEWAY_ADDR is the main host's <ip>:9443.
name: scrabble-bot
services:
bot:
container_name: scrabble-telegram-bot
image: ${BOT_IMAGE:?set BOT_IMAGE to the registry tag}
restart: unless-stopped
logging:
driver: json-file
options:
max-size: "10m"
max-file: "3"
environment:
TELEGRAM_BOT_TOKEN: ${TELEGRAM_BOT_TOKEN:?set TELEGRAM_BOT_TOKEN}
TELEGRAM_GAME_CHANNEL_ID: ${TELEGRAM_GAME_CHANNEL_ID:-}
TELEGRAM_CHAT_ID: ${TELEGRAM_CHAT_ID:-}
TELEGRAM_PROMO_BOT_TOKEN: ${TELEGRAM_PROMO_BOT_TOKEN:-}
TELEGRAM_BOT_USERNAME: ${TELEGRAM_BOT_USERNAME:-}
TELEGRAM_BOT_LINK: ${TELEGRAM_BOT_LINK:-}
TELEGRAM_MINIAPP_URL: ${TELEGRAM_MINIAPP_URL:?set TELEGRAM_MINIAPP_URL}
# Real Bot API in prod (the test contour pins TELEGRAM_TEST_ENV=true instead).
TELEGRAM_TEST_ENV: "false"
TELEGRAM_API_BASE_URL: ${TELEGRAM_API_BASE_URL:-}
TELEGRAM_OWNS_UPDATES: "true"
# Dials the main host's published bot-link. ServerName stays `gateway` (the cert
# SAN), so TLS validation is independent of the dial address.
TELEGRAM_GATEWAY_ADDR: ${BOTLINK_GATEWAY_ADDR:?set BOTLINK_GATEWAY_ADDR (main:9443)}
TELEGRAM_BOTLINK_SERVER_NAME: gateway
TELEGRAM_BOTLINK_TLS_CERT: /certs/bot.crt
TELEGRAM_BOTLINK_TLS_KEY: /certs/bot.key
TELEGRAM_BOTLINK_TLS_CA: /certs/ca.crt
TELEGRAM_LOG_LEVEL: ${LOG_LEVEL:-info}
TELEGRAM_SERVICE_NAME: scrabble-telegram-bot
# No telemetry export: otelcol is on the main host, unreachable from here.
TELEGRAM_OTEL_TRACES_EXPORTER: none
TELEGRAM_OTEL_METRICS_EXPORTER: none
GOMAXPROCS: "1"
volumes:
- ${SCRABBLE_CONFIG_DIR:-.}/certs:/certs:ro
deploy:
resources:
limits:
cpus: "1.0"
memory: 256M
+98
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@@ -0,0 +1,98 @@
# Production main-host overlay, applied on top of docker-compose.yml on the main host:
# docker compose -f docker-compose.yml -f docker-compose.prod.yml up -d
#
# It (1) publishes caddy 80/443 — there is no host caddy in prod, so the contour caddy
# owns the edge and does its own ACME on CADDY_SITE_ADDRESS — and the gateway bot-link
# :9443 the remote bot dials in over mTLS; and (2) retunes the baseline limits down for the
# 2 vCPU / 1.9 GiB host (GOMAXPROCS=2, smaller memory caps, shorter Prometheus
# retention). The contour launches deliberately undersized at zero players; the added
# node_exporter + Grafana watch host memory so it can be resized at Selectel when
# traffic arrives.
#
# The bot + its VPN sidecar are absent here (the telegram-local profile is not
# activated); the prod bot runs on its own host from docker-compose.bot.yml.
services:
caddy:
ports:
- "80:80"
- "443:443"
deploy:
resources:
limits:
memory: 96M
gateway:
# Prod pulls the pushed image by tag instead of building locally; the base
# build: section stays dormant because the deploy always pulls first.
image: ${REGISTRY:?set REGISTRY}/scrabble-gateway:${TAG:?set TAG}
ports:
- "9443:9443"
environment:
# 2 vCPU host: align the Go scheduler with the cgroup quota (the baseline's 3-core gateway needs 3 cores).
GOMAXPROCS: "2"
deploy:
resources:
limits:
cpus: "2.0"
memory: 384M
backend:
image: ${REGISTRY:?set REGISTRY}/scrabble-backend:${TAG:?set TAG}
deploy:
resources:
limits:
memory: 384M
postgres:
deploy:
resources:
limits:
memory: 384M
validator:
image: ${REGISTRY:?set REGISTRY}/scrabble-telegram-validator:${TAG:?set TAG}
deploy:
resources:
limits:
memory: 96M
landing:
image: ${REGISTRY:?set REGISTRY}/scrabble-landing:${TAG:?set TAG}
deploy:
resources:
limits:
memory: 64M
otelcol:
deploy:
resources:
limits:
memory: 256M
prometheus:
command:
- --config.file=/etc/prometheus/prometheus.yml
- --storage.tsdb.retention.time=7d
deploy:
resources:
limits:
memory: 256M
tempo:
deploy:
resources:
limits:
memory: 384M
grafana:
deploy:
resources:
limits:
memory: 256M
postgres_exporter:
deploy:
resources:
limits:
memory: 64M
+50 -13
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@@ -25,9 +25,9 @@
# backend admin relay reaches the gateway at `gateway:9092` (plaintext). # backend admin relay reaches the gateway at `gateway:9092` (plaintext).
name: scrabble name: scrabble
# Bound every container's json-file logs. R7 measured the backend emitting a # Bound every container's json-file logs. The backend emits a per-request latency
# per-request latency line at info (~14 MiB / 30 min under the 500-player stress # line at info (~14 MiB / 30 min under the 500-player peak); without rotation the
# peak); without rotation the volume grows unbounded. 10 MiB x 3 files caps each # volume grows unbounded. 10 MiB x 3 files caps each
# container at 30 MiB. Applied to every service via the *default-logging alias. # container at 30 MiB. Applied to every service via the *default-logging alias.
x-logging: &default-logging x-logging: &default-logging
driver: json-file driver: json-file
@@ -52,8 +52,8 @@ services:
retries: 30 retries: 30
volumes: volumes:
- postgres-data:/var/lib/postgresql/data - postgres-data:/var/lib/postgresql/data
# R7 starting limits: 512M leaves headroom over the default 128 MB shared_buffers + # 512M leaves headroom over the default 128 MB shared_buffers + per-connection
# per-connection memory (R2 peaked at 28 backends / 69 MiB RSS); tighten after the run. # memory (the load harness peaked at 28 backends / 69 MiB RSS).
deploy: deploy:
resources: resources:
limits: limits:
@@ -71,6 +71,8 @@ services:
# Seed dictionary for a FRESH volume; the per-contour value comes from the # Seed dictionary for a FRESH volume; the per-contour value comes from the
# deploy env (Gitea TEST_/PROD_DICT_VERSION). See the volume note below. # deploy env (Gitea TEST_/PROD_DICT_VERSION). See the volume note below.
DICT_VERSION: ${DICT_VERSION:-v1.2.1} DICT_VERSION: ${DICT_VERSION:-v1.2.1}
# Build version stamped into the binary (git tag; see pkg/version).
VERSION: ${APP_VERSION:-dev}
restart: unless-stopped restart: unless-stopped
logging: *default-logging logging: *default-logging
depends_on: depends_on:
@@ -79,8 +81,8 @@ services:
environment: environment:
# search_path=backend matches the migrations (00001 creates the schema). # search_path=backend matches the migrations (00001 creates the schema).
BACKEND_POSTGRES_DSN: postgres://${POSTGRES_USER:-scrabble}:${POSTGRES_PASSWORD}@postgres:5432/${POSTGRES_DB:-scrabble}?sslmode=disable&search_path=backend BACKEND_POSTGRES_DSN: postgres://${POSTGRES_USER:-scrabble}:${POSTGRES_PASSWORD}@postgres:5432/${POSTGRES_DB:-scrabble}?sslmode=disable&search_path=backend
# R7 tuned: the pool sat at its 25-conn cap (28 backends total) at 500 players; # The pool caps at 25 conns (~28 backends) around 500 players; 40 gives headroom
# 40 gives headroom for bursts. Postgres (2 cores / 512 MiB) handles it. # for bursts. Postgres (2 cores / 512 MiB) handles it.
BACKEND_POSTGRES_MAX_OPEN_CONNS: "40" BACKEND_POSTGRES_MAX_OPEN_CONNS: "40"
BACKEND_HTTP_ADDR: ":8080" BACKEND_HTTP_ADDR: ":8080"
BACKEND_GRPC_ADDR: ":9090" BACKEND_GRPC_ADDR: ":9090"
@@ -109,8 +111,8 @@ services:
- dawg-data:/opt/dawg - dawg-data:/opt/dawg
# No container healthcheck: the distroless image has no shell/wget. Readiness # No container healthcheck: the distroless image has no shell/wget. Readiness
# is covered by the CI post-deploy probe (GET / through caddy). # is covered by the CI post-deploy probe (GET / through caddy).
# R7 starting limits (generous over the R2 ~1-core / <=100 MiB peak); tightened to # Generous over the ~1-core / <=100 MiB measured peak; the prod overlay trims these
# the agreed prod values after the final stress run. deploy.resources.limits is # to the launch-host values. deploy.resources.limits is
# honoured by `docker compose up` (Compose v2), not only by swarm. # honoured by `docker compose up` (Compose v2), not only by swarm.
deploy: deploy:
resources: resources:
@@ -132,6 +134,8 @@ services:
VITE_TELEGRAM_GAME_CHANNEL_NAME: ${VITE_TELEGRAM_GAME_CHANNEL_NAME:-} VITE_TELEGRAM_GAME_CHANNEL_NAME: ${VITE_TELEGRAM_GAME_CHANNEL_NAME:-}
VITE_GATEWAY_URL: ${VITE_GATEWAY_URL:-} VITE_GATEWAY_URL: ${VITE_GATEWAY_URL:-}
VITE_APP_VERSION: ${APP_VERSION:-dev} VITE_APP_VERSION: ${APP_VERSION:-dev}
# Go binary version (the SPA's VITE_APP_VERSION is the same git tag).
VERSION: ${APP_VERSION:-dev}
restart: unless-stopped restart: unless-stopped
logging: *default-logging logging: *default-logging
depends_on: [backend] depends_on: [backend]
@@ -171,7 +175,7 @@ services:
# deploy/gen-certs.sh for the test contour; supplied from PROD_ secrets in prod. # deploy/gen-certs.sh for the test contour; supplied from PROD_ secrets in prod.
volumes: volumes:
- ${SCRABBLE_CONFIG_DIR:-.}/certs:/certs:ro - ${SCRABBLE_CONFIG_DIR:-.}/certs:/certs:ro
# R7 tuned: the gateway holds one h2c connection per player, so at 500 players it # The gateway holds one h2c connection per player, so at 500 players it
# bursts into a 2-core cap (~2.49% transport_error on game.state); 3 cores absorbs # bursts into a 2-core cap (~2.49% transport_error on game.state); 3 cores absorbs
# the bursts. Per-connection overhead is the realistic prod cost — size for it. # the bursts. Per-connection overhead is the realistic prod cost — size for it.
deploy: deploy:
@@ -218,6 +222,8 @@ services:
context: .. context: ..
dockerfile: platform/telegram/Dockerfile dockerfile: platform/telegram/Dockerfile
target: validator target: validator
args:
VERSION: ${APP_VERSION:-dev}
restart: unless-stopped restart: unless-stopped
logging: *default-logging logging: *default-logging
environment: environment:
@@ -240,14 +246,22 @@ services:
networks: [internal] networks: [internal]
# --- Telegram bot (egress via the VPN sidecar in test; dials the gateway) --- # --- Telegram bot (egress via the VPN sidecar in test; dials the gateway) ---
# vpn + bot are gated to the `telegram-local` profile: the test contour runs them
# locally (CI passes --profile telegram-local), the prod main host omits them, and
# the prod bot runs on its own host from deploy/docker-compose.bot.yml.
vpn: vpn:
container_name: scrabble-telegram-vpn container_name: scrabble-telegram-vpn
image: docker.iliadenisov.ru/developer/amneziawg-sidecar:latest image: docker.iliadenisov.ru/developer/amneziawg-sidecar:latest
profiles: ["telegram-local"]
restart: unless-stopped restart: unless-stopped
logging: *default-logging logging: *default-logging
privileged: true privileged: true
environment: environment:
AWG_CONF: ${AWG_CONF:?set AWG_CONF} # Required by the vpn sidecar, which is gated to the telegram-local profile.
# Compose can't scope a `:?` guard to a profile (interpolation runs for
# profiled-out services too) and the prod main host has no VPN, so this is a soft
# default; the test contour always supplies TEST_AWG_CONF and the sidecar validates it.
AWG_CONF: ${AWG_CONF:-}
networks: networks:
internal: internal:
aliases: [telegram] aliases: [telegram]
@@ -255,10 +269,13 @@ services:
bot: bot:
container_name: scrabble-telegram-bot container_name: scrabble-telegram-bot
image: scrabble-telegram-bot:latest image: scrabble-telegram-bot:latest
profiles: ["telegram-local"]
build: build:
context: .. context: ..
dockerfile: platform/telegram/Dockerfile dockerfile: platform/telegram/Dockerfile
target: bot target: bot
args:
VERSION: ${APP_VERSION:-dev}
restart: unless-stopped restart: unless-stopped
logging: *default-logging logging: *default-logging
depends_on: [vpn] depends_on: [vpn]
@@ -385,8 +402,8 @@ services:
volumes: volumes:
- ${SCRABBLE_CONFIG_DIR:-.}/tempo/tempo.yaml:/etc/tempo/tempo.yaml:ro - ${SCRABBLE_CONFIG_DIR:-.}/tempo/tempo.yaml:/etc/tempo/tempo.yaml:ro
- tempo-data:/var/tempo - tempo-data:/var/tempo
# R7 tuned: tempo reached the 1 GiB cap during the final run (446 MiB in R2); # Tempo reached the 1 GiB cap under sustained load (446 MiB in earlier runs);
# raised to 2 GiB for headroom against OOM under sustained tracing load. # raised to 2 GiB for headroom against OOM.
deploy: deploy:
resources: resources:
limits: limits:
@@ -444,6 +461,26 @@ services:
memory: 128M memory: 128M
networks: [internal] networks: [internal]
# node_exporter exports host CPU/memory/disk metrics. The prod main host runs a tight
# 1.9 GiB budget, so host memory pressure — not just per-container docker_stats — is
# what warns before an OOM. Prometheus scrapes it at :9100 (see prometheus.yml).
node_exporter:
container_name: scrabble-node-exporter
image: quay.io/prometheus/node-exporter:v1.8.2
restart: unless-stopped
logging: *default-logging
command:
- --path.rootfs=/host
- --collector.filesystem.mount-points-exclude=^/(sys|proc|dev|host)($|/)
pid: host
volumes:
- /:/host:ro,rslave
deploy:
resources:
limits:
memory: 64M
networks: [internal]
networks: networks:
internal: internal:
name: scrabble-internal name: scrabble-internal
+143
View File
@@ -0,0 +1,143 @@
#!/usr/bin/env bash
# Production main-host deploy driver. Runs ON the main host, invoked over SSH by
# .gitea/workflows/prod-deploy.yaml as the deploy user (which must already be
# `docker login`ed to the registry). It pulls the images at the new tag and rolls
# the stack ONE service at a time in dependency order (least -> most dependent),
# health-checking after each; any failure rolls the whole stack back to the
# previously deployed tag.
#
# A schema migration adds a maintenance window: the backend (the only writer) is
# stopped so a consistent pg_dump is taken before the new backend migrates forward.
# Image rollback alone is safe under the expand-contract migration rule, so the
# automatic rollback never touches the database; the dump is kept for a MANUAL
# restore if a migration turned out to be destructive (see deploy/prod/README.md).
#
# Required env (exported by the workflow over SSH):
# REGISTRY registry namespace, e.g. docker.iliadenisov.ru/developer
# TAG new image tag (the deployed git SHA)
# PREV_TAG previously deployed tag, or "none" on the first deploy
# MIGRATION "1" when the deploy carries a schema migration, else "0"
# Optional: COMPOSE_DIR ENV_FILE DUMP_DIR STATE_FILE POSTGRES_USER POSTGRES_DB
set -uo pipefail
# Runtime compose vars (POSTGRES_*, GM_*, GRAFANA_*, CADDY_*, TELEGRAM_*, REGISTRY,
# SCRABBLE_CONFIG_DIR, ...) come from a shell-sourceable env file the workflow writes
# with single-quoted values. Exporting them into the process environment lets compose
# interpolate ${...} without re-parsing the value — a plain --env-file would mangle the
# literal '$' in the bcrypt GM_BASICAUTH_HASH.
ENV_FILE="${ENV_FILE:-/opt/scrabble/env.sh}"
# shellcheck disable=SC1090
[ -f "$ENV_FILE" ] && . "$ENV_FILE"
REGISTRY="${REGISTRY:?REGISTRY required (env.sh)}"
TAG="${TAG:?TAG required}"
PREV_TAG="${PREV_TAG:-none}"
MIGRATION="${MIGRATION:-0}"
COMPOSE_DIR="${COMPOSE_DIR:-/opt/scrabble/compose}"
DUMP_DIR="${DUMP_DIR:-/opt/scrabble/dumps}"
STATE_FILE="${STATE_FILE:-/opt/scrabble/DEPLOYED_TAG}"
# The prior deployed tag, preserved on every successful deploy so prod-rollback can
# target "the previous version" with no operator input.
PREV_STATE_FILE="${PREV_STATE_FILE:-/opt/scrabble/PREVIOUS_TAG}"
PG_USER="${POSTGRES_USER:-scrabble}"
PG_DB="${POSTGRES_DB:-scrabble}"
cd "$COMPOSE_DIR" || { echo "compose dir $COMPOSE_DIR missing"; exit 1; }
export REGISTRY
# otelcol joins the host docker group to read the socket; the GID varies per host.
DOCKER_GID="$(getent group docker | cut -d: -f3)"
export DOCKER_GID
dc() { docker compose -f docker-compose.yml -f docker-compose.prod.yml "$@"; }
use_tag() { export TAG="$1"; }
# --- health probes (one-off containers on the contour networks, like CI) --------
_probe() { docker run --rm --network "$1" alpine:3.20 wget -q -T 5 -O /dev/null "$2"; }
health_backend() { for _ in $(seq 1 20); do _probe scrabble-internal http://backend:8080/readyz && return 0; sleep 3; done; return 1; }
health_landing() { for _ in $(seq 1 20); do _probe scrabble-internal http://landing:80/ && return 0; sleep 3; done; return 1; }
health_postgres() { for _ in $(seq 1 30); do [ "$(docker inspect -f '{{.State.Health.Status}}' scrabble-postgres 2>/dev/null)" = healthy ] && return 0; sleep 2; done; return 1; }
health_running() { # health_running <container>: running, not restarting, stable restart count
local n="$1" s r c1 c2
for _ in $(seq 1 20); do
s="$(docker inspect -f '{{.State.Status}}' "$n" 2>/dev/null || echo missing)"
r="$(docker inspect -f '{{.State.Restarting}}' "$n" 2>/dev/null || echo true)"
if [ "$s" = running ] && [ "$r" = false ]; then
c1="$(docker inspect -f '{{.RestartCount}}' "$n")"; sleep 5
c2="$(docker inspect -f '{{.RestartCount}}' "$n")"
[ "$c1" = "$c2" ] && return 0
fi
sleep 3
done
return 1
}
roll() { # roll <service> <health-cmd...>
local svc="$1"; shift
echo ">>> rolling $svc -> $TAG"
dc up -d --no-build --no-deps "$svc" || return 1
"$@" || { echo "!!! $svc failed health check"; return 1; }
echo "<<< $svc healthy"
}
rollback() {
echo "########## ROLLBACK -> $PREV_TAG ##########"
if [ "$PREV_TAG" = none ]; then
echo "no previous tag (first deploy): cannot roll back; leaving the stack up for inspection."
return
fi
use_tag "$PREV_TAG"
dc up -d --no-build --remove-orphans
echo "rolled back to $PREV_TAG."
[ "$MIGRATION" = 1 ] && echo "NOTE: the DB is forward-migrated; a pre-deploy dump is in $DUMP_DIR — restore manually ONLY if the migration was destructive (see deploy/README.md, prod runbook)."
}
commit_tag() {
# Record the just-deployed tag as current, preserving the prior one as previous.
[ -f "$STATE_FILE" ] && cp "$STATE_FILE" "$PREV_STATE_FILE"
echo "$TAG" > "$STATE_FILE"
}
mkdir -p "$DUMP_DIR"
echo "=== prod deploy: tag=$TAG prev=$PREV_TAG migration=$MIGRATION ==="
use_tag "$TAG"
dc pull
# First deploy: nothing to roll from; bring the whole stack up and gate on health.
if [ -z "$(docker ps -aq -f name=scrabble-backend)" ]; then
echo "first deploy: bringing the whole stack up"
dc up -d --no-build --remove-orphans || { echo "compose up failed"; exit 1; }
health_backend || { echo "backend not ready"; exit 1; }
health_landing || { echo "landing not ready"; exit 1; }
commit_tag
echo "first deploy healthy ($TAG)."
exit 0
fi
# Migration deploy: freeze writes and snapshot a consistent dump before migrating.
if [ "$MIGRATION" = 1 ]; then
echo "migration deploy: opening maintenance window (stopping the backend = the only writer)"
dc stop backend
dump="$DUMP_DIR/pre-$TAG-$(date +%Y%m%d-%H%M%S).sql"
if ! docker exec scrabble-postgres pg_dump -U "$PG_USER" -d "$PG_DB" -n backend > "$dump"; then
echo "pg_dump failed; restarting the old backend and aborting"
dc start backend
exit 1
fi
echo "consistent dump: $dump"
fi
# Roll one service at a time, least -> most dependent; any failure rolls everything back.
roll postgres health_postgres || { rollback; exit 1; }
roll backend health_backend || { rollback; exit 1; }
roll gateway health_running scrabble-gateway || { rollback; exit 1; }
roll landing health_landing || { rollback; exit 1; }
roll validator health_running scrabble-telegram-validator || { rollback; exit 1; }
roll caddy health_running scrabble-caddy || { rollback; exit 1; }
# Observability + node_exporter: bring up the remainder and pick up any config changes.
dc up -d --no-build --remove-orphans || { rollback; exit 1; }
# Final internal sanity before committing the new tag.
health_backend || { rollback; exit 1; }
commit_tag
echo "=== deploy healthy ($TAG) ==="
+5
View File
@@ -18,3 +18,8 @@ scrape_configs:
- job_name: postgres_exporter - job_name: postgres_exporter
static_configs: static_configs:
- targets: ["postgres_exporter:9187"] - targets: ["postgres_exporter:9187"]
# Host-level metrics (memory/CPU/disk). Matters most on the prod main host's tight
# 1.9 GiB budget, where total host memory is the OOM-proximity signal.
- job_name: node
static_configs:
- targets: ["node_exporter:9100"]
+41 -17
View File
@@ -2,10 +2,8 @@
Source of truth for the platform architecture, transport, security model and Source of truth for the platform architecture, transport, security model and
cross-service contracts. User-visible behaviour per domain lives in cross-service contracts. User-visible behaviour per domain lives in
[`FUNCTIONAL.md`](FUNCTIONAL.md); the staged build order lives in [`FUNCTIONAL.md`](FUNCTIONAL.md). This document always describes the **current**
[`../PLAN.md`](../PLAN.md). This document always describes the **current** design, not the history of how it was reached.
design, not the history of how it was reached. Sections describing
not-yet-implemented components are marked *(planned)*.
## 1. Overview ## 1. Overview
@@ -128,7 +126,11 @@ dropped). Horizontal scaling is explicit future work.
and GCG are unaffected** (they stay decoded concrete characters, §9.1). and GCG are unaffected** (they stay decoded concrete characters, §9.1).
- **gateway ↔ backend (sync)**: plain HTTP REST/JSON. The gateway injects - **gateway ↔ backend (sync)**: plain HTTP REST/JSON. The gateway injects
`X-User-ID` for authenticated requests; `backend` never re-derives identity `X-User-ID` for authenticated requests; `backend` never re-derives identity
from the body. from the body. Because every sync call targets the one backend host, the
gateway's REST client widens its keep-alive pool well past the stdlib default
of 2 idle connections per host; otherwise the per-request connection churn
exhausts ephemeral ports and burns gateway CPU under load (see
[`../loadtest/REPORT.md`](../loadtest/REPORT.md)).
- **backend → gateway (live)**: a single gRPC server-stream carries live events - **backend → gateway (live)**: a single gRPC server-stream carries live events
(your-turn, opponent-moved, chat, nudge). The gateway bridges them to the (your-turn, opponent-moved, chat, nudge). The gateway bridges them to the
client's in-app stream while the app is open. Out-of-app delivery uses client's in-app stream while the app is open. Out-of-app delivery uses
@@ -1052,8 +1054,10 @@ plaintext relay (`GATEWAY_BOTLINK_RELAY_ADDR`) the backend admin console calls.
The full contour (`deploy/docker-compose.yml`) runs one `gateway`, one `backend`, The full contour (`deploy/docker-compose.yml`) runs one `gateway`, one `backend`,
one Postgres, the static `landing`, the Telegram `validator` and `bot` (+ the bot's VPN one Postgres, the static `landing`, the Telegram `validator` and `bot` (+ the bot's VPN
sidecar) and the **observability stack** sidecar — the `bot`+`vpn` pair is gated to a `telegram-local` compose profile so the prod
OTel Collector (OTLP/gRPC ingest → Prometheus metrics + Tempo traces) and Grafana main host can omit them) and the **observability stack**
OTel Collector (OTLP/gRPC ingest → Prometheus metrics + Tempo traces), a `node_exporter`
for host CPU/memory (the prod main host's OOM signal), and Grafana
with provisioned datasources and dashboards. All services export OTLP to the with provisioned datasources and dashboards. All services export OTLP to the
collector; the bot shares the VPN sidecar's netns, so its `AWG_CONF` must not collector; the bot shares the VPN sidecar's netns, so its `AWG_CONF` must not
carry a `DNS=` directive (that would hijack resolv.conf and stop it resolving carry a `DNS=` directive (that would hijack resolv.conf and stop it resolving
@@ -1077,16 +1081,36 @@ Two contours, two secret/variable prefixes (`TEST_` / `PROD_`):
generated by `deploy/gen-certs.sh` before `compose up`; the bot keeps its VPN sidecar generated by `deploy/gen-certs.sh` before `compose up`; the bot keeps its VPN sidecar
for Telegram egress and dials the gateway by its internal name, so the bot-link stays for Telegram egress and dials the gateway by its internal name, so the bot-link stays
on the internal network. on the internal network.
- **Prod**: a manual SSH deploy after `development → master`. There is no - **Prod**: a **manual** rollout — `.gitea/workflows/prod-deploy.yaml`, `workflow_dispatch`
host caddy, so the contour ships its own caddy terminating TLS — set only (from `master`, `confirm=deploy`), run after `development → master` is merged green.
`CADDY_SITE_ADDRESS` to the domain and the caddy does its own ACME. The **bot runs It builds and pushes the images to the registry (`docker.iliadenisov.ru`), then deploys
on a separate host** with native Telegram access (no VPN), deployed by SSH alongside over SSH onto **two hosts** provisioned by `deploy/ansible/` (docker, a non-sudo `deploy`
the main app (rolled together so the bot-link protocol versions never skew); the service account holding a dedicated CI key, key-only sshd, default-deny ufw, fail2ban):
gateway **publishes** the bot-link port and the certificates come from `PROD_` the **main host** runs the full stack (`docker-compose.yml` + `docker-compose.prod.yml`),
secrets — a long-lived CA with leaves rotated by a scheduled job. The bot dials the the **bot host** runs only the bot (`docker-compose.bot.yml`, no VPN — native Bot API
gateway's public bot-link endpoint and holds no inbound port; login is unaffected if egress, telemetry off). There is no host caddy, so the contour caddy terminates TLS —
that host or the link is down. *(This prod wiring is the deferred final stage; the `CADDY_SITE_ADDRESS` is the domain and caddy does its own ACME. The gateway **publishes**
code and the unified test contour land first — see `PRERELEASE.md`.)* the bot-link `:9443`; the remote bot dials it over mTLS (certs from `PROD_BOTLINK_*`,
ServerName `gateway`, so TLS validation is independent of the public dial address), holds
no inbound port, and login is unaffected if that host or the link is down.
`deploy/prod-deploy.sh` rolls the main stack **one service at a time in dependency order**
(postgres → backend → gateway → landing → validator → caddy), health-checking after each;
any failure **rolls the whole stack back to the previous image tag**. A **schema migration**
adds a maintenance window: the backend (the sole writer) is stopped for a consistent
`pg_dump` before the new backend migrates forward — image rollback stays DB-safe under the
expand-contract migration rule, and the dump is kept for a manual restore. The workflow runs
four visible jobs (build → deploy-main → deploy-bot → verify). Releases are git tags
`vX.Y.Z`; the version is stamped into the image tag, every binary (`-ldflags``pkg/version`
→ the `service.version` telemetry attribute) and the SPA About screen. A separate manual
**`prod-rollback`** workflow re-deploys any prior release tag (blank input = the previous
deployed version, tracked on the host) over the same rolling, health-gated path — image-only,
no DB migration. The main host is
intentionally **launch-sized** (2 vCPU / 1.9 GiB): the prod overlay trims the baseline limits
(`GOMAXPROCS=2`, smaller caps, 7d Prometheus retention) and a **node_exporter** feeds
host-memory metrics to Grafana so it can be resized reactively as players arrive.
`GATEWAY_ABUSE_BAN_ENABLED=true` in prod (the per-IP ban is meaningful only with real
client IPs). The `vpn`+`bot` pair is gated to a `telegram-local` compose profile the test
contour activates; the prod main host omits it.
## 14. CI & branches ## 14. CI & branches
+8 -1
View File
@@ -31,7 +31,10 @@ ephemeral guest. The gateway validates the credential once and mints a thin
session token; the backend resolves it to an internal `user_id`. A **Telegram Mini session token; the backend resolves it to an internal `user_id`. A **Telegram Mini
App** launch authenticates from the platform's signed `initData`, themes the UI to App** launch authenticates from the platform's signed `initData`, themes the UI to
the Telegram colours, and — on first contact — seeds the new account's interface the Telegram colours, and — on first contact — seeds the new account's interface
language from the Telegram client. Telegram runs a **single bot**: every player uses language from the Telegram client. If a launch cannot reach the backend (for example during a
deployment), the Mini App retries quietly and then shows a small "couldn't load" screen with a
**Retry** button, rather than dropping to the web sign-in, which has no place inside Telegram.
Telegram runs a **single bot**: every player uses
the same bot, and all of its chat and out-of-app notifications are written in the the same bot, and all of its chat and out-of-app notifications are written in the
player's own **interface language** (en/ru). A separate optional **promo bot** can run alongside the player's own **interface language** (en/ru). A separate optional **promo bot** can run alongside the
main one — its only job is to answer `/start` with a short message and a button that opens the main one — its only job is to answer `/start` with a short message and a button that opens the
@@ -56,6 +59,10 @@ reconnect), and pending reads resume on their own — the interface stays usable
flashing a red banner each time. flashing a red banner each time.
### Accounts, linking & merge ### Accounts, linking & merge
_Sign-in is currently provider-only, so the in-profile linking UI is temporarily hidden; it
returns once the anonymous `/app/` guest (whose upgrade path this is) ships. The flow below
describes it for when it does._
First platform contact auto-provisions a durable account. From the profile a player First platform contact auto-provisions a durable account. From the profile a player
links an email (via a confirm code) or their Telegram (via the web sign-in); a guest links an email (via a confirm code) or their Telegram (via the web sign-in); a guest
who links their first identity becomes a durable account. The "already taken" status who links their first identity becomes a durable account. The "already taken" status
+8 -1
View File
@@ -32,7 +32,10 @@ top-1 подсказку, безлимитную проверку слова с
session-токен; backend сопоставляет его с внутренним `user_id`. Запуск **Telegram session-токен; backend сопоставляет его с внутренним `user_id`. Запуск **Telegram
Mini App** авторизует по подписанным `initData` платформы, перекрашивает интерфейс Mini App** авторизует по подписанным `initData` платформы, перекрашивает интерфейс
в цвета Telegram и — при первом контакте — задаёт язык интерфейса нового аккаунта по в цвета Telegram и — при первом контакте — задаёт язык интерфейса нового аккаунта по
языку Telegram-клиента. Telegram держит **единого бота**: все игроки пользуются одним языку Telegram-клиента. Если запуск не может достучаться до бэкенда (например, во время
деплоя), Mini App тихо повторяет попытки, а затем показывает небольшой экран «не удалось
загрузить» с кнопкой **Повторить**, вместо того чтобы сбрасывать на веб-вход, которому внутри
Telegram не место. Telegram держит **единого бота**: все игроки пользуются одним
и тем же ботом, а весь его чат и внеприложенческие уведомления пишутся на **языке и тем же ботом, а весь его чат и внеприложенческие уведомления пишутся на **языке
интерфейса** самого игрока (en/ru). Рядом с основным может работать отдельный опциональный интерфейса** самого игрока (en/ru). Рядом с основным может работать отдельный опциональный
**промо-бот** — его единственная задача отвечать на `/start` коротким сообщением и кнопкой, **промо-бот** — его единственная задача отвечать на `/start` коротким сообщением и кнопкой,
@@ -57,6 +60,10 @@ Mini App** авторизует по подписанным `initData` плат
рабочим вместо красного баннера каждый раз. рабочим вместо красного баннера каждый раз.
### Аккаунты, привязка и слияние ### Аккаунты, привязка и слияние
_Вход сейчас только через провайдера, поэтому UI привязки в профиле временно скрыт; он
вернётся, когда появится анонимный `/app/`-гость (для апгрейда которого он и нужен). Описание
ниже — на этот случай._
Первый контакт с платформы заводит постоянный аккаунт. Из профиля игрок Первый контакт с платформы заводит постоянный аккаунт. Из профиля игрок
привязывает email (по confirm-коду) или свой Telegram (через веб-вход); гость, привязывает email (по confirm-коду) или свой Telegram (через веб-вход); гость,
привязавший первую личность, становится постоянным аккаунтом. Факт «личность уже привязавший первую личность, становится постоянным аккаунтом. Факт «личность уже
+8 -9
View File
@@ -121,7 +121,7 @@ tests or touching CI.
Postgres-backed `inttest` drives the **guest reaper** end to end (an abandoned guest is Postgres-backed `inttest` drives the **guest reaper** end to end (an abandoned guest is
reaped; a too-young guest, a seated guest and a durable account are kept). reaped; a too-young guest, a seated guest and a durable account are kept).
- **Load test & resource baseline** — a reusable `loadtest/` module - **Load test & resource baseline** — a reusable `loadtest/` module
(`scrabble/loadtest`) is the pre-release stress harness. It **seeds** a large account (`scrabble/loadtest`) is the stress/load harness. It **seeds** a large account
population with pre-created sessions directly in Postgres (token hashes matching population with pre-created sessions directly in Postgres (token hashes matching
`backend/internal/session`), **drives** virtual players through the edge protocol — `backend/internal/session`), **drives** virtual players through the edge protocol —
real games assembled via invitations, **mid-ranked** legal moves generated locally by real games assembled via invitations, **mid-ranked** legal moves generated locally by
@@ -133,9 +133,9 @@ tests or touching CI.
engine tests do). It is **not** part of the per-PR suite's behavioural assertions: it engine tests do). It is **not** part of the per-PR suite's behavioural assertions: it
runs ad hoc as a one-shot container against the contour, producing a trip report (bugs runs ad hoc as a one-shot container against the contour, producing a trip report (bugs
+ a per-container resource profile) read off the **otelcol `docker_stats` + + a per-container resource profile) read off the **otelcol `docker_stats` +
postgres_exporter** Grafana dashboard on the contour. Two passes are recorded — the postgres_exporter** Grafana dashboard on the contour. The findings — including the
early [`REPORT-R2.md`](../loadtest/REPORT-R2.md) and the final, tuned `game.evaluate` hot-path model and the gateway→backend connection-pool fix — are written
[`REPORT-R7.md`](../loadtest/REPORT-R7.md). See [`../loadtest/README.md`](../loadtest/README.md). up in [`REPORT.md`](../loadtest/REPORT.md). See [`../loadtest/README.md`](../loadtest/README.md).
- **User feedback** — `internal/feedback` unit tests cover the attachment allow-list / - **User feedback** — `internal/feedback` unit tests cover the attachment allow-list /
content-type and the channel normaliser; the UI covers `detectChannel`, the attachment gate and content-type and the channel normaliser; the UI covers `detectChannel`, the attachment gate and
the feedback wire round-trip (`channel` / `feedback` / `codec` tests) plus a Playwright e2e the feedback wire round-trip (`channel` / `feedback` / `codec` tests) plus a Playwright e2e
@@ -154,13 +154,12 @@ tests or touching CI.
- No network or real platform calls in unit tests; validate platform - No network or real platform calls in unit tests; validate platform
credentials behind an interface seam and test with fixtures. credentials behind an interface seam and test with fixtures.
## Per-stage CI gate ## CI gate
Every completed stage is exercised on `gitea.iliadenisov.ru` before it is marked Every change is exercised on `gitea.iliadenisov.ru` before it is merged:
done in [`../PLAN.md`](../PLAN.md):
1. Commit the stage on its `feature/*` branch. 1. Commit the change on its `feature/*` branch.
2. Push to `origin`. 2. Push to `origin`.
3. Watch the run to completion — never hand-roll a poll loop: 3. Watch the run to completion — never hand-roll a poll loop:
`python3 ~/.claude/bin/gitea-ci-watch.py` (launch in the background). `python3 ~/.claude/bin/gitea-ci-watch.py` (launch in the background).
4. Only after every workflow that fired is green may the stage be marked done. 4. Only after every workflow that fired is green may the change be merged.
+3 -1
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@@ -70,7 +70,9 @@ RUN rm gateway/internal/webui/dist/landing.html
# Reduce the workspace to what the gateway needs: gateway + pkg (loadtest is not in # Reduce the workspace to what the gateway needs: gateway + pkg (loadtest is not in
# this context; its scrabble/gateway replace targets ./gateway, which is present here). # this context; its scrabble/gateway replace targets ./gateway, which is present here).
RUN go work edit -dropuse=./backend -dropuse=./platform/telegram -dropuse=./loadtest RUN go work edit -dropuse=./backend -dropuse=./platform/telegram -dropuse=./loadtest
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -o /out/gateway ./gateway/cmd/gateway # VERSION (the deploy passes the git tag) is stamped into the binary via the linker.
ARG VERSION=dev
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -ldflags "-X scrabble/pkg/version.Version=${VERSION}" -o /out/gateway ./gateway/cmd/gateway
# --- runtime ----------------------------------------------------------------- # --- runtime -----------------------------------------------------------------
FROM gcr.io/distroless/static-debian12:nonroot AS gateway FROM gcr.io/distroless/static-debian12:nonroot AS gateway
+19 -1
View File
@@ -22,6 +22,19 @@ import (
pushv1 "scrabble/pkg/proto/push/v1" pushv1 "scrabble/pkg/proto/push/v1"
) )
// backendMaxIdleConns sizes the REST keep-alive pool to the single backend host. The
// default transport caps idle connections per host at 2 (http.DefaultMaxIdleConnsPerHost),
// which — since every synchronous client call proxies to that one host — forces a fresh
// TCP connection (and a lingering TIME_WAIT socket) for almost every request under load.
// That connection churn burns gateway CPU and exhausts ephemeral ports at scale, all
// while the backend itself sits near-idle. Pooling the connections lets them be reused.
//
// The stress harness measured the effect at 500 concurrent players: the churn collapsed
// from ~26 500 TIME_WAIT sockets to ~0 and peak gateway CPU from ~1.75 to ~0.26 cores,
// with the pool settling at ~225 live connections. 512 keeps ~2x headroom over that
// observed peak so a burst never re-caps the pool. See loadtest/REPORT.md.
const backendMaxIdleConns = 512
// Client calls the backend's REST API and opens its push gRPC stream. // Client calls the backend's REST API and opens its push gRPC stream.
type Client struct { type Client struct {
baseURL string baseURL string
@@ -41,9 +54,14 @@ func New(httpURL, grpcAddr string, timeout time.Duration) (*Client, error) {
if err != nil { if err != nil {
return nil, fmt.Errorf("backendclient: dial push %s: %w", grpcAddr, err) return nil, fmt.Errorf("backendclient: dial push %s: %w", grpcAddr, err)
} }
// Clone the default transport (keeping its proxy, dialer and timeouts) and widen the
// idle pool so REST calls to the backend reuse connections instead of churning them.
transport := http.DefaultTransport.(*http.Transport).Clone()
transport.MaxIdleConns = backendMaxIdleConns
transport.MaxIdleConnsPerHost = backendMaxIdleConns
return &Client{ return &Client{
baseURL: strings.TrimRight(httpURL, "/"), baseURL: strings.TrimRight(httpURL, "/"),
http: &http.Client{Timeout: timeout}, http: &http.Client{Timeout: timeout, Transport: transport},
conn: conn, conn: conn,
push: pushv1.NewPushClient(conn), push: pushv1.NewPushClient(conn),
}, nil }, nil
@@ -0,0 +1,31 @@
package backendclient
import (
"net/http"
"testing"
"time"
)
// TestBackendTransportPoolsConnections guards the fix for the gateway->backend
// connection churn. Every synchronous client call proxies to the single backend host,
// so the REST client must widen the idle-connection pool past the default per-host cap
// of 2 (http.DefaultMaxIdleConnsPerHost) — otherwise almost every request under load
// opens a fresh TCP connection that then lingers in TIME_WAIT, burning gateway CPU and
// exhausting ephemeral ports. Reverting to the default transport (`&http.Client{...}`
// with no Transport) would silently reintroduce that, so assert the pool is widened.
func TestBackendTransportPoolsConnections(t *testing.T) {
c, err := New("http://backend.invalid", "localhost:9090", time.Second)
if err != nil {
t.Fatalf("New: %v", err)
}
defer func() { _ = c.Close() }()
tr, ok := c.http.Transport.(*http.Transport)
if !ok {
t.Fatalf("REST transport = %T, want a *http.Transport with a widened idle pool", c.http.Transport)
}
if tr.MaxIdleConnsPerHost <= http.DefaultMaxIdleConnsPerHost {
t.Errorf("MaxIdleConnsPerHost = %d, want > default %d (else per-call connection churn)",
tr.MaxIdleConnsPerHost, http.DefaultMaxIdleConnsPerHost)
}
}
+15 -11
View File
@@ -1,6 +1,6 @@
# loadtest — stress harness # loadtest — stress harness
Reusable load harness for the pre-release stress pass. It Reusable load/stress harness. It
seeds a large account population with pre-created sessions, drives virtual players seeds a large account population with pre-created sessions, drives virtual players
through the **gateway edge protocol** in realistic games, hammers the rate limiter, through the **gateway edge protocol** in realistic games, hammers the rate limiter,
and prints a trip-report summary. It stays in the repo for repeats. and prints a trip-report summary. It stays in the repo for repeats.
@@ -15,10 +15,12 @@ and prints a trip-report summary. It stays in the repo for repeats.
2. **Drive** (edge protocol over h2c): assembles real 24 player games via the 2. **Drive** (edge protocol over h2c): assembles real 24 player games via the
invitation flow (`invitation.create``invitation.accept`, no robots), then runs invitation flow (`invitation.create``invitation.accept`, no robots), then runs
each player's turn loop — poll `game.state`, replay `game.history`, generate a legal each player's turn loop — poll `game.state`, replay `game.history`, generate a legal
**mid-ranked** move with the embedded `scrabble-solver`, and `game.submit_play` **mid-ranked** move with the embedded `scrabble-solver`, **compose it tile by tile with
(or pass/exchange). A fraction of turns exercise nudge / chat / check-word / draft / the debounced `game.evaluate` preview a real client fires** (the hottest gameplay call),
profile-update / stats. Each player also holds a live `Subscribe` stream. The persist a `draft.save`, and `game.submit_play` (or pass/exchange). A fraction of turns
moderate ramp is **50 → 200 → 500** concurrent players, ~12 min per step. exercise nudge / chat / check-word / draft / profile-update / stats. Each player also
holds a live `Subscribe` stream. The moderate ramp is **50 → 200 → 500** concurrent
players, ~12 min per step. `--eval=false` drops the evaluate model for an A/B baseline.
3. **Hammer**: drives `games.list` from one account far above the per-user rate limit 3. **Hammer**: drives `games.list` from one account far above the per-user rate limit
to verify the limiter holds (`rate_limited` results) and measure its cost. to verify the limiter holds (`rate_limited` results) and measure its cost.
4. **Report**: per-operation latency percentiles, throughput, result-code breakdown, 4. **Report**: per-operation latency percentiles, throughput, result-code breakdown,
@@ -72,6 +74,8 @@ Key `run` flags (env in parentheses):
| `--games-per-player` | `0` (random 35) | target concurrent games per player | | `--games-per-player` | `0` (random 35) | target concurrent games per player |
| `--tick` | `800ms` | per-player op cadence (keeps a player under the per-user limit) | | `--tick` | `800ms` | per-player op cadence (keeps a player under the per-user limit) |
| `--secondary-prob` | `0.08` | chance per tick of a non-move op | | `--secondary-prob` | `0.08` | chance per tick of a non-move op |
| `--eval` | `true` | model the per-tile `game.evaluate` preview (the gameplay hot path); `false` reproduces the pre-evaluate harness |
| `--eval-recon` | `1` | extra full-composition evaluate re-previews per play (reconsideration), beyond one per placed tile |
| `--hammer-workers` / `--hammer-dur` | `20` / `15s` | gateway-hammer (0 workers disables) | | `--hammer-workers` / `--hammer-dur` | `20` / `15s` | gateway-hammer (0 workers disables) |
| `--reset` / `--cleanup` | `false` | delete harness rows before / after the run | | `--reset` / `--cleanup` | `false` | delete harness rows before / after the run |
@@ -93,16 +97,16 @@ runs unconditionally. Use an **absolute** path (here via `$PWD`): `go test ./loa
runs each package from its own directory, so a relative `BACKEND_DICT_DIR` would not runs each package from its own directory, so a relative `BACKEND_DICT_DIR` would not
resolve. resolve.
## Trip reports ## Trip report
The two stress passes are written up in the repo: the early pass in The stress findings — the final run, the `game.evaluate` hot-path model, the
[`REPORT-R2.md`](REPORT-R2.md) and the final, tuned pass in gateway→backend connection-pool fix, and the revised sizing — are written up in
[`REPORT-R7.md`](REPORT-R7.md). [`REPORT.md`](REPORT.md).
## Caveat ## Caveat
The harness shares the host CPU with the contour, so its own `scrabble-loadtest` The harness shares the host CPU with the contour, so its own `scrabble-loadtest`
container series is read alongside the system under test; capping it with `--cpus` container series is read alongside the system under test; capping it with `--cpus`
keeps the contour's quota. Per-player transports (R7) removed the shared-transport keeps the contour's quota. Per-player transports removed the shared-transport
artifact that inflated R2's `transport_error`, so the figures reflect the system. A artifact that previously inflated `transport_error`, so the figures reflect the system. A
fully isolated ceiling on separate hardware remains future work. fully isolated ceiling on separate hardware remains future work.
-162
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@@ -1,162 +0,0 @@
# R2 — early stress-run trip report
The early stress pass for `PRERELEASE.md` R2. It exercises the system through the
**edge protocol** with the `scrabble/loadtest` harness, to surface logic/concurrency
bugs and capture a resource baseline that feeds R3 (edge hardening), R6 (refactor) and
R7 (final tuning). Pass bar: **diagnostic** — the run "passes" by completing without the
harness crashing; findings are recorded below, not gated.
## Method
- **Driver:** the `scrabble/loadtest` module, run as a one-shot container on the
`scrabble-internal` docker network (reaching `postgres:5432` and `gateway:8081`
directly, bypassing the host→gateway hairpin).
- **Seed:** 10 000 durable + 1 000 guest accounts with pre-created sessions written
directly to Postgres (token hash matches `backend/internal/session`), so the driver
authenticates without the per-IP-limited auth ops.
- **Games:** assembled through the real **invitation** flow (`invitation.create`
`invitation.accept`), 24 players each, no robots; variants spread over
scrabble_en / scrabble_ru / erudit_ru.
- **Play:** each virtual player holds a live `Subscribe` stream and, per tick, polls
`game.state`, replays `game.history` and submits a **mid-ranked** legal move generated
locally by the embedded `scrabble-solver` (the edge carries no board), or
passes/exchanges; a fraction exercise nudge / chat / check-word / draft / profile /
stats. A separate **gateway-hammer** floods `games.list` from one account.
- **Scale:** moderate ramp **50 → 200 → 500** concurrent players, 10 min/step (the
agreed moderate profile; harness and contour share this host's CPU).
- **Resource capture:** `docker stats` (docker API) sampled every 28 s for per-container
CPU/memory; Prometheus for edge latency/throughput, `postgres_exporter` internals and
per-service Go runtime metrics.
## Run configuration
```
loadtest run --durable 10000 --guest 1000 --steps 50,200,500 --step-dur 10m \
--tick 800ms --hammer-workers 20 --hammer-dur 15s --cleanup
```
Date: 2026-06-09. Contour: the R1-baseline schema, freshly deployed with the R2
exporters. Seeded population removed by `--cleanup` afterwards.
## Findings
### Validated (fixed within R2)
- **Harness draft payload.** `draft.save` first returned `bad_request`: the backend
draft DTO's `rack_order` is a string (the harness sent `[]`). Fixed → `ok`.
- **Harness profile marker.** `profile.update` first returned `invalid_profile`: the
editable-display-name validator (`backend/internal/account/profile.go`) forbids digits
and colons, but the seed marker was `lt:…`. Switched the marker to a distinctive
letters-only string → `ok`. Cleanup still matches it.
### By-design behaviour (correctly exercised, not bugs)
- **`chat_not_your_turn`** — chat is gated to the sender's turn
(`backend/internal/social/chat.go`); off-turn posts are correctly rejected.
- **`nudge_own_turn`** — you nudge the player whose turn it is, so a nudge on your own
turn is correctly rejected. The harness nudges/chats at random ticks, so a share of
these codes is expected.
### Observability gap (key R7 input)
- **cAdvisor yields only the root cgroup on the contour host.** Its docker factory
registers, but per-container init fails — `failed to identify the read-write layer ID
… /rootfs/var/lib/docker/image/overlayfs/…: no such file or directory` — because this
host's `/var/lib/docker` is a **separate XFS mount** not visible under cAdvisor's
`/rootfs` bind (the existing galaxy deployment on the same host has the same
limitation). So the **Scrabble — Resources** dashboard's per-container panels are empty
here, and per-container CPU/RSS for this run was captured via `docker stats` instead.
Postgres internals (`postgres_exporter`) and per-service Go runtime metrics
(`go_*` by `service_name`) work. **Recommendation for R7:** adopt the otelcol
**`docker_stats`** receiver (already the contrib image) — it reads per-container stats
via the docker API with no cgroup dependency — and/or run the final pass on hardware
where cAdvisor resolves containers. (Decision to confirm with the owner.)
### Run results
The ramp ran clean to 500 players with no harness crash, no deadlock and
`stream errors: 0`; cleanup removed all 11 000 seeded accounts (and their ~941 games).
- **Ramp:** step 1 = 50 players / 90 games, step 2 = 200 / 282, step 3 = 500 / 569.
- **Volume (30 min):** 1.20 M total edge calls, 659 req/s average. Real gameplay at
scale: **48 870 committed plays**, 52 772 `your_turn` + 159 631 `opponent_moved`
events, **2 798 games finished**.
- **Latency under load (peak, step 3):** `game.state` p50 ≈ 100 ms, p90/p99 in the
200500 ms buckets, max 849 ms; `game.submit_play` similar (p99 ≤ 500 ms, max 490 ms).
Lobby ops stayed fast (invitation/games.list p99 ≤ 10 ms).
- **Rate limiter holds.** The gateway-hammer sent 522 667 `games.list` from one account;
**522 486 (99.97 %) were `rate_limited`**, only 135 `ok` (the burst). Rejections are
cheap — p99 = 2 ms — and the gateway sustained ~16 k req/s of rejections during the
flood. The per-user limiter behaves as designed (R3 input: the cost is negligible).
**Top finding — `transport_error` under saturation.** At 500 players ~14 % of
`game.state` calls (72 429 / 519 067) and a few % of the other ops returned a Connect
`transport_error` (not a domain code). It correlates with the CPU saturation below: the
backend/gateway are pinned near one core each while the host also runs the 86 %-core
harness, so the edge sheds load (resets/timeouts) at the knee. It is **amplified by a
harness artifact** — all 500 virtual players multiplex over a *single* shared
`http2.Transport`, so 500 persistent `Subscribe` streams plus Execute calls press on one
HTTP/2 connection's concurrent-stream limit; real clients each use their own connection.
**Actions:** R7 harness — give each player (or a pool) its own transport, and run on
hardware not shared with the contour; R3 — confirm the gateway's h2c
`MaxConcurrentStreams` and edge timeouts are sized for many persistent streams.
**Minor findings:**
- `unauthenticated` on a tiny share (188 / 519 067 `game.state`, ~0.04 %) — transient
session-resolve failures under load; worth a glance in R3 but not material.
- one `internal` on `game.pass` (1 / 4 788).
- `game_finished` dominates `chat.nudge`/`chat.post` (≈ 3 900 each): the harness keeps
secondary ops on games that already ended. Harness refinement — drop finished games
from the rotation (R7).
- `nudge_own_turn` / `chat_not_your_turn` / `nudge_too_soon` are the expected turn/rate
gates, correctly exercised.
## Resource baseline
Per-container peak during step 3 (500 players), from `docker stats`:
| container | peak CPU | memory |
|-----------|---------:|-------:|
| scrabble-backend | **99 %** (~1 core) | 91 MiB |
| scrabble-gateway | **93 %** | 76 MiB |
| scrabble-postgres | **90 %** | 69 MiB |
| scrabble-loadtest (harness) | **86 %** | 42 MiB |
| scrabble-otelcol | 10 % | 110 MiB |
| scrabble-tempo | 9 % | 446 MiB |
| prometheus / postgres-exporter | ~0 % | 46 / 16 MiB |
- **The contour is CPU-bound at 500 concurrent players:** backend, gateway and Postgres
each saturate ~1 core (single-instance MVP config), so the system draws ~3 cores at
this scale; memory is modest (≤ 100 MiB per Go service). This is the sizing input for
R7 (pool sizes, GOMAXPROCS, container limits) and the prod cutover.
- **Caveat:** the harness itself peaked at **86 % of a core** on the *same host*, so the
step-3 latency and `transport_error` figures are pessimistic — the contour competed
with the generator for CPU. A clean ceiling needs separate hardware (R7).
- **Postgres:** peak 28 backend connections, ~5 581 commits/s at the peak, **100 % cache
hit ratio** (no disk reads) — the DB was comfortable; CPU, not I/O, is its limit here.
- **Goroutines:** backend 638, gateway **1 698** (it holds the 500 `Subscribe` streams +
per-request goroutines), telegram 49 — all stable, no leak across the ramp.
## Recommendations feeding later phases
- **R3 (edge hardening):** the per-user limiter holds (99.97 % rejected, p99 2 ms) — add
the per-IP body-size cap on top. Investigate the **~14 % `transport_error` on
`game.state` at 500 players**: confirm the gateway h2c `MaxConcurrentStreams` and edge
read/write timeouts are sized for many persistent `Subscribe` streams, and glance at the
~0.04 % transient `unauthenticated` resolves under load.
- **R6 (refactor):** no logic bug forced a code change beyond the two harness-payload
fixes; the run surfaced no deadlock or goroutine leak across the ramp.
- **R7 (final tuning + stress):** (1) fix the per-container observability gap — adopt the
otelcol `docker_stats` receiver so Grafana shows per-container CPU/RSS on the contour;
(2) refine the harness — per-player/pooled transports and dropping finished games from
the rotation — and run on hardware **not** shared with the contour; (3) size pools /
GOMAXPROCS / container limits from the CPU-bound peak (~1 core each for backend, gateway,
Postgres at 500 players).
## Re-running
See [`README.md`](README.md). Briefly, from the repo root:
```sh
docker build -f loadtest/Dockerfile -t scrabble-loadtest .
docker run --rm --name scrabble-loadtest --network scrabble-internal \
-e POSTGRES_PASSWORD=… scrabble-loadtest run # add --reset on a re-run
```
The harness stays in the repo for the R7 repeat.
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@@ -1,212 +0,0 @@
# R7 — final stress-run trip report
The final pre-release stress pass for [`PRERELEASE.md`](../PRERELEASE.md) R7. It re-runs
the R2 harness (`scrabble/loadtest`) against the **final, refactored system** on a
freshly redeployed contour, to confirm the system holds at scale and to settle the
resource sizing (container limits, `GOMAXPROCS`, pools, rate limits, log levels) before
the Stage 18 prod cutover. Pass bar: **diagnostic + a tuning decision** — the run
"passes" by completing cleanly; the per-container resource profile drives the tuning
recorded below. Companion to the early pass, [`REPORT-R2.md`](REPORT-R2.md).
## What changed since the R2 pass
- **Harness — per-player transports.** Each virtual player now owns its `edge.Client`
(its own `http2.Transport` / h2c connection carrying both its `Subscribe` stream and
its `Execute` calls), instead of all players multiplexing over one shared transport.
R2 traced the ~14 % `transport_error` on `game.state` at 500 players to that single
shared connection's stream limit; per-player connections mirror real clients and
remove the artifact, so this pass measures the system, not the harness.
- **Harness — drop finished games.** `playTurn` reports a finished game and the player
drops it from its rotation, so secondary ops stop hitting `game_finished` on ended
games (the other R2 harness finding).
- **Observability — otelcol `docker_stats`.** cAdvisor (which resolves only the root
cgroup on this host — separate-XFS `/var/lib/docker`) is replaced by the otelcol
`docker_stats` receiver, reading per-container CPU/memory/network from the Docker API.
Per-container panels now populate on the contour host. (`api_version` pinned to 1.44;
the daemon's minimum is 1.40.)
- **Contour — container limits + `GOMAXPROCS`.** `deploy.resources.limits` now bound
every service; the Go services pin `GOMAXPROCS` to their CPU limit so the runtime
matches the cgroup quota. Starting values were generous over the R2 peak; this pass
validates them and settles the agreed sizing (below).
## Method
Unchanged from R2 except for the per-player transports and the dropped-finished-games
refinement above:
- **Driver:** the `scrabble/loadtest` module, run as a one-shot container on the
`scrabble-internal` docker network (reaching `postgres:5432` / `gateway:8081`
directly), capped at `--cpus 3` so the contour keeps the host's spare cores.
- **Seed:** 10 000 durable + 1 000 guest accounts with pre-created sessions written
straight to Postgres (token hash matches `backend/internal/session`).
- **Games:** assembled through the real **invitation** flow, 24 players each, no
robots; variants over scrabble_en / scrabble_ru / erudit_ru.
- **Play:** each player holds a live `Subscribe` stream and, per tick, polls
`game.state`, replays `game.history` and submits a **mid-ranked** legal move generated
locally by the embedded `scrabble-solver`, or passes / exchanges; a fraction exercise
nudge / chat / check-word / draft / profile / stats. A separate **gateway-hammer**
floods `games.list` from one account.
- **Scale:** the same moderate ramp **50 → 200 → 500** concurrent players, 10 min/step.
- **Resource capture:** `docker stats` (docker API) sampled every ~20 s for per-container
CPU/memory; the otelcol **`docker_stats`** receiver → Prometheus → the Grafana
**Scrabble — Resources** dashboard for the same per-container series; `postgres_exporter`
internals and per-service Go runtime metrics.
## Run configuration
```
docker run --rm --cpus=3 --name scrabble-loadtest --network scrabble-internal \
-e POSTGRES_PASSWORD=… scrabble-loadtest \
run --durable 10000 --guest 1000 --steps 50,200,500 --step-dur 10m \
--tick 800ms --hammer-workers 20 --hammer-dur 15s --reset --cleanup
```
Date: 2026-06-10. Contour: the R1-baseline schema, freshly redeployed with the R7
container limits / `GOMAXPROCS` (backend/gateway/postgres capped at 2 cores + 512 MiB,
`GOMAXPROCS=2`) and the `docker_stats` observability. Seeded population removed by
`--cleanup` afterwards.
## Findings
The ramp ran clean to 500 players — no harness crash, no deadlock, `stream errors: 0`
and cleanup removed all 11 000 seeded accounts.
- **Volume (1827 s):** 821 680 edge calls (449.7 req/s incl. the hammer). Real gameplay
at scale: **50 916 committed plays**, 4 817 passes, 2 931 games finished; 165 755
`opponent_moved` + 54 864 `your_turn` events.
- **The per-player transport fix worked.** `game.state` returned `transport_error` on
**3 173 / 127 403 = 2.49 %** of calls — down from R2's ~14 % on the same step. Other
ops were lower still (`game.history` 0.43 %, `game.submit_play` 0.28 %). The residual
is the gateway bursting into its 2-core cap (see the profile below), not the harness.
- **Dropping finished games worked.** `game_finished` on `chat.nudge` / `chat.post` fell
to **35 / 36** (R2: ≈ 3 900 each) — secondary ops no longer hammer ended games.
- **The limiter holds.** The gateway-hammer sent 565 152 `games.list`; **564 979
(99.97 %) were `rate_limited`** (154 ok burst, 19 deadline), p99 = 2 ms, ~309 req/s of
rejections sustained — unchanged from R2.
- **Latency (peak):** `game.state` p50 ≈ 100 ms, p99 in the 2000 ms bucket (max 2549 ms);
`game.submit_play` p50 100 / p99 1000 ms bucket. Lobby ops stayed fast
(invitation / games.list p99 ≤ 10 ms). The p99 tail correlates with the gateway
burst-throttling, not the backend (which stayed at ~0.85 core).
## Resource profile
Per-container peak during step 3 (500 players), with the R7 starting limits in force
(backend/gateway/postgres capped at 2 cores / 512 MiB). Two CPU columns: `docker stats`
samples a ~1 s window (catches bursts); the otelcol `docker_stats` receiver averages over
its 30 s collection interval (smooths them) — they agree within sampling error, which
validates the new observability path.
| container | CPU burst (1 s) | CPU sustained (30 s) | CPU cap | mem peak | mem cap |
|-----------|----------------:|---------------------:|--------:|---------:|--------:|
| scrabble-gateway | **217 %** (at cap) | ~145 % | 200 % | 167 MiB | 512 MiB |
| scrabble-postgres | 138 % | ~153 % | 200 % | 117 MiB | 512 MiB |
| scrabble-backend | 85 % | ~89 % | 200 % | 116 MiB | 512 MiB |
| scrabble-tempo | 33 % | — | (none) | **1024 MiB** (at cap) | 1024 MiB |
| scrabble-otelcol | 11 % | — | (none) | 131 MiB | 512 MiB |
| scrabble-loadtest (harness) | 157 % | — | 300 % | 369 MiB | — |
- **The gateway is the binding constraint.** With one h2c connection per player it draws
~1.45 cores sustained and **bursts to its 2-core cap** at 500 players, throttling
briefly — the source of the 2.49 % `transport_error`. R2 saw only ~0.93 core because
all 500 players shared one connection; the +~0.5 core is the realistic per-connection
overhead (500 separate HTTP/2 connections). This is a sizing fact, not a regression.
- **backend is over-provisioned** (~0.85 core vs a 2-core cap); **postgres** (~1.4 cores)
has headroom; both stayed ≤ 120 MiB.
- **tempo reached its 1 GiB memory cap** (R2: 446 MiB) — an OOM risk under sustained
tracing.
- **Postgres backends peaked at 28**, with the backend pool at its `MaxOpenConns=25` cap.
Cache hit stayed ~100 % (no disk reads); CPU, not I/O, is the limit.
- **docker log volume (30 min):** backend 14.2 MiB, gateway 4.6 MiB, postgres 0.04 MiB —
the backend's per-request latency line at info dominates, and json-file logs had no
rotation.
## Tuning applied
Agreed from the profile (all in `deploy/docker-compose.yml`; no code change — the pool
is already env-driven):
| knob | from | to | why |
|------|------|----|-----|
| gateway CPU + `GOMAXPROCS` | 2 cores / 2 | **3 cores / 3** | it bursts into the 2-core cap at 500 players (the 2.49 % `transport_error`); 3 absorbs the bursts |
| tempo memory | 1 GiB | **2 GiB** | it reached the 1 GiB cap (OOM risk) |
| backend `MAX_OPEN_CONNS` | 25 | **40** | the pool sat at its 25-conn cap at peak; headroom trims the p99 tail |
| docker logs | unbounded | **json-file 10m × 3** | bound the ~14 MiB / 30 min backend log; level stays `info` |
Left as-is: backend / postgres at 2 cores / 512 MiB (peak ~0.85 / ~1.4 cores — headroom
is cheap on the shared host); the per-user rate limiter and `h2cMaxConcurrentStreams=250`
(per-connection now, ~1 stream each — ample) and cache TTLs (no pressure observed).
### Validation re-run
Re-running the **same gradual ramp** (50 → 200 → 500) on the tuned contour confirms the
fix:
- **`game.state` `transport_error` fell to 0.72 %** (853 / 119 051), down from 2.49 % at
2 cores. The latency tail also improved — p99 in the 1000 ms bucket, max 1220 ms (was
the 2000 ms bucket, max 2549 ms).
- The **gateway peaked at ~2 cores** (≈196 % on the 30 s gauge) — now comfortably **under
the 3-core cap**, so it no longer throttles. backend ~1 core, postgres ~1.3 cores.
- **tempo peaked at ~1.27 GiB** — under the new 2 GiB cap (it would have OOM-ed at 1 GiB).
- Drop-finished still holds (`game_finished` on chat 41/42); the limiter still rejects
99.97 % of the hammer at p99 2 ms; `stream errors: 0`.
A separate **burst stress** (a single 100 → 500 jump — 400 players connecting at once)
**pegged the gateway at 3 cores** (≈296 % sustained) and pushed `game.state`
`transport_error` to 9.27 %. The gateway is **connection-CPU-bound and bursty**: average
load is ~1 core, but a mass-simultaneous connection storm saturates whatever single-node
cap it is given. Real arrivals are gradual (the canonical run), where 3 cores has
headroom; the lever for a true arrival spike is **horizontal scaling**, not more cores per
node — carried into the prod recommendation below.
## Prod-sizing recommendation (Stage 18)
The contour is **CPU-bound and gateway-led** at 500 concurrent players. Carry these to the
prod contour env (the same compose, `PROD_*` values):
- **gateway: ≥ 3 cores** per ~500 concurrent players, `GOMAXPROCS` pinned to the limit —
it scales with the **connection count**, not just the request rate; beyond one node's
worth, scale the gateway **horizontally** rather than vertically.
- **backend: ~12 cores**, pool 40 — comfortable; the work is light per request.
- **postgres: ~2 cores / ≥ 512 MiB** — ~1.4 cores at 500 players, 100 % cache hit.
- **tempo: ≥ 2 GiB**; the Go services run under ~170 MiB (256 MiB would suffice, 512 is
safe); pin `GOMAXPROCS` to each CPU limit; keep json-file rotation.
- Memory is not the constraint anywhere; CPU is.
### VPS / VDS sizing (single-host contour)
The whole contour (the app + the observability stack) runs on one host via
`docker-compose`. The tiers below are grounded in the R7 profile (**≈5.5 cores / ≈2.5 GiB
RAM peak at 500 concurrent players**; ≈0.5 GiB idle) and the **measured** on-disk
footprint: prod images ≈2.4 GB; the Tempo volume **3.1 GB at 72 h** retention; Prometheus
≈12 GB at 15 d; the game DB 23 MiB and growing with history. CPU and disk grow; RAM has
the most slack.
| tier | CPU | RAM | disk | handles |
|------|-----|-----|------|---------|
| **Minimum** | 2 cores | 2 GiB | 20 GiB | ~up to ~150 concurrent; lower the compose limits (gateway 1.5 / backend·postgres 1 / tempo 1 GiB) to fit the box |
| **Average** (reasonable load) | 4 cores | 4 GiB | 40 GiB | ~300400 concurrent comfortably; the tested 500 with occasional gateway burst-throttling |
| **Maximum** (worry-free) | 8 cores | 8 GiB | 80 GiB | 500+ concurrent with full gateway burst headroom (its 3-core cap) + room to grow; the compose limits fit as-is |
- The per-service limits in `docker-compose.yml` are tuned for the **Average/Maximum**
target (the gateway alone caps at 3 cores). On the **Minimum** tier, scale them down to
match the host or the caps over-subscribe it.
- **Disk is dominated by observability retention + DB growth.** Tempo (72 h traces) and
Prometheus (15 d metrics) are the main levers — shorten the windows (or move Tempo to
object storage) to cut disk; Postgres grows with game history, so budget for months of
it; container logs are already capped (json-file 10m × 3 ≈ 30 MiB each).
- **RAM** rarely binds: the contour peaks ≈2.5 GiB at 500 players and the sum of all
configured limits is ≈5.6 GiB, so 8 GiB never strains.
- Beyond one host's worth of players, scale the **gateway horizontally** (it is
connection-CPU-bound) rather than ordering an ever-bigger box.
## Re-running
See [`README.md`](README.md). Briefly, from the repo root:
```sh
docker build -f loadtest/Dockerfile -t scrabble-loadtest .
docker run --rm --cpus=3 --name scrabble-loadtest --network scrabble-internal \
-e POSTGRES_PASSWORD=… scrabble-loadtest run --reset --cleanup
```
The harness stays in the repo for future repeats.
+194
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@@ -0,0 +1,194 @@
# loadtest — stress trip report
The pre-release stress write-up for [`PRERELEASE.md`](../PRERELEASE.md). It drives the
`scrabble/loadtest` harness against a freshly redeployed test contour to confirm the
system holds at scale and to settle resource sizing before the prod cutover. The harness
stays in the repo for repeats; see [`README.md`](README.md) for how to run it.
This report supersedes the earlier per-phase notes. The harness has been through three
passes: an early diagnostic, a tuning pass that sized container limits / `GOMAXPROCS`, and
this final pass — which **added the per-tile `game.evaluate` preview to the model** (the
hottest real gameplay call, previously unmodelled) and, with it, surfaced and fixed the
**gateway→backend connection-pool bottleneck** described below. The numbers here are from
that final pass.
## What it models
The harness seeds a large account population with pre-created sessions directly in
Postgres, then drives virtual players through the **gateway edge protocol** (h2c) in real
games assembled via the invitation flow. Each player owns its own `edge.Client` (its own
h2c connection, like a real client), holds a live `Subscribe` stream, and per tick polls
`game.state`, replays `game.history`, generates a legal **mid-ranked** move with the
embedded `scrabble-solver`, and submits it (or passes/exchanges). A fraction of ticks
exercise nudge / chat / check-word / draft / profile / stats. A separate **gateway-hammer**
floods `games.list` to verify the rate limiter.
### The evaluate hot path (this pass)
A real client previews every tentative play as the user arranges tiles: the UI fires a
debounced `game.evaluate` (legality + score) on each placement change while it is the
player's turn. Over a single composed word that is **several evaluate calls per turn**
far more than the one `submit_play` — so `game.evaluate` is the single hottest gameplay
request at scale. The earlier passes did not model it at all (they submitted directly),
which understated the real load.
This pass models it: when a player composes a play of *K* newly-placed tiles, it fires one
`evaluate` per landed tile (a growing prefix of the tiles), plus a small number of
full-composition re-previews for reconsideration, spaced by a human-paced gap (the client's
250 ms debounce), then one `draft.save`, then `submit_play`. `--eval=false` reproduces the
pre-evaluate harness for an A/B baseline; `--eval-recon` tunes the reconsideration count.
`game.check_word` is a *different*, manual "look this word up" panel (throttled, on demand)
— not the per-tile call — and is exercised separately as a secondary op.
## Final run (eval-on, after the connection-pool fix)
Contour: backend / postgres capped at 2 cores / 512 MiB (`GOMAXPROCS=2`), gateway at
3 cores / 512 MiB (`GOMAXPROCS=3`), per the tuned `deploy/docker-compose.yml`. Gradual ramp
**50 → 200 → 500** concurrent players, 4 min/step, `--tick 800ms`, gateway-hammer on. The
harness ran as a one-shot container on `scrabble-internal`, capped at `--cpus 3`. The DB was
wiped before the run (`DROP SCHEMA backend CASCADE`); the seeded population was removed by
`--cleanup` afterwards.
Per-operation results at the 500-player peak (740 s, gameplay rows; the hammer row is the
limiter probe):
| operation | count | req/s | p50 | p99 | max | notes |
|-----------|------:|------:|----:|----:|----:|-------|
| game.evaluate | 85 721 | 115.9 | 1 ms | 200 ms | 193 ms | **the hot path** — all ok |
| game.state | 115 926 | 156.7 | 100 ms | 200 ms | 260 ms | transport_error 86 (0.07 %) |
| game.history | 22 258 | 30.1 | 5 ms | 100 ms | 195 ms | all ok |
| draft.save | 23 031 | 31.1 | 2 ms | 200 ms | 194 ms | all ok |
| game.submit_play | 21 704 | 29.3 | 1 ms | 200 ms | 274 ms | ok 3 902; not_your_turn / illegal_play are concurrent-play races (see caveat) |
| hammer:games.list | 522 756 | 706.7 | 1 ms | 2 ms | 53 ms | **99.97 % rate_limited** — limiter holds |
- **Volume:** 802 200 total edge calls (1 084 req/s incl. the hammer; ~377 req/s of real
gameplay). `stream errors: 0`. Live events: 11 199 `opponent_moved`, 4 153 `your_turn`.
- **`game.evaluate` is the dominant gameplay write-path call** at ~116 req/s — second only
to the `game.state` poll — and it is cheap: p50 1 ms, effectively zero errors. The backend
serves it straight from the in-memory live-game cache; on a warm hit it skips the database
entirely (see *Postgres read path* below, which halved its p99 to 100 ms).
- **Latency stayed healthy** under the heavier evaluate load: every gameplay op p99 ≤ 200 ms.
- **The limiter holds** unchanged: 99.97 % of the hammer rejected at p99 2 ms.
### Peak CPU (500 players)
| container | CPU peak | cap |
|-----------|---------:|----:|
| scrabble-postgres | **165 %** (~1.65 cores) | 200 % |
| scrabble-backend | 77 % (~0.77 core) | 200 % |
| scrabble-gateway | **26 %** (~0.26 core) | 300 % |
| scrabble-loadtest (harness) | 42 % | 300 % |
Memory stayed modest everywhere (Go services ≤ ~90 MiB). **Postgres is now the busiest
service** — it has headroom (1.65 of 2 cores) but is the scaling axis. The gateway, after
the fix below, is near-idle.
## The headline finding: gateway→backend connection churn
The gateway proxies every synchronous client call to the single backend host over REST.
Its backend HTTP client used the default transport, whose **`MaxIdleConnsPerHost` is 2**
(`http.DefaultMaxIdleConnsPerHost`). So the gateway kept only **2** keep-alive connections
to the backend and opened — then closed — a fresh TCP connection for almost every other
call. Measured at the gateway's network namespace:
| | gateway→backend sockets |
|---|---|
| before (eval-on, 500 players) | **TIME_WAIT ≈ 26 500**, ESTABLISHED 2 |
| after (eval-on, 500 players) | TIME_WAIT ≈ 0 (steady state), **ESTABLISHED ≈ 225 (reused)** |
26 500 TIME_WAIT sockets is the connection **churn**: ~440 new connections per second,
each a full TCP handshake + teardown, the socket then lingering 60 s. That count sits right
under the ~28 000 ephemeral-port ceiling — the latent cliff that produced the residual
`transport_error` the earlier passes chased on the *client* side (h2c streams) but never
eliminated, because the real cause was here, on the *backend* side.
The fix is one custom `http.Transport` with a wide idle pool
(`gateway/internal/backendclient/client.go`, `backendMaxIdleConns`). Before / after, same
eval-on workload at 500 players:
| metric | before fix | after fix |
|--------|-----------:|----------:|
| gateway→backend TIME_WAIT | ~26 500 | **~0** |
| gateway CPU peak | **175 %** (~1.75 cores) | **26 %** (~0.26 core) |
| game.state p99 | 500 ms | 200 ms |
**The churn was burning ~1.5 gateway cores of pure connection setup/teardown.** Removing it
cut peak gateway CPU ~7× and erased the port-exhaustion cliff. The backend and postgres CPU
are unchanged — they do the real work; only the gateway's wasted overhead disappeared. The
pool settles at ~225 live connections at 500 players; the constant is set to 512 for ~2×
headroom.
## Sizing — why the old "≈150 concurrent / 2-core" figure was a bug, not a floor
The earlier tuning pass concluded the gateway was the binding constraint — "size it for
≥ 3 cores per 500 players, scale it horizontally" — and the single-host "minimum" tier
topped out near ~150 concurrent. **That was sizing around the connection-churn bug.** The
gateway drew ~1.753 cores not from proxying work but from churning backend connections;
the backend behind it sat near-idle the whole time.
With the churn fixed, at **500 concurrent players** the app draws roughly:
- **gateway ≈ 0.26 core** (was ~3) — no longer the constraint,
- **backend ≈ 0.77 core**,
- **postgres ≈ 1.65 cores** — now the busiest, with headroom,
**2.7 app cores total** (down from the ~5.5-core contour peak the tuning pass recorded,
*and* under a heavier, more realistic workload that now includes `game.evaluate`). Postgres,
not the gateway, is the scaling axis.
Revised single-host guidance (app + co-resident observability stack on one box):
| tier | CPU | RAM | handles |
|------|-----|-----|---------|
| **Minimum** | 2 cores | 2 GiB | comfortably the low hundreds of concurrent — the gateway no longer eats cores; postgres + the observability stack set the limit |
| **Average** | 4 cores | 4 GiB | 500 concurrent with headroom |
| **Maximum** | 8 cores | 8 GiB | 500+ with full burst headroom and room to grow |
The gateway's compose limit can drop well below its old 3 cores; it is now connection-pool
bound, not connection-CPU bound. Memory was never the constraint. Disk is still dominated
by observability retention (Tempo, Prometheus) + DB growth — unchanged from before.
## Postgres read path (warm-cache optimization)
Following this pass, `game.evaluate` no longer reads the database on the hot path. An
active game is already resident in the in-memory live-game cache (mutated in place across
moves, evicted only on finish), so the preview answers its seat-membership check from the
cached immutable seat list and scores against the cached engine game — **no `GetGame` on a
warm hit**. `GetGame` itself was also folded from two round-trips (game, then seats) into a
single `LEFT JOIN`. Measured at 500 players, **`game.evaluate` p99 halved (200 → 100 ms)**
and the per-operation query count dropped.
It did **not** cut postgres CPU, and the measurement says why: postgres is **write-bound**,
not read-bound. `pg_stat_user_tables` puts the cost in the per-move `CommitMove`
transaction (a `game_moves` insert plus `games` / `game_players` updates), the debounced
`game_drafts` upserts (~60 k in one run), and the journal replays — not the cheap, indexed,
fully-cached `GetGame` lookups this change removed (one re-run even committed 28 % more
plays, whose extra writes masked the saved reads). Postgres also runs with headroom
(~1.5 of 2 cores), and the gateway fix freed ~3 cores on the box, so the lever if postgres
ever caps is **more cores** (it is CPU-bound, not I/O), not riskier write-path surgery. So
this change is a latency / query-volume win, deliberately not a DB-CPU one.
## Caveat — harness fidelity
The harness's `not_your_turn` and `illegal_play` on `submit_play` are concurrent-play
artifacts, not system errors: it generates a move from a locally replayed board, and a
fast opponent (or a transport hiccup) can move between the state fetch and the submit,
leaving the move out of turn or illegal on the now-changed board. A real client previews
with `evaluate` and only submits a legal, in-turn play. These rejections are cheap domain
outcomes (HTTP-ok with a stable code) and do not change the request *load*, which is what
the run measures. The harness also shares the host CPU with the contour (capped with
`--cpus`); a fully isolated ceiling on separate hardware remains future work.
## Re-running
From the repo root:
```sh
docker build -f loadtest/Dockerfile -t scrabble-loadtest .
docker run --rm --cpus=3 --name scrabble-loadtest --network scrabble-internal \
-e POSTGRES_PASSWORD="$TEST_POSTGRES_PASSWORD" scrabble-loadtest run --reset --cleanup
```
`--eval=false` reproduces the pre-evaluate baseline for comparison. The authoritative hard
reset of the contour DB remains `DROP SCHEMA backend CASCADE` + a backend restart.
+4 -1
View File
@@ -73,6 +73,8 @@ func cmdRun(ctx context.Context, log *slog.Logger, args []string) error {
gpp := fs.Int("games-per-player", 0, "target concurrent games per player (0 => random 3..5)") gpp := fs.Int("games-per-player", 0, "target concurrent games per player (0 => random 3..5)")
tick := fs.Duration("tick", 800*time.Millisecond, "per-player operation cadence") tick := fs.Duration("tick", 800*time.Millisecond, "per-player operation cadence")
secProb := fs.Float64("secondary-prob", 0.08, "chance per tick of a non-move operation") secProb := fs.Float64("secondary-prob", 0.08, "chance per tick of a non-move operation")
eval := fs.Bool("eval", true, "model the per-tile evaluate preview (the realistic gameplay hot path); --eval=false reproduces the pre-evaluate harness for an A/B baseline")
evalRecon := fs.Int("eval-recon", 1, "extra full-composition evaluate re-previews per play (reconsideration), beyond one per placed tile")
hammerWorkers := fs.Int("hammer-workers", 20, "gateway-hammer concurrent callers (0 disables)") hammerWorkers := fs.Int("hammer-workers", 20, "gateway-hammer concurrent callers (0 disables)")
hammerDur := fs.Duration("hammer-dur", 15*time.Second, "gateway-hammer duration") hammerDur := fs.Duration("hammer-dur", 15*time.Second, "gateway-hammer duration")
reset := fs.Bool("reset", false, "delete prior harness rows before seeding") reset := fs.Bool("reset", false, "delete prior harness rows before seeding")
@@ -117,6 +119,7 @@ func cmdRun(ctx context.Context, log *slog.Logger, args []string) error {
cfg := scenario.RealisticConfig{ cfg := scenario.RealisticConfig{
Steps: steps, StepDur: *stepDur, GamesPerPlayer: *gpp, Steps: steps, StepDur: *stepDur, GamesPerPlayer: *gpp,
Tick: *tick, SecondaryProb: *secProb, Tick: *tick, SecondaryProb: *secProb,
Eval: *eval, EvalRecon: *evalRecon,
} }
if err := drv.RunRealistic(ctx, pool, cfg); err != nil && !errors.Is(err, context.Canceled) { if err := drv.RunRealistic(ctx, pool, cfg); err != nil && !errors.Is(err, context.Canceled) {
return err return err
@@ -126,7 +129,7 @@ func cmdRun(ctx context.Context, log *slog.Logger, args []string) error {
drv.Hammer(ctx, pool.Durables[0], scenario.HammerConfig{Workers: *hammerWorkers, Duration: *hammerDur}) drv.Hammer(ctx, pool.Durables[0], scenario.HammerConfig{Workers: *hammerWorkers, Duration: *hammerDur})
} }
fmt.Println("\n==== R2 load-test report ====") fmt.Println("\n==== load-test report ====")
fmt.Println(rec.Summary()) fmt.Println(rec.Summary())
if *doCleanup { if *doCleanup {
+1
View File
@@ -24,6 +24,7 @@ const (
msgSubmitPlay = "game.submit_play" msgSubmitPlay = "game.submit_play"
msgPass = "game.pass" msgPass = "game.pass"
msgExchange = "game.exchange" msgExchange = "game.exchange"
msgEvaluate = "game.evaluate"
msgState = "game.state" msgState = "game.state"
msgHistory = "game.history" msgHistory = "game.history"
msgGamesList = "games.list" msgGamesList = "games.list"
+27
View File
@@ -63,6 +63,33 @@ func submitPlay(gameID string, tiles []PlayTile) []byte {
return b.FinishedBytes() return b.FinishedBytes()
} }
// evalReq builds an EvalRequest payload (game id plus the tentative newly-placed tiles).
// It mirrors submitPlay's shape — the backend infers the play's orientation the same way —
// so a preview previews exactly what submitting those tiles would score.
func evalReq(gameID string, tiles []PlayTile) []byte {
b := flatbuffers.NewBuilder(256)
gid := b.CreateString(gameID)
offs := make([]flatbuffers.UOffsetT, len(tiles))
for i, t := range tiles {
fb.PlayTileStart(b)
fb.PlayTileAddRow(b, int32(t.Row))
fb.PlayTileAddCol(b, int32(t.Col))
fb.PlayTileAddLetter(b, t.Letter)
fb.PlayTileAddBlank(b, t.Blank)
offs[i] = fb.PlayTileEnd(b)
}
fb.EvalRequestStartTilesVector(b, len(offs))
for i := len(offs) - 1; i >= 0; i-- {
b.PrependUOffsetT(offs[i])
}
tilesVec := b.EndVector(len(offs))
fb.EvalRequestStart(b)
fb.EvalRequestAddGameId(b, gid)
fb.EvalRequestAddTiles(b, tilesVec)
b.Finish(fb.EvalRequestEnd(b))
return b.FinishedBytes()
}
// exchange builds an ExchangeRequest payload swapping the listed rack tiles (alphabet // exchange builds an ExchangeRequest payload swapping the listed rack tiles (alphabet
// indices; 255 a blank). // indices; 255 a blank).
func exchange(gameID string, tiles []byte) []byte { func exchange(gameID string, tiles []byte) []byte {
+9
View File
@@ -53,6 +53,15 @@ func (c *Client) Exchange(ctx context.Context, token, gameID string, tiles []byt
return decodeMoveResultGame(r.Payload), r.Code, nil return decodeMoveResultGame(r.Payload), r.Code, nil
} }
// Evaluate previews a tentative play's legality and score without committing it. It is
// the per-tile composition call a real client fires (debounced) on every change while
// arranging a word, so it is the hottest gameplay request at scale. The harness records
// only the result code and latency; an illegal preview is a successful "ok" call.
func (c *Client) Evaluate(ctx context.Context, token, gameID string, tiles []PlayTile) (string, error) {
r, err := c.execute(ctx, token, msgEvaluate, evalReq(gameID, tiles))
return r.Code, err
}
// Nudge prods the opponent whose turn it is. // Nudge prods the opponent whose turn it is.
func (c *Client) Nudge(ctx context.Context, token, gameID string) (string, error) { func (c *Client) Nudge(ctx context.Context, token, gameID string) (string, error) {
r, err := c.execute(ctx, token, msgNudge, gameAction(gameID)) r, err := c.execute(ctx, token, msgNudge, gameAction(gameID))
+76 -6
View File
@@ -42,19 +42,35 @@ type RealisticConfig struct {
GamesPerPlayer int // target concurrent games per player; 0 => random 3..5 GamesPerPlayer int // target concurrent games per player; 0 => random 3..5
Tick time.Duration // per-player operation cadence (keeps a player under the per-user limit) Tick time.Duration // per-player operation cadence (keeps a player under the per-user limit)
SecondaryProb float64 // chance per tick of a non-move operation SecondaryProb float64 // chance per tick of a non-move operation
Eval bool // model the per-tile evaluate preview (the gameplay hot path); false reproduces the pre-evaluate harness
EvalRecon int // extra full-composition evaluate re-previews per play, beyond one per placed tile
} }
// DefaultRealistic returns the moderate ramp: 50 -> 200 // DefaultRealistic returns the moderate ramp: 50 -> 200
// -> 500 concurrent players, ~12 minutes per step, ~1 op/s per player. // -> 500 concurrent players, ~12 minutes per step, ~1 op/s per player, with the
// per-tile evaluate preview modelled (the realistic hot path).
func DefaultRealistic() RealisticConfig { func DefaultRealistic() RealisticConfig {
return RealisticConfig{ return RealisticConfig{
Steps: []int{50, 200, 500}, Steps: []int{50, 200, 500},
StepDur: 12 * time.Minute, StepDur: 12 * time.Minute,
Tick: 800 * time.Millisecond, Tick: 800 * time.Millisecond,
SecondaryProb: 0.08, SecondaryProb: 0.08,
Eval: true,
EvalRecon: 1,
} }
} }
// evalGapBase and evalGapSpan bound the modelled pause between successive tile
// placements: the client's 250 ms debounce coalesces faster drags into a single
// evaluate, so a thoughtful player's previews are spaced by a gap drawn from
// [base, base+span] — wide enough that a normal composition stays under the per-user
// rate limit, the way a real one does (the limiter's cost is measured by the hammer,
// not by self-inflicted rejections here).
const (
evalGapBase = 250 * time.Millisecond
evalGapSpan = 500 * time.Millisecond
)
// RunRealistic runs the staged ramp. Each step activates more players (drawn from the // RunRealistic runs the staged ramp. Each step activates more players (drawn from the
// seeded pool), assembles a cohort of games for them and starts their turn loops; the // seeded pool), assembles a cohort of games for them and starts their turn loops; the
// loops run until the whole ramp ends. Players from earlier steps keep playing, so // loops run until the whole ramp ends. Players from earlier steps keep playing, so
@@ -128,7 +144,7 @@ func (d *Driver) playerLoop(ctx context.Context, p seed.Account, games []*Game,
d.secondaryOp(ctx, c, p, g, rng) d.secondaryOp(ctx, c, p, g, rng)
continue continue
} }
if d.playTurn(ctx, c, p, g, rng) { if d.playTurn(ctx, c, p, g, cfg, rng) {
active = slices.DeleteFunc(active, func(x *Game) bool { return x == g }) active = slices.DeleteFunc(active, func(x *Game) bool { return x == g })
gi = 0 gi = 0
if len(active) == 0 { if len(active) == 0 {
@@ -161,10 +177,10 @@ func (d *Driver) subscribeLoop(ctx context.Context, c *edge.Client, p seed.Accou
} }
// playTurn plays one turn in g over the player's client when it is the player's // playTurn plays one turn in g over the player's client when it is the player's
// move: fetch state, replay history, pick a legal move and submit it (or exchange / // move: fetch state, replay history, pick a legal move, compose it (the per-tile
// pass). It reports whether the game has finished, so the caller can drop it from the // evaluate previews a real client fires) and submit it (or exchange / pass). It reports
// rotation. // whether the game has finished, so the caller can drop it from the rotation.
func (d *Driver) playTurn(ctx context.Context, c *edge.Client, p seed.Account, g *Game, rng *rand.Rand) (finished bool) { func (d *Driver) playTurn(ctx context.Context, c *edge.Client, p seed.Account, g *Game, cfg RealisticConfig, rng *rand.Rand) (finished bool) {
seat := g.seatOf(p.ID.String()) seat := g.seatOf(p.ID.String())
if seat < 0 { if seat < 0 {
return false return false
@@ -196,6 +212,7 @@ func (d *Driver) playTurn(ctx context.Context, c *edge.Client, p seed.Account, g
} }
switch action.Kind { switch action.Kind {
case "play": case "play":
d.composePlay(ctx, c, p, g, action.Tiles, cfg, rng)
t0 = time.Now() t0 = time.Now()
_, code, _ := c.SubmitPlay(ctx, p.Token, g.ID, action.Tiles) _, code, _ := c.SubmitPlay(ctx, p.Token, g.ID, action.Tiles)
d.rec.Record("game.submit_play", code, time.Since(t0)) d.rec.Record("game.submit_play", code, time.Since(t0))
@@ -211,6 +228,59 @@ func (d *Driver) playTurn(ctx context.Context, c *edge.Client, p seed.Account, g
return false return false
} }
// composePlay models a player arranging the chosen play tile by tile before committing:
// the debounced evaluate preview the real client fires on each placement (a growing prefix
// of the tiles), a few full-composition re-previews for reconsideration (recall a tile, try
// another spot), and the single draft persistence the client debounces out. evaluate is the
// hottest gameplay request at scale, so omitting it (the pre-evaluate harness) understated
// the load; cfg.Eval false reproduces that baseline for an A/B comparison. Every step
// honours ctx, so end-of-run cancellation never blocks on a sleep or an in-flight preview.
func (d *Driver) composePlay(ctx context.Context, c *edge.Client, p seed.Account, g *Game, tiles []edge.PlayTile, cfg RealisticConfig, rng *rand.Rand) {
if !cfg.Eval || len(tiles) == 0 {
return
}
// One evaluate per landed tile: the growing prefix mirrors the client re-previewing
// after each placement (an early prefix is often illegal, which is still a successful
// "ok" round trip — exactly the backend work a real composition triggers).
for n := 1; n <= len(tiles); n++ {
if !jitterSleep(ctx, rng, evalGapBase, evalGapSpan) {
return
}
t0 := time.Now()
code, _ := c.Evaluate(ctx, p.Token, g.ID, tiles[:n])
d.rec.Record("game.evaluate", code, time.Since(t0))
}
for r := 0; r < cfg.EvalRecon; r++ {
if !jitterSleep(ctx, rng, evalGapBase, evalGapSpan) {
return
}
t0 := time.Now()
code, _ := c.Evaluate(ctx, p.Token, g.ID, tiles)
d.rec.Record("game.evaluate", code, time.Since(t0))
}
// The client persists the in-progress composition (debounced to one upsert). Its opaque
// JSON content does not affect the call's cost, so a minimal valid shape stands in.
t0 := time.Now()
code, _ := c.DraftSave(ctx, p.Token, g.ID, `{"rack_order":"","board_tiles":[]}`)
d.rec.Record("draft.save", code, time.Since(t0))
}
// jitterSleep pauses for a randomised gap in [base, base+span], modelling the human pause
// between tile placements that the client's debounce coalesces into one evaluate. It
// returns false if ctx is cancelled during the wait, so a composition unwinds promptly at
// end of run.
func jitterSleep(ctx context.Context, rng *rand.Rand, base, span time.Duration) bool {
d := base + time.Duration(rng.Int63n(int64(span)+1))
t := time.NewTimer(d)
defer t.Stop()
select {
case <-ctx.Done():
return false
case <-t.C:
return true
}
}
// secondaryOp exercises one of the non-move edge operations the plan calls out, so // secondaryOp exercises one of the non-move edge operations the plan calls out, so
// the run touches nudge / chat / check-word / draft / profile / stats too, over the // the run touches nudge / chat / check-word / draft / profile / stats too, over the
// player's own client. // player's own client.
+13 -3
View File
@@ -29,6 +29,8 @@ import (
"go.opentelemetry.io/otel/sdk/resource" "go.opentelemetry.io/otel/sdk/resource"
sdktrace "go.opentelemetry.io/otel/sdk/trace" sdktrace "go.opentelemetry.io/otel/sdk/trace"
"go.opentelemetry.io/otel/trace" "go.opentelemetry.io/otel/trace"
"scrabble/pkg/version"
) )
// Exporter selectors supported per signal. // Exporter selectors supported per signal.
@@ -95,9 +97,7 @@ func New(ctx context.Context, cfg Config) (*Runtime, error) {
return nil, err return nil, err
} }
res, err := resource.New(ctx, resource.WithAttributes( res, err := serviceResource(ctx, cfg)
attribute.String("service.name", cfg.ServiceName),
))
if err != nil { if err != nil {
return nil, fmt.Errorf("telemetry: build resource: %w", err) return nil, fmt.Errorf("telemetry: build resource: %w", err)
} }
@@ -122,6 +122,16 @@ func New(ctx context.Context, cfg Config) (*Runtime, error) {
return &Runtime{tracerProvider: tracerProvider, meterProvider: meterProvider}, nil return &Runtime{tracerProvider: tracerProvider, meterProvider: meterProvider}, nil
} }
// serviceResource builds the OpenTelemetry resource describing this service: its
// service.name and the service.version stamped into the binary at build time
// (pkg/version, set from the git tag by the deploy).
func serviceResource(ctx context.Context, cfg Config) (*resource.Resource, error) {
return resource.New(ctx, resource.WithAttributes(
attribute.String("service.name", cfg.ServiceName),
attribute.String("service.version", version.Version),
))
}
// TracerProvider returns the runtime tracer provider, or the global one when r is // TracerProvider returns the runtime tracer provider, or the global one when r is
// not initialised. // not initialised.
func (r *Runtime) TracerProvider() trace.TracerProvider { func (r *Runtime) TracerProvider() trace.TracerProvider {
+21
View File
@@ -4,6 +4,8 @@ import (
"context" "context"
"testing" "testing"
"time" "time"
"scrabble/pkg/version"
) )
// TestConfigValidate covers the supported and rejected exporter selections. // TestConfigValidate covers the supported and rejected exporter selections.
@@ -82,3 +84,22 @@ func TestNilRuntime(t *testing.T) {
t.Errorf("nil runtime Shutdown: %v", err) t.Errorf("nil runtime Shutdown: %v", err)
} }
} }
// TestServiceResource checks the resource carries service.name and the embedded
// service.version (pkg/version, stamped at build time).
func TestServiceResource(t *testing.T) {
res, err := serviceResource(context.Background(), DefaultConfig("svc"))
if err != nil {
t.Fatalf("serviceResource: %v", err)
}
attrs := map[string]string{}
for _, kv := range res.Attributes() {
attrs[string(kv.Key)] = kv.Value.AsString()
}
if attrs["service.name"] != "svc" {
t.Errorf("service.name = %q, want svc", attrs["service.name"])
}
if attrs["service.version"] != version.Version {
t.Errorf("service.version = %q, want %q", attrs["service.version"], version.Version)
}
}
+10
View File
@@ -0,0 +1,10 @@
// Package version exposes the build version stamped into every Scrabble service
// binary. The default is "dev"; release builds override it through the linker
// (`go build -ldflags "-X scrabble/pkg/version.Version=<value>"`), wired from the
// VERSION build-arg in each service Dockerfile, which the deploy sets to the git
// tag (`git describe --tags`). It surfaces as the OpenTelemetry service.version
// resource attribute (see pkg/telemetry) and the SPA About screen.
package version
// Version is the build version, "dev" unless overridden at link time.
var Version = "dev"
+4 -2
View File
@@ -19,8 +19,10 @@ COPY platform/telegram ./platform/telegram
# Reduce the workspace to what the platform needs: only pkg + platform/telegram. # Reduce the workspace to what the platform needs: only pkg + platform/telegram.
RUN go work edit -dropuse=./backend -dropuse=./gateway -dropuse=./loadtest -dropreplace=scrabble/gateway@v0.0.0 -dropreplace=scrabble-solver RUN go work edit -dropuse=./backend -dropuse=./gateway -dropuse=./loadtest -dropreplace=scrabble/gateway@v0.0.0 -dropreplace=scrabble-solver
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -o /out/validator ./platform/telegram/cmd/validator # VERSION (the deploy passes the git tag) is stamped into both binaries via the linker.
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -o /out/bot ./platform/telegram/cmd/bot ARG VERSION=dev
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -ldflags "-X scrabble/pkg/version.Version=${VERSION}" -o /out/validator ./platform/telegram/cmd/validator
RUN CGO_ENABLED=0 GOOS=linux go build -trimpath -ldflags "-X scrabble/pkg/version.Version=${VERSION}" -o /out/bot ./platform/telegram/cmd/bot
# --- validator (home) -------------------------------------------------------- # --- validator (home) --------------------------------------------------------
FROM gcr.io/distroless/static-debian12:nonroot AS validator FROM gcr.io/distroless/static-debian12:nonroot AS validator
+1 -1
View File
@@ -152,7 +152,7 @@ targets, `validator` and `bot`. In the test contour (`deploy/docker-compose.yml`
for Telegram egress and dials the gateway bot-link by its internal name. The bot-link for Telegram egress and dials the gateway bot-link by its internal name. The bot-link
mTLS material is generated by `deploy/gen-certs.sh`. In prod the bot runs on a separate mTLS material is generated by `deploy/gen-certs.sh`. In prod the bot runs on a separate
host with native Telegram access and dials the gateway's published bot-link port with host with native Telegram access and dials the gateway's published bot-link port with
`PROD_` certificates (the deferred final stage — see `PRERELEASE.md`). `PROD_` certificates in production.
A real end-to-end Telegram smoke needs a BotFather bot, its token, a public HTTPS Mini A real end-to-end Telegram smoke needs a BotFather bot, its token, a public HTTPS Mini
App origin, and the bot container; the unit tests cover the wire format, templates, App origin, and the bot container; the unit tests cover the wire format, templates,
+5 -2
View File
@@ -238,7 +238,10 @@ test('profile edit disables Save and flags an invalid display name', async ({ pa
await expect(save).toBeEnabled(); await expect(save).toBeEnabled();
}); });
test('link account: a taken email opens the irreversible merge confirmation', async ({ page }) => { // Account linking is hidden in Profile.svelte while we target provider sign-in (the anonymous
// /app/ guest who upgrades by linking comes later). The flow is kept wired; re-enable these two
// specs together with the `.emailbox` section.
test.skip('link account: a taken email opens the irreversible merge confirmation', async ({ page }) => {
await loginLobby(page); await loginLobby(page);
await openProfile(page); await openProfile(page);
@@ -258,7 +261,7 @@ test('link account: a taken email opens the irreversible merge confirmation', as
await expect(page.getByText('Merge accounts?')).toBeHidden(); await expect(page.getByText('Merge accounts?')).toBeHidden();
}); });
test('link account: the Telegram web sign-in control is offered in a browser', async ({ page }) => { test.skip('link account: the Telegram web sign-in control is offered in a browser', async ({ page }) => {
await loginLobby(page); await loginLobby(page);
await openProfile(page); await openProfile(page);
await expect(page.getByRole('button', { name: 'Link Telegram' })).toBeVisible(); await expect(page.getByRole('button', { name: 'Link Telegram' })).toBeVisible();
+24
View File
@@ -83,6 +83,30 @@ test('tg-fullscreen header keeps a constant native-nav gap as the font scales',
expect(large.overflows).toBe(false); expect(large.overflows).toBe(false);
}); });
test('inside Telegram, a failed launch shows the retry screen, not the web login', async ({ page }) => {
// initData carrying the mock's "bootfail" sentinel makes authTelegram reject, simulating a
// backend outage during launch (e.g. a deploy rolling). The Mini App must surface its own
// boot-error/retry screen and never fall back to the web (guest/email) login.
await page.addInitScript(() => {
Object.assign(window, {
Telegram: {
WebApp: {
initData: 'query_id=bootfail&user=%7B%22id%22%3A1%7D&auth_date=1&hash=deadbeef',
initDataUnsafe: {},
ready() {},
expand() {},
},
},
});
});
await page.goto('/');
// After the silent retries, the boot-error screen with its Retry button shows…
await expect(page.getByRole('button', { name: 'Retry' })).toBeVisible();
// …and the web login (guest) is never shown inside Telegram.
await expect(page.getByRole('button', { name: /guest/i })).toHaveCount(0);
});
test('outside Telegram, the /telegram/ entry redirects to the site root', async ({ page }) => { test('outside Telegram, the /telegram/ entry redirects to the site root', async ({ page }) => {
await page.goto('/telegram/'); await page.goto('/telegram/');
+6 -1
View File
@@ -18,6 +18,7 @@
import CommsHub from './game/CommsHub.svelte'; import CommsHub from './game/CommsHub.svelte';
import Feedback from './screens/Feedback.svelte'; import Feedback from './screens/Feedback.svelte';
import Blocked from './screens/Blocked.svelte'; import Blocked from './screens/Blocked.svelte';
import BootError from './screens/BootError.svelte';
onMount(() => { onMount(() => {
void bootstrap(); void bootstrap();
@@ -83,6 +84,10 @@
{#if !routeIsLobby} {#if !routeIsLobby}
<div class="splash">{t('common.loading')}</div> <div class="splash">{t('common.loading')}</div>
{/if} {/if}
{:else if app.bootError}
<!-- A Mini App launch that failed to authenticate (e.g. the backend was down mid-deploy):
show the retry screen instead of falling back to the web login. -->
<BootError />
{:else if app.blocked} {:else if app.blocked}
<Blocked /> <Blocked />
{:else} {:else}
@@ -123,7 +128,7 @@
<StaleInviteModal /> <StaleInviteModal />
<WelcomeRedeemModal /> <WelcomeRedeemModal />
{#if routeIsLobby && !app.splashDone && !app.blocked} {#if routeIsLobby && !app.splashDone && !app.blocked && !app.bootError}
<Splash /> <Splash />
{/if} {/if}
+58 -8
View File
@@ -18,6 +18,7 @@ import {
telegramDisableVerticalSwipes, telegramDisableVerticalSwipes,
telegramHaptic, telegramHaptic,
telegramLaunch, telegramLaunch,
type TelegramLaunch,
telegramOnEvent, telegramOnEvent,
telegramRequestFullscreen, telegramRequestFullscreen,
telegramSetChrome, telegramSetChrome,
@@ -41,6 +42,10 @@ export interface Toast {
export const app = $state<{ export const app = $state<{
ready: boolean; ready: boolean;
/** Inside a Mini App, set when the launch failed to authenticate after its retries (e.g. the
* backend was down during a deploy). App.svelte then renders the boot-error retry screen
* instead of the web login — a Mini App has no manual sign-in to fall back to. */
bootError: boolean;
/** Whether the lobby's first cold load has settled (success or error). The loading splash /** Whether the lobby's first cold load has settled (success or error). The loading splash
* (components/Splash.svelte) watches it to know when to dismiss; set by screens/Lobby. */ * (components/Splash.svelte) watches it to know when to dismiss; set by screens/Lobby. */
lobbyReady: boolean; lobbyReady: boolean;
@@ -90,6 +95,7 @@ export const app = $state<{
resync: number; resync: number;
}>({ }>({
ready: false, ready: false,
bootError: false,
lobbyReady: false, lobbyReady: false,
splashDone: false, splashDone: false,
streamAlive: false, streamAlive: false,
@@ -563,14 +569,7 @@ export async function bootstrap(): Promise<void> {
// listener above then re-syncs the safe-area insets. Desktop keeps the bot's full-size // listener above then re-syncs the safe-area insets. Desktop keeps the bot's full-size
// window. No-op on clients predating Bot API 8.0. // window. No-op on clients predating Bot API 8.0.
telegramRequestFullscreen(); telegramRequestFullscreen();
try { await bootTelegram(launch);
await adoptSession(await gateway.authTelegram(launch.initData));
// A blocked account skips deep-link routing — the blocked screen overlays every route.
if (!app.blocked) await routeStartParam(launch.startParam);
} catch (err) {
handleError(err);
navigate('/login');
}
app.ready = true; app.ready = true;
return; return;
} }
@@ -585,6 +584,57 @@ export async function bootstrap(): Promise<void> {
app.ready = true; app.ready = true;
} }
// Inside a Mini App the only identity is the Telegram session, so a failed launch must never fall
// back to the web login screen. A transient backend outage (a deploy rolling over) is retried a
// few times in silence; only then does the boot-error screen surface, from which Retry re-runs the
// same path (retryTelegramBoot).
const TELEGRAM_BOOT_RETRIES = 2;
const TELEGRAM_BOOT_RETRY_MS = 1200;
function delay(ms: number): Promise<void> {
return new Promise((resolve) => setTimeout(resolve, ms));
}
/**
* bootTelegram authenticates a Mini App launch from its initData and routes any deep-link start
* parameter, retrying a few times on a transient failure before raising the boot-error screen
* (app.bootError). A blocked account is terminal — it switches straight to the blocked screen
* without retrying.
*/
async function bootTelegram(launch: TelegramLaunch): Promise<void> {
for (let attempt = 0; ; attempt++) {
try {
await adoptSession(await gateway.authTelegram(launch.initData));
// A blocked account skips deep-link routing — the blocked screen overlays every route.
if (!app.blocked) await routeStartParam(launch.startParam);
app.bootError = false;
return;
} catch (err) {
if (err instanceof GatewayError && err.code === 'account_blocked') {
await enterBlocked();
return;
}
if (attempt >= TELEGRAM_BOOT_RETRIES) {
app.bootError = true;
return;
}
await delay(TELEGRAM_BOOT_RETRY_MS);
}
}
}
/**
* retryTelegramBoot re-attempts the Mini App launch from the boot-error screen's Retry button. It
* clears the error and shows the loading state again, then runs the same retrying boot; on success
* the app renders normally, otherwise the boot-error screen returns.
*/
export async function retryTelegramBoot(): Promise<void> {
app.bootError = false;
app.ready = false;
await bootTelegram(telegramLaunch());
app.ready = true;
}
/** /**
* routeStartParam navigates a Telegram deep-link start parameter to its target: a * routeStartParam navigates a Telegram deep-link start parameter to its target: a
* specific game, the friends screen with a friend-code redemption, or the lobby * specific game, the friends screen with a friend-code redemption, or the lobby
+6 -2
View File
@@ -11,6 +11,9 @@ export const en = {
'blocked.temporary': 'Your account is blocked until {until}.', 'blocked.temporary': 'Your account is blocked until {until}.',
'blocked.reason': 'Reason:', 'blocked.reason': 'Reason:',
'boot.errorTitle': "Couldn't load the game",
'boot.errorBody': 'Please try again in a moment.',
'common.back': 'Back', 'common.back': 'Back',
'common.cancel': 'Cancel', 'common.cancel': 'Cancel',
'common.ok': 'OK', 'common.ok': 'OK',
@@ -254,6 +257,7 @@ export const en = {
'invitations.with': 'With {names}', 'invitations.with': 'With {names}',
'invitations.accept': 'Accept', 'invitations.accept': 'Accept',
'invitations.decline': 'Decline', 'invitations.decline': 'Decline',
'invitations.declineConfirm': 'Decline invitation?',
'invitations.cancel': 'Cancel', 'invitations.cancel': 'Cancel',
'invitations.waiting': 'Waiting for replies', 'invitations.waiting': 'Waiting for replies',
@@ -261,10 +265,10 @@ export const en = {
'new.withFriends': 'Play with friends', 'new.withFriends': 'Play with friends',
'new.pickFriends': 'Choose who to invite', 'new.pickFriends': 'Choose who to invite',
'new.searchFriends': 'Search friends', 'new.searchFriends': 'Search friends',
'new.gameType': 'Game type', 'new.gameType': 'Variant',
'new.invite': 'Send invitation', 'new.invite': 'Send invitation',
'new.moveTime': 'Move time', 'new.moveTime': 'Move time',
'new.hintsPerPlayer': 'Hints per player', 'new.hintsPerPlayer': 'Hints',
'new.multipleWordsPerTurn': 'Multiple words per turn', 'new.multipleWordsPerTurn': 'Multiple words per turn',
'new.start': 'Start game', 'new.start': 'Start game',
'new.invited': 'Invitation sent.', 'new.invited': 'Invitation sent.',
+6 -2
View File
@@ -12,6 +12,9 @@ export const ru: Record<MessageKey, string> = {
'blocked.temporary': 'Ваша учётная запись заблокирована до {until}.', 'blocked.temporary': 'Ваша учётная запись заблокирована до {until}.',
'blocked.reason': 'Причина:', 'blocked.reason': 'Причина:',
'boot.errorTitle': 'Не удалось загрузить игру',
'boot.errorBody': 'Попробуйте ещё раз или зайдите позже.',
'common.back': 'Назад', 'common.back': 'Назад',
'common.cancel': 'Отмена', 'common.cancel': 'Отмена',
'common.ok': 'ОК', 'common.ok': 'ОК',
@@ -255,6 +258,7 @@ export const ru: Record<MessageKey, string> = {
'invitations.with': 'С {names}', 'invitations.with': 'С {names}',
'invitations.accept': 'Принять', 'invitations.accept': 'Принять',
'invitations.decline': 'Отклонить', 'invitations.decline': 'Отклонить',
'invitations.declineConfirm': 'Отклонить приглашение?',
'invitations.cancel': 'Отменить', 'invitations.cancel': 'Отменить',
'invitations.waiting': 'Ожидаем ответы', 'invitations.waiting': 'Ожидаем ответы',
@@ -262,10 +266,10 @@ export const ru: Record<MessageKey, string> = {
'new.withFriends': 'Игра с друзьями', 'new.withFriends': 'Игра с друзьями',
'new.pickFriends': 'Кого пригласить', 'new.pickFriends': 'Кого пригласить',
'new.searchFriends': 'Поиск друзей', 'new.searchFriends': 'Поиск друзей',
'new.gameType': 'Тип игры', 'new.gameType': 'Вариант',
'new.invite': 'Отправить приглашение', 'new.invite': 'Отправить приглашение',
'new.moveTime': 'Время на ход', 'new.moveTime': 'Время на ход',
'new.hintsPerPlayer': 'Подсказок на игрока', 'new.hintsPerPlayer': 'Подсказки',
'new.multipleWordsPerTurn': 'Несколько слов за ход', 'new.multipleWordsPerTurn': 'Несколько слов за ход',
'new.start': 'Начать игру', 'new.start': 'Начать игру',
'new.invited': 'Приглашение отправлено.', 'new.invited': 'Приглашение отправлено.',
+4 -1
View File
@@ -136,7 +136,10 @@ export class MockGateway implements GatewayClient {
} }
// --- auth --- // --- auth ---
async authTelegram(): Promise<Session> { async authTelegram(initData: string): Promise<Session> {
// e2e hook: an initData carrying this sentinel simulates a backend that rejects the launch,
// so the Mini App boot-failure path (silent retries → boot-error screen) can be exercised.
if (initData.includes('bootfail')) throw new GatewayError('unavailable');
return { ...SESSION, isGuest: false }; return { ...SESSION, isGuest: false };
} }
async authGuest(): Promise<Session> { async authGuest(): Promise<Session> {
+63
View File
@@ -0,0 +1,63 @@
<script lang="ts">
// The Mini App launch failed to authenticate after its silent retries (e.g. the backend was
// briefly down during a deploy). Inside Telegram there is no web login to fall back to, so this
// terminal screen offers a manual Retry that re-runs the launch (app.svelte retryTelegramBoot).
import { retryTelegramBoot } from '../lib/app.svelte';
import { t } from '../lib/i18n/index.svelte';
let retrying = $state(false);
async function retry(): Promise<void> {
if (retrying) return;
retrying = true;
try {
await retryTelegramBoot();
} finally {
retrying = false;
}
}
</script>
<div class="boot">
<div class="card">
<h1>{t('boot.errorTitle')}</h1>
<p class="msg">{t('boot.errorBody')}</p>
<button class="retry" onclick={retry} disabled={retrying}>{t('common.retry')}</button>
</div>
</div>
<style>
.boot {
height: 100%;
display: grid;
place-items: center;
padding: 24px;
background: var(--bg);
}
.card {
max-width: 28rem;
display: flex;
flex-direction: column;
align-items: center;
gap: 1rem;
text-align: center;
color: var(--text);
}
h1 {
margin: 0;
font-size: 1.25rem;
}
.msg {
margin: 0;
color: var(--text-muted);
}
.retry {
padding: 9px 16px;
border: 1px solid var(--accent);
background: var(--accent);
color: var(--accent-text);
border-radius: var(--radius-sm);
}
.retry:disabled {
opacity: 0.5;
}
</style>
+83 -20
View File
@@ -3,17 +3,19 @@
import { SvelteMap, SvelteSet } from 'svelte/reactivity'; import { SvelteMap, SvelteSet } from 'svelte/reactivity';
import Screen from '../components/Screen.svelte'; import Screen from '../components/Screen.svelte';
import TabBar from '../components/TabBar.svelte'; import TabBar from '../components/TabBar.svelte';
import Modal from '../components/Modal.svelte';
import { app, handleError, refreshFeedbackBadge, seedChatUnread } from '../lib/app.svelte'; import { app, handleError, refreshFeedbackBadge, seedChatUnread } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte'; import { connection } from '../lib/connection.svelte';
import { gateway } from '../lib/gateway'; import { gateway } from '../lib/gateway';
import { navigate } from '../lib/router.svelte'; import { navigate } from '../lib/router.svelte';
import { t, type MessageKey } from '../lib/i18n/index.svelte'; import { t } from '../lib/i18n/index.svelte';
import { resultBadge } from '../lib/result'; import { resultBadge } from '../lib/result';
import { badgeKind } from '../lib/unread'; import { badgeKind } from '../lib/unread';
import { getLobby, setLobby } from '../lib/lobbycache'; import { getLobby, setLobby } from '../lib/lobbycache';
import { preloadGames } from '../lib/preload'; import { preloadGames } from '../lib/preload';
import { gamePhase, groupGames, orderedSeats, scoreStanding, shouldBlink, type LobbyPhase } from '../lib/lobbysort'; import { gamePhase, groupGames, orderedSeats, scoreStanding, shouldBlink, type LobbyPhase } from '../lib/lobbysort';
import type { AccountRef, GameView, Invitation } from '../lib/model'; import type { AccountRef, GameView, Invitation } from '../lib/model';
import { VARIANT_FLAG, VARIANT_RULES } from '../lib/variants';
let games = $state<GameView[]>([]); let games = $state<GameView[]>([]);
let invitations = $state<Invitation[]>([]); let invitations = $state<Invitation[]>([]);
@@ -209,11 +211,14 @@
} }
} }
const variantKey: Record<string, MessageKey> = { // The invitation pending a decline confirmation: the ❌ opens a modal (mirroring the
scrabble_en: 'new.english', // in-game resign confirmation) rather than declining on the first tap.
scrabble_ru: 'new.russian', let declineTarget = $state<Invitation | null>(null);
erudit_ru: 'new.erudit', function confirmDecline() {
}; const inv = declineTarget;
declineTarget = null;
if (inv) declineInvite(inv);
}
</script> </script>
<Screen title={app.profile?.displayName ?? t('app.title')}> <Screen title={app.profile?.displayName ?? t('app.title')}>
@@ -230,16 +235,23 @@
<span class="sub">{t('invitations.waiting')}</span> <span class="sub">{t('invitations.waiting')}</span>
{:else} {:else}
<span class="who">{t('invitations.from', { name: inv.inviter.displayName })}</span> <span class="who">{t('invitations.from', { name: inv.inviter.displayName })}</span>
<span class="sub">{t(variantKey[inv.variant] ?? 'new.english')}</span> <span class="vrow">
{#if VARIANT_FLAG[inv.variant]}
<span class="vflag">{VARIANT_FLAG[inv.variant]}</span>
{:else}
<img class="vflag-img" src="flag-ussr.svg" alt="" />
{/if}
<span class="sub">{t(VARIANT_RULES[inv.variant])}</span>
</span>
{/if} {/if}
{#if !inv.multipleWordsPerTurn}<span class="sub">{t('game.oneWordRule')}</span>{/if} {#if !inv.multipleWordsPerTurn}<span class="sub">{t('game.oneWordRule')}</span>{/if}
</span> </span>
<span class="acts"> <span class="acts">
{#if inv.inviter.accountId === myId} {#if inv.inviter.accountId === myId}
<button class="ghost" onclick={() => cancelInvite(inv)}>{t('invitations.cancel')}</button> <button class="iconbtn" onclick={() => cancelInvite(inv)} aria-label={t('invitations.cancel')}></button>
{:else} {:else}
<button class="btn" onclick={() => acceptInvite(inv)}>{t('invitations.accept')}</button> <button class="iconbtn" onclick={() => acceptInvite(inv)} aria-label={t('invitations.accept')}></button>
<button class="ghost" onclick={() => declineInvite(inv)}>{t('invitations.decline')}</button> <button class="iconbtn" onclick={() => (declineTarget = inv)} aria-label={t('invitations.decline')}></button>
{/if} {/if}
</span> </span>
</div> </div>
@@ -308,6 +320,15 @@
{/if} {/if}
</div> </div>
{#if declineTarget}
<Modal title={t('invitations.declineConfirm')} onclose={() => (declineTarget = null)}>
<div class="confirm-row">
<button class="cancel" onclick={() => (declineTarget = null)}>{t('common.cancel')}</button>
<button class="danger" onclick={confirmDecline} disabled={!connection.online}>{t('invitations.decline')}</button>
</div>
</Modal>
{/if}
{#snippet tabbar()} {#snippet tabbar()}
<TabBar> <TabBar>
<button class="tab" disabled={atGameLimit} onclick={() => navigate('/new')}> <button class="tab" disabled={atGameLimit} onclick={() => navigate('/new')}>
@@ -365,6 +386,40 @@
border-radius: var(--radius); border-radius: var(--radius);
user-select: none; user-select: none;
} }
/* The middle column grows; the envelope and the action column stay at their natural width. */
.invite .info {
flex: 1;
}
/* The variant row in an invitation: flag + the rules summary (mirrors NewGame). */
.vrow {
display: flex;
align-items: baseline;
gap: 6px;
}
.vflag {
font-size: 1.1rem;
line-height: 1;
}
.vflag-img {
width: 1.3rem;
height: auto;
border-radius: 2px;
align-self: center;
}
/* Borderless icon action (✅ / ❌), like the in-game .hicon buttons. */
.iconbtn {
background: none;
border: none;
color: var(--text);
font-size: 1.3rem;
line-height: 1;
padding: 4px 6px;
border-radius: var(--radius-sm);
cursor: pointer;
}
.iconbtn:active {
background: var(--bg-elev);
}
/* Game rows are a compact, flat list: no per-card frame, a hairline divider between /* Game rows are a compact, flat list: no per-card frame, a hairline divider between
consecutive rows. */ consecutive rows. */
.list { .list {
@@ -516,23 +571,31 @@
opacity: 0; opacity: 0;
} }
} }
/* The ✅ / ❌ actions stack vertically with a small gap — a min-width right column. */
.acts { .acts {
display: flex; display: flex;
gap: 8px; flex-direction: column;
gap: 10px;
flex: 0 0 auto; flex: 0 0 auto;
justify-content: center;
} }
.btn { /* Decline-confirmation modal (mirrors the in-game resign confirm). */
padding: 8px 12px; .confirm-row {
border: 1px solid var(--accent); display: flex;
background: var(--accent); gap: 8px;
color: var(--accent-text); }
.confirm-row button {
flex: 1;
padding: 11px;
border-radius: var(--radius-sm); border-radius: var(--radius-sm);
}
.ghost {
padding: 8px 12px;
border: 1px solid var(--border); border: 1px solid var(--border);
background: var(--surface); background: var(--surface);
color: var(--text); color: var(--text);
border-radius: var(--radius-sm); font-weight: 600;
}
.danger {
background: var(--danger) !important;
color: #fff !important;
border-color: var(--danger) !important;
} }
</style> </style>
+12 -3
View File
@@ -67,9 +67,12 @@
let friends = $state<AccountRef[]>([]); let friends = $state<AccountRef[]>([]);
let selected = $state<string[]>([]); let selected = $state<string[]>([]);
let friendFilter = $state(''); let friendFilter = $state('');
// No default game type yet — the player must pick one (a smarter default from play // A lone offered variant is pre-selected and its picker disabled (nothing else to choose);
// history / language would be a future refinement). '' renders the disabled placeholder option. // with several, the player picks. '' renders the disabled placeholder option.
let inviteVariant = $state<Variant | ''>(''); let inviteVariant = $state<Variant | ''>('');
$effect(() => {
if (variants.length === 1 && !inviteVariant) inviteVariant = variants[0].id;
});
let timeoutSecs = $state(86400); let timeoutSecs = $state(86400);
let hints = $state(1); let hints = $state(1);
@@ -152,6 +155,7 @@
<input type="checkbox" bind:checked={multipleWords} /> <input type="checkbox" bind:checked={multipleWords} />
</label> </label>
{/if} {/if}
<div class="grow"></div>
<p class="movelimit">{opponent === 'ai' ? t('new.aiInactiveLimit') : t('new.moveLimit', { n: AUTO_MATCH_HOURS })}</p> <p class="movelimit">{opponent === 'ai' ? t('new.aiInactiveLimit') : t('new.moveLimit', { n: AUTO_MATCH_HOURS })}</p>
{#if opponent === 'random'}<p class="searchhint">{t('new.searchHint')}</p>{/if} {#if opponent === 'random'}<p class="searchhint">{t('new.searchHint')}</p>{/if}
<button <button
@@ -179,7 +183,7 @@
<div class="settings-row"> <div class="settings-row">
<label class="field"> <label class="field">
<span>{t('new.gameType')}</span> <span>{t('new.gameType')}</span>
<select bind:value={inviteVariant} class:placeholder={!inviteVariant}> <select bind:value={inviteVariant} class:placeholder={!inviteVariant} disabled={variants.length === 1}>
<option value="" disabled></option> <option value="" disabled></option>
{#each variants as v (v.id)}<option value={v.id}>{t(v.label)}</option>{/each} {#each variants as v (v.id)}<option value={v.id}>{t(v.label)}</option>{/each}
</select> </select>
@@ -387,6 +391,11 @@
color: var(--text-muted); color: var(--text-muted);
margin: 0; margin: 0;
} }
/* Pushes the auto-match start cluster (move-limit hint + Start button) to the bottom,
mirroring the friend-game invite button pinned by the .fg scroll area. */
.grow {
flex: 1;
}
.invite { .invite {
flex: 0 0 auto; flex: 0 0 auto;
padding: 14px; padding: 14px;
+4 -3
View File
@@ -244,9 +244,10 @@
</form> </form>
{/if} {/if}
<!-- Linking & merge. Shown to everyone, including guests, who <!-- Linking & merge. Hidden for now: we target provider sign-in, and the anonymous
upgrade by binding their first identity. --> /app/ guest (whose upgrade path this is) comes later. Kept wired — drop `hidden`
<section class="emailbox"> to re-enable, together with the skipped linking specs in e2e/social.spec.ts. -->
<section class="emailbox" hidden>
<h3>{t('profile.linkAccount')}</h3> <h3>{t('profile.linkAccount')}</h3>
{#if !emailSent} {#if !emailSent}
<div class="addrow"> <div class="addrow">